Dead Men Walking

Forum Archive 2023 => World of Warcraft - Dead Men Raiding => dMw Gaming => Gaming Archive => DMR Members Only => Topic started by: Gandalf on August 27, 2009, 11:09:51 PM

Title: ToC 25 -> Ulduar 25
Post by: Gandalf on August 27, 2009, 11:09:51 PM
http://www.wowmeteronline.com//combat/log/928014
Title: ToC 25 -> Ulduar 25
Post by: Baylien on August 27, 2009, 11:44:26 PM
Sorry I couldn't be around :( If only the Twin Valkyr were the 1st boss, then 5 healers would be more than enough lol!
Also if you have not seen all the fights in Coli' yet I suggest you head over to Tankspot and watch them, the videos explain them very well, helped me lots with worms and the Twins ^^
Title: ToC 25 -> Ulduar 25
Post by: Gandalf on August 28, 2009, 08:09:30 AM
The problem we found, especially in the first fight, is incredible spike damage on the tanks. In the end we had four of us rotating at just two impales and we were still going down!

The fights are fine, everyone was doing what needed to be done, we just couldn't keep the tanks alive!

I think an extra two healers would have helped and we really missed a druid healer for the extra buff in the tank group.

If we have a good lineup on sunday then we will go there again first before heading back to ulduar.
Title: ToC 25 -> Ulduar 25
Post by: Jim on August 28, 2009, 08:19:17 AM
yeah feedback from the healers on the night while we were there was that we had to little healing to keep you all alive, sure the impaling spreading helped but after a while it would become increasingly worrying about the DoT damage ticking too much while trying to focus on snobold people + the MTs....

On another point people were dieing way way way too easily to the fires, more understandable if, like bellanie, you get stunned by a kobold in a fire, because there is nothing you can do to counter that bar massive heals....


But still, a great effort on the night from us 5 healers until sheep + sleepyy came in to help :)
Title: ToC 25 -> Ulduar 25
Post by: TeaLeaf on August 28, 2009, 08:33:21 AM
We went through TOC25 last night and used 6-6-7-6 healers on the encounters.  5 is certianly a push and initially I would be tempted to add 1 to those numbers for each boss until you got it under control.  TOC25 does seem worth it though as it has some great ilevel gear in there and the tier tokens.

Tbh I'd even be tempted to run a couple of TOC10 groups too (assuming you are not already!) as the gear upgrades are good enough to make it worthwhile.
Title: ToC 25 -> Ulduar 25
Post by: Jim on August 28, 2009, 08:52:08 AM
Quote from: TeaLeaf;287679Tbh I'd even be tempted to run a couple of TOC10 groups too (assuming you are not already!) as the gear upgrades are good enough to make it worthwhile.

yeah we've had 1 group go through the whole 3 (4 this week) bosses clearing the whole place, Server 5th on Twins according to .xsa :P

but yeah, when i was there last week, some of the gear that dropped looked proper lush :)

will be interesting to see if we have enough people about tonight to go through 10 man, would be nice for tactics as well for 25 :)
Title: ToC 25 -> Ulduar 25
Post by: Gandalf on August 28, 2009, 08:55:06 AM
It is certainly an option to run 10 mans through there to gear up as the loot still well worth it :)

I'll be about tonight, but am locked from Wednesday, so you'd need a fresh 10 man team. Feel free to organise it Jim.
Title: ToC 25 -> Ulduar 25
Post by: Bellanie on August 28, 2009, 09:22:06 AM
Same saved from wenesday night:) and the gear is very worth it:D
Title: ToC 25 -> Ulduar 25
Post by: Baylien on August 28, 2009, 06:00:49 PM
Just to note, the Tree aura is a raid buff, not group, although a Tree is nice to use in tank group for 'Tranquillity' for big healing on all of the group(not the raid) :)

Also from what I understand you had no druid healers..... our Hots are pretty nice at taking the edge off damage, so couple that with generally lower HPS due to low healer numbers and it will show. We'll make them pay Sunday.