Dead Men Walking

Forum Archive 2023 => dMw Gaming => Gaming Archive => It's a game ...but it ain't got its own topic! => Topic started by: Jabbs on November 03, 2008, 07:39:17 AM

Title: Insurgency mod on dMw server
Post by: Jabbs on November 03, 2008, 07:39:17 AM
Insurgency mod on dMw server

Well, we started on Insurgency mod last night on the dMw server.  There were a few confused sounds about 'getting the game' but I think after a while most people started to get the hang of it.

After about half an hour or so we had (I think) maybe 14 or 15 people on the server which was nice.

Only problem was that the server stayed on the same map for ages until Blunt came to our rescue :D

Can the server be set to do a map cycle of say three maps or something?

Cheers! :D
Title: Insurgency mod on dMw server
Post by: Browne on November 03, 2008, 09:07:14 AM
Quote from: Jabbs;249468Insurgency mod on dMw server

Well, we started on Insurgency mod last night on the dMw server.  There were a few confused sounds about 'getting the game' but I think after a while most people started to get the hang of it.

After about half an hour or so we had (I think) maybe 14 or 15 people on the server which was nice.

Only problem was that the server stayed on the same map for ages until Blunt came to our rescue :D

Can the server be set to do a map cycle of say three maps or something?

Cheers! :D

Jabbs, I've already done a post in the Public Admins section, Whitey is setting it up that all admins have control on that channel.
Title: Insurgency mod on dMw server
Post by: Zootoxin on November 03, 2008, 09:16:17 AM
I think this game is very good but also very scary when you first start playing.
Its difficult to work out who is on your team and TKs can be a problem early on.

With no crosshairs and the enemy having the ability to take you down from cover
things can be confusing and frustrating.

But, once you begin to learn the layout's and potential death traps the game really comes into its own
The concentration levels are really high but stick with it.

Later on last night Ranger and I were getting some nice tactics going.

So, overall I think its a good game and if you haven't tried yet give it a try.
Title: Insurgency mod on dMw server
Post by: Jabbs on November 03, 2008, 07:14:35 PM
Quote from: Browne;249481Jabbs, I've already done a post in the Public Admins section, Whitey is setting it up that all admins have control on that channel.

Ah thanks Browne, nice to know you admins are in control :rolleyes: :norty:
Title: Insurgency mod on dMw server
Post by: Blunt on November 03, 2008, 10:33:45 PM
Quote from: Venom;249483I think this game is very good but also very scary when you first start playing.
Its difficult to work out who is on your team and TKs can be a problem early on.

With no crosshairs and the enemy having the ability to take you down from cover
things can be confusing and frustrating.

But, once you begin to learn the layout's and potential death traps the game really comes into its own
The concentration levels are really high but stick with it.

Later on last night Ranger and I were getting some nice tactics going.

So, overall I think its a good game and if you haven't tried yet give it a try.
I tried this a couple of times and was less than impressed...Tesco Value CoD4 was my 1st impression...but I'm gonna give it another go on the strength if your review.
:)

Edit: I got admin if ever you need a mapchange or such

Edit2: congrats on your 1000th post Jabbs :D
Title: Insurgency mod on dMw server
Post by: Zootoxin on November 03, 2008, 11:03:09 PM
Quote from: Blunt;249565I tried this a couple of times and was less than impressed...Tesco Value CoD4 was my 1st impression...but I'm gonna give it another go on the strength if your review.

Good Man!

I will make sure I am on tomorrow [Tuesday] night I am sure we can get enough people on for a good game. :)

You up for it Jabbsy?
Title: Insurgency mod on dMw server
Post by: Browne on November 03, 2008, 11:47:53 PM
Quote from: Venom;249567
Quote from: Blunt;249565I tried this a couple of times and was less than impressed...Tesco Value CoD4 was my 1st impression...but I'm gonna give it another go on the strength if your review.

Good Man!

I will make sure I am on tomorrow [Tuesday] night I am sure we can get enough people on for a good game. :)

You up for it Jabbsy?

