Dead Men Walking

Old Server Admin Section => Archived Topics => CS Admins => Topic started by: Snokio on July 12, 2009, 11:12:26 PM

Title: Neotokyo
Post by: Snokio on July 12, 2009, 11:12:26 PM
Saw this and also downloaded and played it, and think this could be a very good tactical source mod, could we possibly try it? :)
 
NEOTOKYO is a first person shooter that provides a visceral & realistic combat experience in a rich futuristic setting.
 

 
Download the game client and server from here:
 
http://www.neotokyohq.com/download.html (http://www.neotokyohq.com/download.html)
 

 
Official Neotokyo: Source Trailer:
 
http://www.youtube.com/watch?v=bp6I7W10IzM&feature=channel_page
 
and
 
http://www.youtube.com/watch?v=E0ewUBTSlvQ&feature=channel
 
 (http://www.neotokyohq.com/download.html)
Title: Neotokyo
Post by: Soon Jung on July 12, 2009, 11:13:42 PM
Tried it for 10 mins, found it intreguing. I would love to try this on a dmw server if possible :)
Title: Neotokyo
Post by: kregoron on July 12, 2009, 11:22:59 PM
grabbing it as we speak
Title: Neotokyo
Post by: Blunt on July 13, 2009, 12:33:03 AM
Quote from: kregoron;282251grabbing it as we speak
:withstupid:
Title: Neotokyo
Post by: Soon Jung on July 13, 2009, 06:11:03 PM
AND THEY HAVE FEMALE SKINS!!!!!!!!!!!1111111oneoneoneone :D
Title: Neotokyo
Post by: Whitey on July 13, 2009, 07:36:06 PM
Downloading it too.
Title: Neotokyo
Post by: Liberator on July 13, 2009, 07:52:38 PM
Quote from: Soon Jung;282333AND THEY HAVE FEMALE SKINS!!!!!!!!!!!1111111oneoneoneone :D
"It puts the lotion on it's skin...."

Now we can all be Buffalo Bill. :devil:
Title: Neotokyo
Post by: Whitey on July 13, 2009, 09:30:09 PM
77.108.129.46:27016 if anyone want's to play around with it. :)

RCON password is as per the other servers.
Title: Neotokyo
Post by: Snokio on July 13, 2009, 10:39:50 PM
Cheers Whitey, I'll have a look tomorrow :D
Title: Neotokyo
Post by: Soon Jung on July 14, 2009, 07:21:59 AM
Quote from: Whitey;28235077.108.129.46:27016 if anyone want's to play around with it. :)

RCON password is as per the other servers.

:rumpy:

errr.. I mean :hug2:

Cheers for the server and I will check it out later after me sleep, cos I just got home from the graveyard shift :)
Title: Neotokyo
Post by: Snokio on July 16, 2009, 09:48:00 PM
Is it okay to advertise the server details publicly (if still running) just had a quality game on a public server tonight, once the ghost has been captured, it really transforms the game into a tactical one! :boxing:
Title: Neotokyo
Post by: Blunt on July 17, 2009, 12:49:57 AM
After my aborted ARMAII install, I'm now installing this.
I hope it's good:flirty:
Title: Neotokyo
Post by: Whitey on July 17, 2009, 06:19:43 PM
Quote from: Snokio;282626Is it okay to advertise the server details publicly (if still running) just had a quality game on a public server tonight, once the ghost has been captured, it really transforms the game into a tactical one! :boxing:

Yes, I just wanted to make sure the server was running correctly and get some feedback before releasing the details.  Lets leave it until tomorrow in case people start downloading the client and can't play on MH. :flirty:
Title: Neotokyo
Post by: Snokio on July 17, 2009, 06:32:21 PM
No worries, I leave it in your capable hands ;)
 
Do you think Rcongui will be compatible, or is that alot of work?
Title: Neotokyo
Post by: Whitey on July 17, 2009, 08:04:13 PM
Quote from: Snokio;282744No worries, I leave it in your capable hands ;)
 
Do you think Rcongui will be compatible, or is that alot of work?

