Dead Men Walking

Forum Archive 2023 => dMw's Community Centre => Community Archive => Dead Men Folding => Topic started by: delankster on January 03, 2009, 01:00:25 PM

Title: gpu@home
Post by: delankster on January 03, 2009, 01:00:25 PM
been folding using the cpu@home for the last month and managed a paltry 171 points:doh:
so i added the gpu@home aswell and what a difference.
up 384 points in a day :yahoo:
Title: gpu@home
Post by: delanvital on January 03, 2009, 01:24:19 PM
Aye, the GPU-thing is awesome, hope to get mine back up ASAP :)
Title: gpu@home
Post by: Jabbs on January 03, 2009, 04:25:49 PM
Loving gpu @home except Alex uses the PC a lot when he is with me and he says it lags his CSS so he turns it off :sad:
Title: gpu@home
Post by: delanvital on January 03, 2009, 11:15:57 PM
Quote from: Jabbs;256919he says it lags his CSS so he turns it off :sad:

That could very well be because you had set the GPU to slightly higher priority since this is often recommended. Setting it to low solves this for me. At high, I also lag in some games, but at low I have no issues. Worth a try?
Title: gpu@home
Post by: Jabbs on January 04, 2009, 10:52:48 AM
Quote from: delanvital;257004That could very well be because you had set the GPU to slightly higher priority since this is often recommended. Setting it to low solves this for me. At high, I also lag in some games, but at low I have no issues. Worth a try?

Ah cool, I'll check that now :D
Title: gpu@home
Post by: kregoron on January 04, 2009, 10:54:58 AM
sadly if your running multiple gpu clients for sli setups, you need to have one of the clients running slightly higher :(
Title: gpu@home
Post by: delanvital on January 04, 2009, 11:28:56 AM
Quote from: kregoron;257061sadly if your running multiple gpu clients for sli setups, you need to have one of the clients running slightly higher :(

The same goes for when you have an SMP client running as well, since it would otherwise take processing time required by the GPU-client...