Dead Men Walking

Forum Archive 2023 => dMw Gaming => Gaming Archive => It's a game ...but it ain't got its own topic! => Topic started by: Whitey on July 18, 2009, 01:43:01 PM

Title: NEOTOKYO - HL2 Source Mod
Post by: Whitey on July 18, 2009, 01:43:01 PM
We now have  NEOTOKYO public servers running on 77.108.129.46:27016 and 77.108.129.46:27018

For an introduction to the game, watch this YouTube Video (http://www.youtube.com/watch?v=haPgtFD1Eas).  It shows just how tactical the game can be!

 
QuoteNEOTOKYO is a first person shooter that provides a visceral & realistic combat experience in a rich futuristic setting.

 (http://www.deadmen.co.uk/forum/attachment.php?attachmentid=346&d=1247436589)
 
Download the game client from here:
 
http://www.neotokyohq.com/download.html (http://www.neotokyohq.com/download.html)
 
(http://www.deadmen.co.uk/forum/attachment.php?attachmentid=347&d=1247436589)
 
Official Neotokyo: Source Trailer:
 
http://www.youtube.com/watch?v=bp6I7W10IzM&feature=channel_page
 
and
 
http://www.youtube.com/watch?v=E0ewUBTSlvQ&feature=channel
 
Title: NEOTOKYO - HL2 Source Mod
Post by: DaRkLiGhTeR on July 18, 2009, 02:26:33 PM
that... is ghost in the shell... i may have to play this :D
Title: NEOTOKYO - HL2 Source Mod
Post by: Snokio on July 18, 2009, 02:32:14 PM
It is loosely based on this yeah, and akira(sp?), this is also rumored to of been 5 years in the making (mainly down to which engine they were going to use)
 
If anyone need a brief introduction /walk-through, give me a shout
Title: NEOTOKYO - HL2 Source Mod
Post by: no peanuts on July 18, 2009, 02:38:50 PM
I like freebies :yahoo:
the download has another 20 minutes to go. Will be trying it shortly :woot2:
Title: NEOTOKYO - HL2 Source Mod
Post by: Sparko on July 18, 2009, 03:24:18 PM
Quote from: Snokio;282845It is loosely based on this yeah, and akira(sp?), this is also rumored to of been 5 years in the making (mainly down to which engine they were going to use)
 
If anyone need a brief introduction /walk-through, give me a shout

i mt definitly will mate, wont have a clue wat to do as per usual :P
Title: NEOTOKYO - HL2 Source Mod
Post by: GhostMjr on July 18, 2009, 07:49:50 PM
Installing!

Thanks for a dmw server :) Going in shortly to try it out:)
Title: NEOTOKYO - HL2 Source Mod
Post by: DarkAngel on July 18, 2009, 08:50:12 PM
Downloading now, might be ready in a few hours :g:
Title: NEOTOKYO - HL2 Source Mod
Post by: T-Bag on July 18, 2009, 09:28:26 PM
I won't have proper internet for a while. I'm back up in Swansea and I'm "borrowing" internet from a neighbour, but it's very slow and the signal drops. Not something I can download stuff on. Checked out the homepage and it looks good. Different classes and basically forced voice comms with a compass to help direct your team.
Title: NEOTOKYO - HL2 Source Mod
Post by: Blunt on July 19, 2009, 12:18:02 AM
I played for over an hour tonight, Half early evening with about 5v5 mostly dMw'ers but some randoms, and that was really enjoyable.
We were all newbies and finding our way (cheers for the help Snokio:D)
I rejoined after 11 tonight  and played for half an hour (until the phone rang and disco'd me:sideways:) and the server was rammed with people, about 5 or 6 dMw'ers and the rest publics.
Some good tactical play, pubbies with comms:blink:, and a right good laugh.
I reckon that this game could have some miles in it....maybe:D
Title: NEOTOKYO - HL2 Source Mod
Post by: DarkAngel on July 19, 2009, 01:11:32 AM
Awesome game, really very well made.
 
Encourages teamwork and i really think this will be the new game for dmw, everyone download it!
 
Its free, great graphics and i had to drag myself away from it!
Title: NEOTOKYO - HL2 Source Mod
Post by: DuVeL on July 19, 2009, 01:35:04 AM
Played it a bit now aswell and liked it.
Need to get used to it and set my configs right so I can use my Nostromo
Title: NEOTOKYO - HL2 Source Mod
Post by: delankster on July 19, 2009, 10:04:39 AM
installed and ready to go :)
Title: NEOTOKYO - HL2 Source Mod
Post by: Sparko on July 19, 2009, 10:37:07 AM
really enjoyable game willl deffo be on this alot more :boxing:
Title: NEOTOKYO - HL2 Source Mod
Post by: TeaLeaf on July 19, 2009, 10:52:30 AM
Got the game files yesterday (thanks for the CD Oldie) and will be trying it out today!

TL.
Title: NEOTOKYO - HL2 Source Mod
Post by: Liberator on July 19, 2009, 10:56:17 AM
You really need to watch the youtube video to see what the "ghost" is about. Basically you are all android, cyborg type things and the "ghost" is a torso which contains software to be able to see all enemy contacts in a 40 metre range.

If you pick it up, you switch to it as a weapon and it uplinks (after a few seconds) to get the information on the enemy, you tell your team direction and distance info so they can protect you while you make your way to the capture point or wipe out the opposition.

You lose your main weapon when you pick up the "ghost" and can't shoot while using it. You still have a pistol, but must unlink from the "ghost" to use it.

Instead of CTF, think of it as CTR, "Capture The Radar".

Watch this to avoid feeling lost on your first few rounds.
Title: NEOTOKYO - HL2 Source Mod
Post by: Snokio on July 19, 2009, 11:11:09 AM
Abit about the game:
 
Neotokyo is set in future Japan around 2050. The Japanese government is losing control over the country so that conflicts between government troops and oppositional factions are a daily occurrence. The futuristic battles offer special weapons and technologies such as invisibility and heat detectors.

The modification has been developed for more than five years (sinse October 2004). The download is FREE. The first version of Neotokyo offers ten final maps.
 
NeotokyoÃ,° releases to the public and achieves a massive and unprecedented following in its initial release. Download estimates for the launch weekend tally over 60,000 in two days. The developer, Studio Radi-8, announces plans to support the community and issue further content updates.
 

Neotokyo is a Source engine modification available for free to anyone that owns a game with access to the Source SDK base. Neotokyo is a first person shooter set in a rich futuristic setting inspired by works such as ââ,¬Å"The Ghost in the Shellââ,¬Â and ââ,¬Å"AKIRAââ,¬Â. It combines a unique twist on a capture the flag gametype with tactical elements to create a whole new gameplay experience.
 
Neotokyoââ,¬â,,¢s initial release contains a wealth of content. It includes 10 environments, 26 new weapons among 3 different class types, and a custom soundtrack with 15 songs (which can either be purchased or uoi can listen to them here:
 
http://www.neotokyohq.com/nt_music_player.html (I quite like them)
 
Following its highly successful and prolific first release, Studio Radi-8 is now revealing plans for the future of Neotokyo. Up to 11 new maps are already well into development and will be released in map pack updates. These maps will attain the same visual quality of those released so far.
 Ã¢â,¬Å"Studio Radi-8 has been quite literally knocked off our feet by the overwhelmingly positive response to Neotokyo,ââ,¬Â said Justin Harvey, lead programmer of the mod. ââ,¬Å"We never imagined how much support would pour out from the online gaming communities for our "little" project. Cheers, and expect more exciting things coming online for NeotokyoÃ,°.ââ,¬Â
 
Taken from VE3D.com.
 
Again, If anyone needs help on anything, give us a shout on steam
Title: NEOTOKYO - HL2 Source Mod
Post by: Snokio on July 19, 2009, 11:38:55 AM
Class Profile:

Recon:

Fast-thinking operatives utilizing a light-weight cyborg combat chassis sacrifice everything for stealth and agility. With only an armor-reinforced skull between a bullet and the brain, the Recon utilizes cloaking and augmented muscles to avoid enemy fire. Their primary role is to spot enemy units while using the mobility to easily avoid threats. However, recon units are also effective at flanking enemies, using their speed to take routes normally overlooked, or to quickly cross open spaces.
 
The recon class has access to active camouflage and a sprinting long jump (forward sprint + jump). Night-vision is used to navigate through maintenance pathways and other darkened shortcuts. high ranking operators have access to explosive devices, which they can plant depp in hostile zones to deny routes or to surprise heavily armored foes.
 
Assault:
 
Assault aperatives utilize a cyborg combat chassis that embodies a combination of speed, protection and firepower. They are effective at clearing enclosed rooms where the ability to runfrom cover to coveris just as important as the ability to take a bullet.
 
The assault class has access to a combat-issue active camouflage kit, which can be used in emergencies or in lightning attacks. Each operator carries a high explosive grenade.
 
The assault class utilizes motion vision to quickly identify potential flanking threats and to uncover cloaked individuals.
 
Support:
 
Shock trooper utilize a reinforced heavy combat chassis in order to survive the most dangerous of environments. Euphemistically neamed 'Support' operatives, they are tasked with crushing exposed enemies. Thier armor allows them to absorb damage in situations that would normally tear apart operatives in Recon or Assult issue armor. For this reason, they are often tasked providing covering fire, where the ability to shoot and draw sniper fire takes priority over mobility, or tasked with penetrating heavily barricaded positions. While Support units have the ability to withstand horrific punishment, they are discouraged from walking into prepared ambushes.
With their heat-imaging vision, support operatives can pin-point uncloaked enemies and see past smoke
 
(sorry, couldn't edit my other posts :g:)
Title: NEOTOKYO - HL2 Source Mod
Post by: Toxteth on July 19, 2009, 01:34:41 PM
Brilliant game once you get over the looks, rules, and how it plays!
Title: NEOTOKYO - HL2 Source Mod
Post by: DarkAngel on July 19, 2009, 02:00:21 PM
Right time to get back on the server :D
 
Think we could add this server ip to the main page? :norty:
Title: NEOTOKYO - HL2 Source Mod
Post by: Penfold on July 19, 2009, 02:59:12 PM
DL'ing and getting excited !

Good be good:)
Title: NEOTOKYO - HL2 Source Mod
Post by: Jewelz^ on July 19, 2009, 06:14:06 PM
Dling now at 35Kb/s. I hate my internet.
Title: NEOTOKYO - HL2 Source Mod
Post by: Whitey on July 19, 2009, 08:46:50 PM
Due to the popularity of the game we've added a second public server.  The first post in this thread has been updated with the details.
Title: NEOTOKYO - HL2 Source Mod
Post by: lionheart on July 19, 2009, 08:51:30 PM
Bloody hell 2 servers, Id better get this then.......
Title: NEOTOKYO - HL2 Source Mod
Post by: Sparko on July 19, 2009, 09:03:46 PM
would it be possible to have its own forum topic (eg like cod and l4d etc) maybe? its a cracking game and 1 that i think alot of us will be playing for quite some time :yahoo:
Title: NEOTOKYO - HL2 Source Mod
Post by: Blunt on July 19, 2009, 09:11:57 PM
Quote from: Whitey;282842We now have  NEOTOKYO public servers running on 77.108.129.46:27016 and 77.108.129.46:27018
That's 2 whole servers folks!
Title: NEOTOKYO - HL2 Source Mod
Post by: DarkAngel on July 19, 2009, 09:55:42 PM
Awesome news, now if you have HL2 download this game its FREE! :D
 
Great games today guys, looks like were getting a lot of interest from people joining our server.

The community grows :yahoo:
Title: NEOTOKYO - HL2 Source Mod
Post by: GhostMjr on July 19, 2009, 11:35:08 PM
This is a big opportunity here for new blood.

Whitey can you make sure we get the dmw forum address displaying more regularly?

We also need to get a section up :D
Title: NEOTOKYO - HL2 Source Mod
Post by: Sparko on July 19, 2009, 11:48:11 PM
Quote from: GhostMjr;283023We also need to get a section up :D

please:D
Title: NEOTOKYO - HL2 Source Mod
Post by: Gone_Away on July 20, 2009, 01:06:58 AM
Quote from: GhostMjr;283023This is a big opportunity here for new blood.
 
Whitey can you make sure we get the dmw forum address displaying more regularly?
 
We also need to get a section up :D

 
Interesting game. Definate need of tactics as well as teamwork.
 
Good use of dmw pimping already.
Title: NEOTOKYO - HL2 Source Mod
Post by: Gone_Away on July 20, 2009, 01:08:14 AM
I had a solid d/l from gamershell by the way.. I hit >2mb and got it in like 7min. would recommend you get the files from there if you need them.
 
NF
Title: NEOTOKYO - HL2 Source Mod
Post by: Snokio on July 20, 2009, 08:20:25 AM
Quote from: GhostMjr;283023This is a big opportunity here for new blood.
 
Whitey can you make sure we get the dmw forum address displaying more regularly?
 
We also need to get a section up :D

It's already displayed in the main chat and the top left of the screen ;)
 
Personnely, I think it's too early for it to have it's own section as the server has only been online for one week, of course thats my own opinion :)
Title: NEOTOKYO - HL2 Source Mod
Post by: DuVeL on July 20, 2009, 08:35:04 AM
I also downloaded from Gamershell and it went really fast.
Got to say that a few people did ask if we were recruiting so I gave them the link to our forum (I know, we don't recruit but if they get here they'll read it).
 
There also seem to be quit a few regulars that return to the server as I've found out.
 
Got to say I like the gameplay alot and need to get the hang of it a bit more with a few kits.
A warning for people using the 3rd kit, if you use the smokegrenades, your teamm8s can't see through it if they have another kit. So give a warning first before using them.
 
Still, I downloaded the game Saturday, played it Saturday-evening untill Sundaymorning 03.00 and played again Sunday afternoon and evening.
 
Enjoyable and tactic game.
Title: NEOTOKYO - HL2 Source Mod
Post by: Jewelz^ on July 20, 2009, 09:44:51 AM
Quote from: Ninja_Freak;283031I had a solid d/l from gamershell by the way.. I hit >2mb and got it in like 7min. would recommend you get the files from there if you need them.
 
NF
I downloaded from gamershell at a solid 56Kb/s as my internet was being shared with 5 other computers.
After the first 5 hour download i installed it to the wrong place, me being a numpty downloaded it to run and not save, so i didnt another 7 hours of overnight downloading as i couldnt find my temporary files!
On the bright side.. Im ready to play. :yahoo:
Title: NEOTOKYO - HL2 Source Mod
Post by: delankster on July 20, 2009, 10:19:18 AM
cracking games yesterday ! Should be on tonight for a bit before some cod :flirty:
Title: NEOTOKYO - HL2 Source Mod
Post by: Toxteth on July 20, 2009, 12:35:25 PM
Are we going to make one of our servers private? It seems that people have already figured out how to exploit the team play aspect and frag hunt away with that gert big AWP style gun. :eyebrow:

I have had a couple of really great tactical games so far :D but many have also been frag fests.

Thoughts?
Title: NEOTOKYO - HL2 Source Mod
Post by: DuVeL on July 20, 2009, 01:08:50 PM
Some excellent info on the game, here; LINK (http://www.neotokyohq.com/gameinfo.html)
 
BTW, a privateserver might be nice to learn people on the how and what, so /agree...
Title: NEOTOKYO - HL2 Source Mod
Post by: delankster on July 20, 2009, 01:17:14 PM
:thumbsup2: would be nice to have a private server night so i / we can learn more without being killed inside the 1st 10 sec's :)
Title: NEOTOKYO - HL2 Source Mod
Post by: no peanuts on July 20, 2009, 01:56:25 PM
One thing that could be done is: at the beginning of the round someone volunteers or we appoint the "Ghost-carrier".
He/She will be calling the shots through-out the round. These orders should obviously be obeyed  :narnar:

That way there is no confusion as to who is heading towards the Ghost and who will be covering and so onââ,¬Â¦.

I did notice (did this myself also) that at the beginning of the round people seem to just spread out...some will run off to the left other to the right and others head for the ghost.
This should really be coordinated. A caller or the "ghost-carrier" should let us know how many people he needs around himââ,¬Â¦and he can send the remaining players off to provide some cover or flank the enemy.

In general I think we just have to figure out how to best coordinate all the players. If we can come up with a plan at the beginning of the round and make sure everyone knows what the plan is, hopefully people will follow 

Even though we are all new to the game, I have noticed that we tend to only start using coms once we have the Ghost. We should start getting used to using coms through out the whole match, from spawn time till death.
Splitting up into Alpha Bravo Charlie at the beginning of the round and ensuring each team knows which role they have to play that round should help things along.

As the Ghost-carrier we should try and use player names as often as possible. If the ghost knows he has James and John close to him, he can specifically say: John, 1 enemy 20 meters SW. James 1 enemy 15m NE.

That way both players know it is down to them to provide cover/protection rathern then james/john assuming somebody else might do it.

It's still early days yet. I'm sure our communication will improve as we get to know the in's & out's.

Cya on the server! :yahoo: :boxing:
Title: NEOTOKYO - HL2 Source Mod
Post by: Gibbo on July 20, 2009, 10:26:54 PM
how did you find out about this
Title: NEOTOKYO - HL2 Source Mod
Post by: Whitey on July 20, 2009, 10:32:24 PM
Quote from: Gibbo;283162how did you find out about this

Blame Snokio! :flirty:
Title: NEOTOKYO - HL2 Source Mod
Post by: Sparko on July 20, 2009, 10:41:55 PM
Quote from: no peanuts;283069One thing that could be done is: at the beginning of the round someone volunteers or we appoint the "Ghost-carrier".
He/She will be calling the shots through-out the round. These orders should obviously be obeyed

Would it work if we used the actual ranks that are in game somehow?, ive played when there as been, for arguments sake, 2 luitenants, a few corporals and the rest privates, would it be a good idea to have the highest ranked player(s) to lead the team? this would be good for example if there were 2 luitenants then one could take bravo team and the other alpha? you see where im going with this? :g:

also, in order to earn your rank you have to play well, so you would always know that the players leading the team would be more than likely good at the game itself, just a thought :rolleyes:
Title: NEOTOKYO - HL2 Source Mod
Post by: T-Bag on July 21, 2009, 01:05:51 AM
I haven't played the game. Still "borrowing" internet at the moment. However If it is centred around the ghost is there a way to get the game to pick a random player each round to be nominated leader (and either pick someone to get the ghost or have it themselves).
Many of the admin mods in CS:S seem to have enough powerful features to do things like this if it was wanted. Are there any server admin tools for this yet?
Title: NEOTOKYO - HL2 Source Mod
Post by: DuVeL on July 21, 2009, 09:15:51 AM
Actually, I think the one picking up the Ghost needs to know how to use it and needs to have one of the faster kits (or in some cases the heavy).
Auto-assigning can be troubling as some publics still don't use VC's.
 
Last night we had a few guys not covering the Ghostcarrier (publics).
While DA and Acid were only covering me with the Ghost, the most off the squad would just try and flank everytime.
 
We need to set some rules like;
-Cover the Ghostcarrier;
-When the enemy has the ghost, try and retrieve it.
 
And another thing, if a private picks up the Ghost, he gets points for it so he can rank up. So, it's not only for the higher ranks.
Title: NEOTOKYO - HL2 Source Mod
Post by: Penfold on July 21, 2009, 10:07:18 AM
I enjoyed it last night

We had some good games and there were a couple of pubbies on there that were real keepers.

I'm sure Blunt noticed them too. Neotokin (?) or someone would be worth looking out for and Axon too.

Let's keep an eye out for them.

Nice idea on the ranks Sparko but I have to say that I was the highest rank for a while there and didn't have a clue.

PS. As an aside, Section Head or not, when Blunt's rank turned to 'Rankless Dog' I thought I was going to wet myself with laughter.
Title: NEOTOKYO - HL2 Source Mod
Post by: Jewelz^ on July 21, 2009, 10:45:19 AM
Quote from: Penfold;283178PS. As an aside, Section Head or not, when Blunt's rank turned to 'Rankless Dog' I thought I was going to wet myself with laughter.
Yeh, why did it change to that?
 
Also, maybe we have have a map run around session?
Title: NEOTOKYO - HL2 Source Mod
Post by: Sparko on July 21, 2009, 12:31:29 PM
Quote from: Jewelz^;283181Yeh, why did it change to that?
 
Also, maybe we have have a map run around session?

ive noticed that with a player before, infact i think it might even have been Blunt again, made me fall off my chair with laughter.

i think its given to people that TK, or players that have 0 point but like 5 deaths or somthing, might be wrong, ill monitor next time we play and see if there is a connection.
Title: NEOTOKYO - HL2 Source Mod
Post by: Whitey on July 21, 2009, 06:47:18 PM
Quote from: DuVeL;283176We need to set some rules like;
-Cover the Ghostcarrier;
-When the enemy has the ghost, try and retrieve it.
 

Added to adverts.
Title: NEOTOKYO - HL2 Source Mod
Post by: Sparko on July 21, 2009, 07:31:32 PM
anyone up for a game tonight? :boxing:
Title: NEOTOKYO - HL2 Source Mod
Post by: delankster on July 21, 2009, 08:22:06 PM
GAME ON !!!! :boxing:
Title: NEOTOKYO - HL2 Source Mod
Post by: Gibbo on July 21, 2009, 09:12:34 PM
i must say the for the pub server 2 that you should make in to a server like meathook and have it on a sertant night to be honest:taz:
Title: NEOTOKYO - HL2 Source Mod
Post by: delankster on July 21, 2009, 09:16:23 PM
i think the idea of it was for overspill from the main server, as it seems to be constantly full
Title: NEOTOKYO - HL2 Source Mod
Post by: Jabbs on July 21, 2009, 10:38:17 PM
Can't beleive I've missed this new game. Started downloading via the Torrent link and it was done in about 5 minutes (no joke).

