Dead Men Walking

Forum Archive 2023 => World of Warcraft - Dead Men Raiding => dMw Gaming => Gaming Archive => DMR Members Only => Topic started by: Gandalf on August 26, 2009, 01:08:19 PM

Title: ToC Videos
Post by: Gandalf on August 26, 2009, 01:08:19 PM
Northrend Beasts (http://www.tankspot.com/forums/f206/53693-coliseum-northrend-beasts.html)

Lord Jaraxxus (http://www.tankspot.com/forums/f206/53984-coliseum-lord-jaraxxus.html)

Faction Champions (http://www.tankspot.com/forums/f206/54313-coliseum-faction-champions.html)
Title: ToC Videos
Post by: Bellanie on August 26, 2009, 01:17:32 PM
thanks gandy:) will be looking these over tonight for some info for tomorrow:):D
Title: ToC Videos
Post by: Deminion on August 26, 2009, 04:44:41 PM
I will suggest also reading the posts on faction champions, gives a bit more knowledge
Title: ToC Videos
Post by: Jim on August 26, 2009, 05:48:14 PM
aye and a good tip for faction champs is to bring a pvp trinket if you're not a Human, it might gimp your stats but it can be incredibly useful in a situation (seeing as the enemy CC)

Example of this when i did it in 10 man was a ret pally using Hammer of justice on me and i was dead by the time the 6 second stun had worn off, which i could have avioded if i trinketed

Also, be in a PVP state of mind :P

Hope we can make a good dent in there tomorrow :) i will be there if i can shake off this stomach bug / food posioning

Chow, Jim
Title: ToC Videos
Post by: Deminion on August 26, 2009, 07:13:12 PM
never really done any type of pvp, but think i got a pretty good idea of what to do, Taunt-interrupt-fear-stun-disarm-etc.
only loosing 95 parry rating, when i equip my pvp-trinket, not really that needed anyway in this fight, as i understood.
Title: ToC Videos
Post by: Azunai on August 26, 2009, 09:44:36 PM
Faction Champions for tanks = Constantly taunt-juggle the 2 melee ones. It keeps them close to you and off others. Pally tanks: Seal/Judgement of Justice, use of Righteous Defense/Hand of Reckoning in alternation and whenever up. Alternate target as well as spell cast so you avoid immunity (3x Same Taunt within 18 seconds = immune) and diminishing returns. As long as you keep them off your group it means alot less hassle for them :)

When the healers are down you're pretty much golden on 10man, it's just taking them down most to least annoying one.