Dead Men Walking

Forum Archive 2023 => ARMA => dMw Gaming => Gaming Archive => Mission Review => Topic started by: delankster on January 02, 2010, 04:43:04 PM

Title: co 21 morning star day 1
Post by: delankster on January 02, 2010, 04:43:04 PM
had another crack at this mission today with spikeymarco.

manage to complete it in 1hr 42mins. we started with the aa radar and moved east along the coast taking out all the targets finally reaching the airbase.

 seemed to work well in that order :)
Title: co 21 morning star day 1
Post by: Armitage on January 04, 2010, 07:59:04 AM
I'm not sure about day 2. with only four of us felt like to much of a grind. I think we need to save it for a fuller server.
Title: co 21 morning star day 1
Post by: Benny on January 04, 2010, 09:22:45 AM
I think it's better suited to 7/8. It worked well enough the other night. What does need work is our use of the squad leader to organise, we were a little spread out last night as Del rightly pointed out.

I'll work on the commander stuff and see if we can get it a little tighter. There were some high points. My 'Tour of Duty' rescue of Lib, landing my chopper in a small clearing....(having injured him first by creating the small clearing by landing another chopper in it...upside down).

The assault on the first target, through the trees went pretty well I thought.
Title: co 21 morning star day 1
Post by: delankster on January 04, 2010, 06:47:07 PM
agreed, still think its worth keeping but as you said wait till theres more of us on to give it a descent crack.
Title: co 21 morning star day 1
Post by: Benny on January 13, 2010, 06:34:55 PM
Right, this one and Morning Star 2, what do we think.

On the second we run out of steam but I think it's because we aren't playing it correctly.

I *really* want to get a concerted effort going, especially on the armour pieces, so if we lose a comrade we can pick up the javelin or revive. We are getting too embroiled in solo fighting.

We need to do it Dick Marcinko style, 'I sneak and I peek, and then I hop and I pop, which I almost always follow with the ever popular shooting & looting.'

Any takers? We'll need capable fliers, medics and some patience. I reckon 2 hours worth.
Title: co 21 morning star day 1
Post by: OldBloke on January 13, 2010, 06:51:58 PM
Quote from: Benny;301555Right, this one and Morning Star 2, what do we think.

On the second we run out of steam but I think it's because we aren't playing it correctly.

I *really* want to get a concerted effort going, especially on the armour pieces, so if we lose a comrade we can pick up the javelin or revive. We are getting too embroiled in solo fighting.

We need to do it Dick Marcinko style, 'I sneak and I peek, and then I hop and I pop, which I almost always follow with the ever popular shooting & looting.'

Any takers? We'll need capable fliers, medics and some patience. I reckon 2 hours worth.

I'm seeing the huge potential of this game so count me in :thumb:
Title: co 21 morning star day 1
Post by: Armitage on January 13, 2010, 07:07:17 PM
I can't make tonight. But i'll be around tomorrow
Title: co 21 morning star day 1
Post by: A Twig on January 13, 2010, 09:21:06 PM
Gis a day and I'll let you know.