Dead Men Walking

Forum Archive 2023 => World of Warcraft - Dead Men Raiding => dMw Gaming => Gaming Archive => DMR Members Only => Topic started by: JonnyAppleSeed on July 04, 2009, 08:26:06 AM

Title: Genaral vezax 10 dMr 0
Post by: JonnyAppleSeed on July 04, 2009, 08:26:06 AM
How frustrating is this :boxing:  

The git just will not die. Thoughts and tips welcome :g:
Title: Genaral vezax 10 dMr 0
Post by: Jim on July 04, 2009, 09:05:37 AM
Very, but before i came in it sounded like you were having some steady progression on him..

I think once we can sort out defensive cooldowns for the MT and be a bit more controlled in movement to vapours then it should just be a matter of time before he bites the dust
Title: Genaral vezax 10 dMr 0
Post by: TeaLeaf on July 04, 2009, 09:44:26 AM
What were the problems and which classes were you running? (any logs?)  I can then try and add some help from what Elysium do.
Title: Genaral vezax 10 dMr 0
Post by: JonnyAppleSeed on July 04, 2009, 10:06:37 AM
Didint run a log tho i wish i had

interupts were good we never got hit .. We seemed ok with mana grabbin vapors as and when

I think we had every combination of what could go wrong at some point. Jim is spot on with the problems we sort them and he will fall over
Title: Genaral vezax 10 dMr 0
Post by: Améthyst on July 04, 2009, 12:06:58 PM
Quote from: JonnyAppleSeed;281443I think we had every combination of what could go wrong at some point. Jim is spot on with the problems we sort them and he will fall over

I agree, we did have our fair share of learning last night, but we learnt a hell of a lot too & our first few tries we had people with us who had never been there before & as we all remember our first ever night there was a lot worse!!  It's like any 'dance' in a raid boss, we need to learn the steps, move in time, & kill the *******!!! :ranting2:
Title: Genaral vezax 10 dMr 0
Post by: TeaLeaf on July 04, 2009, 12:20:06 PM
Are you kiting or standing still?
Title: Genaral vezax 10 dMr 0
Post by: JonnyAppleSeed on July 04, 2009, 01:46:52 PM
Standing ... we did have a talk about running him about but thought it better to go with using MT cooldowns .. so maybe a bit of both is needed
Title: Genaral vezax 10 dMr 0
Post by: kregoron on July 04, 2009, 02:30:11 PM
at the end it basicly seemed like mt not having enough mitigation cools to handle the damage
Title: Genaral vezax 10 dMr 0
Post by: TeaLeaf on July 04, 2009, 03:14:42 PM
Standing is generally easier if the mitgation is correctly timed.  It avoids a lot of problems that can occur when you try to move him.  The only moving of the boss tends to be between mitigations  when the tank can slowly idle across to the next vapor target (DK gripping makes this even less required movement).

TL.
Title: Genaral vezax 10 dMr 0
Post by: Azunai on July 04, 2009, 03:46:08 PM
Yep. But that tactic requires that you have enough cooldowns to use every 1 minute. Basically we had this pattern:

1st: Garrit uses DP, reduces dmg taken by 50%, cooldown 2 minutes
2nd: Disc Priest uses PS, reduces dmg taken by 40%, cooldown 3 minutes
3rd: Garrit uses DP
4th: ??? (Here's where it generally went wrong if everything else had gone right)
5th: Garrit uses DP
6th: Disc Priest uses PS
7th: Garrit uses DP
8th: ???
9th: Garrit uses DP
10th: If he's not dead at this point there will be berserk anyway.

