QuoteOriginally posted by smilodon@Sep 14 2003, 02:35 AMYep. Well at least that's what this article seems to imply:
You can create your own sprites sounds maps models players folders. Anything you dump in there will show up ......I think?
QuoteOriginally posted by smite@Sep 14 2003, 10:53 AMhttp://forum.deadmen.co.uk/index.php?showtopic=2776 (http://forum.deadmen.co.uk/index.php?showtopic=2776)
i now just need to sort my binds out, Are there any bind programs out for 1.6 yet?
QuoteOriginally posted by Sadako+Sep 14 2003, 10:11 AM-->
| QUOTE (Sadako @ Sep 14 2003, 10:11 AM) |
|
Title: Cs 1.6 Basics
Post by: Dr Sadako on September 14, 2003, 12:22:19 PM QuoteOriginally posted by smite@Sep 14 2003, 12:54 PMAll these commands should be in a text file called userconfig.cfg and you should just add an autoexec.cfg containing a line exec userconfig.cfg and these should be placed in the same dir as your config.cfg file i.e. your cstrike
Title: Cs 1.6 Basics
Post by: smite on September 14, 2003, 12:43:15 PM
Ta....muchly
Title: Cs 1.6 Basics
Post by: Doorman on September 14, 2003, 02:35:25 PM
Duh! Now I understand :blink: Make your own folders, clever. :rolleyes:
Title: Cs 1.6 Basics
Post by: Doorman on September 16, 2003, 03:46:52 PM
Alright then, how's about this one. When I start a new game I want the start money to be $5000, so I change the appropriate amount in the setup page, like ya do, but when the game starts it's $800! Can't see anything in the config.cfg to account for it.
Title: Cs 1.6 Basics
Post by: Anonymous on September 16, 2003, 03:59:15 PM
Ron,
Start money is a server side variable not a client side variable. if you are changing it on a server then you need to alter (from memory so variable name could be wrong) mp_startmoney in server.cfg.
Title: Cs 1.6 Basics
Post by: FBG on September 16, 2003, 04:10:43 PM
from a site i was looking to get some decent online comics from actually came up with a snippet on steam which some of you may find interesting, particulary the thirdparty apps bit
1. Local Content Migration was TANGOed up the ass. I thought this was a brilliant concept when I heard about it, because if it had worked I'd imagine things would have gone a lot smoother. People who download Steam aren't exactly indifferent to the Half-Life engine or the mods that sustain it. It is a fair bet that a huge percentage - if not all - of the people who use Steam have Half-Life plus mods somewhere on one of their hard disks. What the content migration facility was supposed to do was take those files you already had and transfer them directly into Steam. That means people don't have to download a gig apiece from beleaguered servers on the first day, which were already in the throes of a data apocalypse. What percentage of that impenetrable load the first two days was due to failed migrations, I couldn't tell you - but I do have the trick from the FAQ I used to get going. Inside your Steam folder, there's a folder called SteamApps, and inside SteamApps there should be a folder named whatever your e-mail address is. If you make a folder inside that folder called "Half-Life" and copy (or install) mods straight in there, they'll show up in Steam under "Third Party Games" and you'll be ready to go. I was just going to link to their FAQ, but their site is broken right now, which I appreciate because it basically vindicates my whole shit. You can see now that they put up a new installer that includes Counter-Strike 1.6, instead of having to get it through them. It was a good idea, even if it does establish their culpability in these failures. Maybe Content Migration worked just fine for some people, but it didn't work on either of my machines. And every machine it didn't work on represents more load on a system already trying to cope with distributing the most popular game in the world. link penny-arcade.com (http://penny-arcade.com)
Title: Cs 1.6 Basics
Post by: Doorman on October 06, 2003, 04:27:06 PM QuoteOriginally posted by BlueBall@Sep 16 2003, 03:59 PMSorry to drag this up again BB. I did realise start money is server side. I was talking about when I start a new game. I am allowed to call it what I want, I can selct the map, I can change various bits and bobs and I set the start money to $5000, but when I start what is in effect a lan game, the money stays at $800. How can I change that? The only server config I have is for a dedicated server, which of course mine isnt.
Title: Cs 1.6 Basics
Post by: OldBloke on October 06, 2003, 04:32:37 PM
Does that to me too Ron.
Must be a VALVe 'feature'. <_<
Title: Cs 1.6 Basics
Post by: Doorman on October 06, 2003, 08:06:15 PM
Methinks your right. BB, scrub that question
Title: Cs 1.6 Basics
Post by: Anonymous on October 06, 2003, 10:30:09 PM
in 1.5 you used "listenserver.cfg" for a server running on your own PC and server.cfg for a dedicated server IIRC.
|