:withstupid:
Title: Insurgency mod on dMw server
Post by: RizZy on November 04, 2008, 07:48:52 AM
I had a little run round last night, it was ok, nothing new, but I'm guessing it's a whole differant game with the teams full & co-ordinated rather than 2 v 2 & no idea what there doing (no idea for me at least)
Title: Insurgency mod on dMw server
Post by: Jabbs on November 04, 2008, 10:02:05 AM
Quote from: Blunt;249565Edit2: congrats on your 1000th post Jabbs :D

lol I didn't even notice! Ooops! :yahoo:

Quote from: Venom;249567
Quote from: Blunt;249565You up for it Jabbsy?

Tonight (Tuesday) from 7 to 8, 8:30 ish yeah :D

Quote from: RizZy;249590I had a little run round last night, it was ok, nothing new, but I'm guessing it's a whole differant game with the teams full & co-ordinated rather than 2 v 2 & no idea what there doing (no idea for me at least)


Definitely better when at least four or five on each team.  Keep trying with this one as I found it hard and uninteresting the first hour or two.

Now I'm enjoying it more and more.
Title: Insurgency mod on dMw server
Post by: Jabbs on November 06, 2008, 10:47:55 PM
Quote from: Browne;249481Jabbs, I've already done a post in the Public Admins section, Whitey is setting it up that all admins have control on that channel.

Can Admins 'admin' the Insurgency server now? I know Browne couldn't a couple of days ago.

Would be nice to change maps etc or do whatever admin tasks need doing?

Each time we go on (once or twice a week is cool) we do seem to get around 6 people on.  

The game works better the more players there are in the server and so it would be good to be able to encourage more like 6 a side.

I know some of here have been pretty vocal about not getting the game but it really needs to be given a go for longer.  It's free after all!
Title: Insurgency mod on dMw server
Post by: Dr Sadako on November 06, 2008, 11:10:09 PM
Quote from: Jabbs;249949Can Admins 'admin' the Insurgency server now? I know Browne couldn't a couple of days ago.

Would be nice to change maps etc or do whatever admin tasks need doing?

Each time we go on (once or twice a week is cool) we do seem to get around 6 people on.  

The game works better the more players there are in the server and so it would be good to be able to encourage more like 6 a side.

I know some of here have been pretty vocal about not getting the game but it really needs to be given a go for longer.  It's free after all!


I know for sure that the RCON works on the insurgency server. Also I believe that Whitey installed and got MetaMod+SourceMod up and running. So there should be plenty of admin options afaik.
Title: Insurgency mod on dMw server
Post by: Zootoxin on November 10, 2008, 02:16:43 PM
Jabbs, Browne and I were talking about having an Insurgency night like COD4 to see how well things take off.

Interested people I have spoken to so far are
Venom
Browne
Jabbs
Delanvital
Sheephead

Do we have anymore who would be interested?
Title: Insurgency mod on dMw server
Post by: Doorman on November 10, 2008, 03:09:40 PM
Quote from: Venom;250435Jabbs, Browne and I were talking about having an Insurgency night like COD4 to see how well things take off.

Interested people I have spoken to so far are
Venom
Browne
Jabbs
Delanvital
Sheephead

Do we have anymore who would be interested?
Splitter! :sideways:


:D
Title: Insurgency mod on dMw server
Post by: delanvital on November 10, 2008, 03:29:30 PM
I have no idea what you mean by that Ron :blink:

Anyhoo, Insurgency has a learning curve and is quite different. But after 30-60 mins of gaming you start to get the hang of it - and it gets addictive :norty: So people, give it a go, and sign up if you like it!

Edit: I am sick, but will most likely be there...
Title: Insurgency mod on dMw server
Post by: KKND on November 10, 2008, 04:14:50 PM
Quote from: Venom;250435Jabbs, Browne and I were talking about having an Insurgency night like COD4 to see how well things take off.

