Dead Men Walking

Forum Archive 2023 => World of Warcraft - Dead Men Raiding => dMw Gaming => Gaming Archive => DMR Members Only => Topic started by: Sneakytiger on May 21, 2009, 10:46:56 PM

Title: antichamber boss
Post by: Sneakytiger on May 21, 2009, 10:46:56 PM
heres a link

for the boss on boss killers worth a look guys

http://www.bosskillers.com/cgi-bin/bbguild/index.cgi?action=view_guide&guide_id=670
Title: antichamber boss
Post by: Améthyst on May 22, 2009, 10:19:38 AM
Nice one Kracau, ty for the link.

I found the stepping back really worked at totally avoiding not only the party but the rays themselves, I could see them come take a couple of steps back & 99% of the time avoid any contact with them at all.
Title: antichamber boss
Post by: Azunai on May 22, 2009, 12:07:25 PM
QuoteOverhead Smash - Kologarn swings both arms at the tank, dealing 125% of his normal melee damage and reducing the tank's armor by 20% for 25 seconds. This effect stacks, and the three "main tanks" should rotate after they receive 2 stacks of this debuff. Overhead Smash is cast every 15-20 seconds, as is the second version of it listed below.

Overhead Smash Take 2 - If he only has one arm left, Kologarn swings his remaining arm at the tank, dealing 125% of his normal damage and reducing the tank's armor by 25% for 45 seconds. This effect stacks. Because of the longer timer on the one-armed debuff, a rotation of three main tanks is recommended for the fight. Like the previous Overhead Smash, this ability is cast every 15-20 seconds.

This is something our tanks need to look out for. I thought it was just a standard thing but it actually changes based on wether arms are up or not.
Title: antichamber boss
Post by: sheepy on May 22, 2009, 12:13:49 PM
soooo ratation of 3 main tanks on the boss then and then a OT / 4th tank on the arm / adds
Title: antichamber boss
Post by: Azunai on May 22, 2009, 12:54:01 PM
Indeed. Necrooo get your line sorted we needz y00!