I've started trawling through, but there may some bits from here (http://www.tacticalgamer.com/arma-2-general-discussion/) that we can steal/borrow.
This looks fairly comprehensive, I'm sure it could improve our enjoyment a lot:
http://ttp2.dslyecxi.com/
Also noticed this thread:
http://www.tacticalgamer.com/arma-2-general-discussion/147819-beta-patches-since-1-04-a.html
Apparently, there are beta patches since 1.04 which fix and add a lot of stuff:
Quote(current patch candidate)
[59924] Fixed: More 32b overflows caused by 8 GB RAM + large VRAM.
[59906] Fixed: Most vehicle gunners did not provide suppressive fire.
[59899] Fixed: AI did not use suppressive fire against enemies seen while holding fire.
[59898] Fixed: Spatial explosions sounds
[59875] New: Suppressive fire against known enemies can be scripted using unit suppressFor time.
[59873] Fixed: After spawning new types of entities via script, game could randomly freeze or crash.
[59872] Fixed: Airplane, helicopter, car and ship control was lost while map was active.
[59842] Reduced town/village stutter (fixed streaming of textures used by Super shader).
[59808] Fixed: DOF in 3D scope view
[59741] Analogue throttle working for helicopters as well.
[59736] Fixed: Startup sounds are not spatial and stick to audio channels
[59715] Covering soldier in grass ("Grass layer")
[59691] Improved: Small hit be ignored by hitpoints (configurable by minimalHit)
[59668] Improved: Hitpoint can pass only a part of the hit to the total damage (passthrough setting no longer ignored).
[59479] Improved: addons in the My Documents are now organized by mod directories - until now, the only path supported was My Documents\\addons - now, also paths My Documents\\\addons are checked for all active mods
[59446] New: IK weapon animations are now blending with primary animations.
[59351] Fixed: VoN direct speaking distance fade out
[59318] Fixed: support the highest Matrox TrippleHead2Go resolutions
[59279] Fixed: FPS on Dedicated server is not affected by server window manipulation (such as move or scroll).
[59088] Improved: Mouse lag caused by GPU render ahead buffer can be limited using GPU_MaxFramesAhead=N in ArmA2.cfg.
[59047] Fix: When player was a helicopter pilot, the AI gunner sometimes had no weapon selected on mission start
[59030] Fix: Helicopters - when manual fire on, do not allow AI gunner to switch weapons
There also seem to be additional in-game server admin tools added. Beta patches here - be advised that installing these may or may not affect your ability to connect to our server - the thread on TG says not but I haven't tried it:
http://www.arma2.com/beta-patch.php
i dont think i can use the beta patch as i have the steam version
Some mission links that have good reviews. Just posting here so I don't lose them.
They appear to be setup to change each iteration which would make interesting play.
http://www.armaholic.com/page.php?id=8203
http://www.armaholic.com/page.php?id=6768
The second one looks the most interesting. I'm going to try them locally later if I get five minutes.
Have a crack on the second one Arm.
http://www.armaholic.com/page.php?id=6768