Interested people I have spoken to so far are
Venom
Browne
Jabbs
Delanvital
Sheephead

Do we have anymore who would be interested?


Just smal note...for those that also signed up for matches look at the day you wanna pick.
I do my best too get every match on wednesday,and try too avoid mondays for you guys too play COD...:)
Title: Insurgency mod on dMw server
Post by: Jabbs on November 10, 2008, 05:11:37 PM
I think an Insurgency Mod Night is a good idea.  I think an hour minimum on that night to make it a good nights gaming though.

Tuesday is okish for me.  I do have my girlfriend round on that evening from about 8pm so I cannot be definite about that night.

Soon Alex (my son for those of you who don't know) will have his own PC so I'll be able to use my gaming PC on Wednesday, Thursdays, Fridays and Saturdays more often.

Because I have a fairly busy out of work life with kids etc, then I cannot guarantee what night is best.  Monday actually but that's fishing night isn't it.

See you on server soon!
Title: Insurgency mod on dMw server
Post by: b00n on November 10, 2008, 06:37:22 PM
I'm willing to give it another go, any night suits me. :)
Title: Insurgency mod on dMw server
Post by: Doorman on November 11, 2008, 09:03:27 AM
Quote from: delanvital;250441I have no idea what you mean by that Ron :blink:
A light hearted quote from Monty Python's Life of Brian :D
Title: Insurgency mod on dMw server
Post by: Zootoxin on November 11, 2008, 09:23:04 AM
If there are no matches lets try this Wednesday?
Title: Insurgency mod on dMw server
Post by: Browne on November 11, 2008, 03:36:16 PM
Quote from: Venom;250547If there are no matches lets try this Wednesday?

Oki Doki
Title: Insurgency mod on dMw server
Post by: WhiteWolf on November 11, 2008, 03:56:26 PM
Quote from: Venom;250435Jabbs, Browne and I were talking about having an Insurgency night like COD4 to see how well things take off.

Interested people I have spoken to so far are
Venom
Browne
Jabbs
Delanvital
Sheephead

Do we have anymore who would be interested?

I'm in for sure but I'm so damn busy with my school atm so I'll be able to play only on tuesdays and thursdays (maybe sunday)
Title: Insurgency mod on dMw server
Post by: Jabbs on November 11, 2008, 04:48:28 PM
Oki doki +1
Title: Insurgency mod on dMw server
Post by: Browne on November 11, 2008, 11:08:58 PM
8pm ok for you lot GMT?
Title: Insurgency mod on dMw server
Post by: Zootoxin on November 12, 2008, 09:18:58 AM
Fine with me mate :)
Title: Insurgency mod on dMw server
Post by: delanvital on November 12, 2008, 10:52:41 AM
I will be on a wee bit sooner
Title: Insurgency mod on dMw server
Post by: Jabbs on November 12, 2008, 11:01:12 AM
Will try but probably later for me
Title: Insurgency mod on dMw server
Post by: WhiteWolf on November 12, 2008, 02:22:00 PM
8 pm GMT sounds good for me.. I'm finished with school at that time so I'll be on:) See you laters dead people:flirty:
Title: Insurgency mod on dMw server
Post by: Jabbs on November 12, 2008, 02:33:11 PM
Quote from: WhiteWolf;2507228 pm GMT sounds good for me.. I'm finished with school at that time so I'll be on:) See you laters dead people:flirty:

Watch out for WW he's been playing Insurgency a lot I notice :eyebrow:
Title: Insurgency mod on dMw server
Post by: Zootoxin on November 12, 2008, 02:56:57 PM
Just remember its all about good comms, team work and patience sounds perfect for a certain clan I know. :)
Title: Insurgency mod on dMw server
Post by: Jabbs on November 12, 2008, 03:38:42 PM
Quote from: Venom;250728Just remember its all about good comms, team work and patience sounds perfect for a certain clan I know. :)

:withstupid:

I couldn't agree more.
Title: Insurgency mod on dMw server
Post by: WhiteWolf on November 12, 2008, 05:01:09 PM
Quote from: Jabbs;250725Watch out for WW he's been playing Insurgency a lot I notice :eyebrow:

