Dead Men Walking

Old Server Admin Section => Game Admins => Archived Topics => COD Admins => Topic started by: Armitage on August 28, 2008, 12:05:21 PM

Title: ROE:player standards
Post by: Armitage on August 28, 2008, 12:05:21 PM
player standards: What we expect from players will be the same as on all our server. ROE are going to need to change with each game mode.
 
So far I have this:
 
Player Standards
 
No intentional TKing or TWing.
No foul or abusive language.
You can not use the Martyrdom perk.
Auto select a team at the start of each game. But be prepared to move if asked by an admin.
Wall spamming is acceptable if you have reason to believe that there is an opponent behind that wall. Random spamming for kills will result in you being kicked.
If you need to go AFK please switch to spectator.
Make good use of comms!
 
 
S&D
No air strikes on spawn site in he first 2 minutes of around.
The defending players should stay with in a logical distance from the bombsite, so to be able to DEFEND the targets. Players should be able to justify there position on the map at all times.
 
HQ, Dom, Sab
Only snipe if you achieving something for your team not just padding your score.
Snipers become less effective with less people on the server. The way you achieve victory in these modes is with bodies on the flag/bombsite/HQ
Title: ROE:player standards
Post by: target on August 28, 2008, 12:09:53 PM
ROE for Search & Destroy should be easy:
 
Defenders - defend near the bombsites, don't farg hunt...
 
Attackers - sneaky is fine, but you do need to attack :)
Title: ROE:player standards
Post by: Armitage on August 28, 2008, 12:30:40 PM
what else do we need?
Title: ROE:player standards
Post by: target on August 28, 2008, 12:34:34 PM
How are we going to deal with wall spamming?  Given that alot of the weapons can penetrate at least 1 wall, sometimes even 2  (the little shop area in bog is a classic for that).
Title: ROE:player standards
Post by: Armitage on August 28, 2008, 01:10:40 PM
Difficult to prove/enforce, But i don't like it.
 
what about:
 
Continues wall spamming at know hiding spots with out reason, will be frowned upon and doesn't fit with the dMw style of play.
Title: ROE:player standards
Post by: Benny on August 28, 2008, 02:15:12 PM
Wall spamming is acceptable if you have reason to believe that there is an opponent behind that wall. Random spamming for kills will result in a slay/kick/ban.
Title: ROE:player standards
Post by: Armitage on August 28, 2008, 02:25:32 PM
Cheers Benny. Thats what i wanted to say :)
Title: ROE:player standards
Post by: Benny on August 28, 2008, 03:12:04 PM
*cough* steal.

http://www.tacticalgamer.com/call-duty-4-general-discussion/115792-cod-4-server-rules-revised.html
Title: ROE:player standards
Post by: Penfold on August 28, 2008, 06:00:25 PM
I know it's hard to sometimes determine spawn points but intentionally hanging around spawn points in the hope of getting cheap kills is not on.

MAKE GOOD USE OF VOICE COMMS!

PEN
Title: ROE:player standards
Post by: Armitage on August 28, 2008, 06:42:49 PM
Quote from: Penfold;242510I know it's hard to sometimes determine spawn points but intentionally hanging around spawn points in the hope of getting cheap kills is not on.
PEN

can you word that, so I can add it to the list:g:
 
Cheers pen:rolleyes:
Title: ROE:player standards
Post by: Penfold on August 28, 2008, 07:13:04 PM
No spawn camping ?

 :narnar:

PEN
Title: ROE:player standards
Post by: Benny on August 28, 2008, 10:06:01 PM
How about...

QuoteSpawn Camping:

Spawn camping is strictly forbidden. Firing into the spawn area is considered spawn camping. The only time it will be allowed is when the team starts to shoot from their spawn, ie. sniper. If a team uses a sniper and he is firing from his spawn then the spawn area is free game.

Also how about...

QuoteBunny-hopping:
Bunny-hopping is defined as jumping to avoid fire, around corners / in front of enemy and jumping over claymores to mitigate damage. We are aware of certain in-game key bindings that may accidentally make players bunny-hop, if you find yourself doing this, please edit your key bindings where this can be minimized. Jumping and climbing over objects while under fire is not considered bunny-hopping.


Play the objective / Lone Wolfing:

Your objective is NOT to get as many kills as you can but to help your team defend or plant the bomb, capture or defend HQ and Domination Checkpoints. Players not doing so are considered to be Lone Wolfing. Lone Wolfing is defined as having total disregard for your team and objective at hand and focused on eliminating enemy forces.
Spawn Rushing is considered a Lone Wolf tactic and is not allowed. Spawn Rushing is where players immediately go engage enemy players near their spawn area. Shooting into an enemy spawn point is not allowed as well; however, if the enemy is shooting from their spawn, then they can be engaged.


Attackers:

The role of an attacker is to attack an area of interest and fulfill their primary in-game objective. Attackers may use any and all routes available to them to accomplish the mission. This can include flanking through the defenders spawn to reach the objective.


