Dead Men Walking

Old Server Admin Section => Archived Topics => Admin - Cheat Detection Testing => Topic started by: OldBloke on September 17, 2003, 10:35:03 AM

Title: 1.6 Shield Bugs
Post by: OldBloke on September 17, 2003, 10:35:03 AM
It's been confirmed that a raft of shield bugs/exploits exist in the current version of 1.6 that, amongst other things, can enable the following:

1. Crash a server deliberately.
2. Be invincible.
3. Unlimited pistol ammo.

I'm looking into this now.
Title: 1.6 Shield Bugs
Post by: Stryker on September 17, 2003, 10:55:06 AM
Don't worry, I'm sure steam will jump in, fix that bug and open up a dozen more :-)
Title: 1.6 Shield Bugs
Post by: OldBloke on September 17, 2003, 10:57:40 AM
Invincibility:

1. Buy shield.
2. Bring it in front of you.
3. Buy new pistol (might have to be a different model to the one you're holding)
4. You now have the shield in the retracted position allowing you to shoot but as far as the game is concerned it's still in front of you making you invincible from the front at least.

Unlimited pistol reloads:

As you're holding your shield, fire your pistol off. When your pistol automatically starts reloading, drop your shield and pick it back up for a free quick reload. In theory you could constantly reload your gun and never run out of bullets.

Server crash:

Not found yet.
Title: 1.6 Shield Bugs
Post by: Dr Sadako on September 17, 2003, 11:05:15 AM
Easy way to prohibit this is to not allow the client to buy the Shield until this issue have been resolved. Just add the line ... hmm forgot the command ... mp_???? 8 8  and it should be resolved.
Title: 1.6 Shield Bugs
Post by: albert on September 17, 2003, 01:17:14 PM
Yeah the sheild is fun, and the old one sheild one rifle trick is a great idea, but with so many exploits around it should be banned until such time as it is declared stable, if it ever does  :unsure:
Title: 1.6 Shield Bugs
Post by: DogMeat on September 17, 2003, 01:23:08 PM
QuoteOriginally posted by albert@Sep 17 2003, 01:17 PM
it should be banned until such time as it is declared stable, if it ever does
That applies even more so to that pile of crack-smoking-monkey poo called steam...

 :rant:

DM
Title: 1.6 Shield Bugs
Post by: albert on September 17, 2003, 01:39:21 PM
QuoteOriginally posted by DogMeat+Sep 17 2003, 12:23 PM-->
QUOTE (DogMeat @ Sep 17 2003, 12:23 PM)
Title: 1.6 Shield Bugs
Post by: Dr Sadako on September 22, 2003, 12:57:08 PM
So how do we stand on the Shield Issue. Allow or not?

Me says: No (until fix is out)
Title: 1.6 Shield Bugs
Post by: TeaLeaf on September 22, 2003, 02:24:51 PM
I thought that this was the way we were challenging at the moment anyway?  'no shields'

TL.
Title: 1.6 Shield Bugs
Post by: Dr Sadako on September 22, 2003, 02:29:28 PM
QuoteOriginally posted by TeaLeaf@Sep 22 2003, 03:24 PM
I thought that this was the way we were challenging at the moment anyway?  'no shields'

TL.
I mean for the Hook as well.
Title: 1.6 Shield Bugs
Post by: TeaLeaf on September 22, 2003, 05:03:57 PM
Personally I'm not so worried about it on the Hook. I'd be happy with shields for the timebeing as I get to spend more than enough time dead and watching other people play.  Kinda like Valve's VAC system only I am first-hand and I don't crash ;)

TL.
Title: 1.6 Shield Bugs
Post by: albert on September 22, 2003, 05:04:38 PM
I vote no, too many bugs at this point in time, and I get sick of DA shooting me through an active sheild on Aztec.  ;)
Title: 1.6 Shield Bugs
Post by: JonnyAppleSeed on September 22, 2003, 07:05:31 PM
<_<  without a full ban on shields i think it would be very hard to control..but i do like them  :huh: