Dead Men Walking

Old Server Admin Section => Game Admins => Archived Topics => COD Admins => Topic started by: Armitage on June 15, 2009, 09:01:23 PM

Title: map rotation
Post by: Armitage on June 15, 2009, 09:01:23 PM
Need a few people to freshen up the map rotation.
Title: map rotation
Post by: Blunt on June 15, 2009, 09:48:16 PM
Reporting in:)
Title: map rotation
Post by: Snokio on June 15, 2009, 09:59:45 PM
my suggestion:
 
gametype koth map mp_Ambush
gametype dom map mp_broadcast
gametype sab map mp_strike
gametype sd map mp_crossfire
gametype koth map mp_crash
gametype dom map mp_vacant
gametype sab map mp_chinatown
gametype sd map mp_backlot
gametype koth map mp_overgrown
gametype dom map mp_bog
gametype sab map mp_downpour
gametype sd map mp_pipeline
gametype koth map mp_strike
gametype dom map mp_crossfire
gametype sab map mp_crash
gametype sd map mp_broadcast
gametype koth map mp_chinatown
gametype dom map mp_creek
gametype sab map mp_overgrown
gametype sd map mp_downpour
gametype koth map mp_vacant
gametype dom map mp_pipeline
gametype sab map mp_backlot
gametype sd map mp_district
gametype koth map mp_bog
gametype dom map mp_Ambush
gametype sab map mp_wetwork ?
gametype sd map mp_countdown ?
gametype koth map mp_Overgrown
 
To help, I used this to look at the maps: http://www.cod4central.com/cod4-maps-menu.php
 
Are we ruling any maps out completely?
 
(It's not as easy as it looks :blink:)
Title: map rotation
Post by: Armitage on June 20, 2009, 09:06:38 AM
No maps are ruled out, so lets give your rotation a try.
 
thanks
Title: map rotation
Post by: Whitey on June 20, 2009, 11:56:13 AM
I installed the new rotation but it complained about not being able to find mp_ambush, so I've removed it for now.
Title: map rotation
Post by: Snokio on June 20, 2009, 04:30:39 PM
Quote from: Whitey;279831I installed the new rotation but it complained about not being able to find mp_ambush, so I've removed it for now.

Might be known as mp_convoy
 
they also renamed downpour as farm I think (going by the previous rotation)
Title: map rotation
Post by: Whitey on June 20, 2009, 05:34:00 PM
I've changed it to mp_convoy...lets see how it goes. :)
Title: map rotation
Post by: Soon Jung on June 20, 2009, 06:09:29 PM
Quote from: Snokio;279317gametype sab map mp_strike
gametype koth map mp_strike

:hug2: I love that change!
Title: map rotation
Post by: Snokio on June 21, 2009, 10:28:46 PM
Quote from: Snokio;279317my suggestion:
 
gametype koth map mp_Ambush
gametype dom map mp_broadcast
gametype sab map mp_strike
gametype sd map mp_crossfire
gametype koth map mp_crash
gametype dom map mp_vacant
gametype sab map mp_chinatown
gametype sd map mp_backlot
gametype koth map mp_overgrown
gametype dom map mp_bog - change to countdown
gametype sab map mp_downpour
gametype sd map mp_pipeline - change to wetwork
gametype koth map mp_strike
gametype dom map mp_crossfire
gametype sab map mp_crash
gametype sd map mp_broadcast
gametype koth map mp_chinatown
gametype dom map mp_creek
gametype sab map mp_overgrown
gametype sd map mp_downpour
gametype koth map mp_vacant
gametype dom map mp_pipeline
gametype sab map mp_backlot
gametype sd map mp_district
gametype koth map mp_bog - change to countdown
gametype dom map mp_Ambush
gametype sab map mp_wetwork
gametype sd map mp_countdown - change to Bog
gametype koth map mp_Overgrown
 
To help, I used this to look at the maps: http://www.cod4central.com/cod4-maps-menu.php
 
Are we ruling any maps out completely?
 
(It's not as easy as it looks :blink:)

Played some of the rotation today, Bog was way too small to be Dom (spawn kill scenario) and pipeline was too big for S&D (people loosing patients) so made some request for some changes in the above
Title: map rotation
Post by: Blunt on June 22, 2009, 01:40:12 PM
hope you don't mind, but I've asked for feedback after tonight's session.
Title: map rotation
Post by: Armitage on June 23, 2009, 08:12:16 AM
I thought it played ok. anyone else
Title: map rotation
Post by: delankster on June 23, 2009, 09:45:08 AM
yeah seems to work quite well, can't recall any map combo's that didn't work all thou i didn't stay for the complete rotation
Title: map rotation
Post by: Snokio on June 23, 2009, 06:26:17 PM
Just to let you know that the cod4 public server has frozen 3 times in the last few days (twice last night) they all happen after the map where the scores are on screen, looks like it has trouble getting onto the next map, not to much of an issue as I have manually changed the map via rcon on the three occasions. Could it be related to the new map rotation?
Title: map rotation
Post by: Whitey on June 23, 2009, 06:49:58 PM
Quote from: Snokio;280247Just to let you know that the cod4 public server has frozen 3 times in the last few days (twice last night) they all happen after the map where the scores are on screen, looks like it has trouble getting onto the next map, not to much of an issue as I have manually changed the map via rcon on the three occasions. Could it be related to the new map rotation?


It could be.  If one of the map names is wrong then that's the type of issue you would see.  I used cut and paste from your post and amended the one map that I had an issue with (as it was first in cycle).
Title: map rotation
Post by: Snokio on June 23, 2009, 07:11:37 PM
In that case it could be District also known as mp_citystreets
Title: map rotation
Post by: Snokio on June 23, 2009, 07:32:50 PM
sorry, looks like there are a few that differ from the map name, relisted below (including changes as previosly mentioned if approved):
 
 
gametype koth map mp_convoy
gametype dom map mp_broadcast
gametype sab map mp_strike
gametype sd map mp_crossfire
gametype koth map mp_crash
gametype dom map mp_vacant
gametype sab map mp_carentan
gametype sd map mp_backlot
gametype koth map mp_overgrown
gametype dom map mp_countdown
gametype sab map mp_farm
gametype sd map mp_cargoship
gametype koth map mp_strike
gametype dom map mp_crossfire
gametype sab map mp_crash
gametype sd map mp_broadcast
gametype koth map mp_carentan
gametype dom map mp_creek
gametype sab map mp_overgrown
gametype sd map mp_farm
gametype koth map mp_vacant
gametype dom map mp_pipeline
gametype sab map mp_backlot
gametype sd map mp_citystreets
gametype koth map mp_countdown
gametype dom map mp_convoy
gametype sab map mp_cargoship
gametype sd map mp_bog
gametype koth map mp_Overgrown
Title: map rotation
Post by: Whitey on June 23, 2009, 08:49:56 PM
Thanks Snokio, I've implemented it on the server.
Title: map rotation
Post by: Snokio on July 23, 2009, 09:37:33 PM
The Maps seem to be stuck on FFA, not to much of an issue as I was changing them manually, not sure whats caused that :g:
Title: map rotation
Post by: delankster on July 23, 2009, 09:50:02 PM
strange... when i connected to rcon max  to jump it to the next map the rotation had disappeared with only creek ffa available :blink:
Title: map rotation
Post by: Snokio on October 08, 2009, 10:54:08 PM
Quote from: Snokio;280259sorry, looks like there are a few that differ from the map name, relisted below (including changes as previosly mentioned if approved):
 
 
gametype koth map mp_convoy
gametype dom map mp_broadcast
gametype sab map mp_strike
gametype sd map mp_crossfire
gametype koth map mp_crash
gametype dom map mp_vacant
gametype sab map mp_carentan
gametype sd map mp_backlot
gametype koth map mp_overgrown
gametype dom map mp_countdown
gametype sab map mp_farm
gametype sd map mp_cargoship
gametype koth map mp_strike
gametype dom map mp_crossfire
gametype sab map mp_crash
gametype sd map mp_broadcast
gametype koth map mp_carentan
gametype dom map mp_creek
gametype sab map mp_overgrown
gametype sd map mp_farm
gametype koth map mp_vacant
gametype dom map mp_pipeline
gametype sab map mp_backlot
gametype sd map mp_citystreets
gametype koth map mp_countdown
gametype dom map mp_convoy
gametype sab map mp_cargoship
gametype sd map mp_bog
gametype koth map mp_Overgrown

 
My thoughts on the following maps / modes:
 
"gametype sd map mp_bog" - sniped at spawn at round start within the first 5 seconds.
"gametype sab map mp_crash"  - maybe map too small for Sab?
"gametype sd map mp_citystreets" spawn nades - plays well on Sab maybe change?
"gametype sab map mp_cargoship" spam nades - think it plays well as S&D though
 
Any other thoughts?