In the end (when I was there at least) we hit about 55% when 4th occured, so granted we keep the same linear progress we'd have killed him between the 8th and the 9th (which is kinda close to Berserk as well, cause that's 9 minutes iirc?). The solution we had at some point was to have Hal use Hand of Sacrifice + Bubble, it would reduce my dmg taken by 30%. It's mitigation but not a lot...
Title: Genaral vezax 10 dMr 0
Post by: TeaLeaf on July 04, 2009, 07:43:21 PM
We have also used hand of sacrifice + bubble from a pala healer and it seems to work fine. But yes, it's a CD problem so you need people with the mitigation talents & CDs to use.
Title: Genaral vezax 10 dMr 0
Post by: Azunai on July 04, 2009, 07:45:36 PM
Alternatively we could try to kite through 1 of them. As long as I announce beforehand that at the next emote the melee/healer group will need to move and keep up it should be ok. I've seen some easy methods on the web to make sure that the kiting is fast enough. And if we only have to do it once, maybe twice max...
Title: Genaral vezax 10 dMr 0
Post by: TeaLeaf on July 04, 2009, 07:48:51 PM
Aye you could kite, but we found it very RNG getting the right range to avoid being one shot, or getting back into range too early and being one shot, or the melee/healers getting out of range and getting crash on them.  So many things can go wrong on the kite, it is very RNG so we decided to avoid it all together on that fight and just mitigate & heal as it was far simpler and less prone to RNG error.
Title: Genaral vezax 10 dMr 0
Post by: Azunai on July 11, 2009, 12:31:55 AM
Ok, I know that we've chosen a method and that we've worked it out so that we can go for quite a bit without anyone dying, but I get the feeling that we're not doing it right. Whilst our method gives us survival, we lose out what I think is far too much on dps. We've been at least 10% (in health) behind on dps throughout every attempt, and while of course our attempts aren't flawless yet, it should not be that bad. I've done more research via tankspot, and I have a thread explaining our method there pending for some advice.

Meanwhile I've watched their video (http://www.youtube.com/watch?v=XtuX42laVLw&eurl=http%3A%2F%2Fwww.tankspot.com%2Fforums%2Ff206%2F49375-ulduar-general-vezax.html&feature=player_embedded) and I've noticed a couple of things. First, if you subtract the intro and outro of the video from the total duration, you'll notice that the fight lasts a total of 6 minutes and about 23 seconds. We hit enrage tonight whilst executing our own tactic pretty much flawlessly with 10% on the counter. Had we carried on as normal, we would have killed him @ 11 minutes and some seconds. That's almost twice as long, and I get the feeling it's not how it's supposed to go. We can't be that crap at dps, if you look at the relative ease we do the other fights with...

So I looked on. I'd like to ask everyone to watch the video (turn it on HD and full screen if you have to) and take note of A) the way they have positioned their players around the room, B) how they dps from the get go and do not seem to stop regardless of wether they're in a puddle or not and C) how Lore - the narrator - explains their way of handling vapors and the positioning related to it.

A) If you watch the people around Vezax you see they're all well apart and spread in a circle all around the boss. Means they don't have to run away from eachother when they get Life Leech and can just carry on dps'ing, unless they're near eachother in a mana/dps puddle when that happens. See C)

B) Everywhere you look you pretty much constantly see people dpsing, mana or not. I think we can learn from this. We'll burn through our mana alot quicker, yes, but he will also drop a *lot* more in health.

C) They handle the vapors by dividing the ranged dps into "2 or more groups" with at least 1 healer per group, and each of these groups cover a certain area of the room. As you see in the video they stay more or less spread around and only converge on eachother when they need to mana up. They seem to also not go for the dmg puddle unless it's reasonably close, which I guess makes sense, because you will lose out the dps that you gain from the puddle by the time it takes to walk to it.

