We played again last night and even with only 3 players it was still fun. May be giving it it's own set day will boost numbers, I don't know. But it would be a real shame if it slipt of the radar again.
also could we have a mission review sub-section.
I'm thinking that as this game is 'officially' being tested so we might want to have it listed under 'Gaming Development' rather than the general gaming section?
Last night was a blast even though there were only three of us. There's definitely something unique about working co-cooperatively against the AI rather than trying to shoot holes in each other. Missions can last an evening rather than being repeated every few minutes. With a larger group I think it could be an enormous amount of fun.
Apologies for missing last night. I've just been given TamiFlu. Great. Anyone want me to send some in the post?
Quote from: smilodon;294925I'm thinking that as this game is 'officially' being tested so we might want to have it listed under 'Gaming Development' rather than the general gaming section?
Last night was a blast even though there were only three of us. There's definitely something unique about working co-cooperatively against the AI rather than trying to shoot holes in each other. Missions can last an evening rather than being repeated every few minutes. With a larger group I think it could be an enormous amount of fun.
Yes, can you please move it if you get a minute? It's currently under other games.
Thanks
I'm away for a few days and only have my phone for Internet access. So if someone with forum admin permission could oblige?
I will tonight.
BTW, I've sent you some money today for L4D2.
Cheersie
What are the thoughts of making arma2 officially supported? And what day of the week do we think it could slot into.
How many people have and play it regularly?
We have had between 4/7 on 3 times this week.
I think we should give it another couple of weeks to make sure it's not just people trying the game that won't want to play it in the longer term. I'd also like to make sure the server is stable before we adopt it.
Quote from: Whitey;296349I think we should give it another couple of weeks to make sure it's not just people trying the game that won't want to play it in the longer term. I'd also like to make sure the server is stable before we adopt it.
That echoes my feelings too.
Server stability is a must and it's something we're looking at resolving in some way. Inability to assign the game to a specific IP is both nuts & troublesome.
the server seems to be ok when we use ts.
Apart from all the disconnects it gives us. It's the NIC issue.
We haven't had any disconnects since we started with TS. 2 nights now.
Apart from all the DCs we had when we used TS when I was on the other night. Remember? We got kicked off about 6 times iirc.
I think your being a bit hard on the server stability. 9 times out of 10 we have problem free nights.
Quote from: Armitage;296417I think your being a bit hard on the server stability. 9 times out of 10 we have problem free nights.
That has certainly been my experience. The server has only crashed once that I've seen, and I've been playing quite a bit.
Harsh maybe, but I'm just stating the experience I had and reminding that moving to TS did not on that night solve the stability problem. You seemed to imply a move to TS solved the problems, on that night it did not.
Gandalf & Whitey are looking at possibilities of changing things on BA4 to 'patch' the game code's inability to have a fixed IP, this may be what you are seeing now in terms of improved stability.
any news on getting Arma2 to stop swapping IP address mid game
I've been looking for alternative solutions to the issue but the only thing I can do is to disable one of the network cards on the server. This increases the risk of us having a long outage of the game servers running on BA4, if we have a problem on the NIC card or switch port/cable we have no way to get to the server without a visit to the physical server to resolve the issue.
I've been waiting to see if Arma II looks like being supported and if it is then I don't see any other way forward than to disable the card and reconfigure everything to use the one connection (Webserver and database connections).
I wouldn't even consider running on a single NIC connection on the servers I support at work. :sad:
the server switched ip's again tonight :(
any idea's ?
if its any help we were using in game comm's as we had a guest (spikeymarco) join us. so it seems to back up what Arm was saying.
I couldn't join for some reason, says patch 1.05 but doesn't give me any option to update in Steam.....and in a more related topic, it hasn't switched IP's for a long time. How odd.
We've used in game comms for the last couple of games and it's been fine.
Quote from: delankster;299884any idea's ?
Yes the developers of Arma II made a game that doesn't work well on servers with more than one IP address and they haven't given a method to bind the server to one of those addresses. The only way to resolve it from our side is to remove one of the IP addresses (disable one of the NIC's) and this will reduce the resilience of the configuration. If the single NIC failed for any reason we would have no access to the server. If the issue happened a lot we would take the risk but as it's pretty infrequent I'd rather we live with it.
ok mate, will have a look into it see if i can dig up anything :)