Can anyone post a recommended retri pally spec?
Secondly, does anyone know of a good gear addon that will assess your healing gear and tell you which is better? (Like tankpoints or whatever that was called).
I did have healpoints, but it seems to be spirit based, and therefore aimed more at Priests than Paladins.
Ret talent build (http://www.wow-europe.com/en/info/basics/talents/paladin/talents.html?tal=000000000000000000000000001450000000000000000000000052322512033310302135231351)
No idea about the addon, for healing as it is much easier now with spellpower I simply take a view on most things (plus I use a spreadsheet for the mains).
TL.
Not sure on tallents maybe worth a look at Evoxer he is retri at the mo
For kit addons I use "ratings buster"
http://www.wowinterface.com/downloads/info5819-Rating_Buster.html
Quote from: TeaLeaf;252266Ret talent build (http://www.wow-europe.com/en/info/basics/talents/paladin/talents.html?tal=000000000000000000000000001450000000000000000000000052322512033310302135231351)
I would definetly get Imp Retri Aura over Pursuit of Justice any day. Pursuit is nice-ish for levelling when you gotta run away from mobs but the added retri damage is very lovely now that Retri aura is your main retrispec paladin's default aura. Otherwise, yeah, go with that. Personally I have this spec (with Imp Retri over Pursuit), except I've sacrificed Swift Retribution for Imp Righteous Fury (not sure if it's viable for tanking yet though). 6% damage reduction is nice though. Alternatively, if you're less party oriented, you can drop kings and get both Swift Retribution and Pursuit.
My 2 cents.
Aye the build is taken from probably the best PVE raid ret paladin on the server. A lot of points have to be done by agreement, like BoK - the big argument about who will have to take it!
TL.
Quote from: TeaLeaf;252516Aye the build is taken from probably the best PVE raid ret paladin on the server. A lot of points have to be done by agreement, like BoK - the big argument about who will have to take it!
TL.
Although you can hardly go wrong with a ret spec nowadays. I found myself struggling for talents to put points in rather than the other way around during the last 10 lvls really. I changed my build the other day, I have full kings now and Pursuit of Justice as well, and 1 point in Swift Retribution. I took Pursuit over Swift Retribution because I think the extra mobility is really worth taking over a 2% attack speed increase.
http://www.wow-europe.com/en/info/basics/talents/paladin/talents.html?tal=000000000000000000000000001450000000000000000000000052322512033310322135211351
(http://www.wow-europe.com/en/info/basics/talents/paladin/talents.html?tal=000000000000000000000000001450000000000000000000000052322512033310322135211351)
Just out of interest, who is the no1?
you mean in the guild?
No, on the server, as TL stated.
I would say Thebhoy. Best DPS I have seen from a ret paladin by far of any guild on Aszune. Impressive thing is he was pumping out impressive dps pre-WotLK too.
TL.
Wonder what his dps rotation was. My current rotation has a two or three gap while cd's are ending...
Quote from: Lucian;253433Wonder what his dps rotation was. My current rotation has a two or three gap while cd's are ending...
Is there really that much you can do to change that? As a ret I find it's all about spike damage. One quick burst of 3 cooldowns in a row. Judgement, CS and DS (not sure about the order off the top of my head, but you'd start with the one that has the longest cooldown I suppose), and should mana/the situation allow it a Cons. Then wait 2 or 3 seconds, rinse and repeat.
Imo 'the best dps on the server' nowadays with alot of classes, but especially with Paladins, is just a matter of the one who doesn't forget to push the buttons whenever they're up. Since we don't have more skills than cooldowntime can fill (like hunters).
You'd be amazed at the difference between someone who keeps their cooldowns up and thinks they are good and someone who can keep the Cds up whilst moving and reacting to fight dynamics in a raid environment.
TL.
That's essentially the skill with healing: anticipation, for when a big heal, or flash heal, or a crit heal is needed...
you may find this strange but i am actually starting to understand what you guys n gals are saying. PUG DPS HS CD :learn:
Good stuff Sithy, you'll be a geek yet...
Quote from: TeaLeaf;254433You'd be amazed at the difference between someone who keeps their cooldowns up and thinks they are good and someone who can keep the Cds up whilst moving and reacting to fight dynamics in a raid environment.
TL.
I'm already assuming (maybe wrongly so) that whoever comes along on any succesful raid has this 'ability' of awareness of their surroundings whilst being able to spam a few buttons. :P The difference is indeed huge. Namely maximum DPS output for an entire fight on the one hand, or leading the charts for the first X seconds until Special Boss Ability Y, then being dead for the rest of the fight on the other. :doh:
As for heals, yeah that comes with some more complexities (like predetermining what sort of healing is required). Makes the difference between a generally good healer and an absolutely awesome one :)
The assumption is a nice one Azunai, but to get 100% of people in a raid who actually can do this happens in very very few raid guilds. Most raid guilds have a (hopefully minority) selection of people who fail badly at environmental awareness or movement. Even in top guilds you usually have acquired one or maybe two people that you would not want to take up a spot on certain fights. The trick then is how to move them on without upsetting them!
As for healers, yep there are some additional complexities, like being able to predict who will take damage in advance and pre-heal for it. Most fights have a rythm and the best healers find it. It's sort of like having an internal clock ticking in your head that allows you to pre-heal a shadow priest as you know their SWD CD is up any second!
TL.
Pls note - dont check my spec as im currently respecing about 10times a week minimum for grinding / raiding / questing
As we were discussing it in guild chat a few minutes ago, here's a holy spec I'd use:
http://www.wow-europe.com/en/info/basics/talents/paladin/talents.html?tal=503500503001300531125012511400000000000000000000000052300500000000000000000000 (http://www.wow-europe.com/en/info/basics/talents/paladin/talents.html?tal=503500503001300531125012511400000000000000000000000052300500000000000000000000)
Alternative versions can be something like the following (like Evo said, you could in theory just apply the judgement from 8 yrds away instead of 40, if you're not lazy like me ^^ And Divine Illumination I find myself hardly needing to use, or forgetting to do so :P Finally, you can skip on Kings and get more crit and run speed from Ret tree. All of those changes applied looks like this, but you can also mix n match:
http://www.wow-europe.com/en/info/basics/talents/paladin/talents.html?tal=503500503001301531325000510000000000000000000000000052300502030000000000000000
(http://www.wow-europe.com/en/info/basics/talents/paladin/talents.html?tal=503500503001301531325000510000000000000000000000000052300502030000000000000000)
Alternatively, the Retri-spec healing I'd go with something like this (like Evo also said, good for when you have lower +healing). It lets you heal well and probably still be able to grind a bit too (not as efficient as full retri but at least you'll have Crusader Strike). Threw this one together in a rush so maybe Evo has better ideas:
http://www.wow-europe.com/en/info/basics/talents/paladin/talents.html?tal=503500500201300000000000000000000000000000000000000052302512033010322135001300 (http://www.wow-europe.com/en/info/basics/talents/paladin/talents.html?tal=503500500201300000000000000000000000000000000000000052302512033010322135001300)
In most raids the compromise is to get the prot paladin to pick up BOK for the raid.
TL.
A slghtly modified version of the spec I thought out last night. Let's me get beacon, imp devo, and benediction for when holy shock is needed.
Btw: I know holy shock is nice cos with talents it gives an instant cast heal - but it's base figure is nearly 20% of your mana! Is it really that useful for partying / raiding?
http://www.wow-europe.com/en/info/basics/talents/paladin/talents.html?tal=503500503001300531125012511400000000000000000000000052300500000000000000000000 (http://www.wow-europe.com/en/info/basics/talents/paladin/talents.html?tal=503500503001300531125012511400000000000000000000000052300500000000000000000000#none)
This is the holy spec our pally is using:
http://www.wow-europe.com/en/info/basics/talents/paladin/talents.html?tal=503501510201300531025012511400230520300000000000000000000000000000000000000000
I think the important thing to remember is that most specs will vary, especially within a single raid group as one person will specialise in BOK, another Imp Conc Aura, another will take imp BOW etc etc. Cover the all the bases with the people you have.
The build quoted by IceHawk is actually a bit of a wierd one (according to armory right now he is 51-20-0 which is holy/prot) so I would not take that as a good example of a PVE holy build tbh. 51-5-15 or 53-0-18 are far more commonly used, but minor variations on the specs abound.
TL.
See I like that version - your holy pally gives out the imp devo aura to the raid; divine shield gives a handy buff to all nearby, you still have beacon...
Really what you miss is the extra crit chance from conviction.
Quote from: Lucian;255851See I like that version - your holy pally gives out the imp devo aura to the raid; divine shield gives a handy buff to all nearby, you still have beacon...
Really what you miss is the extra crit chance from conviction.
Aye but if there's a prot pally around he'll have generally taken the Dev Aura talent (like yours truly ^^). And since your mana refund ability as well as several other talents in holy depend heavily on your crit chance, more crit benefits a whole lot more than 6% extra healing on the party imo. As for the build you suggested yourself, I think it was hands down the exact same build I had when I was holy, and I really liked it.
As for the mana cost on holy shock, remember it's 18% of your base mana which is the mana you would have stripped of all bonusses, including bonus int. Basically the mana when you're naked, if I'm not mistaken. Which for a paladin isn't as high (I think somewhere around 5.5, 6k, maybe even less). 18% of that is only about 1k, and with a decent crit chance you'll get 60% of that back quite alot due to Illumination (figures are just off the top of my head here). I had about 20k mana pool in heroic blues/some epics, so the mana cost was peanuts compared to the benefits: An instant cast big chunk of heal applicable on 2 people due to Beacon, that can also easily trigger an instant cast flash/reduced cast holy light and a 60% mana cost refund.
On BoK: I like having BoK, but I also took BoS further down. I'd like to actually use it on myself rather than just using it to get to the lower tier talents, and I'm not sure which one is better yet, Kings or Sanc :(. So far I've been using Kings but 3% damage reduction is always nice. Both would of course be very sexy, but that requires another pally to get kings :P
6% healing extra is nice, and considering we do not have a prot paladin (or even a second paladin) i kinda like this build Duk uses now.