Dead Men Walking

Forum Archive 2023 => Games of old that no longer float our boat........ => dMw Gaming => Gaming Archive => Call of Duty => Topic started by: Armitage on December 15, 2008, 08:04:15 AM

Title: Server Rules and Etiquette
Post by: Armitage on December 15, 2008, 08:04:15 AM
No foul or abusive language.
 
Auto select a team at the start of each game. An admin will ensure that team balance is maintained throughout the game.
 
If you need to go AFK please switch to spectator, or risk being kicked by an admin.
 
 
 
S&D
No air strikes on spawn site in he first 20 seconds of around.
The defending players should stay with in a logical distance from the bombsite, so to be able to DEFEND the targets. Players should be able to justify there position on the map at all times.
 
Play the objective:
Your objective is NOT to get as many kills as you can but to help your team defend or plant the bomb, capture or defend HQ and Domination Checkpoints. Players not doing so are considered to be Frag-Hunter. Frag-Hunting is defined as having total disregard for your team and objective at hand and focused on eliminating enemy forces.
Spawn Rushing is considered a Frag-Hunter tactic and is not allowed. Spawn Rushing is where players immediately go engage enemy players near their spawn area. Shooting into an enemy spawn point is not allowed as well; however, if the enemy is shooting from their spawn, then they can be engaged. During Domination matches spawn killing is a neccessary by-product of the game.
 
Attackers:
The role of an attacker is to attack an area of interest and fulfill their primary in-game objective. Attackers may use any and all routes available to them to accomplish the mission. This can include flanking through the defenders spawn to reach the objective.
 
 
Defender Roles:
Defenders are to defend their objective and its immediate choke-point entryways. Defenders are not to go on hunting parties and aggressively eliminate the enemy; defenders can take any FLANKING route they like to a different objective to reinforce once:
 
* It's clear that the bomb is down near that objective
* Most or all the defenders there are dead
* The bomb has been planted.
 
The primary purpose of this is to reduce the amount of Frag-Hunting and to maintain consistent team-play.
 
Bomb Carrier:
The bomb carrier is the squad leader. He will give the commands to the rest of the squad as to which objective, deployment of forces etc... Support the squad leader as part of the team.
 
 
Team Killing (TKs):
In the heat of battle friendly fire occurs it is a part of life and all online games, however, intentional TKs or excessive TKs are not acceptable behavior on -=[dMw]=- servers.
In Call of Duty 4 the Perk: Martyrdom is not conducive to Team play and sets an inherent risk to all players on that team. Martyrdom is not allowed as a perk.
 
 
Grenade spam and appropriate use of suppressive fire:
The use of throwing Frag Grenades/C-4/UAV/Air-strikes/Choppers are prohibited before the first 20 seconds of the round.
Random, blind use grenades is prohibited. Blind grenades are defined as randomly tossing into locations where no threats have been identified or into locations to clear but failing to following the grenade into that location. Using UAV to spot threats is an acceptable use for throwing grenades due to the indicator icon on the mini map.
 
Wall Spam
Wall spamming is defined as random, "Spraying" gunfire into walls and other easily penetrable objects with small-arms fire looking for hit indicators and is not allowed. Using suppressive fire is. A team can use suppressive fire if needed to allow the movement of the rest of their squad. If an enemy is known to be hiding behind a wall or object, then the player is allowed to shoot through the wall/object. THE MOUNTED MACHINE GUNS DO NOT APPLY TO THIS RULE, IT IS A SUPPRESSIVE FIRE WEAPON.


                    (http://www.deadmen.co.uk/forum/images/icons/icon4.gif) CoD4 - Etiquette                

                                                                                                                                                                                                                                                     if you have played CS:S with dMw then you will understand our  ethos (I hope). However, if you are new to the FPS side of the community  then you may not be so aware of our style so please read the following  message.

Here is a list of things to do/avoid on a CoD4 server:
*original etiquette thread (http://www.deadmen.co.uk/forum/showthread.php?23847-CoD4-Etiquette)
Title: Server Rules and Etiquette
Post by: target on December 15, 2008, 08:31:07 AM
Quote from: Armitage;254866S&D
No air strikes on spawn site in he first 2 minutes of around.
...
Grenade spam and appropriate use of suppressive fire:
The use of throwing Frag Grenades/C-4/UAV/Air-strikes/Choppers are prohibited before the first 20 seconds of the round.
Good rules - just a quick question:
 
Are the two times supposed to be so widely different?
 