So what would I suggest we do? The following:

Say that we have our more or less usual group of 4 ranged, 1 tank, 3 healers and 2 melee, of which 1 is a dedicated interrupter. I would suggest we keep the tank and melee where they are (obviously) and leave with them 1 healer. We split the 4 ranged into 2 groups each with a healer, covering the 2 sides of the room as they are now, and using vapors as needed by the healers in each respective group. The ranged will furthermore continuously cast rather than only when there's dmg puddles around. So we have:

Group 1: MT, Melee, 1 healer
Group 2: 2 ranged, 1 healer
Group 3: 2 ranged, 1 healer

It requires a bit more juggling with the vapors because there's the odd chance that all (or most) of the vapors will spawn on 1 side. If the group on the opposite side desperately needs mana they can temporarily run over to get it whilst the 1st group ignores one, but I do believe vapors are spread enough that we won't have them all on 1 side.

I do believe it's well worth a shot because the dps we're doing now is simply too low. Looking at meters I see 3k-3.7k for our casters, and the melee is sitting @ around 2k average. That's not gonna cut a 10 minute enrage 8.4 million hp fight.
Title: Genaral vezax 10 dMr 0
Post by: Jim on July 11, 2009, 01:28:16 AM
on a side note - we should change the name of the thread to General Vezax 23 - DMR 1

THATS RIGHT WE GOT HIM DOWN BABY ROCK ON!
Title: Genaral vezax 10 dMr 0
Post by: FatBob on July 11, 2009, 01:42:49 AM
I do believe it's well worth a shot because the dps we're doing now is simply too low. Looking at meters I see 3k-3.7k for our casters, and the melee is sitting @ around 2k average. That's not gonna cut a 10 minute enrage 8.4 million hp fight.
 
denied :D
we rule all :D limpsy back on dps 2 frostfire mages and dill dps.
duk on inturrpts ame in the pack on dps for vapours and general = disco (not forgetting our amazing healers!!) 10 alive at end of fight ...general......its been emotional !....but you're fired !!:boxing:
 
(rubbish loot tho :doh:)
Title: Genaral vezax 10 dMr 0
Post by: Tirkad on July 11, 2009, 01:53:27 AM
General down. Next stop: Yogg-Saron. About that big ugly slimy...boss, i found very interesting this video:
http://www.youtube.com/watch?v=SFyaloBG7SI (http://www.youtube.com/watch?v=SFyaloBG7SI)

Note that the video has been recorded by a melee dps (retri paladin) so you'll be able to see clearly what every phase is about. In addition, i want you to notice the high numbers flashing from the pally's hit, they're possible becouse of the buff that each keeper gives to the raid (about 10% extra damage each keeper + an extra goodie).
Title: Genaral vezax 10 dMr 0
Post by: Azunai on July 11, 2009, 09:08:41 AM
Quote from: FatBob;282102I do believe it's well worth a shot because the dps we're doing now is simply too low. Looking at meters I see 3k-3.7k for our casters, and the melee is sitting @ around 2k average. That's not gonna cut a 10 minute enrage 8.4 million hp fight.
 
denied :D
we rule all :D limpsy back on dps 2 frostfire mages and dill dps.
duk on inturrpts ame in the pack on dps for vapours and general = disco (not forgetting our amazing healers!!) 10 alive at end of fight ...general......its been emotional !....but you're fired !!:boxing:
 
(rubbish loot tho :doh:)

I don't care how you look at it, that setup we had all night was never going to make the enrage timer, simple as. We cannot assume a perfect setup on every kill, worse we'll actually barely ever have a setup like this cause there will always be at least 2 tanks of which one has to Offspec (as opposed to 1 tank and 1 more melee), so I reckon we should look at a strategy that offers more dps.
Title: Genaral vezax 10 dMr 0
Post by: FatBob on July 11, 2009, 03:12:33 PM
Personally i dont see a major prob with the dps, on the kill it was nearly the same as the figures mentioned. Its more keeping 9+ minutes of no mistakes going strong and praying for some luck with the shadowcrash/lifleech combos
 
