...should I give up my Monday night to play on a server where nobody can be bothered to use voice comms! Despite trying several times to get people to talk to try to help each other I eventually left in disgust.
TEAMPLAY People and that means COMMS!!!
//rant off
I think that cod4 is a fast paced game and using comms can distract people. i duno :blink:
Personally i dont use it cos no one else bothers.
Quote from: BlueBall;240798...should I give up my Monday night to play on a server where nobody can be bothered to use voice comms! Despite trying several times to get people to talk to try to help each other I eventually left in disgust.
TEAMPLAY People and that means COMMS!!!
//rant off
Wot 'e said. Oh and guard the bombsites :angry:
Also VC's are handy when you want to toss in a flash or stun to clear the room.
Nothing worse then going in and then get stunned/flashed by a teamm8 and get shot by the opponents.
was trying to use v.c then discverd my mic aint working,keeps going on to mute since i installed sp3:crying:
wife has my gaming rig :doh:
all I have is my Laptop until I either
1) get back with the wife
2) break in to old house and steal gaming rig (risk of loss of life)
3) spend petrol money on gaming rig..
4) bore you with crackly comms from laptop..
Sorry but I am working on it
Was working later on, I know it's been said before, lower numbers is more comms for some reason.
4 a side and there was some limited comms working fairly well, especially on the S&D maps.
BB you left on a 6v6 HQ. the worst combo for voice comms, due to people spawning at different time.
but the comms got better as the night went on
I joined quite late - after BB had left and certainly in the last 45 mins there was pretty good voice comms going down.
I still think part of the problem is the in-game comms just not being on a par with CS. That said, I much prefer them and if we keep doing it then hopefully others will too.
Consistency seems to be a problem for me. One night my comms are fine and the next they're quiet - with nothing changed. All very strange.
PEN
Are my comms loud / clear enough?
ohh...and what Benny Said!
Comms use does seem a depend alot on map and who is on your team.
S&D naturaly tends to have the most comm use, but feels too CS for my liking. We need to get people into the teamwork frame of mind in the other gamemodes.
But saying that sometimes it does seem like no one can hear you speak.
I'll use comms if it's useful and I know where I am.
atm all these maps are v. new to me, so shouting "there's loads at the thingy" is not very helpful, so I tend to keep shtum.
after the last few evenings on CSS, the lack of comms chatter is a blessed relief:sideways:
:D
the lack of a radar is also a factor, eg. I'm hiding, hear footsteps, don't know where I am, so can't ask " is that you there?"
it's pretty realistic though, you don't have a radar in RL do you?
also lack of radar i would blame for most of my TK's.. Also team models look near enough the same! :eyebrow:
It is hard to use comms in some maps as they are fast "deathmatch" maps, so atleast I die every 10 secs. And as I don't know your voices yet it is hard to know who said what, but that will get better in time. And also as I'm fairly new to the game so I tend to keep quiet and learn, but I will try my best to use comms (The quiet Finn).
On a side note it would be cool to be able assign people into 2 or 3 man squads who use their own comms so you could make controlled attacks :)
Comms were quiet when I joined, but it was on a domination map and my usual practice on those is.
1. Where the hell have I spawned.
2. Is there anyone around dangerous.
3. Yes there is, how long till I respawn.
4. repeat until map over.
You don't get much time to think and 3 target sites makes for confusing comms even if they are labeled A, B and C because you could spawn anywhere. Only when you have 2 or all 3 of the sites do the VC's tend to get used as you have a common goal.
Later on when we got into some of the more 'single goal' maps its easier to make calls as you pretty much know that everyone on your side is going for the same spot. This is when VC's kick off.
As for radar, I quite like not having it. It should mean that VC's are used more for positioning information and it's something we have to develop.
Good games had all round last night, and I got my P90 and a silencer for my G3. :yahoo:
Thank you all for your comments.
I agree that some maps lead to limited comms but surely if we are playing in a tactical way we need to try and not run round the map like mad.
On the second map I played last night (HQ - single objective) there was absolutely no comms whatsoever from my team other than Blunt saying "Phone - brb" and, I think, Lionheart responding when I asked for about the fourth time if anyone was using comms. That's a poor show folks.
I know the game is new to us and I know the maps are strange to most people but we have to start making the effort to use comms or we will just get used to not using them and before we know it we'll all be playing TDM :(
Quote from: Liberator;240854Comms were quiet when I joined, but it was on a domination map and my usual practice on those is.
1. Where the hell have I spawned.
2. Is there anyone around dangerous.
3. Yes there is, how long till I respawn.
4. repeat until map over.
You don't get much time to think and 3 target sites makes for confusing comms even if they are labeled A, B and C because you could spawn anywhere. Only when you have 2 or all 3 of the sites do the VC's tend to get used as you have a common goal.
Later on when we got into some of the more 'single goal' maps its easier to make calls as you pretty much know that everyone on your side is going for the same spot. This is when VC's kick off.
As for radar, I quite like not having it. It should mean that VC's are used more for positioning information and it's something we have to develop.
I agree with this to some extent. I think the reason for VC not being used enough is that:
- We don't know the maps good enough. Sure we have played them and know the general direction of things but we don't have names for places on the map as we do in cs. If someone calls long or short A everyone knows we are talking about dust2 and where that is on a map. Once we do have names for things (which will happen in time) I think the use of VC will increase.
- As mentioned above lack of radar combined with point 1. doesn't make it easier to communicate. "I am by the container err ... [dead]" type of situations happen a lot in domination. As lib says you focus on you getting directions of where the hell you are. This will of course become better with time once you learn point 1. and how the spawn thing works in relation to what flags are dominated by what team on a certain map.
I think that we just need to give it some time and it will sort itself.
Yes indeed - more comms needed. I feel lost not knowing what car someone has bought or whether the tyres are any good.
I also find it particularly annoying from a tactical viewpoint not knowing whether someone is on their first or second bottle of wine as this can affect their aim in my favour.
Also if comms are that bad maybe use TS2? :g: