Dead Men Walking

Forum Archive 2023 => dMw Gaming => Gaming Archive => It's a game ...but it ain't got its own topic! => Topic started by: Armitage on June 28, 2009, 01:46:02 PM

Title: ARMA2 Server
Post by: Armitage on June 28, 2009, 01:46:02 PM
We now have a public server up and running. (Filter dMw to find it). Just a quick post to see how many copies we have between us and who is interested in CO-OP missions.
Title: ARMA2 Server
Post by: delanvital on June 28, 2009, 01:55:07 PM
I am interested. I have bought the game, but will not be gaming in that game before after 5th of July.
Title: ARMA2 Server
Post by: lionheart on June 28, 2009, 02:11:00 PM
Ive got it. Not played it much yet though.
Title: ARMA2 Server
Post by: Armitage on June 28, 2009, 02:51:18 PM
one more thing. any one on tonight to test a 7 player co-op mission?
 
about 8ish. I know it's last minute
Title: ARMA2 Server
Post by: BrotherTobious on June 28, 2009, 03:12:32 PM
I have it but cant make tonight  sorry boss
Title: ARMA2 Server
Post by: Snokio on June 28, 2009, 06:17:17 PM
Quote from: lionheart;280738Ive got it. Not played it much yet though.

What he said!
 
I'm still faffing about with the controls :sideways:
Title: ARMA2 Server
Post by: delankster on June 28, 2009, 06:18:39 PM
not got it :sad: is it anygood ? worth getting ?
Title: ARMA2 Server
Post by: Lexander on June 28, 2009, 07:48:44 PM
Quote from: delankster;280762not got it :sad: is it anygood ? worth getting ?

Try the demo, it is at least on steam. It just didn't work for me at all :sad:
Title: ARMA2 Server
Post by: Snokio on June 28, 2009, 08:44:42 PM
I cant seem to join, I guess you can't join a game that is already in progress? When i did try, i was in a 'pool' the first time, then a crow?
 
I can see the potential in the game, but for me it's very patchy
Title: ARMA2 Server
Post by: Whitey on June 28, 2009, 09:24:54 PM
So much can be defined in the mission.  The first time we tried to join, it was a 7 man mission with no revive.  4 people had died so there were only 3 slots available and they were all taken by real people.  

I think this game is going to be great for those of us who like tactical gaming but if you like running around at a fast pace shooting things, then best leave it alone.

If you die in this game... you know it and suffer for it!
Title: ARMA2 Server
Post by: Doorman on June 28, 2009, 09:43:33 PM
Quote from: delankster;280762not got it :sad: is it anygood ? worth getting ?
If you can type 30 words a minute you'll be laughing. The control setup is...daunting. Unless you're a dyed-in-the-wool AWSD man you're buggered. I got the demo and gave it everything I could. I still couldn't get a satisfactory keyboard setup.

I gave up and got rid. :sideways:
Title: ARMA2 Server
Post by: Armitage on June 28, 2009, 10:02:59 PM
Sorry you didn't like it Ron. I gave up remapping keys years a go and now go with awsd. so i didn't have a problem there.
 
I think this has great potential. As whitey said this is no COD4/BF2. If you don't work as a team you will fail and there is no K:D ratio to worry about. The great thing is we don't have to make up rules to get people to play the dMw way, CO-OP is the dMw way.

Can I just say how impressed I was with the non dMw'ers on the server. They didn't all talk but all played as a team.
 
 
Sorry about the 1st map. because your AI team mates are numpteys, they get killed in the first 2 minutes. which meant unless you were there at the start you could join. I'll remove that map.
 
But the second was a cracker. I got it from here
 
http://forums.bistudio.com/showthread.php?t=76333
 
We didn't finish it. So who's up for Thursday.
Title: ARMA2 Server
Post by: Whitey on June 28, 2009, 11:16:49 PM
I'm up for a session on Thursday night.  

I like the mission and wasn't happy that I couldn't finish it due to technical problems.  I was impressed by the standard of visitor we got as well.  I guess it's the sort of game that doesn't appeal to your normal "trouble makers", if they muck about, they die very quickly.  You HAVE to work as a team and communicate well or there is no way that you will complete the objective.

We need a good team of dMw'ers to show those bots how it's done!
Title: ARMA2 Server
Post by: Blunt on June 29, 2009, 12:22:35 AM
I am downloading the demo. and I anticipate having my 1st go some time in August:sideways:
I take it the server will not support demo players.
I don't want another stalker/BF2nights/CoD5/TF2/L4D* Ta Very Much...
...so I'll wait for some reviews from you lot as to whether it's worth gettting**

*I Lag so bad in L4D that it ain't worth the effort (but it's not really my cup o tea anyway with all the AI zombie killing)
**I Was late into CoD4 as css was floating the boat then, but now I would rather play CoD4 than anything else
Title: ARMA2 Server
Post by: T-Bag on June 29, 2009, 01:09:27 AM
Had a look at the demo. Seemed very glitchy. Like a beta version. Does this seem more polished to other people?
Title: ARMA2 Server
Post by: Whitey on June 29, 2009, 08:50:30 AM
I haven't tried the demo and there are definitely glitches but nothing that detracts too much from the game.  I would expect more patches soon to take it to the standard it should have been at release.
Title: ARMA2 Server
Post by: spudgun55 on June 29, 2009, 09:10:49 AM
thought the games yesterday where superb, but i have been playing the game since it was out so i have spent time playing the training missions and learning the keys which does help somewhat, you do need to put a great deal of time into this game as all the reviews have stated, its not a pick up and play like cod ect its more of a sim, which is no bad thing in my book, the graphics are superb but are not sli at the mo, so a beefy card is required, the new nvidia patch will fix the prob.:D
Title: ARMA2 Server
Post by: Carr0t on June 29, 2009, 10:01:14 AM
Quote from: Doorman;280786Unless you're a dyed-in-the-wool AWSD man you're buggered.

So for us sinister types it's a no-go then. WASD is just too close to where I have my mouse to be comfortable when playing a fast paced FPS. I normally use the numpad or, if I desperately need many more keys in close range, pl;'
Title: ARMA2 Server
Post by: delanvital on June 29, 2009, 11:42:47 AM
There are glitches in the game, but nothing compared to before the patches. The game is getting a lot better.

And Blunt mate, this game is more of a simulation. The difference is like comparing Live for Speed with Need for Speed - simulation vs. arcade. So no COD, CS or BF2 straight-to-action here.

In ArmA you are often killed without knowing wherefrom and often in one, or a few shots. You might lay there for a while, waiting for a medic, but if he does not show up, you will bleed to death. If the medic heals you, you might still only hump about if the leg is damaged, but you will be able to walk etc... You don't shoot much in the game, but when you do it can be quite chaotic and you really feel "him or me". It is also often at range.

You try to have the rest of the team arranged as good as possible, but often you just can't spot the sniper, or you get caught in a big square when an APC rolls in.
Title: ARMA2 Server
Post by: Whitey on June 29, 2009, 12:47:22 PM
Quote from: delanvital;280831In ArmA you are often killed without knowing wherefrom and often in one, or a few shots. You might lay there for a while, waiting for a medic, but if he does not show up, you will bleed to death. If the medic heals you, you might still only hump about if the leg is damaged, but you will be able to walk etc... You don't shoot much in the game, but when you do it can be quite chaotic and you really feel "him or me". It is also often at range.
 
You try to have the rest of the team arranged as good as possible, but often you just can't spot the sniper, or you get caught in a big square when an APC rolls in.

This game really gets your emotions going.  One of the missions we played last night was all to do with stopping a convoy and getting the trucks to the air base. We had to clear the village and set up an ambush.  We got into good positions up on a hill and spotted two enemy soldiers in the village.  The communication was some of the best I've heard in any FPS I've played, with members of the squad discussing the situation and tactics and calling the target.  We took the two guys out with confirmation of kills from squad members before an enemy sniper started shooting at us.  I could feel the tension and adrenaline rush as I ran for cover with good comms again, trying to locate the position of the guy and work out what to do next.  I don't even want to start on what happened when the tank came into the village!  :blink:
 
I'm looking forward to having another go at completing it and maybe trying out more co-op missions on Thursday night.
Title: ARMA2 Server
Post by: Dewey on June 29, 2009, 01:12:40 PM
Whitey that sounds great!

Its good you can save a coop mission halfway through - so you don't have to rush the game.
Title: ARMA2 Server
Post by: Zootoxin on June 29, 2009, 01:36:19 PM
I just need to try out (my mates version) on my machine to test whether it will run.
If so I will buy :)
Title: ARMA2 Server
Post by: Whitey on June 29, 2009, 01:38:06 PM
Quote from: Dewey;280839Its good you can save a coop mission halfway through - so you don't have to rush the game.

I haven't found that option yet, we're runnning a dedicated server.  Does it do it automatically when all  players leave?
Title: ARMA2 Server
Post by: Dewey on June 29, 2009, 02:09:07 PM
Sorry from your post I thought it sounded like you where coming back to a saved game tonight - my mistake.
Title: ARMA2 Server
Post by: [BIG]magnus on June 29, 2009, 02:23:05 PM
Sounds like fun.  Hopefully my steam copy will go live for tomorrow.  What sort of size of AI groups are you guys going for?  I have played a few different version from the usual team death match (which was actually very enjoyable again because this is not run and gun) to full coop on the demo.  The settings for the dedi server seem to have huge range of variables.  The only downside I can see is the limited number of people in coop.  It makes me wonder if the same problem will occur as with L4D once you have played the same maps so many times will they get old.  I know the is a few hundred square km of terrain to play on so here's hoping it doesn't get old.  Once the mod community get hold of it PvP will improve as well.  Looking forward to getting on.
Title: ARMA2 Server
Post by: Armitage on June 29, 2009, 05:56:17 PM
The biggest COOP mission I think I have seen is for 50 players. we have a 20 player one on the server at the moment. As the missions are generated by players it should never feel predictable. As once we crack one mission, we go on to the next. This is a bit like FPS raiding.  the wow'ers will know what I am talking about.

People have mentioned the demo. I can't comment about it's problems. But this game is going to be at it's best online with like minded people. This should be the thing dMw do best.
Title: ARMA2 Server
Post by: delankster on June 30, 2009, 10:00:54 AM
Quote from: Doorman;280786I got the demo and gave it everything I could. I still couldn't get a satisfactory keyboard setup.

I gave up and got rid. :sideways:

decided to download the demo first before jumping straight into the game and quite glad i did.
the demo finished downloading last night and then spent half hour trying to remap keys :sideways:

i can see what your getting at Ron, every time i rebind a key then i have a conflict with the new key and have to rebind that and then that conflicts and so on.......

will have another go tonight and see if i can get the keys something near playable as the game looks like its worth the effort :)
Title: ARMA2 Server
Post by: no peanuts on June 30, 2009, 10:58:14 AM
Downloaded the demo last night, have not checked it out yet.

Will go through the tutorial missions, and then hopefully join you guys.
Does the Demo support Multiplayer mode?  If so, how do I find you guys?
Title: ARMA2 Server
Post by: Blunt on June 30, 2009, 11:05:55 AM
I got the demo and eventually got it going yesterday.
for some reason it wouldn't run from my 2nd hdd and wanted to be on the c: drive.:blink:
Anyway, it runs, just about, on my machine and I had a shooting lesson and parachuted into the sea.
It became clear that I don't have enough fingers to play this game:sad:
I may have to try this with a normal keyset and not my z-board.
Title: ARMA2 Server
Post by: no peanuts on June 30, 2009, 11:19:17 AM
Quote from: Blunt;280973I got the demo and eventually got it going yesterday.
for some reason it wouldn't run from my 2nd hdd and wanted to be on the c: drive.:blink:
I have Steam running of my D:\ drive and had no problems installing the game there. :g:
Title: ARMA2 Server
Post by: Dewey on June 30, 2009, 04:33:29 PM
Do you guys have a gaming pad you can assign keys too - I haven't got the game yet - (probably d/l it tonight) but that might make things easier.
Title: ARMA2 Server
Post by: delankster on June 30, 2009, 04:46:36 PM
Quote from: Dewey;281023Do you guys have a gaming pad you can assign keys too - I haven't got the game yet - (probably d/l it tonight) but that might make things easier.

i have a cybersniper keypad which runs as a second keyboard.
it mimics the main keyboard and it didn't even come with any software to change keybinds so it looks like i'm stuck configuring ingame :doh:
nice thought thou :)
Title: ARMA2 Server
Post by: Armitage on June 30, 2009, 05:31:15 PM
I know spudgun is running the xbox360 controller for pc for the vehicle controls.
Title: ARMA2 Server
Post by: delanvital on June 30, 2009, 08:38:27 PM
I am headed for the server in 10 mins :)
Title: ARMA2 Server
Post by: Dewey on July 01, 2009, 12:53:28 PM
I'll be using my trusty N52 to help with the keys - it has 3 modes which you can shift between, so you could use 1 mode for infantry another for vehicles and finally a 3rd for helo or plane.
Title: ARMA2 Server
Post by: Armitage on July 02, 2009, 08:10:46 PM
going on now if anyone fancies it,