Dead Men Walking

Old Server Admin Section => Game Admins => Archived Topics => COD Admins => Topic started by: Anonymous on February 28, 2009, 09:15:49 PM

Title: OpenWarfare Mod Config Variables
Post by: Anonymous on February 28, 2009, 09:15:49 PM
To give you an idea of the amount of control we have over the game using the OpenWarfare Mod here is a list of the variables that we can play with:

OpenWarfare Mod Variables (http://openwarfaremod.com/wiki/index.php?title=Server_variables_ordered_alphabetically)
Title: OpenWarfare Mod Config Variables
Post by: Doorman on February 28, 2009, 09:48:49 PM
I saw a good one. Allow friendly names. Presumably as near or far as you like.
Title: OpenWarfare Mod Config Variables
Post by: Anonymous on February 28, 2009, 11:35:29 PM
Quote from: Doorman;266220I saw a good one. Allow friendly names. Presumably as near or far as you like.

Yup. I've set it to 3000 from the default of 300
Title: OpenWarfare Mod Config Variables
Post by: Blunt on February 28, 2009, 11:45:27 PM
I found the lack of names the most interesting bit of the mod.
Title: OpenWarfare Mod Config Variables
Post by: Armitage on March 02, 2009, 09:56:12 PM
http://openwarfaremod.com/wiki/index.php?title=Scr_ctf_numlives
 
what do you think of this one
Title: OpenWarfare Mod Config Variables
Post by: Anonymous on March 03, 2009, 12:09:32 AM
Quote from: Armitage;266548http://openwarfaremod.com/wiki/index.php?title=Scr_ctf_numlives
 
what do you think of this one

NB it only applies to CTF mode
Title: OpenWarfare Mod Config Variables
Post by: Snokio on April 01, 2009, 06:16:38 PM
On a sperate note, the Match server was running a different config on Tuesday, I know BB did a post with regards to some commands, but they are for match rounds (MR12 and MR15 at a guess?) rather than ED timelimit, it was running on a shorter timeframe of around 8 minutes, has there been any changes recently or was the server kicked?
Title: OpenWarfare Mod Config Variables
Post by: Whitey on April 01, 2009, 06:17:45 PM
Nothing changed that I know of.
Title: New Release
Post by: Snokio on April 20, 2009, 06:57:35 PM
OPENWARFARE 1.5.4 (for both MW and WAW)

New:
- Hardpoints can now be set to use number of total kills instead of
killstreak. Please set hardpoints to cycle when set to use total kills.
Variable scr_game_hardpoints_mode in hardpoints.cfg.
- Option to show the amount of killstreak for a player. Variable
scr_announce_killstreak in hardpoints.cfg.
- Stock headshot sounds can now be disabled. Variable
scr_play_headshot_impact_sound in gameplay.cfg.
- Re-implementation of WWM. Please check wwm.cfg for more details.
- New Advance Admin Control Panel. Various map and player control options.
Please check advancedacp.cfg for more details.
- Added delay for flame throwers. Variable scr_delay_flamethrower in
gameplay.cfg.
- Re-implementation of Use Magic Key as Quick Actions... Both
functionalities are working in parallel. Use Magic Key will be removed on
1.6.0. Please test Quick Actions by deactivating scr_usekeymagic_enable and
activating scr_quickactions_enable.
- New mode for Capture and Hold. Variable scr_ch_chmode in gametypes.cfg.
- New module to get rid of bodies during the game. Variables
scr_bodyremoval_enable and scr_bodyremoval_time in openwarfare.cfg.
- Added new variable to control weapon tracers. Variable
scr_fire_tracer_chance in gameplay.cfg.
- Servers can now disable the use of the console for clients via
sv_disableClientConsole.
- Added new variable to control the time between jams for the same player.
Variable scr_weaponjams_gap_time in gameplay.cfg.
- Ability to control the zoom levels when sniper zoom is enabled. Variables
scr_sniperzoom_lower_levels and scr_sniperzoom_upper_levels in
gameplay.cfg.
- New module to add fog to any map automatically. Variables
scr_fogofwar_enable and scr_fogofwar_density in openwarfare.cfg.
- Added an option where players will be able to change their direction
during strategy period. Variable scr_match_strategy_allow_movement in
openwarfare.cfg.
- Added anti-camping functionality to CTF in WaW. Please check
gametypes.cfg for more details.
- Players will be reminded now if they have a hardpoint when spawning.
Reminder can also be set to remind the player every certain amount of time
via variable scr_hardpoint_show_reminder.
- Added a new value for anti-camping where people using Bolt Action rifles
can also be excempt from it.
- Maps can now be set to rotate automatically when empty for certain amount
of time. Variables scr_rotateifempty_enable, scr_rotateifempty_time, and
scr_rotateifempty_grace_period in openwarfare.cfg.
- Damage from vehicles and barrels can now be disabled without activating
WDM. Variables scr_barrel_damage_enable and scr_vehicle_damage_enable in
gameplay.cfg.
- Added range finder module to display distance to target for sniper
rifles. Variable scr_rangefinder_enable in gameplay.cfg.
- A limit for smoke grenades can now be set for teams. Variable
smoke_grenade_limit (MW) or m8_white_smoke_limit (WaW) in classes.cfg.

Changes:
- Optimized how player variables are set in the welcome screen.
- Timeouts can now be up to 5 minutes long.
- Optimization to the team status module.
- Stance icon has been moved to the left of the screen.

Fixes:
- Fixed the display of the map layout for custom maps in WaW.
- Fixed a problem with menu options alignment in WaW.
- Fixed a bug where weapons were being re-enabled by anti-bunny hopping.
- Weapons don't jam anymore while using a mounted MG.
- Bipod weapons can no longer be dropped in WaW if the player is not
moving.
- Server will not crash anymore when using variable
scr_sd_bombsites_enabled and the custom map only supports one bombsite.
- Fixed a problem where the Ptrs41 was not being considered a sniper rifle.
- Fixed an issue related to delays and hardpoints.
- Fixed an issue with Ready-Up and CTF in MW.


You can find the this new version in our download section
(http://openwarfaremod.com/owforum/downloads.php (http://openwarfaremod.com/owforum/downloads.php)).