Haha:lmfao: You're the one who got me addicted you remember my friend:roflmao:
Title: Insurgency mod on dMw server
Post by: Jabbs on November 12, 2008, 07:26:44 PM
Quote from: WhiteWolf;250745Haha:lmfao: You're the one who got me addicted you remember my friend:roflmao:

Me? :D I'm innocent! :whistle:
Title: Insurgency mod on dMw server
Post by: delanvital on November 12, 2008, 09:31:54 PM
GGs. Requires a lot of tactics and teamwork :D
Title: Insurgency mod on dMw server
Post by: Jabbs on November 12, 2008, 09:50:17 PM
Quote from: delanvital;250802GGs. Requires a lot of tactics and teamwork :D

Voice comms is important but hard to do cause of not knowing when someone is dead and because they then rejoin and you don't know who rejoins (reinforcements that is) it is hard to know what position you are in i.e. if you are on your own or where your team mates are.

My suggestion would be that when you come back as reinforcement you should inform your team you are back and where you are going or ask for orders.
Title: Insurgency mod on dMw server
Post by: delanvital on November 12, 2008, 10:03:03 PM
Quote from: Jabbs;250806My suggestion would be that when you come back as reinforcement you should inform your team you are back and where you are going or ask for orders.

Or have the commander issue the orders, i.e. you two attack B etc. using the in-game menu. I have never tried that though.
Title: Insurgency mod on dMw server
Post by: Jabbs on November 12, 2008, 10:12:17 PM
Quote from: delanvital;250809Or have the commander issue the orders, i.e. you two attack B etc. using the in-game menu. I have never tried that though.

I have but noone seems to take notice :sideways:
Title: Insurgency mod on dMw server
Post by: Browne on November 12, 2008, 11:30:43 PM
Well, I reckon in a real-life Bagdad the grunts would be on several "check-in's" per hour. Calling for a  Team Check would seem to be useful, especially on our Server, and, as we get to know the maps better, we should also be able to say where we are. Usually ABC or D, or between. I bet we get the hang of it......
Title: Insurgency mod on dMw server
Post by: Browne on November 12, 2008, 11:47:52 PM
Quote from: delanvital;250809Or have the commander issue the orders, i.e. you two attack B etc. using the in-game menu. I have never tried that though.

First away from Spawn to an objective is important to get some points under the belt from the go. So getting in a huddle at spawn is not the way to go. Set plans for each map  would be a start.

Kills are only one point, while getting to and securing an objective is 2?. So, it would seem, get the objective, half the battle, defending it another problem if resources are thin.
 
I'm still learning the scoring system as we go along. Games tonight were good except for the tk's!
Title: Insurgency mod on dMw server
Post by: delanvital on November 13, 2008, 05:52:39 AM
Quote from: Browne;250820Kills are only one point, while getting to and securing an objective is 2?. So, it would seem, get the objective, half the battle, defending it another problem if resources are thin. I'm still learning the scoring system as we go along. Games tonight were good except for the tk's!

TKs will fade as people play the game more I think.

I have no idea how the scoring system worked - but most of my scores were not from killing, but from attacking bases. I have no idea how many times I took A, but several times per life.

I would say the other way around - killing is what you do, if you have no other choice in defending/getting a base. Get bases first, then kill what you have to. Just because you see someone does not mean you have to kill him, especially if you are trying to get to a base...
Title: Insurgency mod on dMw server
Post by: Dr Sadako on November 13, 2008, 07:17:37 AM
Quote from: delanvital;250826TKs will fade as people play the game more I think.
We have played CS for 8 years now ... I still get killed by Browne when he is on the same team.  So, no they will not go away. ;):flirty::roflmao:
Title: Insurgency mod on dMw server
Post by: Jabbs on November 13, 2008, 08:31:47 AM
Quote from: delanvital;250826Get bases first, then kill what you have to. Just because you see someone does not mean you have to kill him, especially if you are trying to get to a base...