Installed and joining :D
Title: Password
Post by: Goel on July 22, 2009, 06:04:25 PM
If the game is getting so popular maybe put a password on 1 of the servers ?
Title: NEOTOKYO - HL2 Source Mod
Post by: Jabbs on July 22, 2009, 06:23:51 PM
Quote from: Jabbs;283268Can't beleive I've missed this new game. Started downloading via the Torrent link and it was done in about 5 minutes (no joke).

Installed and joining :D

And was totally crap at it :sad:

Got shot and killed in positions where I had no idea where the enemy was.  Enemy suddenly 'appearing' from benig partly invisible and all sorts of crazy stuff! :blink:
Title: NEOTOKYO - HL2 Source Mod
Post by: [BIG]magnus on July 22, 2009, 06:26:04 PM
This is not bad at all but needs SERIOUS voice comms to make it work.  The person with the ghost is in charge full stop.  I can see it being a favourite in the dmw ranks as long as it is played properly.  Hell it is free everyone download and try :D

magnus
Title: NEOTOKYO - HL2 Source Mod
Post by: Snokio on July 22, 2009, 07:46:21 PM
Quote from: Jabbs;283375And was totally crap at it :sad:
 
Got shot and killed in positions where I had no idea where the enemy was. Enemy suddenly 'appearing' from benig partly invisible and all sorts of crazy stuff! :blink:

Yup, there are some 'perks' to different classes, 2 of which have camo, You'll get use to it, give us a shout if you want a walkthrough
 
Quote from: '[BIGmagnus;283376']This is not bad at all but needs SERIOUS voice comms to make it work. The person with the ghost is in charge full stop. I can see it being a favourite in the dmw ranks as long as it is played properly. Hell it is free everyone download and try :D
 
magnus

 
What he said!
Title: NEOTOKYO - HL2 Source Mod
Post by: DarkAngel on July 22, 2009, 11:11:03 PM
Any chance we can give some more admin powers out? Getting annoyed of people just camping recently and just left the server because of it :ranting2:
Title: NEOTOKYO - HL2 Source Mod
Post by: Goel on July 23, 2009, 02:32:23 AM
Quote from: DarkAngel;283433Any chance we can give some more admin powers out? Getting annoyed of people just camping recently and just left the server because of it :ranting2:

Yeah i felt the same way, and i know others did aswell :sad:
Title: NEOTOKYO - HL2 Source Mod
Post by: DuVeL on July 23, 2009, 07:31:33 AM
Quote from: DarkAngel;283433Any chance we can give some more admin powers out? Getting annoyed of people just camping recently and just left the server because of it :ranting2:

Dom m8, I allready told Snokio about last night.
You, me, Goel and Ranger were still on.
 
For those that don't know what happend;
3 rounds before the end of the map the opposite team got their large sniperguns (some of our side had them allready but decided not to use them).
They then started to camp way back in the map to pick off us moving up and since it was a very open map they could pick us of easy.
Defending the exitpoint is a good strategy but atleast 2 times they had the ghost 30 metres from their spawn.
 
This guy called "Red" was the worst guy last night.
 
One question still for Snokio;
Who are the admins on NeoTokyo?
Title: NEOTOKYO - HL2 Source Mod
Post by: Liberator on July 23, 2009, 08:16:39 AM
I believe that at the moment this is classed as an extension of CS:S and the SourceMod menu is available.

So any CS:S admins have the powers.
Title: NEOTOKYO - HL2 Source Mod
Post by: Whitey on July 23, 2009, 03:21:28 PM
Quote from: Liberator;283451So any CS:S admins have the powers.

The CS:S admins (public and private) will have access to the in game sourcemod menu but all admins have access to the RCON password and can kick/ban using it.
Title: NEOTOKYO - HL2 Source Mod
Post by: Gibbo on July 23, 2009, 03:35:20 PM
yh i was on the server the other night with jabbs and there was a person called shinobi90 or what ever using racial & foul language and speaking in a forign language even the messages where popping up im sure he was perssistant to be getting kicked or even banned even I was telling him to watch his his language and speak english but then he was swearing at me so i went for back up and then the admin came on :D
so thank you who ever that was.
but having a wider range off admins on will be a good idea due to the fact off this problem it was very late into the night and its not fair asking somebody that is proberly going to get ready for bed and dragging them into the sittuation.
so i think that a few more admins should be brought in i mean people in the clan that are on all the time and are up for it.
If thhis makes sense thank God cause in now getting confussed.
see you all soon.
Gibbo
Title: NEOTOKYO - HL2 Source Mod
Post by: Jabbs on July 23, 2009, 06:01:26 PM
Quote from: Gibbo;283500yh i was on the server the other night with jabbs and there was a person called shinobi90 or what ever using racial & foul language and speaking in a forign language even the messages where popping up im sure he was perssistant to be getting kicked or even banned even I was telling him to watch his his language and speak english but then he was swearing at me so i went for back up and then the admin came on :D
so thank you who ever that was.
but having a wider range off admins on will be a good idea due to the fact off this problem it was very late into the night and its not fair asking somebody that is proberly going to get ready for bed and dragging them into the sittuation.
so i think that a few more admins should be brought in i mean people in the clan that are on all the time and are up for it.
If thhis makes sense thank God cause in now getting confussed.
see you all soon.
Gibbo