I'll need to get metamod and sourcemod installed and then it should work.
I'll work on it over the weekend.
Title: Neotokyo
Post by: Whitey on July 18, 2009, 01:33:59 PM
Metamod and sourcemod have been installed (didn't think it would be so complicated on a mod not supported by Steam.  The advertisements are working as is the admin menu.  To get to the menu you need to press the Escape key, after pressing the key you have bound to sm_admin.  

Some of the commands are not supported by the mod but changing maps is and the chat command "!kick whitey" worked fine too :flirty:

I've also installed an auto team balancer that moves the most recently connected person at the start of the next round if the teams are out of balance.  I installed this as it was obvious from our test the other day and from various forum post on Allied modders, that switching teams in the game is an issue.

Any problems then let me know.
Title: Neotokyo
Post by: Snokio on July 18, 2009, 11:37:14 PM
Had a mixture of good and bad games tonight,
Good points:
Had a full server for a good 2-3 hours+ (22 max right?).
At a couple of stages where people stuck together and worked as a team, with great use of coms.
Autobalance works very well. Admin commands worked (although didn't have to kick anyone)
 
Bad Points:
Some people didn't use coms at all (publics)
If possible one of the maps needs removing, not tactical at all (Snowy one...Iso..somthing something, I'll find out, I changed the map at that point).
Some people didn't stick together.
 
One other thing, is it possible to add the dMw / forum address in the chat window with the other messages, I know there is one at the top of the screen, but (and for some strange reason) people were reading out the chat messages, maybe they just get noticed there more?
 
I have asked some dMw'ers what they thought and the majority were still undesided, but some said they really like it.
 
(I take it we was not able to use rcongui in this mod, or was I doing something wrong?)
 
Thanks
Snokes
Title: Neotokyo
Post by: Whitey on July 19, 2009, 12:21:47 AM
Quote from: Snokio;282879If possible one of the maps needs removing, not tactical at all (Snowy one...Iso..somthing something, I'll find out, I changed the map at that point).
Let me know the name and I'll get it removed.
Quote from: Snokio;282879One other thing, is it possible to add the dMw / forum address in the chat window with the other messages, I know there is one at the top of the screen, but (and for some strange reason) people were reading out the chat messages, maybe they just get noticed there more?
I've added an extra message that comes up in the chat area pointing at the forum.  I've left the other message pointing to the website in place as well.
 
 
Quote from: Snokio;282879(I take it we was not able to use rcongui in this mod, or was I doing something wrong?)
It was built for CS and plugs into the switch team menu. It must work differently in NEOTOKYO.  I'll see if there is a way to make it work but I don't hold out much hope. :sad:
Title: Neotokyo
Post by: Snokio on July 19, 2009, 12:33:37 AM
Cheers Whitey, The main commands (change map / kick player etc) are the main ones and work just fine, was just thinking about sending out the chat messages and what not (rules, guidance, forum) thats all, so I'm happy with the current way it works :)
Title: Neotokyo
Post by: Whitey on July 19, 2009, 09:03:10 AM
For future reference, someone popped onto our IRC channel and said we should be signing up for the NEOTOKYO tournament.  I think that's a bit premature but here's the link to the steam group about it in case it takes off: http://steamcommunity.com/groups/neotokyotournament
and to the website: http://www.187ciclan.com/forum/showthread.php?t=19924
Title: Neotokyo
Post by: Snokio on July 19, 2009, 12:03:42 PM
The map name is Isolation (how was that difficult to remember :doh:)
 
Also, if this is of any help, found how to fix sourcemod menu:
 
http://forum.radi-8.com/viewtopic.php?f=13&t=361
 
from their offical forum which has an area for server tech support:
 
http://forum.radi-8.com/viewforum.php?f=13
Title: Neotokyo
Post by: Whitey on July 19, 2009, 12:09:54 PM
Changes made. :D
Title: Neotokyo
Post by: Penfold on July 19, 2009, 02:57:36 PM
I'm really excited about this .. could be just what we need :)

