Dead Men Walking

Old Server Admin Section => Game Admins => Archived Topics => Left 4 Dead Admins => Topic started by: Benny on February 03, 2009, 09:56:36 PM

Title: All Talk - 8 player
Post by: Benny on February 03, 2009, 09:56:36 PM
So, had another good night of zombying and was thinking that with 8 on, it becomes quite hectic over comms if all talk and generally there's no real discussion from some parties. Was wondering if they're shy or intimidated by some.

So what are the thoughts if the server is full to turn off all_talk and see how it  goes?
Title: All Talk - 8 player
Post by: Soon Jung on February 03, 2009, 10:01:41 PM
All-talk off imo. thanks for the games tonight!
Title: All Talk - 8 player
Post by: Anonymous on February 03, 2009, 10:38:23 PM
Yup, all talk off by default would be good
Title: All Talk - 8 player
Post by: Doorman on February 03, 2009, 10:55:16 PM
Is there any point in having it off? Ooer :blush2: What I mean is, the tactics are hardly secret when you can see brightly lit up survivors and the zombies fart and snarl and cough their presence. Part of the fun is the chunter.
Title: All Talk - 8 player
Post by: Snokio on February 03, 2009, 11:19:24 PM
off in my opinion, i know it prevents me from any tactics such as a simple one of 'come up here', the survivors know that an attack will happen from above, thus the element of surprise has vanished.
Title: All Talk - 8 player
Post by: Liberator on February 03, 2009, 11:53:32 PM
There are enough "Old Timers" now to guide the new guys on their side.

I agree that with 3 or 4 on each side the VC's should be team based, but it gets lonely when there are only two people on each side and all-talk allows for a warmer feel.

Personally, I hate it when there are two on one side and one on the other without all-talk, it just feels empty and cold.

Or maybe that's just me thinking that the other side are calling me names, I know they are, but I like to hear them.

All-talk before the bar on  saferoom door is removed prior to opening and after the saferoom door is closed, or they're all dead, would be nice if we could find some way to script it.

That way we could have a bit of a talk before the game gets going, but allow the survivors and zombies to formulate a plan before the door is fully opened and then laugh at each other for a few seconds before the map changes.
Title: All Talk - 8 player
Post by: Doorman on February 04, 2009, 12:43:19 AM
Quote from: Liberator;261779allow the survivors and zombies to formulate a plan
There are plans? :roflmao:
Title: All Talk - 8 player
Post by: Dr Sadako on February 04, 2009, 07:35:46 AM
They should be off in my opinion.
Title: All Talk - 8 player
Post by: Benny on February 04, 2009, 10:04:45 AM
Ok, so full server, if there's some experienced players on either side, turn off the all_talk and give it a go.

It should be in everyones radial menus now anyway.

Anything less than 3 on 3 has all_talk on

Sound reasonable?
Title: All Talk - 8 player
Post by: Sn00ks on February 04, 2009, 12:40:44 PM
Yup, I agree. Off for 'serious' games and on for 'fun' games. It is easy enough to change.
We can always ask for a general concensus while the Survivors are in the safe room, and then pretend to turn it off and hear their plans :devil:
 
The voice comms when things get hectic can be too much. You're not sure who said what and if it applies to you. But then there is the gloating! I like a good gloat.