Dead Men Walking

Forum Archive 2023 => dMw Gaming => Gaming Archive => ARMA => Topic started by: Armitage on November 13, 2009, 07:51:58 AM

Title: Class Rotation
Post by: Armitage on November 13, 2009, 07:51:58 AM
I think it's a good idea if we rotate the classes during a night. So everyone gets to try there hand at Squad leader/Sniper etc.


When squad leader I think it is import for them to try and manage and plan the attack. Not easy, but I think this game really shines when we have some kind of coordination and planning.
Title: Class Rotation
Post by: Benny on November 13, 2009, 10:46:38 AM
Completely agree. Whilst the shambles is entertaining, I reckon we would be a nice little team if we worked together. Whilst  rolling around with broken ankles on a beach and you lot playing hide the sausage in the woods is fun, I reckon a combined effort would be good.

Scary keen
http://www.youtube.com/watch?v=e7v33ZBW8yY&feature=related
Title: Class Rotation
Post by: b00n on November 13, 2009, 10:59:54 AM
I agree too. I think it would be even better if we played to the class roles as well, ie. whoever is taking a turn at squad leader is responsible for planning the mission and others should carry out the plan.  As part of the planning I think teaming people in pairs and giving them specific tasks keeps everyone busy, gets things done and might help prevent the gradual descent into fannying about? :rolleyes:
Title: Class Rotation
Post by: BrotherTobious on November 13, 2009, 11:10:43 AM
I like the idea of rotating roles
Title: Class Rotation
Post by: Benny on November 13, 2009, 02:01:07 PM
Ok, so with everyone agreeing, shall we say that the squad leader at the beginning marks the map up with the points and people work as pairs to get there, numbers permitting?

It's relatively easy to mark targets and it's not too keen and won't spoil the fun. The easiest way to rotate the role is to keep what you're given at the start.

I'm going to be offline until Sunday now, but looking forward to then!
Title: Class Rotation
Post by: sulky_uk on November 13, 2009, 05:46:16 PM
oh ok then ill give up my sniper rifle
Title: Class Rotation
Post by: Tutonic on November 15, 2009, 03:45:55 PM
Quote from: Benny;296276Ok, so with everyone agreeing, shall we say that the squad leader at the beginning marks the map up with the points and people work as pairs to get there, numbers permitting?

It's relatively easy to mark targets and it's not too keen and won't spoil the fun. The easiest way to rotate the role is to keep what you're given at the start.

I'm going to be offline until Sunday now, but looking forward to then!

That sounds like a good start.
Title: Class Rotation
Post by: Armitage on November 15, 2009, 04:06:33 PM
I think we just have to listen to what ever the squad leader wants us to do. 2 by 2's. 3 man assault team with sniper cover. It will be interesting to see how each squad leader uses his men.