The TCS Mod created by our very own n00b is now running on Boomer.
Please report any issues in this thread.
What does the mod do?
At the moment it displays a chat message on screen when a player goes out of bounds or back in bounds. The chat message fades out as normal but the player out of bounds will see a message in the middle of the screen for the duration of their time out of bounds.
Huge thanks to n00b for making the mod and Sadako for doing the map boundaries with him :clap::thumbsup:
works fine :thumb:
Well done n00b - great work on the plugin.
Thanks to you and Mats for zoning all the maps as well :clap:
this should make the admins job a bit easier :)
Well done...:D
Thanks. :) I would also like to thank Sadako for doing most of the map work, it was a big help. :D
Quote from: n00b;244474Thanks. :) I would also like to thank Sadako for doing most of the map work, it was a big help. :D
No problem. It was good fun. Also it will help all the admins a lot, so it was well spent time.
Excellent work n00b :thumb:
Maybe it's worth pimping it to encourage other clans/communities to support objective teamplay.
Good job! :thumbsup2: Maybe this will put a stop to the admins for ever having to chastise people.....But I doubt it. The plonkers will still be illiterate. :rolleyes:
But a seriously innovative piece of work. :)
EDIT: Good point Oldie. +1
Quote from: OldBloke;244478Excellent work n00b :thumb:
Maybe it's worth pimping it to encourage other clans/communities to support objective teamplay.
I was suggesting tonight to Whitey and n00b that we should make a TCS package including the no entry signs, the mod and the MOTD. If we have all the standard maps in the package it would work.
Quote from: Dr Sadako;244480I was suggesting tonight to Whitey and n00b that we should make a TCS package including the no entry signs, the mod and the MOTD. If we have all the standard maps in the package it would work.
Yep, that's a good idea. It will need some refinement before it's ready to distribute though! :flirty:
Quote from: Dr Sadako;244480I was suggesting tonight to Whitey and n00b that we should make a TCS package including the no entry signs, the mod and the MOTD. If we have all the standard maps in the package it would work.
My only suggestion would be to rename it as OCS - Objective CounterStrike.
Can't wait to play on it :D
Might have to wrench the lad off my PC tonight! :D
Quote from: OldBloke;244482My only suggestion would be to rename it as OCS - Objective CounterStrike.
Hmmm would be nice to promote he plugin properly and also the game style. I noticed that the following domains are available so if you guys would like to promote
the package and
the style I would be happy to build and host a site for it (my contribution to the community if you like) :D
//www.objectivegamplay.co.uk
//www.objectivecs.co.uk
//www.objectivecss.co.uk
//www.tacticalcounterstrike.com
etc etc
:D
Quote from: OldBloke;244482My only suggestion would be to rename it as OCS - Objective CounterStrike.
I like TCS, besides OCS is very close to OCD:crazy:
Cracking job n00b and Mats.
:yahoo:
PEN
Nicely done, I'll have a look when I have some time...
Nice work guys :yahoo:
good job :D
Congrats! Should be good! :D
Good job guys :thumb:
:clap:
good work and thank you; I tried the trial and it went fine.
Thanks guys. I think it makes our game easier because we have not to caution players who are out of bounds:) Good Job:):thumbsup:
I am not sure it is related, but - since the mod was added, the game freezes up to 5 seconds at a time. I had this two evenings, and this happened to all players - including Whitey who was on the zombie server at the time. I have no idea if the mod can freeze the server and the cs servers running that much, but figured I'd mention it anyway...
Quote from: delanvital;245123I am not sure it is related, but - since the mod was added, the game freezes up to 5 seconds at a time. I had this two evenings, and this happened to all players - including Whitey who was on the zombie server at the time. I have no idea if the mod can freeze the server and the cs servers running that much, but figured I'd mention it anyway...
That reminds me, I need to shutdown the Zombie server.
The mod was running on Baltar for a while before going on Boomer, I would have expected problems during the testing there if it was the mod. The Zombie server was also started just before the lag issue, so it will be interesting to see how things run with it down.
I liked the system:) Nice work fellas:yahoo:
Quote from: delanvital;245123I am not sure it is related, but - since the mod was added, the game freezes up to 5 seconds at a time. I had this two evenings, and this happened to all players - including Whitey who was on the zombie server at the time. I have no idea if the mod can freeze the server and the cs servers running that much, but figured I'd mention it anyway...
The mod doesn't do anything that would cause intermittent lag spikes - if it was causing lag, it'd be pretty much constant. I was going to ask if there were server problems because I got dropped from Boomer last night, and for about 20 seconds all the dMw servers were listed as 'not responding'. All my other favourites were fine.
One thing I did think of was the possibility of adding the player's location (ie the locations displayed under the mini-map) to the chat message when they go out of bounds... what do you think?
Quote from: n00b;245151One thing I did think of was the possibility of adding the player's location (ie the locations displayed under the mini-map) to the chat message when they go out of bounds... what do you think?
It would be nice to have in the log file so we can do some trend analysis :flirty:
I'm not sure how useful it would be during play as when they are oob, they are oob and the punishment is the same wherever they are.
Note: Zombie server down.
Quote from: Whitey;245164It would be nice to have in the log file so we can do some trend analysis :flirty:
I'm not sure how useful it would be during play as when they are oob, they are oob and the punishment is the same wherever they are.
I was thinking more of alerting the opposing team that someone was out of bounds in a particular area...
In any case I'll start work on getting a log file generated. What should it store? Player name, number of seconds OOB per map change?
Quote from: n00b;245168I was thinking more of alerting the opposing team that someone was out of bounds in a particular area...
In any case I'll start work on getting a log file generated. What should it store? Player name, number of seconds OOB per map change?
Sounds good. Can you also include Steam ID?
Quote from: delanvital;245123I am not sure it is related, but - since the mod was added, the game freezes up to 5 seconds at a time. I had this two evenings, and this happened to all players - including Whitey who was on the zombie server at the time. I have no idea if the mod can freeze the server and the cs servers running that much, but figured I'd mention it anyway...
ye i had laggs too!
Quote from: n00b;245168I was thinking more of alerting the opposing team that someone was out of bounds in a particular area...
In any case I'll start work on getting a log file generated. What should it store? Player name, number of seconds OOB per map change?
Store maybe number of going out of bounds per round/mapchange
Edit: sorry for spam
Quote from: Xenon;245174Store maybe number of going out of bounds per round/mapchange
Edit: sorry for spam
Not spam, quite a good idea IMHO
Quote from: Whitey;245171Sounds good. Can you also include Steam ID?
Yup. Do you want one big log file, or should I split it by day/week? Should it record per map change, or if it's to be split into daily/weekly logs, then just keep a total of the number of seconds per player for that time period?
As discussed earlier n00b maybe a list at the end of the map displaying times OOB per player.
Quote from: Dr Sadako;245178As discussed earlier n00b maybe a list at the end of the map displaying times OOB per player.
You mean displayed on screen? I thought Whitey was talking about a log as in a file written to the server.
I can do either, or both. :)
Edit: Actually the only problem with that would be the scoreboard, which you can't display on top of to my knowledge... hmm. Maybe at the end of the last round? That would only give a few seconds before the scoreboard appears though.. :(
I could display it at the start of the next map?
Why not both? Name and shame! :devil:
Quote from: n00b;245179Edit: Actually the only problem with that would be the scoreboard, which you can't display on top of to my knowledge... hmm. Maybe at the end of the last round? That would only give a few seconds before the scoreboard appears though.. :(
The scoreboard can be removed by pressing the "TAB" key.
Quote from: Dr Sadako;245184The scoreboard can be removed by pressing the "TAB" key.
True, not everyone would check that though. I could have a side menu come up for everyone when the next map starts displaying the stats for the last map.
Quote from: n00b;245186True, not everyone would check that though. I could have a side menu come up for everyone when the next map starts displaying the stats for the last map.
Or maybe just display on each players screen how many times he/she was OOB.
Quote from: n00b;245186True, not everyone would check that though. I could have a side menu come up for everyone when the next map starts displaying the stats for the last map.
We're a relatively closed community so I don't think it's a problem. People will catch on imo.
Nice one
PEN
Why not think of all the possible useful functions, code them in and have them controlled by an associated config file. :D
Quote from: OldBloke;245189Why not think of all the possible useful functions, code them in and have them controlled by an associated config file. :D
So when do you start on it? :devil::flirty:
Quote from: Dr Sadako;245190So when do you start on it? :devil::flirty:
Like all my projects .... tomorrow :D
Quote from: OldBloke;245189Why not think of all the possible useful functions, code them in and have them controlled by an associated config file. :D
Actually, that's probably the eventual goal - I will certainly want to do that before thinking about making a version that can be distributed. :)
Seems there could be some useful information that could be actioned or at least be of interest to the people on the server to read....
...so why not simply extend the time at the end of the map? At the moment I think it changes within like 5 seconds or something? If this was extended then useful information such as how many times a player was oob could be 'mentioned' and 'discussed' with the player in question.
This way admins have a chance to help newcomers in how to play the game on our servers.
:D
Quote from: n00b;245177Yup. Do you want one big log file, or should I split it by day/week? Should it record per map change, or if it's to be split into daily/weekly logs, then just keep a total of the number of seconds per player for that time period?
A daily log would be good with the stats recorded at each map change.
Showing the info on screen may be useful but I'd rather have it in a log file.
Quote from: Whitey;245222A daily log would be good with the stats recorded at each map change.
Showing the info on screen may be useful but I'd rather have it in a log file.
Spent a little time on this tonight and I believe it's working. :)
(http://img405.imageshack.us/img405/9774/tcsslogyb3.jpg)
As per normal, the bots wouldn't usually be counted in this but I enabled them again for testing purposes. It probably still needs more testing though.
At the moment it logs steam id, name and number of seconds ( or 'counts' to be more accurate) out of bounds per map. It uses the current date to identify the filename to write to at each map end, which means that it should automatically create new log files when the date changes.
Nice work yet again :D
I'll be online tonight, if you want me to stick it on Baltar for testing :D
whayy like the new boundary warning
but i think if they stay out to long they should be slayed if they are out for over 30secs:D
to be honest
o well
catch you soon
Gibbo
Quote from: Gibbo;245728whayy like the new boundary warning
but i think if they stay out to long they should be slayed if they are out for over 30secs:D
to be honest
o well
catch you soon
Gibbo
Rock ... glass house ... :roflmao::roflmao::roflmao:
Quote from: Gibbo;245728whayy like the new boundary warning
but i think if they stay out to long they should be slayed if they are out for over 30secs:D
to be honest
o well
catch you soon
Gibbo
If you like I could add this just for you - what's your steam id? :devil:
Quote from: Whitey;245723I'll be online tonight, if you want me to stick it on Baltar for testing :D
Cool, will catch you then. :)