Definitely the priority is to get bases but....

If you kill someone remember the main advantage to that is that they are out of the game for a number of seconds.  This can vary (don't know the reason yet) from just a couple of seconds to maybe 17, 18 or higher?

Therefore there is an advantage to killing because while they are dead you have the chance to get to a base and take it.
Title: Insurgency mod on dMw server
Post by: Zootoxin on November 13, 2008, 09:14:27 AM
I was frustrated last night with my team I was playing as the commander and giving out objectives and also using alot of voice comms but only b00n bothered to listen.

I think there is a huge draw towards sneaking around on your own and picking up kills and the occasional cap, but the best way and must enjoyable way to play is working as a squad with covering fire and locking down objectives.

The caps go faster the more members there are on the cap.

I think (enough players willing) the way the game is meant to be played is with a 2 squad split with defensive and offensive objectives for each.

We could do with all us regulars getting on one squad and trying out some manouvers.
Title: Insurgency mod on dMw server
Post by: delanvital on November 13, 2008, 09:24:23 AM
Quote from: Venom;250829I was frustrated last night with my team I was playing as the commander and giving out objectives and also using alot of voice comms but only b00n bothered to listen. [..] We could do with all us regulars getting on one squad and trying out some manouvers.

Can we have smaller maps with less bases to cap?
Title: Insurgency mod on dMw server
Post by: delanvital on November 13, 2008, 09:26:41 AM
Quote from: Jabbs;250828Definitely the priority is to get bases but....

If you kill someone remember the main advantage to that is that they are out of the game for a number of seconds.  This can vary (don't know the reason yet) from just a couple of seconds to maybe 17, 18 or higher?

Therefore there is an advantage to killing because while they are dead you have the chance to get to a base and take it.

Of course both things need to be done. But, taking bases pushes the enemy's insertion point when spawning further back and getting bases wins the game. The question is how much killing is needed to get the bases - and my experience is that getting to bases and taking bases can be done often without killing, and letting spotted enemies run away if they are heading in the other direction and not an obvious kill.
Title: Insurgency mod on dMw server
Post by: Jabbs on November 13, 2008, 10:10:26 AM
Quote from: Venom;250829We could do with all us regulars getting on one squad and trying out some manouvers.

I agree, with some practice team playing together and playing to the commanders orders will do well.
Title: Insurgency mod on dMw server
Post by: WhiteWolf on November 13, 2008, 11:16:18 AM
I noticed a lot of ''single man squads''. I think that for the start we could try to set up 2 or 3 members teams and try to stick with them. Every team would follow the squad commanders orders and by that we could get it more tactical.
    The games yesterday were good but I think that a lot of ppl had some kinds of connection problems on the server.. At least I did.
Title: Insurgency mod on dMw server
Post by: Jabbs on November 13, 2008, 11:30:06 AM
Quote from: WhiteWolf;250845I noticed a lot of ''single man squads''. I think that for the start we could try to set up 2 or 3 members teams and try to stick with them. Every team would follow the squad commanders orders and by that we could get it more tactical.
    The games yesterday were good but I think that a lot of ppl had some kinds of connection problems on the server.. At least I did.

We had connection/lag issues to begin with but once I asked Blunt to restart it, I think it was fine.

Perhaps next time we are all on (I think there are six of us at least who are giving this game a try) then yes three a side and those three concentrate on the game tactics and style.  