Personally, I think 20 seconds is better than 2 minutes - some rounds are over in 2 minutes ;)
Title: Server Rules and Etiquette
Post by: Armitage on December 15, 2008, 08:46:54 AM
Fair point . rules updated
Title: Server Rules and Etiquette
Post by: Doorman on December 15, 2008, 11:29:39 PM
How about ditching helicopters and airstrikes. They're frag by proxy.

:2cents:
Title: Server Rules and Etiquette
Post by: BrotherTobious on December 16, 2008, 08:14:40 AM
I can see your point Doorman  the helicopter in particular, but I think they are really useful for when trying to cap a point in say domination.  Or support on Sabotage while the bomb is being place.

But for me I need to be more precise where I drop the air strike,  need to communicate more the team know where it going to go.
Title: Server Rules and Etiquette
Post by: target on December 16, 2008, 08:29:40 AM
Quote from: BrotherTobious;255020I can see your point Doorman the helicopter in particular, but I think they are really useful for when trying to cap a point in say domination. Or support on Sabotage while the bomb is being place.
 
But for me I need to be more precise where I drop the air strike, need to communicate more the team know where it going to go.
Well, at least where you think its going to go.... ;)
Title: Server Rules and Etiquette
Post by: Doorman on December 16, 2008, 01:31:01 PM
I retract the airstrikes. At least you have to decide where to strike and you run the risk of killing teamies. Helicopters though, never have a 'sorry about that' moment. They are totally 'discriminate'. Ban them! :)
Title: Server Rules and Etiquette
Post by: Dewey on December 23, 2008, 11:43:49 AM
How about ditching Sheepy - this 'menace to society' has been inflicting damage indiscriminately since I can remember... and to quote Doorman -

'He's frag by proxy.'

Twice the little blighter shot me last night - no apology, just a twitchly little finger at the end of a twitchy little brain thats been paralysed by 'Zany' and brightly patterned shirts subjected to too much pornography and WOW.

I distinctlyheard him shout -
'Lets go raiding!' before I took yet another fatal slug to the back of the head.

I think he's gone to the Brother Tobius school of tactical training ie spray and pray first ask whose side you on later...

Can we least have a vote on it? :norty:

ps from now on when I get shot by a friendly i'll refer to it as 'I've been sheepied!' Baaa humbug!
Title: Server Rules and Etiquette
Post by: BrotherTobious on December 23, 2008, 01:10:49 PM
Quote from: Dewey;255833I think he's gone to the Brother Tobius school of tactical training ie spray and pray first ask whose side you on later...

Can we least have a vote on it? :norty:

ps from now on when I get shot by a friendly i'll refer to it as 'I've been sheepied!' Baaa humbug!

Lol god you tk him by accident and apologies tons.  Then you say nothing when he does it to you.

And he labels you with this!!! Bah and I think you find that both were aimed and placed exactly.....oppps I think I have said too much!:doh:
Title: Server Rules and Etiquette
Post by: Lexander on November 01, 2009, 08:11:16 PM
I can't find a better place for my thoughts so I will post here.
What is the point on the "kill cam"(the mode after you die) showing everyone and even the "free surfing" around ? Is it to help new people know where they were killed ?
 As now it just makes the harder and more annoying for me at least. When you get into a good spot and kill one or two guys, after they have spawned they know where to find you. This forces you to move constantly and starts to feel like deathmatch in every map: Kill two die, kill two die, kill two die.

What do others think ?
Title: Server Rules and Etiquette
Post by: Snokio on November 01, 2009, 08:55:30 PM
The reason behind this was so admins can spectate players who might be breaking the rules, there has been alot of nade spamming and all-sorts recently and this is the only way to truly see if someone is genuinely breaking them.
 
I have learned to have many git spots :flirty:, and to protect them, all you need to do is keep moving :)
Title: Server Rules and Etiquette
Post by: b00n on November 03, 2009, 05:28:57 PM
Quote from: Lexander;294907I can't find a better place for my thoughts so I will post here.
What is the point on the "kill cam"(the mode after you die) showing everyone and even the "free surfing" around ? Is it to help new people know where they were killed ?
 As now it just makes the harder and more annoying for me at least. When you get into a good spot and kill one or two guys, after they have spawned they know where to find you. This forces you to move constantly and starts to feel like deathmatch in every map: Kill two die, kill two die, kill two die.

What do others think ?

I would agree.  IMHO it hinders tactical play because people use it to see what the enemy is doing, right up to the moment they respawn, so they know where to be aiming to stop any flanking maneuvers etc.  As stated, the only way to negate this advantage is to run around like a lunatic.

I would rather have kill cam on tbh, at least then you can't zoom around the map to find the location of ALL the enemy players.