That's it. Move along. Just thought I'd mention it.
Title: Neotokyo
Post by: Snokio on July 19, 2009, 04:03:18 PM
Sorry to be a pain (again), Is it possible to make the map change done on a round limit (i.e. first to 11) basis rather than a time based? as you can start a round with only a few seconds before the map changes.
Title: Neotokyo
Post by: OldBloke on July 19, 2009, 06:30:31 PM
Bear in mind I've not even played it yet ...

Is this going to be better with low numbers?
If no-one picks up the Ghost isn't it just CS with sci-fi skins?
Based on the perceived interest - should we arrange a private server session for dMw intro?
Title: Neotokyo
Post by: Whitey on July 19, 2009, 06:45:08 PM
Quote from: OldBloke;282959Bear in mind I've not even played it yet ...

Is this going to be better with low numbers?
If no-one picks up the Ghost isn't it just CS with sci-fi skins?
Based on the perceived interest - should we arrange a private server session for dMw intro?

For the ghost rescue mode, I think the numbers would work in a similar way to CS hostage rescue.  So lower numbers would be better (8v8 max?).
For team death match, I think higher numbers would be OK.  I'd rather stick to the Ghost rescue mode myself as it is more tactical.  
As for being just like CS,  the answer is not really there is just enough there to make it as a standalone game. (IMO)
As far as a private server, I think we should stick to the master plan and see how the interest is on the public server based on members actually playing there.  If there is enough then lets adopt it and fire up a private server.  

We could stick a password on the public server for an evening as a training night though. :)
Title: Neotokyo
Post by: Snokio on July 19, 2009, 06:47:30 PM
Quote from: OldBloke;282959Bear in mind I've not even played it yet ...
 
Is this going to be better with low numbers?
If no-one picks up the Ghost isn't it just CS with sci-fi skins?
Based on the perceived interest - should we arrange a private server session for dMw intro?

IMHO:
 
For a public server, I think it may be better with lower numbers (at the moment the servers have been full, or very close to, on many occasions) only because a close nit unit is difficult to control and people tend to wonder off, (maybe a 16 limit? )I don't think that this would be an issue with a private server.
 
It is very similar to CSS on many ways, and there are occasions where the ghost is not picked up and becomes a TDM, however, there are other elements (especially if we add a dMw approach) that can be utilized, such as the different classes and abilities (night-vision, thermal, movement, camo etc) where a plan can be devised and used. We 'could' introduce a rule of frag hunting (no attempt to capture the ghost / working in a team) but would be difficult to admin on a public server, so encouragement and leadership is the best options and works well i think.
 
A private server would be good for helping people learn the game and to get use to the maps, which can be difficult to do on a public.
 
my 2 cents  
 
VC is a must in this game!
Title: Neotokyo
Post by: Whitey on July 19, 2009, 06:58:20 PM
Quote from: Snokio;282939Sorry to be a pain (again), Is it possible to make the map change done on a round limit (i.e. first to 11) basis rather than a time based? as you can start a round with only a few seconds before the map changes.

I found a cvar neo_score_limit that should change the map when a team gets that number of rounds.  I've added it to the config with the value set to 10 and changed the max_timelimit to 90 minutes, so the map will change after a team gets 10 rounds or 90 minutes have passed.  I need to restart the server for it to take affect but it's been full most of the evening!

Any of the admins can stick a password on the public server for a training session but please remove it when your done as we want to encourage visitors :)
Title: Neotokyo
Post by: Liberator on July 19, 2009, 09:31:07 PM
I was on last night and on the "isolation" map I found that everyone was running from the 'ghost' at spawn, so when we were in the house I picked it up every time to some relatively good effect in targeting the attackers, but it became a bit of a sniperfest. Although a few good scout classes did some flanking and wiped them out.

Definitely need a dMw night though, to really get the feel of it in fully structured teams.
Title: Neotokyo
Post by: Whitey on July 19, 2009, 09:49:54 PM
Quote from: Snokio;282915Also, if this is of any help, found how to fix sourcemod menu:
 
http://forum.radi-8.com/viewtopic.php?f=13&t=361
  (http://forum.radi-8.com/viewforum.php?f=13)

After doing this the menu comes up ok but the 0 (exit) option is grey and doesn't work.  It worked better having to use escape for me.  Does it work ok for you Snokio?
Title: Neotokyo
Post by: Snokio on July 19, 2009, 09:52:07 PM
Quote from: Whitey;282992After doing this the menu comes up ok but the 0 (exit) option is grey and doesn't work. It worked better having to use escape for me. Does it work ok for you Snokio?

It was fine for me, although not tried it since the server restart, I check now
 
looks and works fine:
 
Title: Neotokyo
Post by: Blunt on July 19, 2009, 10:15:54 PM
As I've just explained to Snokio, I can get the Admin munu up, but I can't get rid of it as zero key doesn't work.
I also have not successfully ALT/TAB'd yet, I can get out of the game screen to windows, but can't get back to game:blink:
Title: Neotokyo
Post by: Benny on July 20, 2009, 01:20:22 PM
as my 0.02, I think there would be some value in a private server. It's been full most nights and I feel you'd get a better grounding of dMw ethos players in place before being able to coach the unwashed.
Title: Neotokyo
Post by: DuVeL on July 20, 2009, 01:40:04 PM
Quote from: Benny;283063as my 0.02, I think there would be some value in a private server. It's been full most nights and I feel you'd get a better grounding of dMw ethos players in place before being able to coach the unwashed.

Correct. And if alltalk could be used for explaining how it works it's really easy to get the hang of the game and have a few testruns more for a normal game.
 
Also, is the server atm still timebased per map or will it be changed to rounds won?
Title: Neotokyo
Post by: Snokio on July 20, 2009, 06:25:27 PM
We can always put a password on one of the servers (if empty) and just let dMw'ers have access.
 
Whitey did a server restart last night and configured it to map round limit rather than time based (there is still a overall timelimit though i think) , he also limited it to 18 total from 22 to help control the 'no tactical chaos'.
Title: Neotokyo
Post by: Whitey on July 20, 2009, 06:48:14 PM
Quote from: Snokio;282994It was fine for me, although not tried it since the server restart, I check now
 
looks and works fine:
 

So you can press "0" to exit the menu?

Have you redefined any of the default keys?

We can put a password on the second server whenever we want if someone want to run a "come and try it" evening. :flirty:
Title: Neotokyo
Post by: Snokio on July 20, 2009, 07:31:21 PM
all i did was 'bind a sm_admin' in console
 
and number 0 to exit
 
there is a small delay in the menu disappearing, but works fine for me
 
This might sound funny, but could a binded game key conflict with admin menu key? my 'join team Alpha(5), Bravo(6), Charlie(7)....etc and quit group(and think 0)' keys are no longer showing, however, they still work
 
Title: Neotokyo
Post by: Snokio on July 20, 2009, 08:01:44 PM
I binded '0' to quit star, an guess what, i couldn't exit the admin menu, problem is, I cleared the key and i still can't exit :doh:
Title: Neotokyo
Post by: Snokio on July 21, 2009, 09:24:39 PM
Maybe we should change the admin back to how it was (when you press escape), had a quick look to see if there was a fix for it, but couldn't see anything.
 
Also, can we add a message about the round limit being set to 10, as I see lots of people typing 'timeleft' followed by remark, and fear this might be making players leave (although I do tell them it is based on round limit)  
 
Thanks :)
Title: Neotokyo
Post by: Liberator on July 22, 2009, 01:48:53 PM
I have been watching the servers and theres a snowball effect, last night when 2 or 3 dMw'ers joined the empty server it was full within a few minutes with pubbies. Great, but then no more dMw members could join and a lot of them appeared to just be frag hunting.

