Dead Men Walking

Forum Archive 2023 => ARMA => dMw Gaming => Gaming Archive => Mission Review => Topic started by: Benny on November 06, 2009, 04:17:15 PM

Title: Info
Post by: Benny on November 06, 2009, 04:17:15 PM
I've started trawling through, but there may some bits from here (http://www.tacticalgamer.com/arma-2-general-discussion/) that we can steal/borrow.
Title: Info
Post by: b00n on November 06, 2009, 04:47:27 PM
This looks fairly comprehensive, I'm sure it could improve our enjoyment a lot:

http://ttp2.dslyecxi.com/
Title: Info
Post by: b00n on November 06, 2009, 05:04:06 PM
Also noticed this thread:

http://www.tacticalgamer.com/arma-2-general-discussion/147819-beta-patches-since-1-04-a.html

Apparently, there are beta patches since 1.04 which fix and add a lot of stuff:

Quote(current patch candidate)

   [59924]  Fixed: More 32b overflows caused by 8 GB RAM + large VRAM.

   [59906]  Fixed: Most vehicle gunners did not provide suppressive fire.

   [59899]  Fixed: AI did not use suppressive fire against enemies seen while holding fire.

   [59898]  Fixed: Spatial explosions sounds

   [59875]  New: Suppressive fire against known enemies can be scripted using unit suppressFor time.

   [59873]  Fixed: After spawning new types of entities via script, game could randomly freeze or crash.

   [59872]  Fixed: Airplane, helicopter, car and ship control was lost while map was active.

   [59842]  Reduced town/village stutter (fixed streaming of textures used by Super shader).

   [59808]  Fixed: DOF in 3D scope view

   [59741]  Analogue throttle working for helicopters as well.

   [59736]  Fixed: Startup sounds are not spatial and stick to audio channels

   [59715]  Covering soldier in grass ("Grass layer")

   [59691]  Improved: Small hit be ignored by hitpoints (configurable by minimalHit)

   [59668]  Improved: Hitpoint can pass only a part of the hit to the total damage (passthrough setting no longer ignored).

   [59479]  Improved: addons in the My Documents are now organized by mod directories  - until now, the only path supported was My Documents\\addons  - now, also paths My Documents\\\addons are checked for all active mods

   [59446]  New: IK weapon animations are now blending with primary animations.  

   [59351]  Fixed: VoN direct speaking distance fade out

   [59318]  Fixed: support the highest Matrox TrippleHead2Go resolutions

   [59279]  Fixed: FPS on Dedicated server is not affected by server window manipulation (such as move or scroll).

   [59088]  Improved: Mouse lag caused by GPU render ahead buffer can be limited using GPU_MaxFramesAhead=N in ArmA2.cfg.

   [59047]  Fix: When player was a helicopter pilot, the AI gunner sometimes had no weapon selected on mission start

   [59030]  Fix: Helicopters - when manual fire on, do not allow AI gunner to switch weapons

There also seem to be additional in-game server admin tools added. Beta patches here - be advised that installing these may or may not affect your ability to connect to our server - the thread on TG says not but I haven't tried it:

http://www.arma2.com/beta-patch.php
Title: Info
Post by: sulky_uk on November 06, 2009, 05:16:02 PM
i dont think i can use the beta patch as i  have the steam version
Title: Info
Post by: Benny on November 15, 2009, 02:49:58 PM
Some mission links that have good reviews. Just posting here so I don't lose them.

They appear to be setup to change each iteration which would make interesting play.

http://www.armaholic.com/page.php?id=8203
http://www.armaholic.com/page.php?id=6768

The second one looks the most interesting. I'm going to try them locally later if I get five minutes.
Title: Info
Post by: Benny on November 22, 2009, 09:52:59 PM
Have a crack on the second one Arm.

http://www.armaholic.com/page.php?id=6768