Dead Men Walking

Old Server Admin Section => Game Admins => Archived Topics => COD Admins => Topic started by: Penfold on January 22, 2009, 10:45:00 PM

Title: Specc'ing someone
Post by: Penfold on January 22, 2009, 10:45:00 PM
There was someone decidedly dodgey on tonight and I wanted to spec him. How does one / can one spec someone in the first person given our locked views?

Thanks

PEN
Title: Specc'ing someone
Post by: Blunt on January 22, 2009, 10:57:28 PM
No idea Pen:blink:
This adminning lark is v.hard on Cod4:sideways:
Also hate the way that chat disappears forever; I notice something in chat and think "what is that all about?" but you can't scroll back a la CSS
Title: Specc'ing someone
Post by: Anonymous on January 22, 2009, 11:32:22 PM
Quote from: Blunt;259921Also hate the way that chat disappears forever; I notice something in chat and think "what is that all about?" but you can't scroll back a la CSS

if you bring up full console (Shift and `) as opposed to the one line console(`) then you should be able to see more chat history :)
Title: Specc'ing someone
Post by: Soon Jung on January 23, 2009, 11:15:20 AM
I would also want to specc people in CoD4, cos otherwise its hard admining
Title: Specc'ing someone
Post by: Anonymous on January 23, 2009, 01:07:20 PM
Quote from: Soon Jung;259958I would also want to specc people in CoD4, cos otherwise its hard admining

If we enable spec mode then it seems to be enabled for everyone as per CSS. I think it was decided to turn it off so that you couldnt find the git spots and alert your team to a hiding place but if this is causing problems with admin then we need to revisit the decision maybe. Arm?
Title: Specc'ing someone
Post by: target on January 24, 2009, 01:35:04 PM
Perhaps we need to ensure there is a least one admin per team, and use something like TeamSpeak as admin chat to identify someone who needs watching.

Thoughts?
Title: Specc'ing someone
Post by: Penfold on January 24, 2009, 02:11:02 PM
That would work.

Alternatively, is the locked camera mode something that can be quickly set / unset via console? That way the admin could switch the camera lock off to monitor someone and then relock it when the issue is settled?

PEN
Title: Specc'ing someone
Post by: Benny on January 24, 2009, 03:36:45 PM
I've always struggled with admin on L4D. Admittedly I'm not on a lot for now, life is a bugger like that, but when I am all I can generally do is mapchange and kick through RCONMax.

There's not too much I can do in terms of historical chat or speccing.

Can we have a 5 minute guide to the way to do things....or log all the servers to a server we can all get to to pull the logs?
Title: Specc'ing someone
Post by: Blunt on January 24, 2009, 03:52:31 PM
Quote from: Benny;260168I've always struggled with admin on L4D. Admittedly I'm not on a lot for now, life is a bugger like that, but when I am all I can generally do is mapchange and kick through RCONMax.

There's not too much I can do in terms of historical chat or speccing.

Can we have a 5 minute guide to the way to do things....or log all the servers to a server we can all get to to pull the logs?

That's about all I can do aswell:rolleyes:
I was trying to send a console message to someone on the server last night, but, unlike HLSW you can't see a chat window, so I didn't know whether my message had worked or whether it was answered.
RCONMax is not as user friendly as HLSW, and CoD4 is not as adminnable as CSS.
Title: Specc'ing someone
Post by: Anonymous on January 24, 2009, 04:09:34 PM
Quote from: Penfold;260141That would work.

Alternatively, is the locked camera mode something that can be quickly set / unset via console? That way the admin could switch the camera lock off to monitor someone and then relock it when the issue is settled?

PEN

Start RCONmax and go to the "Server General" tab

Click on "Get All" and wait for the settings to load in the tab

You should see that "Spectate" is set to "Team"

Select "Free" for the spectate mode then click on the "Send" button and with a bit of luck you should have the ability to wander around. The RCON command is "set scr_game_spectatetype 2" while "set scr_game_spectatetype 1" will return it to the default setting
Title: Specc'ing someone
Post by: Penfold on January 25, 2009, 11:13:29 AM
Thanks Detective BB.