I knew this was going on but it was my first visit and I didn't know my head from my toes :) so wasn't completely aware of the concerns being raised.
Title: NEOTOKYO - HL2 Source Mod
Post by: Gaara on July 23, 2009, 06:10:46 PM
I'm really tempted to download this, but as my mic is buggered atm I am a bit hesitant, as someone mentioned that voice comms are crucial.

Would I be better of first sorting my mic out and then getting it, or would it be safe to mess around with it for a bit?
Title: NEOTOKYO - HL2 Source Mod
Post by: delankster on July 23, 2009, 06:32:23 PM
Quote from: Gaara;283542I'm really tempted to download this, but as my mic is buggered atm I am a bit hesitant, as someone mentioned that voice comms are crucial.



i would say that voice comms are essential when being the ghost carrier as you need to give directions fast.
you can play without them as many pubbs do so, but its does make it hard work on the rest of your team.

well worth downloading and worthwhile getting a new mic for :flirty:
Title: NEOTOKYO - HL2 Source Mod
Post by: Goel on July 23, 2009, 09:10:39 PM
Quote from: Gaara;283542I'm really tempted to download this, but as my mic is buggered atm I am a bit hesitant, as someone mentioned that voice comms are crucial.

Would I be better of first sorting my mic out and then getting it, or would it be safe to mess around with it for a bit?

I think you should try the game even without a mic, just dont pick up the ghost :)
Title: NEOTOKYO - HL2 Source Mod
Post by: DuVeL on July 24, 2009, 11:42:44 AM
What Goel said, just play it m8 and listen to the calls off the guy with the ghost.
Title: NEOTOKYO - HL2 Source Mod
Post by: valdeko on July 24, 2009, 12:09:03 PM
:withstupid:

Seems like a good game, give a try Gaara
Title: NEOTOKYO - HL2 Source Mod
Post by: Penfold on July 24, 2009, 12:15:15 PM
Not sure how:

1. when GC calls positions, they're relative to his position right. So you need to be beside him presumably or the direction will be off.

2. How do  you tell whether the targets are above, below or on the same level as you?

Thx
Title: NEOTOKYO - HL2 Source Mod
Post by: Blunt on July 24, 2009, 12:21:07 PM
1. Yep, all the GC's calls are relative to him.

2. When GC has uplinked he can see whether the enemy are level/above/below/jumping about. Like X-Ray vision, he can see thru walls/ceilings/floors.

HTH
Title: NEOTOKYO - HL2 Source Mod
Post by: Jewelz^ on July 24, 2009, 12:27:20 PM
Quote from: Penfold;283669Not sure how:
 
1. when GC calls positions, they're relative to his position right. So you need to be beside him presumably or the direction will be off.
 
2. How do you tell whether the targets are above, below or on the same level as you?
 
Thx
It all depends how good the GC calls are. He/she might say. 'Theres one top floor  20m west' or something like that. But the closer you are to the GC the more sense his calls will make.. Unless we get to know the maps so well and then the GC calls 'Plane' or whatever :)
 
 
My computer dosent seem to like the map changes of this game. just comes us with a message saying 'hl2 has encounterd a promlem' and it close the game. Why!? :help2:
Title: NEOTOKYO - HL2 Source Mod
Post by: Sparko on July 24, 2009, 01:06:36 PM
Quote from: Jewelz^;283671It all depends how good the GC calls are. He/she might say. 'Theres one top floor  20m west' or something like that. But the closer you are to the GC the more sense his calls will make.. Unless we get to know the maps so well and then the GC calls 'Plane' or whatever :)
 
 
My computer dosent seem to like the map changes of this game. just comes us with a message saying 'hl2 has encounterd a promlem' and it close the game. Why!? :help2:

usually when the GC says for instance "2 guys north" there is generally a doorway or access that the opposition can come from, from the direction stated.

not had any problems running it on XP, but for some reason it doesnt like Windows 7, it keeps juddering, almost like having constant lag, it loads ok but is unplayable after it has loaded :ranting2:
Title: NEOTOKYO - HL2 Source Mod
Post by: Snokio on July 24, 2009, 02:35:34 PM
There will be updates for this games coming along soon, so hopefully these bugs will be ironed out :)
Title: NEOTOKYO - HL2 Source Mod
Post by: Goel on July 25, 2009, 07:18:02 PM
Quote from: Snokio;283691There will be updates for this games coming along soon, so hopefully these bugs will be ironed out :)

Nerf the AWP like sniper!!!
Title: NEOTOKYO - HL2 Source Mod
Post by: Lee on July 25, 2009, 08:16:46 PM
Installing the game now. :flirty:

Edit: A really fun game and I can see lots of potential newcomers being introduced to dMw through it. However, I'm wondering what people have changed their key commands to as some seem a little strange. For example, should I bother with a walk key?
Title: NEOTOKYO - HL2 Source Mod
Post by: Goel on July 26, 2009, 05:00:29 AM
Quote from: Lee;283923Should I bother with a walk key?

There is no walk key (when you aim you slow down though)
Title: NEOTOKYO - HL2 Source Mod
Post by: Lee on July 26, 2009, 02:15:48 PM
Ah ok Goel, I know that you can assign walk to a key (it's unassigned as default), just wasn't sure whether people used it or not.
Title: Patch progress
Post by: Snokio on July 30, 2009, 07:04:38 PM
Info On patch progress:
 
I just thought I would share a bit of what we have been working on post release. Since our release back on July 3rd, we have resumed working on updating Neotokyo. Right now we have a client patch in the works which will address a number of bugs and exploits as well as add a couple of bonus maps. I say bonus maps because the first is a night version of nt_dawn_ctg which I called nt_dusk_ctg. This map when I originally created it, was a night map to begin with but I changed it to daytime mainly for looks. This version of the map in playtesting has shown recons in particular enjoy it for reasons I assume are obvious.

http://img78.imageshack.us/i/ntiyashictg0024ls2.jpg/ (http://img78.imageshack.us/i/ntiyashictg0024ls2.jpg/)

The patch we hope to have ready for release very soon, but we are still testing/tweaking and retesting to make sure we fix as many issues as we can. The current changelist is not final, but here is a taste of what we have done thus far.

* Added map nt_bullet_tdm.
* Added map nt_dusk_ctg.
* MPN is now silenced.
* Increased chat lines, 18 from 6, and increased time chat stays.
* In chat, people who are dead have a [DEAD] prefix.
* Fixed erroneous enemy beacons in ghost scan.
* Weapons are now lowered when on ladders.
* Squad mates distance is now displayed in crosshair-over context.
* Team icons are now over heads and opacity increased for non-squad mate icons - squad mate icons are bigger.
* Fixed bullet damage/penetration bug.
* Grenades and detpacks no longer collide with players (fixes issue where you could place a det pack in a player to immobilize them).
* Removed "unconnected" from death notifications.
* Moved squad keys to F5-F10 and added "slot" commands for server plugin support.
* Add round start/end events for server plugin support.
* Teams locked to 16 players max.
* Changed team kill/grief punish to 1 minute ban and kick.
* Added neo_teamkill_punish cvar.
* Knife exploit fixed.
* Assault and Support classes can no longer bunny hop speed exploit.
* Secured weapon scripts.
Title: NEOTOKYO - HL2 Source Mod
Post by: Snokio on August 08, 2009, 02:59:58 PM
beta testing underway, hoping this is for the new maps :yahoo:
Title: NEOTOKYO - HL2 Source Mod
Post by: DuVeL on August 09, 2009, 03:06:17 PM
Anyone up for a game?
Join me and Snokio.
Title: NEOTOKYO - HL2 Source Mod
Post by: GhostMjr on August 13, 2009, 09:46:27 PM
Server has been vacant for a couple of days.

Can we get another organised day going?

Really liked it :)
Title: NEOTOKYO - HL2 Source Mod
Post by: Blunt on August 13, 2009, 09:53:38 PM
Same as CSS and CoD4, join and do invites.
Do a bump on the appropriate thread and sit back as the server fills up:D
It worked a treat last night for CSS and tonight we had loads on CoD4.

ANYONE CAN DO IT!
:D