We identified an issue with running out of mana at the end of the fight and changed how the caster grps regenned their mana at 50% ish through their mana bar (which is roughly 55-60% through the boss) making sure that we all had enuff to burn for the rest of the fight.
we used 1 pool for each side of the dps pairs which left 6 for the healers @ 1.5 minutes a pop to go between each one to make sure they had enuff.
Pilus went and respecced FFB which i believe helped with mana burnout
 
What was different this time was the way the pairs worked we kept a much bigger gap between each other so when lifeleech hit the max it ever got was 1 tick and on occasions no hits, also when crash was down we stood as far apart as we could but made sure we were both in it
 
we also had a try with all 4 of us bunched up but 1st life leech was a mare then somebody got crashed twice and bounced and we died.
 
for a fact we need to be able to support multiple groups with more than 2 in (esp for 25's) but in reality the lifeleech is such a killer that until everyone is perfect on it it will continue to wipe raids.
 
With regards to our first group in there looking back you are right that
with the make up we had we were one caster heavy and on another night we would have had to swap a caster out for a inturrupter, but thats just how the fight is, it sucks but its true because you have to have the following without fail 1 tank and 1 dedicated melee inturrupter, if the other tank swaps to dps no worries as the numbers show its the ranged dps standing in shadow crash on this fight that make the kill, just like flame leviathan its the demolishers with the pyrite stacks that kill the boss, i dont think imo that it is even conceivable to do this fight whilst continuing to cast when not in shadowcrash just due to the massive boost it is and less mana used (i would say that tho im a caster !).
 
The fight can be completed a bazillion different ways im sure its been done with 9 gnome rogues and a penguin, i guess the more time we get to play around in there the better, as well as different people coming in to try some different combos
 
sorry if the post looked a little arsey m8 it definitly wasnt meant that way i was just happy cos it was done thats all.
Title: Genaral vezax 10 dMr 0
Post by: Baylien on July 11, 2009, 04:02:56 PM
I think the important point to come out of this is we have a tactic which works with very little room for error, and a little luck.
So maybe we can still work on making the fight shorter, but more importantly looking at how we will execute it in 25. As much as I love the progression in 10Uld it is also a good arena for testing possible tactics and issues we might experience in 25Uld. I still need to work more on Vezax myself, but congrats on some nice progress :yahoo:
Title: Genaral vezax 10 dMr 0
Post by: Azunai on July 11, 2009, 04:25:42 PM
Had a more detailed look at the video. This time I decided to take a look purely at one person and try to follow that person the entire video. First off I followed the arcane mage (disguised as female human pirate, on the far left during the fight. She is constantly casting an arcane rotation of what I think is AB AB ABar and AM when proc. Over the course of the fight she benefits from 4 vapors. She has to move occasionally to avoid crashes and Life Leech, but overall we can say that she is casting permanently.

Next is a healer. The female troll disc priest that you can see at about 11 'o clock from the viewpoint of the video maker, 2 spots to the right from where the mage was. She is benefitting from 4 vapors as well (from what you can see in the vid), and seems to constantly be covering the left half of the room together with the mage I mentioned above and the boomkin, only running around once to avoid LL.

There's a male orc ele shaman, undead mage (both casting constantly as well) and a female belf disc priest who seem to be covering the 'right' half although that seems to be more the 11 to 2 o'clock quadrant of the room near the end of the fight, because all you see on the right is totems by then. This movement seems to be cause there's no vapors on the bottom right part of the room, hence their shift.

The tank and melee do not move at all throughout the entire fight. Vezax stays in the same position from start til finish.

Their setup is daring:

2 Healers: Disc priests
1 Tank: Deathknight
3 Melee dps: A Deathknight, an Enh shammy and a paladin (the videomaker)
4 Ranged dps: 2 mages, an ele shammy and a boomkin

So not only do they constantly cast, they also have 1 less healer. This explains why their kill is alot quicker, but even with 3 healers I'm convinced we can benefit alot from this tactic, as long as people avoid the shadow crash and LL.

