Updated, checkpoint added, keeping track. As it expands I'll move it more public and would suggest our resident mapper (Lib!) gets to run it :)
Overall Guide with Linkshttp://www.armaholic.com/forums.php?m=posts&q=6751
Generic GuidesEditor Guide - Part 1
http://www.youtube.com/watch?v=n87ftVQ3Nl8
Editor Guide - Part 2
http://www.youtube.com/watch?v=LndqQFwNqvc&feature=related
http://www.youtube.com/watch?v=Q2CbT...eature=related
Advancedhttp://forums.bistudio.com/showthread.php?t=83997
Quote from: Scenarios[/U]
Random patrol script
http://kronzky.info/ups/index.htm
Heli Extraction
http://www.youtube.com/watch?v=PgwHR...eature=related
Suicide Bomber script, handy for the 'patrol' type missions.
http://www.kylania.com/ex/?p=92#comments
A carbomb (random)
http://forums.bistudio.com/showthread.php?t=94985
How to hold a plane on a runway
http://forums.bistudio.com/showthrea...igger+waypoint
Tools
Combined Ops Disabler
http://www.armaholic.com/page.php?id=11128
cheers benny, will have a look tonight when i get in :thumbsup2:
Much better series of editor videos. All about 10 minutes and easy to follow. Map making is a doddle really....
http://www.youtube.com/watch?v=Q2CbTgCcze8&feature=related
oh and the random patrol script
http://kronzky.info/ups/index.htm
keeping track now...heli extraction
http://www.youtube.com/watch?v=PgwHRTcVVsU&feature=related
Suicide Bomber script, handy for the 'patrol' type missions.
http://www.kylania.com/ex/?p=92#comments
oh and a carbomb (random)
http://forums.bistudio.com/showthread.php?t=94985
Here's a nice utility I wish I had a few days ago.
Combined Ops Disabler (http://www.armaholic.com/page.php?id=11128)
Allows me to just work in OA vanilla by moving the ARMA2 elements out of the way, needs moving back again to play ARMA2 though, only takes a few seconds, but already I've found some more unit problems with crossover between OA/A2 I've now fixed.
Also going to fix some of my conditional coding and see if I can get that Chinook to appear properly.
Mentioned this last night Lib, how to hold planes on a runway.....(the way you have done it, or alternatively, set fuel 0, then fill it with a trigger)
http://forums.bistudio.com/showthread.php?t=106203&highlight=trigger+waypoint
Checkpoint
Tut...over here.
Bravo.
/Bookmarked.