Defender Roles:
Defenders are to defend their objective and its immediate choke-point entryways. Defenders are not to go on hunting parties and aggressively eliminate the enemy; defenders can take any FLANKING route they like to a different objective to reinforce once:
  • It's clear that the bomb is down near that objective
  • Most or all the defenders there are dead
  • The bomb has been planted.
The primary purpose of this is to reduce the amount of lone wolfing and to maintain consistent team-play.

Bomb Carrier:

The bomb carrier is the squad leader. He will give the commands to the rest of the squad as to which objective, deployment of forces etc... Support the squad leader as part of the team.


Team Killing (TKs):

In the heat of battle friendly fire occurs it is a part of life and all online games, however, intentional TKs or excessive TKs are not acceptable behavior on TG servers. Everyone enjoys playing every round and getting TK is one way to ruin that experience. In addition to limiting the TKs in the game ensure you are fully aware of fields of fire, your team's location, your team's uniforms. In Call of Duty 4 the Perk: Martyrdom is not conducive to Team play and sets an inherent risk to all players on that team. Martyrdom is not allowed as a perk.


VOIP:

VOIP is a staple for effective teamwork and is highly recommended, but optional, although the ability to communicate is required, you are required to have voice enabled. Bomb Carriers in S&D MUST have a functioning mic and communicate with their team. Using Team Chat is an alternative to VOIP (except for bomb carriers). Players not communicating with their team may be considered Lone Wolfing.


Grenade spam and appropriate use of suppressive fire:

The use of throwing Frag Grenades/C-4/UAV/Air-strikes/Choppers are prohibited before the first 20 seconds of the round. This means, no grenade launchers and RPG's as well. Flash-bangs, Stun grenades and Smoke canisters are exempt from this rule. Frag grenades and Grenade Launchers can only be used if there is a high probability of enemy. Random, blind use of these are prohibited. Blind grenades are defined as randomly tossing into locations where no threats have been identified or into locations to clear but failing to following the grenade into that location. Using UAV to spot threats is an acceptable use for throwing grenades due to the indicator icon on the mini map.

Wall Spam
Wall spamming is defined as random, "Spraying" gunfire into walls and other easily penetrable objects with small-arms fire looking for hit indicators and is not allowed. Using suppressive fire is. A team can use suppressive fire if needed to allow the movement of the rest of their squad. If an enemy is known to be hiding behind a wall or object, then the player is allowed to shoot through the wall/object. THE MOUNTED MACHINE GUNS DO NOT APPLY TO THIS RULE, IT IS A SUPPRESSIVE FIRE WEAPON.


I didn't get where I am today by doing my own work...
Title: ROE:player standards
Post by: Armitage on August 29, 2008, 08:43:18 AM
Benny you just being lazy. I did look at these yesterday, I thought they seemed to have been lifted from another game. As spawn points are a movable object in COD4 and sometimes in the same spot as the objective for the other team.
Title: ROE:player standards
Post by: Benny on August 29, 2008, 11:18:56 AM
Quote from: Armitage;242602Benny you just being lazy. I did look at these yesterday, I thought they seemed to have been lifted from another game. As spawn points are a movable object in COD4 and sometimes in the same spot as the objective for the other team.

Now who's being lazy? Reword it you lazy git.

Play the objective / Being a Minge:
Your objective is NOT to get as many kills as you can but to help your team defend or plant the bomb, capture or defend HQ and Domination Checkpoints. Players not doing so are considered to be Minges. Mingeing is defined as having total disregard for your team and objective at hand and focused on eliminating enemy forces.
Spawn Rushing is considered a minge tactic and is not allowed. Spawn Rushing is where players immediately go engage enemy players near their spawn area. Shooting into an enemy spawn point is not allowed as well; however, if the enemy is shooting from their spawn, then they can be engaged.
The spawn killing rules are relaxed for dom modes.
Title: ROE:player standards
Post by: Penfold on August 29, 2008, 11:23:43 AM
Intentional Spawn Camping is forbidden. Although spawn points are moveable and sometimes at the same location as objectives, people who deliberate hang around these areas (and who are not actively completing an objective) will be deemed to be Spawn camping.

Bit messy but that's the gist of it.

PEN
Title: ROE:player standards
Post by: Benny on August 29, 2008, 11:31:17 AM
Re-written....last day at work, so bored.

QuoteNo foul or abusive language.

Auto select a team at the start of each game
. An admin will ensure that team balance is maintained throughout the game.

If you need to go AFK please switch to spectator,
or risk being kicked by an admin.



S&D
No air strikes on spawn site in he first 2 minutes of around.
The defending players should stay with in a logical distance from the bombsite, so to be able to DEFEND the targets. Players should be able to justify there position on the map at all times.