Truth is while it's great that you've killed him, you have to admit it's not a conventional setup to only have 1 tank and 6 mainspec, fully geared dps, rather than 2 tanks and 5 dps with one of the tanks offspeccing dps. My concern then is if we will be able to repeat it with our usual setup, and wether we're making it harder on ourselves than it needs to be or not.
Title: Genaral vezax 10 dMr 0
Post by: Azunai on July 11, 2009, 04:30:26 PM
Had a more detailed look at the video. This time I decided to take a look purely at one person and try to follow that person the entire video. First off I followed the arcane mage (disguised as female human pirate, on the far left during the fight. She is constantly casting an arcane rotation of what I think is AB AB ABar and AM when proc. Over the course of the fight she benefits from 4 vapors. She has to move occasionally to avoid crashes and Life Leech, but overall we can say that she is casting permanently.

Next is a healer. The female troll disc priest that you can see at about 11 'o clock from the viewpoint of the video maker, 2 spots to the right from where the mage was. She is benefitting from 4 vapors as well (from what you can see in the vid), and seems to constantly be covering the left half of the room together with the mage I mentioned above and the boomkin, only running around once to avoid LL.

There's a male orc ele shaman, undead mage (both casting constantly as well) and a female belf disc priest who seem to be covering the 'right' half although that seems to be more the 11 to 2 o'clock quadrant of the room near the end of the fight, because all you see on the right is totems by then. This movement seems to be cause there's no vapors on the bottom right part of the room, hence their shift.

Their setup is daring:

2 Healers: Disc priests
1 Tank: Deathknight
3 Melee dps: A Deathknight, an Enh shammy and a paladin (the videomaker)
4 Ranged dps: 2 mages, an ele shammy and a boomkin

So not only do they constantly cast, they also have 1 less healer. This explains why their kill is alot quicker, but even with 3 healers I'm convinced we can benefit alot from this tactic, as long as people avoid the shadow crash and LL.

Truth is while it's great that we've finally floored the *******, you have to admit it's not a conventional setup to only have 1 tank and 6 mainspec, fully geared dps, rather than 2 tanks and 5 dps with one of the tanks offspeccing dps. My concern then is if we will be able to repeat it with our usual setup, and wether we're making it harder on ourselves than it needs to be or not. I think if performed properly this tactic will make the kill alot smoother and more importantly, easily repeatable. So before we habituate ourselves too much to our current tactic I think it would be wise to give others such as this one a shot.
Title: Genaral vezax 10 dMr 0
Post by: TeaLeaf on July 11, 2009, 05:32:42 PM
Quote from: Azunai;282155Had a more detailed look at the video. This time I decided to take a look purely at one person and try to follow that person the entire video. First off I followed the arcane mage (disguised as female human pirate, on the far left during the fight. She is constantly casting an arcane rotation of what I think is AB AB ABar and AM when proc. Over the course of the fight she benefits from 4 vapors. She has to move occasionally to avoid crashes and Life Leech, but overall we can say that she is casting permanently.
Tbh Vezax is just a one tank fight, no second tank needed, but the difference here is the main one.  Most strats use mana for healers with only some for dps as the buffed dps when in crash is so high.  So if your dps is not high enough then this strat will hurt the healers and the tank will die.  You have to find the right balance for your raid group, low dps means healers will need more vapors and dps need to be more selective in their dpsing; and vice versa.  Elysium use 1-2 vapors for dps, the rest for healers.

The other reason for sticking to a selective dps route is that it is good practice for Hard Mode where you get no vapors for the entire fight.
Title: Genaral vezax 10 dMr 0
Post by: Azunai on July 11, 2009, 06:19:41 PM
Err... yes. But that was not what my post was about :P

I found last night that in our normal setup, which is 2 tanks, 3 healers and 5 dps (which doesn't mean we use 2 tanks for this fight, it just means that 1 slot is taken by someone whose mainspec is tank, rather than dps, which in many cases means this person will do less dps due to not having the best of the best gear available), we have too little dps to beat the enrage timer. Hence we need to look for means to increase our dps, and I think this is one such a way.