So then, Arm, is there a party line on this??

Thanks

PEN
Title: Specc'ing someone
Post by: Armitage on January 25, 2009, 04:58:20 PM
There is no easy answer to this one. as the ability to spectate changes the game dramatically.
Not sure what problem you guys of had. If it's anti social behavior, you should be able to be assess without spectating. If it cheating that's harder even with spectating. One big score doesn't equal a cheat. If you do fear the worse and there is no admin on the other team, ask another player to swap with you then you just need to die a lot. :(

So I think we leave it like it is. sorry rubbish answer but I think it's the lesser of two evils.
Title: Nade Spamming
Post by: Snokio on October 04, 2009, 08:23:34 PM
Was hoping we would be able to switch this on as trying to admin the spamming is almost impossible with full server (I'm sure the other admins on tonight would agree), nade spamming being the worst, and even with admins on both sides its very hard to see who is guilty and whether they truly seen/know if the ememy is there or not, only way to truly tell is from their perspective,
 
Also, had too many TK'ing tonight, was wondering if it was possible to auto kick someone after say 3-5 TKs per map without the server being a moded?
Title: Specc'ing someone
Post by: Soon Jung on October 06, 2009, 08:17:36 PM
I agree, it would be alright to be abke to spectate someone to see if they are nadespamming, wallspamming, bunnyhopping etc. And using glitches. I know some are fan of glitches. I am not, and think it should be illigal. I saw someone climb straight up a wall tonight, and thats not normal!

For the TK part, I agree with Snokio. Maybe we could turn on the reflective? It works wonders, and the one you harm is yourself, and noone else. Effective.

My two pennies.
Title: Specc'ing someone
Post by: Snokio on October 06, 2009, 10:03:26 PM
Quote from: Soon Jung;291973I agree, it would be alright to be abke to spectate someone to see if they are nadespamming, wallspamming, bunnyhopping etc. And using glitches. I know some are fan of glitches. I am not, and think it should be illigal. I saw someone climb straight up a wall tonight, and thats not normal!
 
For the TK part, I agree with Snokio. Maybe we could turn on the reflective? It works wonders, and the one you harm is yourself, and noone else. Effective.
 
My two pennies.

Actually, the reflective TW/TK is great idea, and works wonders on other servers I have been on. I believe it can be switched on via Rcon
Title: Specc'ing someone
Post by: Blunt on October 06, 2009, 10:51:32 PM
Quote from: Snokio;291986Actually, the reflective TW/TK is great idea, and works wonders on other servers I have been on. I believe it can be switched on via Rcon
Yup, just looked and there's an optiion under Friendly fire in "server general" tab.
Title: Specc'ing someone
Post by: Armitage on October 06, 2009, 11:27:50 PM
Do we have a new problem with FF. If players are going out just to TK then ban them. I know i can kill more than my fair share of my own team on a bad day. I have played using reflective and for me it leads to both getting killed. as when I fire a shot if I get wounded back, it leads me to think I am under fire.
Title: Specc'ing someone
Post by: Blunt on October 06, 2009, 11:39:46 PM
No Armi, just accidental/careless:doh:
Title: Specc'ing someone
Post by: Snokio on October 07, 2009, 07:54:54 AM
It's 100% reflective as far as I'm aware, so whoever you shoot/nade on your side, you get 100% of the damage caused, not seen any attentional TW/TK, but I think some people are being too careless (especially with nades and tubes)
Title: Specc'ing someone
Post by: BrotherTobious on October 07, 2009, 09:30:36 AM
From what I see it has been accidental.  But it has ramped up a hell of a lot recently.  

Ok once in a while or even a round but, recently it can feel that the opperstion team has hired one or two of your own to help them.  

I know we all have bad days, but I do feel this is something else.
Title: Specc'ing someone
Post by: Soon Jung on October 08, 2009, 08:32:06 PM
Ok, can someone just fix this speccing thing cos its so hard pinning the guys who nadespam, spawnkills, fraghunts, glitchuse and all that frikkin jazz! I am so tired of having to see indications of rulebreaking and cant do anything about it cos we dont get proof! I am fed up by it and dont understand why we cant have it, as its a very easy way to sort out the admining, and thats how we can pin the guys that are hazy.