Play the objective:
Your objective is NOT to get as many kills as you can but to help your team defend or plant the bomb, capture or defend HQ and Domination Checkpoints. Players not doing so are considered to be Frag-Hunter. Frag-Hunting is defined as having total disregard for your team and objective at hand and focused on eliminating enemy forces.
Spawn Rushing is considered a Frag-Hunter tactic and is not allowed. Spawn Rushing is where players immediately go engage enemy players near their spawn area. Shooting into an enemy spawn point is not allowed as well; however, if the enemy is shooting from their spawn, then they can be engaged. During Domination matches spawn killing is a neccessary by-product of the game.

Attackers:
The role of an attacker is to attack an area of interest and fulfill their primary in-game objective. Attackers may use any and all routes available to them to accomplish the mission. This can include flanking through the defenders spawn to reach the objective.


Defender Roles:
Defenders are to defend their objective and its immediate choke-point entryways. Defenders are not to go on hunting parties and aggressively eliminate the enemy; defenders can take any FLANKING route they like to a different objective to reinforce once:

    * It's clear that the bomb is down near that objective
    * Most or all the defenders there are dead
    * The bomb has been planted.

The primary purpose of this is to reduce the amount of Frag-Hunting and to maintain consistent team-play.

Bomb Carrier:
The bomb carrier is the squad leader. He will give the commands to the rest of the squad as to which objective, deployment of forces etc... Support the squad leader as part of the team.


Team Killing (TKs):
In the heat of battle friendly fire occurs it is a part of life and all online games, however, intentional TKs or excessive TKs are not acceptable behavior on -=[dMw]=- servers.
In Call of Duty 4 the Perk: Martyrdom is not conducive to Team play and sets an inherent risk to all players on that team. Martyrdom is not allowed as a perk.


Grenade spam and appropriate use of suppressive fire:
The use of throwing Frag Grenades/C-4/UAV/Air-strikes/Choppers are prohibited before the first 20 seconds of the round.
Random, blind use grenades is prohibited. Blind grenades are defined as randomly tossing into locations where no threats have been identified or into locations to clear but failing to following the grenade into that location. Using UAV to spot threats is an acceptable use for throwing grenades due to the indicator icon on the mini map.

Wall Spam
Wall spamming is defined as random, "Spraying" gunfire into walls and other easily penetrable objects with small-arms fire looking for hit indicators and is not allowed. Using suppressive fire is. A team can use suppressive fire if needed to allow the movement of the rest of their squad. If an enemy is known to be hiding behind a wall or object, then the player is allowed to shoot through the wall/object. THE MOUNTED MACHINE GUNS DO NOT APPLY TO THIS RULE, IT IS A SUPPRESSIVE FIRE WEAPON.



Messages for display on in game:

This is a Tactical CoD4 server, focus on teamwork and objective

Fraghunting will result in a slay/kick/ban

Welcome to the -=[dMw]=-CoD4 server, enjoy your games!

Please follow the server guidelines : //www.deadmen.co.uk/forum

Skill is not important, it's attitude that counts!

Intentional TK/TW will result in a kick/ban

Use your comms!!!

Title: ROE:player standards
Post by: Armitage on August 29, 2008, 08:12:33 PM
I like it Benny, anymore comments before I post it and the website elf does his thing.
Title: ROE:player standards
Post by: Benny on August 30, 2008, 10:27:45 AM
Given it's such a blatant steal it might be worth modding a little more or just giving a friendly nudge to our TG friends....if we care anymore.
Title: ROE:player standards
Post by: Armitage on September 04, 2008, 08:04:48 AM
If anyone knows the guys at TG could you send them a mail. If not i'll join there forum.
Title: ROE:player standards
Post by: Penfold on September 04, 2008, 10:41:19 AM
I know Apophis from N42 days but it's been a fair few years since I've talked to him.

( http://www.deadmen.co.uk/forum/member.php?u=639 )

I'm sure some of the other N42'ers will be more in touch

PEN
Title: ROE:player standards
Post by: Benny on September 04, 2008, 11:45:49 AM
Quote from: Penfold;243315I know Apophis from N42 days but it's been a fair few years since I've talked to him.

( http://www.deadmen.co.uk/forum/member.php?u=639 )

I'm sure some of the other N42'ers will be more in touch

PEN
I'll try and contact them later as a heads up.
Title: ROE:player standards
Post by: Benny on September 06, 2008, 09:14:33 AM
I've PM'd Apo and let him know we'll be using a *******ised version. I didn't ask permission as I figure I don't need to. I was just being polite and informing. Will let you know the answer, but go right ahead and post in the Charlie and Bravo sections for comment.
Title: ROE:player standards
Post by: Benny on September 06, 2008, 06:13:23 PM
Post from Apo.
QuoteIt's great to hear from you! And you are always welcome to the info and rules/policy/whatever we have here. We don't make that exception for anyone else, but dMw has always been a great group and really represents the same principals we do.

As for picking up a game, alas; I rarely get to play anything at all. What gaming time I do have is usually a quick game on the PS3. But I'll certainly keep the offer in mind!

Regards,

Paul
Title: ROE:player standards
Post by: Armitage on September 06, 2008, 06:28:55 PM
top man,
 
Cheers Benny for sorting that