If other players join and don't get with the team tactics that's up to them (for now). The three-a-side dMw teams should concentrate on learning how to play the game better rather than trying to get other joiners (who often don't even talk) to join the team tactics.
Title: Insurgency mod on dMw server
Post by: Browne on November 13, 2008, 11:35:29 AM
Quote from: Dr Sadako;250827We have played CS for 8 years now ... I still get killed by Browne when he is on the same team.  So, no they will not go away. ;):flirty::roflmao:

I'm Speechless...........and......hurt:(:(
Title: Insurgency mod on dMw server
Post by: Jabbs on November 13, 2008, 11:43:43 AM
Quote from: Browne;250848I'm Speechless...........and......hurt:(:(

Big hugs to Browney :crying:

Don't listen to the nasty man! :norty:
Title: For Whitey?
Post by: Jabbs on November 13, 2008, 12:06:33 PM
Just a couple of suggestions re the dMw Insurgency Server:

1) Any chance of a map rotation? A map rotation that would include the different Insurgency game types (see here (http://www.insmod.net/?page=manual#gametypes) for game types)

2) Is it possible to have an MOTD? Or some sort of rules for playing on the dMw Insurgency server?  I guess the MOTD would say similar things to the CSS MOTD with addition of 'Follow your leaders' orders and objectives'.  

3) What kind of powers do the admins have over players? Is it the normal kick, slay ban etc? Or are there more options such as moving to another team, promoting a player, messages to individual players or globally etc?

Thanks :D
Title: Insurgency mod on dMw server
Post by: delanvital on November 13, 2008, 12:11:37 PM
If a MOTD is possible I think the one from CS is a good base to alter from.

I thought normal CS-admin framework was put on this server but I can't do chat to all etc. Not sure what that is related to... biggest complaint is people camping at the opposition spawn.
Title: Insurgency mod on dMw server
Post by: Browne on November 13, 2008, 12:37:01 PM
I'm the same. More definitive reading (http://forums.insmod.net/index.php?showtopic=6648) for the Game.
Title: Insurgency mod on dMw server
Post by: WhiteWolf on November 18, 2008, 04:00:02 PM
We've now had a few tries with Insurgency and there isn't too much of publicity on the server I notice.. I've checked out the server almost every day and tried to get ppl on but after a 10 minutes it gets a bit lonely and desperate:tumbleweed:
So is there anyone else who's REALLY interested on the game??:crying:
Title: Insurgency mod on dMw server
Post by: Browne on November 18, 2008, 04:18:27 PM
Quote from: WhiteWolf;251511We've now had a few tries with Insurgency and there isn't too much of publicity on the server I notice.. I've checked out the server almost every day and tried to get ppl on but after a 10 minutes it gets a bit lonely and desperate:tumbleweed:
So is there anyone else who's REALLY interested on the game??:crying:

Ah, Young Wolfie, you are there too early. To be honest, this game has got to me, I can see real possibilities for our style of play, as a matter of fact I think it was made for TCS style, but anyhoo, it takes a lot more time & patience than CSS. I try to keep an eye on the server, but other things get in the way sometimes (I'm talking about that fantasy "real life"). Be there wednesday after match.
Title: Insurgency mod on dMw server
Post by: Zootoxin on November 18, 2008, 04:26:49 PM
There are a few of us.. Approx 10 at a huge push but its difficult to find enough players at any one time to have a good scrimish.
Title: Insurgency mod on dMw server
Post by: Doorman on November 18, 2008, 04:53:57 PM
Quote from: Zootoxin;251515There are a few of us.. Approx 10 at a huge push but its difficult to find enough players at any one time to have a good scrimish.
I love new words. Mark me, scrimish will end up in the OED. A cross between skirmish and scrimage! :boxing:
Title: Insurgency mod on dMw server
Post by: Jabbs on November 18, 2008, 05:10:59 PM
Quote from: Browne;251512Ah, Young Wolfie, you are there too early. To be honest, this game has got to me, I can see real possibilities for our style of play, as a matter of fact I think it was made for TCS style, but anyhoo, it takes a lot more time & patience than CSS. I try to keep an eye on the server, but other things get in the way sometimes (I'm talking about that fantasy "real life"). Be there wednesday after match.

I'd love to play Insurgency more WW (sorry couldn't get on last night after my L4D tryout).

I think those of us that play the game are thinking of Insurgency night being a Wednesday night.  I'll certainly try to play more if I can though playing ANY game with a busy working and private life is hard.

Shoot you later!
Title: Insurgency mod on dMw server
Post by: KKND on November 18, 2008, 05:23:43 PM
Quote from: Jabbs;251523I'd love to play Insurgency more WW (sorry couldn't get on last night after my L4D tryout).

I think those of us that play the game are thinking of Insurgency night being a Wednesday night.  I'll certainly try to play more if I can though playing ANY game with a busy working and private life is hard.

Shoot you later!

Beer in mind Jabbs that whe are planning having matches on Wednesday's as i said before.
Title: Insurgency mod on dMw server
Post by: Anonymous on November 18, 2008, 05:36:07 PM
Quote from: KKND;251526Beer in mind Jabbs

Jabbs always has beer in mind :)
Title: Insurgency mod on dMw server
Post by: KKND on November 18, 2008, 06:11:03 PM
Quote from: BlueBall;251528Jabbs always has beer in mind :)


It didn't make any sence did it "Beer" ?:g:
Title: Insurgency mod on dMw server
Post by: Jabbs on November 18, 2008, 06:14:45 PM
Quote from: KKND;251531It didn't make any sence did it "Beer" ?:g:

lol:

Beer
Bear
Bare


I usually say something like:

"Keep in mind" lol

And yes I often have BEER :3cheers: in mind!
Title: Insurgency mod on dMw server
Post by: WhiteWolf on November 18, 2008, 07:03:26 PM
Quote from: Browne;251512Ah, Young Wolfie, you are there too early. To be honest, this game has got to me, I can see real possibilities for our style of play, as a matter of fact I think it was made for TCS style, but anyhoo, it takes a lot more time & patience than CSS. I try to keep an eye on the server, but other things get in the way sometimes (I'm talking about that fantasy "real life"). Be there wednesday after match.

It takes practise my old Browne:) You wasn't pro at CSS either in the very beginning.. When you get used to the aiming without crossair and know where to aim when not in the ''mouse click'' aiming, it's awesome. I know that it is a bit annoying for the start when you always miss your target but that's how life is yeah??:lmfao:
Title: Insurgency mod on dMw server
Post by: Jabbs on January 05, 2009, 10:24:20 PM
Insurgency Server

Are we still intending to use this server?  I ask because our old friend Paperboy is in an Insurgency clan so I pointed him to our server.

However he had the following to comment:

Quotetried to play on the dmw insur server tonight. It appears that they are running an old version and not beta 2.0

INS 2.1RC2 is required

maps like ins_sinjar are not matching hence we get kicked out

the latest update bought a load of major fixes to the game

No problem if we aren't going to update it as I know it's not a fully supported game and we don't use it that much anyway :g:
Title: Insurgency mod on dMw server
Post by: Whitey on January 06, 2009, 06:41:56 PM
Quote from: Jabbs;257399Insurgency Server

Are we still intending to use this server?  I ask because our old friend Paperboy is in an Insurgency clan so I pointed him to our server.

However he had the following to comment:



No problem if we aren't going to update it as I know it's not a fully supported game and we don't use it that much anyway :g:

I'll run the update.
Title: Insurgency mod on dMw server
Post by: delanvital on January 06, 2009, 06:53:55 PM
I want to play but I'm still without a gaming PC. Hope to be back soon. Also for some CS :D
Title: Insurgency mod on dMw server
Post by: Whitey on January 06, 2009, 07:08:45 PM
The update has been done and server restarted.
Title: Insurgency mod on dMw server
Post by: Jabbs on January 06, 2009, 08:07:20 PM
Sweet, thanks Whitey :D
Title: Insurgency mod on dMw server
Post by: Zootoxin on January 06, 2009, 08:19:36 PM
Give me a nudge Jabbsy anytime you want to play on Insurgency
Title: Insurgency mod on dMw server
Post by: WhiteWolf on January 07, 2009, 03:51:32 PM
Yeah I'm interested to play Insurgency as well but it seems that it ends to about 4 or 5 people and that's way too little to get a good game running:sad: Cmon people give it a try!!