A bit unorthadox with a couple of talents that don't directly benefit me, but do benefit the raid (Blood Aura - Rank 2/2
All party or raid members within 45 yards of the Death Knight are healed by 2% of the damage they deal. Only damage dealt to targets that grant experience or honor can trigger this heal.)
Been reading a lot, and there are some that I could drop to get a bit more damage, and I don't like losing the 20% haste of Icy Talons but Annihilation should make up for that. (Not in my current build)
Dropped bloodworms as I rarely come out of a normal fight with less than 100% health so lets see what this does to that.
http://www.wowhead.com/?talent=jfVMqIcIsbMzzAohxx0hZc
Level 80 Death Knight (52/16/3)
Blood (52 points)
Butchery - Rank 2/2
Whenever you kill an enemy that grants experience or honor, you generate up to 20 runic power. In addition, you generate 2 runic power per 5 sec while in combat.
Subversion - Rank 3/3
Increases the critical strike chance of Blood Strike, Heart Strike and Obliterate by 9%, and reduces threat generated while in Blood or Unholy Presence by 25%.
Bladed Armor - Rank 5/5
Increases your attack power by 5 for every 180 armor value you have.
Two-Handed Weapon Specialization - Rank 2/2
Increases the damage you deal with two-handed melee weapons by 4%.
Rune Tap - Rank 1/1
Converts 1 Blood Rune into 10% of your maximum health.
Dark Conviction - Rank 5/5
Increases your chance to critically hit with weapons, spells and abilities by 5%.
Death Rune Mastery - Rank 3/3
Whenever you hit with Death Strike or Obliterate there is a 100% chance that the Frost and Unholy Runes will become Death Runes when they activate.
Improved Rune Tap - Rank 3/3
Increases the health provided by Rune Tap by 100% and lowers its cooldown by 30 sec.
Vendetta - Rank 3/3
Heals you for up to 6% of your maximum health whenever you kill a target that yields experience or honor.
Bloody Strikes - Rank 3/3
Increases the damage by 30% and the bonus damage from diseases by 60% of your Blood Strike and Heart strike.
Veteran of the Third War - Rank 3/3
Increases your total Strength and Stamina by 6%, and your expertise by 6.
Mark of Blood - Rank 1/1
Place a Mark of Blood on an enemy. Whenever the marked enemy deals damage to a target, that target is healed for 4% of its maximum health. Lasts for 20 sec.
Bloody Vengeance - Rank 3/3
Gives you a 3% bonus to physical damage you deal for 30 sec after dealing a critical strike from a weapon swing, spell, or ability. This effect stacks up to 3 times.
Abomination's Might - Rank 2/2
Your Blood Strikes and Heart Strikes have a 50% chance and your Obliterates have a 100% chance to increase the attack power by 10% of raid members within 45 yards for 10 sec. Also increases your total Strength by 2%.
Blood Aura - Rank 2/2
All party or raid members within 45 yards of the Death Knight are healed by 2% of the damage they deal. Only damage dealt to targets that grant experience or honor can trigger this heal.
Vampiric Blood - Rank 1/1
Increases the amount of health generated through spells and effects by 50% for 20 sec.
Heart Strike - Rank 1/1
Instantly strike the enemy, causing 60% weapon damage plus 220.8, and an additional 110.4 bonus damage per disease. Prevents target from using haste effects for 10 sec.
Might of Mograine - Rank 3/3
Increases the critical strike damage bonus of your Blood Boil, Blood Strike, Death Strike, Heart Strike, and Obliterate abilities by 45%.
Blood Gorged - Rank 5/5
When you are above 75% health, you deal 10% more damage. Also increases your expertise by 5.
Dancing Rune Weapon - Rank 1/1
Unleashes all available runic power to summon a second rune weapon that fights on its own for 10 sec plus 1 sec per 5 additional runic power, doing the same attacks as the Death Knight.
Frost (16 points)
Improved Icy Touch - Rank 3/3
Your Icy Touch does an additional 30% damage and your Frost Fever reduces melee and ranged attack speed by an additional 6%.
Toughness - Rank 5/5
Increases your armor value from items by 15% and reduces the duration of all movement slowing effects by 30%.
Black Ice - Rank 5/5
Increases your Frost damage by 30%.
Annihilation - Rank 3/3
Increases the critical strike chance of your melee special abilities by 3%. In addition, there is a 100% chance that your Obliterate will do its damage without consuming diseases.
Unholy (3 points)
Morbidity - Rank 3/3
Increases the damage and healing of Death Coil by 15% and reduces the cooldown on Death and Decay by 15 sec.