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QuoteDecember 14, 2009 - Valve, creators of best-selling game franchises (such as Half-Life, Portal, Team Fortress, and Counter-Strike) and leading technologies (such as Steam and Source), today announced the first game add-on for its co-operative zombie thriller, Left 4 Dead 2 (L4D2), is in development and targeted for release in early 2010.
Dubbed "The Passing," the first game add-on for L4D2 brings the original Left 4 Dead (L4D1) Survivors down south for a meeting with the L4D2 cast, while delivering new single-player, multiplayer and co-operative gameplay for the PC and Xbox 360.
Targeted for release in early spring, "The Passing" takes place just after the Dead Center campaign of L4D2. Set in a small town in rural Georgia, players assume the role of the L4D2 Survivors as they meet with the L4D1 characters.
In addition to the new co-operative campaign and associated narrative, "The Passing" will include new arenas for Survival, Versus and Scavenge mode and introduce a new co-operative challenge mode of play. The Passing will also include a new "uncommon common" zombie class, melee weapon, and firearm.
"The Passing will become the most important campaign in the Left 4 Dead story, as all the Survivors are being called together in one campaign," said Doug Lombardi, VP of marketing at Valve. "It will also be a huge offering of new gameplay content, with something new for every game mode plus a new uncommon common and weaponry."
Exclusively available for the Xbox 360 and PC, L4D2 sets a new benchmark for co-operative action games. The title adds melee combat to enable deeper co-operative gameplay, with items such as a chainsaws, frying pans, axes, baseball bats, and more.
With the AI Director 2.0, L4D's dynamic gameplay is taken to the next level by giving the Director the ability to procedurally change weather effects, world objects, and pathways in addition to tailoring the enemy population, effects, and sounds to match the players' performance. The result is a unique game session custom fitted to provide a satisfying and uniquely challenging experience each time the game is played.
Finally, with new Survivors, boss zombies, weapons, and items, Left 4 Dead 2 offers a much larger game than the original, featuring more co-operative campaigns, more Versus campaigns, new Survival maps, and the new competitive game mode, Scavenge.
Left 4 Dead 2: The Passing is targeted for release in early spring for the PC and Xbox 360. Pricing will be announced closer to launch.
Quote from: OldBloke;299279Pricing will be announced closer to launch.
Wonder whether only xbox will pay for the new content again.
This sounds interesting and exactly what t-bag said a couple of months ago.
Can't wait to see how it plays out :D
Possibly a 8 player co-op? 8 v 8 versus?
Interesting, I look forward to learning more..
Still need to get round to playing L4D2. I tried CoD4 earlier and despite good pings not all the undergrad students have gone home for xmas Virgin media are still playing silly buggers with my internet causing my modem to lock up randomly.
I'm the only one using the internet when it happens and I'm sure 20 megabit internet should handle just gaming. Meh
Anyway, DLC sounds good if it's free I'll be sure to grab it. I assume it will bring max player up to 16 for some frantic action. Shouldn't be too long still some L4D1 stuff is announced too.
Quote from: GhostMjr;299283Possibly a 8 player co-op? 8 v 8 versus?
ohhhh nice
A 16 player versus sounds insane. I have played it on a few servers already, and its just a mess. I believe 8 works the best.
shame they couldnt have added it to the full game on release... I mean that would be looking after they customers.....oh yeah
I'm interested in Boss Zombies :D
I think 8 vs 8 is to much, I'll play CS:S for that
Quote from: BrotherTobious;299324shame they couldnt have added it to the full game on release... I mean that would be looking after they customers.....oh yeah
Sorry i don't follow.
They released a game with so much content i was bamboozled and didn't know where to start. Partly due to the boycott otherwise i suspect most of the content would have come later.
Now that i have got my head around everything a new campaign and setting to link the games is feasible. If we immediately met the old characters we wouldn't have appreciated the new ones or missed the old.
This way when we get to meet them again it will be a happy reunion :)