And let's be real: Hardmode Vezax? I think that's a veeeery far off thing for us ^^
Title: Genaral vezax 10 dMr 0
Post by: kregoron on July 11, 2009, 06:49:09 PM
Doing 10 man gives some nice ideas how to do 25 man, but always slight changes, to be done.. example the Searing flames on Vezas is in 10 man interuptable by 1 DK, but in 25 you can interupt it but it can be cast again right after.. as there is no spell lockout in vez 25

edit: im not really sure why i wrote this, tiny bit tired
Title: Genaral vezax 10 dMr 0
Post by: TeaLeaf on July 12, 2009, 10:23:35 AM
Az, my point was that dps'ing when you are not buffed is actually reducing your overall dps not increasing it.  You need to use your mana effectively as a ranged class (hunters being one of the exceptions) so you pewpew in crash only so that you get the buff:

QuoteAfter impact, Crash leaves an energy field that lingers for 20 seconds, increasing magical damage dealt by 100%, increasing casting speed by 100%, reducing healing done by 75%, and reducing mana costs by 75%. He will not cast this on players within 15 yards of him.

So I was trying to say don't pewpew all the time as it wastes mana and is an overall dps reduction.

Dropping healers is not the way forward either as they are pushed already.  It's down to ranged to effectively handle crash and mark to maximise dps.  Melee actually also do very good dps on this fight due to lack of movement of the boss, lack of movement needed for crash or mark, so they get pretty much 100% uptime.  The combination of the 100% melee dps time with crash dps from ranged is what makes the fight work.

TL.
Title: Genaral vezax 10 dMr 0
Post by: Azunai on July 12, 2009, 11:06:48 AM
What I wonder about then is why it took us 10 minutes to get him to 20%, but the guys in the video (who are permacasting and using alot of vapors for both casters and healers) only take 6 minutes and 24 seconds? That one extra dps they have isn't going to make a 4 minute+ difference.

The point of the strategy is that dps casters use multiple vapors to get their mana up so they can cast constantly, both when there are crashes and when there aren't. Healers benefit from the same vapors as the casters as they are spread around the room rather than standing in the centre. It's all there in the vid, have a look! Yes, they will have to chuck a heal or 2 in the direction of the casters every time they use a vapor but overall, how can dps possibly decrease when in addition to shadow crash, casters are dpsing when there isnt an SC as well?
Title: Genaral vezax 10 dMr 0
Post by: TeaLeaf on July 12, 2009, 08:34:11 PM
Problem with spreading the healers is that the damage is fairly spikey, so moving healers creates opportunities to lose the tank which is why we avoided it.  

You get 8 times the dps per unit mana from a crash buffed cast compared to a non-crash cast, so the difference is huge.  

If you use loads of vapors on dps then you are not casting buffed casts and you are also using healer mana to keep you up in the vapors.  All this leads to less dps and more strain on the healers.  

More people in a vapor also means more complicated Mark-handling as you have more people in proximity all taking 5k per second damage, so by putting healers in melee you greatly reduce the self-healing on Vezax due to better Mark control and less healing on ranged needed as fewer people can disperse more quickly.

Bottom line is people need to do more dps than they do.  TC it, learn spell/shot rotations, gear/gem correctly etc and then blow trinkets, heroism etc when you get all ranged in crash to maximise the crash-buffed dps uptime.
Title: Genaral vezax 10 dMr 0
Post by: Azunai on July 13, 2009, 12:35:57 AM
Very well. I'm just hoping we can repeat the trick in a normal raid setup of 2 tanks, 5 full-on dps and 3 healers instead of 1 tank, 6 full-on dps and 3 healers, is all. I'm not saying this tactic is solid, but I would like to see an option in action before I discard it fully.