Dead Men Walking

Forum Archive 2023 => World of Warcraft - Dead Men Raiding => dMw Gaming => Gaming Archive => DMR Members Only => Topic started by: Azunai on April 23, 2009, 10:23:53 PM

Title: Razorscale Tactics
Post by: Azunai on April 23, 2009, 10:23:53 PM
TankSpot's been busy and they have vids up for enough bosses to keep us busy for a while:

http://www.youtube.com/user/Ciderhelm (http://www.youtube.com/user/Ciderhelm)

This thread is about Razorscale and I will edit this post to keep all the info at the top of the page. Watching the Razorscale video above immediatly shows that this was shot before the change of mole machine locations. It's still highly useful though. Watch it, learn it, love it :)

One thing to notice is the dps these guys are putting out. The lowest is around 2.5k if you watch the meter in the lower right corner, and this particular group only barely makes it before they lose too many people. That means we need to step up our game. We are currently very focused on getting watchers down, which is good of course, but as you can see in the vid it's far from the whole fight.

One person is dedicated to fire the harpoon guns. In this video they send someone over once 3 harpoon guns are up and only fire the last one once every watcher currently up is killed. When Razorscale lands, everyone burns her down like mad. Note, Razorscale has 12.5 million HP and we need to get her to at least 75% but preferably lower than that before she goes back up into the air again, after 30 seconds. That means we have 30 seconds to deal 3 million damage. Heroism should be popped this 1st landing to make that a reality.

One thing that kills alot is Devouring Flame, the blue patches of fire she drops on the ground. You *cannot* stay in these. I dare say they're more deadly than KT's Fissure, because at least that one doesn't deal damage till the end of the channel. Move out of them asap.
Title: Ulduar Tactics
Post by: Jim on April 23, 2009, 10:31:30 PM
I think that we should let other people give their opinion of what we should do

I did say about having 2 dedicated interupters on each side to interupt the Watchers, but my suggestion got disregarded....

But oh well... we'll get her eventualy :)
Title: Ulduar Tactics
Post by: TeaLeaf on April 23, 2009, 10:49:29 PM
They've done some nice videos, but you need to be aware that some are 10 man videos not 25 and the 25 man tactics do differ sometimes substantially.  For example if you pull Auriaya like the video you will instagib the raid and die horribly.

TL.
Title: Ulduar Tactics
Post by: Azunai on April 23, 2009, 10:59:13 PM
Aye TL, edited this to be just a Razorscale topic though, and from what I can tell that vid is the 25 man version :) Thanks for the tipper though.

And Jìm, seriously, what the hell is your problem? Can't you just contribute in a normal way? It seems like everything you say is a frickin moan at everything this guild does as of late. It's like you *want* us to fail as a raidgroup or something. Knock it off because I'm really reaching boiling point ><
Title: Ulduar Tactics
Post by: Baylien on April 23, 2009, 11:07:56 PM
Devouring Flame is not instant, it is thrown down onto the floor near somebody in the raid. So keep an eye out for a blue ball which falls in a similar manner to the fireball. The blue ball hits the floor, then about 1 or 2 seconds later the Devouring Flame patch appears, watch for it and you will see what I mean. Also try to run forward out of Devouring Flame, just get out fast, hit autorun or something lol.
Title: Ulduar Tactics
Post by: Jim on April 24, 2009, 06:42:40 AM
Quote from: Azunai;273723And Jìm, seriously, what the hell is your problem? Can't you just contribute in a normal way? It seems like everything you say is a frickin moan at everything this guild does as of late. It's like you *want* us to fail as a raidgroup or something. Knock it off because I'm really reaching boiling point ><

I dont have a problem, i just find it a little annoying to have no / little say in how we attempt a boss.... ok i did have a moan, and i accept that, of us going to razorscale.... but you ask other people and you'll understand what i mean.... i hate the boss...

Also, if i wanted the raidgroup to fail then what good would that do me? I want to raid and get progression through Ulduar... Just don't like razorscale :ranting2:

Sorry but sometimes i say things which a) i don't mean. b) come out in a different way to the way i thought i said them.
Title: Ulduar Tactics
Post by: TeaLeaf on April 24, 2009, 07:50:07 AM
I think there is a great temptation sometimes to let something/anything become a thorn in your side and you can end up focusing on the negative, I do it myself from time to time!  I sometimes find it helpful & sensible to step back and remember what needs to happen in order to run a successful raid, the guild, its forums and community.  There are a lot of decisions made at Council or raid leader level which people might not agree with or be aware of the detail of the debate, but we need to remember that Council/RLs often have more info than we ourselves had and may have made the choice they did for reasons of which we are unaware.  

Jim, I think you misunderstand things when you say that you felt annoyed to have had little/no say in how DMR attempts a boss.  It might help if you understand that there is a private TS channel that Council use to discuss & pool all suggestions, debate them and then reach conclusions during the raid so that they can issue clear instructions to everyone on TS in the normal raid channel.  Nobody but Council gets to hear those discussions (imagine the alternative of those chats being held in the public channel and the raid being run by a 25 man committee!!), but they are held during the raid all the time in the middle of everyone's normal TS banter.  Ideas are listened to, but not always concluded as the best way forward.  At the end of the day, you are neither Council nor Raid Leader so are not party to those final decisions.  If everyone got upset about not getting their say in the final decision then we'd have a raid group with 25 raid leaders and dissolve into pandemonium pretty quickly.

I don't think anyone disregarded your suggestion Jim, but they have made a choice about how to deal with those add packs that did not include your suggestion.  That does not mean your suggestion was wrong, or deliberately ignored 'because it was from Jim', but that the chain lightning risk from the Watchers was mitigated in another way.   If it helps you, not all guilds assign specific interrupters for that fight.  Elysium do not as they find the Watcher positioning too random when the groups spawn, so they give a simple instruction to all/any interrupters to prio interrupts on Watchers during the initial spawning of the packs until most of the pack is dead.

Ideas and debate is good.  But let's try to keep it constructive and not let anything become a thorn in your side or a moan.   People put in a lot of time to DMR to make the guild work and to keep people happy, so let's contribute to the positive please and bring more success to DMR.
   

TL.
Title: Ulduar Tactics
Post by: Azunai on April 24, 2009, 07:59:05 AM
RE: The suggestion for interrupts, from what I can remember you did call it out, but at the time someone replied with "There's X ammount of interrupts, but X+++ ammount of watchers, that's not gonna work". At the time that seemed logical so I disregarded the idea.

I'm also inclined to still think assigning interrupts is causing more trouble than it's worth. Like TL said, they're rather unpredictable in where they spawn, and personally I'd add that assigning people to intterupt I reckon will take their focus off dps-ing. I trust people can do the sensible thing and interrupt when needed without designated targets. :)

How you can say you hate Razorscale after just 2 nights of (not very elaborate) tries is beyond me. I reckon you'll have a lot of hate-bosses in Ulduar then :rolleyes: And re: the choice to go Razorscale... I distinctly remember someone saying "Garrit, you're the Raidleader, you pick!", so I did ^^
Title: Ulduar Tactics
Post by: evoxer on April 24, 2009, 09:15:46 AM
/moan
Razorscale

Interupts. In short were pathetic.

Out of the last 2 tries on razorscale have a guess how many chain lightnings we interupted...

2 thats right 2. We really gotta hit the nail on the head on this one guys
(we did waste 11 interupts on normal lightning bolts)
/moan off

We need to sort out some kind of plan for the interupts as were not exactly short on them correct me if im wrong but i believe classes that can interupt include:

Warrior
Pala
Shaman
Rogue
DK

We should have plenty :D
But i see last night as progess we were getting better by the final try. Everyones just got push more its not meant to be easy :boxing:

Evo
Title: Ulduar Tactics
Post by: TeaLeaf on April 24, 2009, 09:22:51 AM
I posted something like this in COuncil a while back but forgot to update it now that the fight has changed.


Firstly, let the adds tank the right side add spawns.  
All raid focus on left add spawns first and stand clear of the whirlwind add which is off-tanked until ranged have some time to dps him down.
-isolate the whirlwind add and solo tank him
-other tanks pick up other left spawns
-prio interrupts on the watchers (all can be CC'd too)
-focus dps (set an MA) on Watchers
-when left adds down: ranged nuke whirlwind, melee nuke remaining right side adds.
Blow heroism on a ground phase in P1.
Standing outside the circle on the ground will generally avoid the big knockback.

When boss drops below 50% P2 starts.
You need MT1 and MT2 to have a taunt rotation to allow the buffets to be rotated around. MT3 & MT4 are reserve tanks for when you lose one!
Make sure tanks stand in positions where if they have to taunt they do not get breath on the raid.

Hope this helps.

TL.
Title: Ulduar Tactics
Post by: smite on April 24, 2009, 05:06:43 PM
I mentioned to Evo last night about one tank grabbing them all as they spawn and another tank pulling the watchers out of the pack (Pref DK).
Everybody concentrates on this tanks target to either interupt or kill. When no more Watchers or Wirlwinds hit the main pack.
 
This can be per side or all together with 2 tanks sharing the pack.
 
The 4th tank to grab wirlwind dudes.