Server 2 had a few nibbles, but didn't take off, I think it would have gone the same way though if 3 or 4 had been on there.

Obviously it's a new mod and server numbers are growing so we may see it tail off slightly, but an advertised dMw tutorial night would definately be an idea to at least get our side playing it tactically.

Some French players were being a bit of a pain later on, but one of you banned him after he was warned a few times and kicked, but was still being an arse, he was multilingual and was just goading the admin, so no communication problem. I was just monitoring it through HLSW.

"Shinobi90" and friend.
Title: Neotokyo
Post by: Whitey on July 22, 2009, 05:49:13 PM
Quote from: Liberator;283338Obviously it's a new mod and server numbers are growing so we may see it tail off slightly, but an advertised dMw tutorial night would definately be an idea to at least get our side playing it tactically.

Is that you volunteering to do it Lib? :flirty:
Title: Neotokyo
Post by: Snokio on July 22, 2009, 06:13:29 PM
Also had a PM from Jamin about a player:
 
Hi Snokio, I take it you're admin on the Neotokyo servers, joining tonight about 9:30pm I had a player "Zulu Ikwa" on my team who was verbally abusing his team mates and constantly swearing, after a while I told him to shut up or go play somewhere else, amongst his threats to find and kill me, he invited me to suck his peewee...if you know what I mean.
 
Shall we arrange for a private session for tomorrow (Thursday)? or is that conflicting with a 'games night'
Title: Neotokyo
Post by: Benny on July 22, 2009, 08:06:03 PM
Private session over the weekend would be nice....
Title: Neotokyo
Post by: Snokio on July 22, 2009, 08:08:06 PM
Sunday 7pm good?
Title: Neotokyo
Post by: delankster on July 22, 2009, 08:59:42 PM
good 4 me : flirty:
Title: Neotokyo
Post by: Whitey on July 22, 2009, 09:07:05 PM
Quote from: Snokio;283372Also had a PM from Jamin about a player:
 
Hi Snokio, I take it you're admin on the Neotokyo servers, joining tonight about 9:30pm I had a player "Zulu Ikwa" on my team who was verbally abusing his team mates and constantly swearing, after a while I told him to shut up or go play somewhere else, amongst his threats to find and kill me, he invited me to suck his peewee...if you know what I mean.

I've issued a perm ban on his steam ID.  I wouldn't repeat the comments from the logs that he made in chat :sideways:
Title: Neotokyo
Post by: Soon Jung on July 23, 2009, 09:12:23 AM
I wanna join on sunday! (it is this sunday right? Been away for too long..)
Title: Neotokyo
Post by: Penfold on July 23, 2009, 10:20:35 AM
I'm on tonight if anyone wants come play :)
Title: Neotokyo
Post by: DuVeL on July 23, 2009, 11:26:27 AM
Quote from: Snokio;283401Sunday 7pm good?

Maybe posting this in the regular forums instead of adminpart? :flirty:
Title: Neotokyo
Post by: Snokio on July 23, 2009, 06:13:36 PM
Quote from: DuVeL;283462Maybe posting this in the regular forums instead of adminpart? :flirty:

Wanted to make sure the section head was okay with this first ;)
Title: Neotokyo
Post by: Blunt on July 23, 2009, 06:51:58 PM
Quote from: Snokio;283543Wanted to make sure the section head was okay with this first ;)
Just get on with it:flirty:
Title: Neotokyo
Post by: Penfold on July 23, 2009, 09:36:38 PM
Looks like you settled into the role already mate. lol
Title: Neotokyo
Post by: Snokio on July 25, 2009, 11:39:27 PM
Just to note that the slay option in the admin menu doesn't seem to be working, so I'm having to kick AFK players (I give them as much time as possible, no option to move to spectate)
 
It's been a very busy night :(