I know alot of players who seem to do some dodgy stuff and I'd love to see what they really do!
Have had enough of this, and I want to see something about this speccingthing sorted, either way!
Title: Specc'ing someone
Post by: Snokio on October 08, 2009, 09:46:47 PM
Aye, it was horrendous tonight :(
Title: Specc'ing someone
Post by: Blunt on October 08, 2009, 10:02:57 PM
Quote from: Snokio;292210Aye, it was horrendous tonight :(
I had several phone calls tonight and had to go spec so I missed most of the nonsense:sideways:
the only thing I noted was origin spawn sniping on Bog. Boon commented and he apologised immediately.
Title: Specc'ing someone
Post by: Penfold on October 08, 2009, 10:05:32 PM
I totally and agree.

Tonight was a joke.

I'm know I'm an interloper here but is there a way to:

1. Only have maps that do'nt have just random spawnpoints. That should reduce the spawnkilling?

2. Turn on Specc'ing - We have to cause frankly it's a joke the way it is

3. the Admins need to be able to sort out the wall spammers and nade spammers. I know we lost people tonight because of it.

We're trying to get new members and it'd be nice to keep the ones we have.  IMO we should do anything which makes it a better game.

I have to say that it was probably the worse evening of gameplay that I've ever had at dMw and that's saying something 7 years in :sad:
Title: Specc'ing someone
Post by: Blunt on October 08, 2009, 10:11:39 PM
Perhaps we could add a console message "No Grenade spamming"?
Although, a lot of people don't know the expression.
Maybe there's another, more eloquent way to convey the desired memorandum....Penfold?
:winkiss:
Title: Specc'ing someone
Post by: Penfold on October 08, 2009, 10:14:39 PM
Don't ask my mate. I'm still reeling from a godawful night on dMw. The way I'm feeling now my carefully-crafted wordage wouldn't get past the swear filter :angry:

Words are not enough
We have words and it doesn't stop the bunnyhopping.
People are warned but it still happens.

You need to be able to spec and kick and you need maps with proper spawn points. Simples.
Title: Specc'ing someone
Post by: Blunt on October 08, 2009, 10:15:58 PM
Quote from: Penfold;292212I totally and agree.

Tonight was a joke.

I'm know I'm an interloper here but is there a way to:

1. Only have maps that do'nt have just random spawnpoints. That should reduce the spawnkilling?

2. Turn on Specc'ing - We have to cause frankly it's a joke the way it is

3. the Admins need to be able to sort out the wall spammers and nade spammers. I know we lost people tonight because of it.

We're trying to get new members and it'd be nice to keep the ones we have.  IMO we should do anything which makes it a better game.

I have to say that it was probably the worse evening of gameplay that I've ever had at dMw and that's saying something 7 years in :sad:
As I said Pen, I missed a lot of it, or was on the team that was dishing it out.
The trouble is, even if you're on the same side as a rule pusher, you can't easily tell what's going on unless you're dead and speccing.
I'm sorry to hear it was that bad:sad:
Title: Specc'ing someone
Post by: Penfold on October 08, 2009, 10:18:01 PM
Quote from: Blunt;292218I'm sorry the hear it was that bad:sad:

I'm not alone in my view - trust me.
Title: Specc'ing someone
Post by: Armitage on October 08, 2009, 11:10:07 PM
Whitey is looking in to seeing what can be done.
Title: Specc'ing someone
Post by: Penfold on October 09, 2009, 10:29:51 AM
Thanks
Title: Specc'ing someone
Post by: Whitey on October 09, 2009, 06:19:24 PM
Quote from: Armitage;292224Whitey is looking in to seeing what can be done.

Changed to free spectator mode.
Title: Specc'ing someone
Post by: Snokio on October 09, 2009, 09:51:05 PM
Thanks guys, had a quick game before joining Boomer and made a world of difference :thumb: