L4D2 updateQuote- Fixed crash on startup when using FAT32 file system
- Fixed in-game chat input where the local encoding differs from the input language's
- Fixed bug where Survivor Bots would sometimes become unresponsive in Scavenge games
- Updated subtitle localization files for Hungarian, Portuguese, Romanian and Russian
- Fixed exploit that allowed players on the Infected team to spawn directly next to the Survivors
Servers updated
They've finally fixed the Romanian subtitle localization.
That was really annoying me.
Fixed exploit that allowed players on the Infected team to spawn directly next to the Survivors
that happened last night in the shopping centre level
Quote from: sulky_uk;298432Fixed exploit that allowed players on the Infected team to spawn directly next to the Survivors
that happened last night in the shopping centre level
The fact that it's called an exploit says to me that it shouldn't happen accidentally. :g:
it could be that who ever it was just clicked their mouse and it happened, didnt know who it was but they spawned right next to lib
I've seen and experienced it on the finale's, where it spawns you right in the midst of the action. But again, this has to be classed as a bug and not an exploit as you have no control of where you spawn in the finale.
Also, seeing as a lot of the time you are squatting behind objects to get a spawn, we should have seen this before now if it is something other than the above and can accidentally be done.
Quote- Changed rules for ghost placement in Scavenge Mode
- Player controlled Special Infected are no longer forced to un-crouch and lock strafe when they crouch attack
- Spitter spit that damages players on a moving elevator will now fizzle quickly
- Allow the survivor and infected to rotate the camera yaw while being attacked by a Charger or Smoker
- Smoker that has dragged a survivor to the end now gets the same cinematic flashlight as the Hunter and Charger
- Fixed a crash in physics
- Updated the Charger's hit boxes
- Updated the Jockey's hit boxes
- Updated the Spitter's hit boxes
- Fixed player health on being revived after a Charger slam over a high ledge
- Fixed versus scores not resetting after a vote to change campaigns
- Fixed being able to use defibrillator on dead players who were far above or below you
- Fixed pink glow on dead survivors
- Fixed being able to hold crouch while incapped to get better weapon accuracy
- Fixed players pushing against some props causing them to accumulate downward velocity and then take falling damage when they let go of the forward key
- Fixed a case where an incapped survivor inside a rescue vehicle would trigger both the escape sequence and a round restart
- Fixed the helping hand from getting stuck when extended
Servers updated.
Cheers OldBloke.
QuoteFixed players getting a bad spawn position after a level transition
Servers updated.
QuoteLeft 4 Dead 2
- Reduced Dedicated Server max search ping to 150 ms
- Teams that prefer listen servers will no longer be matched with teams that prefer dedicated servers
- Official dedicated servers are now preferred when searching for team matches
- More populous lobbies are now preferred over less populous ones when searching for games
- Players who crash or have failed to load are no longer banned if they have been kicked
- Update Russian subtitles
- Fixed not being able to interlink teams in team-on-team mode
- Fixed not being able to properly migrate team lobby after team leader would leave the lobby
- Fixed not being able to invite friends if player was not team leader in a team-on-team game
yay :)
Servers updated.
QuoteJanuary 12, 2010 - Left 4 Dead 2 Update Released
Updates to Left 4 Dead 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:
Gameplay
- Fixed where last round of upgraded ammo didn't have upgrade effect
- Jockeyed survivor now glows for infected team in all cases
- Fixed exploit that allowed Jockey players to get instant recharge of their ability
- Fixed Charger ability timer not resetting when killing a survivor with low health on their third strike
- Charger now applies a small amount of damage when charging through physic props
Match Making
- Changed how requests are made to master server for group servers
- Fixed sorting on group servers UI
- Reduced update work on group servers UI
Miscellaneous
- Made the water shader support splitscreen on the PC
- Miscellaneous fixes in the subtitles
- Updated system tray icon
- Fixed Survival timer issue caused when voting for round restart
SDK/L4D2-LD/Hammer changes
- When browsing for a func_instance filename, the proper path relative to the current bsp will be returned. This allows level designers to use instances from the base game in dlc maps without having to manually fix up the filename
- Changed base.fgd default skybox to one that exists in L4D2
- Added env_instructor_hint to fgd, as well as content/game icon images
- Deadline URL fix
- Added missing vmt for env_instructor_hint
- L4D Addon Support - restored missing delivery van modified VMT
- L4D Addon Support - restored missing shelves metal 3
- L4D Addon Support - restored floodlight generator switch
- L4D Addon Support - restored missing airliner content
- Updated vbsp to correctly handle instances within instances
- Fixed the fullscreen engine changing the Hammer views, requiring a restart of Hammer
######
Updating servers ...
Done :)
anyone else taking time to fire up the game?
I took the time to fire it up, why're you asking? :g:
QuoteGameplay
Now ghost PZ's can never be staggered
Enabled PZ bots
PZ bots use their more aggressive survival mode behavior in versus and scavenge
Enabled finale manual spawn by default
Fixed human PZ players not getting counted when they were dead, allowing extra PZ bots to spawn
Reduced effectiveness of melee weapons against the Tank ( 5% of max health, from 10% )
Fixed a case where a player who dies, then is rescued from a rescue closet, and then is revived from a ledge hang receives the secondary weapon that he lost when he was initially killed
Improved SurvivorBot AI in cases where the bots refused to shoot through their teammates and became non-responsive
Fixed issue with witch sometimes taking on uncommon common properties
Fix for cheaters quitting before the vote to kick them would succeed and avoiding ban on server
VAC banned users can now play L4D2 single-player, commentary mode and credits
Map Fixes
Dark Carnival Fair Ground: added env_player_blocker to keep special infected from getting stuck
Dark Carnival Fair Ground: added navigation area that was missing
Dark Carnival Fair Ground: Disconnected drops that were blocked by the top of a fence
Swamp Fever Plank Country: Deleted 2 nav areas that connected between tree trunks you can't pass through
Swamp Fever Shanty Town: Redrew ladder thinner so special infected could climb up to the roof
The Parish Waterfront: Fixed various navigation areas
Mall: Tuned spawning for difficulty
SDK Content
Added missing nature/blend tooltextures added
Added missing cs models/textures
Added missing acunit01 model/texture
Added missing ammo_can_02 model/texture
Added missing patio_chair model/texture
Servers updated.
Quote- Fixed all bot teams not leaving the starting area if sb_all_bot_team 1 was set
- Fixed a case where survivor bots would fail to rescue a friend from charger attacks
- Updated Thai translations
- Fixed an issue where servers wouldn't relist after the master server was bounced
- Fixed Charger jumping exploit
- Fixed Spitter bug where spit could emit from a location several inches from the head, causing the spit to unexpectedly strike nearby objects and fall
Servers updated.
Quote....
- Updated Thai translations
....
à ¸‚à ¸Âà ¸šà ¸„à ¸¸à ¸“ à ¸ªà ¸³à ¸«à ¸£à ¸±à ¸š à ¸žà ¸£à ¸° à ¸â€"à ¸µà ¹ˆ à ¸Å"à ¸¡ à ¹„à ¸â€Ã ¹‰ à ¸£à ¸±à ¸š à ¸Âà ¸±à ¸‡à ¸§à ¸¥ nasi à ¸‰à ¸±à ¸â,,¢ goreng
All five of our servers have updated. Not a single one will start. :doh:
Expect a series of fixes that, hopefully, will give some stability in time for me to update the LAN server :eyebrow:
Quote from: OldBloke;308772All five of our servers have updated. Not a single one will start. :doh:
Expect a series of fixes that, hopefully, will give some stability in time for me to update the LAN server :eyebrow:
Oldy,
There was an update last night and a patch this morning.
Did the morning patch not help at all?
Quote from: GhostMjr;308777Oldy,
There was an update last night and a patch this morning.
Did the morning patch not help at all?
Nope. Chatter on forum suggests a clean install fixes it but that's a last resort.
ahhh crap... wanted to play this tonight
hope you get it fixed mate :)
Quote from: sulky_uk;308782ahhh crap... wanted to play this tonight
hope you get it fixed mate :)
It's bc2 night :P
I wouldn't mind a go too if anyone's about :D
Quote from: sulky_uk;308782ahhh crap... wanted to play this tonight
hope you get it fixed mate :)
Fixed :D
Had to disable Sourcemod though (admins please note).
:crying:
But how do we freeze and explode frenzy now?
Nothing downloading for me yet.....
turn off steam, then turn on wait about 30 secs and try running the game, that should work.
failing that if youve had steam on all day it might have done it, look at single player campaign and then the parish campaign inside that
Another tiddler ...
Quote- Fixed the localization sound caches
- Fixed AI tanks sometimes not getting assigned to human players
- Fixed exploit in C6M2 where players could jump through a gap in the fence
- Fixed commentary maps crashing on load
Servers updating due to latest mutation.
servers needs the update.
Cheers,
31mb update servers need rebooting!
cheers,
Quote from: GhostMjr;31756731mb update servers need rebooting!
cheers,
I love it when this happens just before a LAN.