Dead Men Walking

Forum Archive 2023 => Games of old that no longer float our boat........ => dMw Gaming => Gaming Archive => L4D & L4D2 => Topic started by: GhostMjr on July 22, 2009, 06:00:53 PM

Title: Custom Map Suggestions
Post by: GhostMjr on July 22, 2009, 06:00:53 PM
Seeing as we have a regular 8 player game going everynight i thought i'd make a new thread.

For suggestions for coldstore/ meatlocker.


Others which i have been recommended are:


Any other suggestions?
Title: Custom Map Suggestions
Post by: Benny on July 22, 2009, 07:44:03 PM
We did have Deadcity installed but it wasn't working out so we canned it.

We have a fine line to tread between multi-custom and vanilla maps, as a long time ago in CS we impacted our incoming players by having huge map-packs. Whilst we aren't public yet it's still a concern. That and the fact it's taken 3 weeks for most people to get DeathAboard right.

That said, give the maps a go, if you like them and you think they'd work, shout and we'll raise it in the main forum and see how we go.

Cheers,

B


Oh, and add links as everyone so eruditely puts it.
Title: Custom Map Suggestions
Post by: Sn00ks on July 22, 2009, 09:22:40 PM
With custom maps you need to make sure they support versus mode. That is what we play most often.
The Torono one has been around a while and I've been keeping an eye on it. I think it has got to the stage where a play test might be in order. :g:
Title: Custom Map Suggestions
Post by: GhostMjr on July 27, 2009, 05:38:24 PM
Ok,

Had a look at Escape from toronto and i have to say it is rather poor both for versus and for campaign.

First map is an elongated subway and is exceptionally dark with a couple of dead ends and no real oppurtunity for versus to take a good stranglehold due to the lack of cover which is made up for by the darkness, meaning survivors need to keep flashlights on at all times.

The maps generally a bit muddled with the ability to follow tunnels that lead no where and on the second play through you are able to deliberately miss crescendo's.

2nd level again is a bit hit and miss with little good spawn locations.

In all this campaign is already down 2 maps of the 6 so i think its a no go.

Any further comments on this map?