Since we don't have tonight logs yet, i'm gonna post it here.
Please correct me wherever i'm wrong, i'll just point out how i think we can correct tonight mistakes on rotface.
- Maybe we can use a dedicated dispeller for the mutated infection. Once the targeted player is in position, just poke the dedicated player or say "dispel" on ts to get it dispelled and get the mini-ooze released. This way, as pointed out on tankspot video, people will not have to suck all 20 seconds of the debuff if it's not needed.
- I think we can use some sort of calling for the slime spray target, like the calling we had on grobbulus. Once the target has been identified, everyone else will move on the sides, or at least until we get used to the fight (aka we have the boss on farm).
- We maybe can use a pre-warning when the last mini-ooze is going to be eaten before explosion, so that the players can prepare themselves for leaving the middle in time to avoid the AoE.
Some notes i think are worth of discussion:
- In the video, the kiting tank simply ignores the flooded areas while kiting the ooze, this was done to prevent the situation where the tank, while passing close to the raid, gets them debuffed with the big ooze sticky ooze ability and, more importantly, the Radiating Ooze ability. I don't know if it's a matter of gear, but anyway it should be doable if we assign a dedicated healer to the kiting tank/beacon him (for holy pallies).
- As someone pointed out during tonight raid, the boss have no enrage timer. However, in the video and in the discussion on the tankspot forum is clearly stated that there's a "soft enrage" timer, since the mutated infection cooldown will get shorter as time passes.
Important tip:
Before being flooded, the designated quarter of the room will have an animation on the wall pipes, during wich said pipes will leak the green liquid. When we'll have to move to avoid the AoE from the exploding ooze, we'll have to pay attention on this animation to avoid ending in a zone that will be flooded soon.
Rotface
-yes a dedicated dispeller is needed, otherwise it gets severely messy at the end and is overly-complicated to control. Dispeller makes the decision when to dispell, the infected just has to get to the right spot, this keeps TS clear for what is a busy fight.
-slime spray is a 'look after yourself' issue. He turns to target, then cast, so it is really not a big issue to run through to the tank side. It's pretty quick to spot who cannot react within 4 seconds as they are the ones dying at 6k/sec.
-MT calls explosion on TS, lots of time to react, not an issue.
-worth avoiding kiting through the ooze if you can remember the pattern then you'll not kite into it most of the time. Biggest problem is having a mutated infection trying to get to the Big Ooze to get dispelled and dying to combination of infection/Big Ooze aura & slime pool. Tank can survive, but best to avoid when you can.
-it gets VERY much faster towards the end of the fight. Eluo's first kill took 6 mins and that's about when it gets mad scary and 'soft enrages':
98858 DPS, 36 730 375 Damage Done
18638 DTPS, 6 924 915 Damage Taken
19909 HPS, 7 397 066 Healing Done
63625 HPS, 23 639 543 Raw Healing Done
30 dispells done on mutated infection
2 tanks (MT and an OT for kiting Big Ooze)
7 healers (one focused heavily on timing the dispells and putting out about 50% hps of the other 6)
16 dps (about 6.2k dps per raid member ignoring tanks & healers)
-animation is low on the side of the wall, if there is a slit glowing of green ooze a couple of yards off the ground then a flood is coming in that quarter.
Theres an addon out for Rotfaces Mutated Infection, FD was using it last night in raid and found it helpful. So if everyone could download and install for tonight.
http://wow.curse.com/downloads/wow-addons/details/rotfacealarm.aspx
There was an update for DBM also!
:boxing:
By the time I fired up the Curse client I usually end up having d/led the addon from the website already.
I only use Curse client when I haven't updated my non raid-essential addons for a while (ArkInventory, Titanbar, PowerAura's that kind of stuff). In other words when I have more than 1 addon to update. Saves searching.
Some on-topic input:
Kiting tank can more or less ignore the floods from the side we found. Damage on me was minimal. That doesn't mean you should run headlong into a flood when you're still ahead of it though, the movement speed reduction may end up killing you cause the slime gets close (and at 2> stacks he'll 1 shot you). Kiting route should be along the edges of the room as much as possible. Also don't be afraid to slow down, because the ooze will beeline after you (he won't stick to the wall but cut corners). If you run too fast you'll end up kiting the thing through the raid which is bad. It's not at all unlikely that you will go too fast because as the ooze gets bigger it also gets slower (that and as a pally tank I had PoJ talent which is a passive +15% runspeed).
As kiting tank I was communicating with ppl dropping their oozes to make sure they kited it into the big one before they ran back (that happened a few times and especially near the end this ensures chaos as you'll have oozes all over). Remember you can safely stand right on top of the ooze so long as you do it while it's not casting the spew (i.e. he doesn't have a damage aura or something). It's the responsibility of the people who get the ooze debuff to make sure their ooze merges with the big one, not the Kite tank's.
Rotface - http://www.youtube.com/watch?v=ssE6MEz8KQo
Discuss.... (http://www.mmo-champion.com/raids-dungeons/help-with-rotface-25/msg2075203/?topicseen)
Hint.. I'm talking about the guy who says cleansing oozes immediately (raid has to be on their toes tho) is easier.
I think you have to take that with a very large pinch of salt and interpret it loosely.
Small adds are not tauntable so if cleansed immediately they drop in melee with the raid and aggro a healer. This means then the next one is spawned you now get a big ooze plus its aura plus its 30k melee hits in the middle of the raid. This is generally bad. If you taunt that big ooze out of the raid immediately it might minimise the damage, but on the 4th small add you will get a second big ooze spawning in the raid with the same problems. Now you start needing two OTs and that doesn't sound smart.
Personally I do not see how an immediate dispell would possibly work unless you RNG the big ooze aura and the 30k melee hits given out. OTOH they are dispelling 'immediately (after the debuffed has run out to the tank)' then that's a more realistic interpretation.
Reading the thread a second time made me interpret it in a different way, in that they are still talking about kiting away from the raid the only difference was they were worried by the timing of the dispell. So their quandry was:
-dispell early then let the person with aggro kite the small add out
or
-dispell at the point the person is at the drop zone
They seem to have trouble with the latter method so went for the first. As we have seen small adds change target then the first method is less than ideal. Clearly if you can't handle the second method then you might be forced to RNG it a bit using the first, but people still need to kite out to the big ooze.
With a dedicated dispeller then I am happy that the latter method works best, so long as your dispeller can dispell and the debuffed can run to the drop zone. I feel that leaves less room for error.
I think i need some advices here. Last night i was on dispel duty (for the first time, i guess) on rotface, and while the first attempt was not bad, the second went a bit worse. Let me explain.
On the first attempt, i somehow got used to the dispellings, however in the end of our attempt there usually were at least 4 people with the debuff at the same time. And from that situation on, i begun to cleanse as well as i could, but i inevitably ending up committing some mistakes. Now what i wanted to ask is: is it too selfish from me to ask every other raid memeber to be aware that if by mistake i cleanse the wrong person/cleanse the debuff too early they have to move out anyway and kite the little ad where is supposed to be, and not going back to the dps camp? Or is it just up to me and i need to do it better (and i'm sure i can do it better, it just will take some more wipe, i reckon).
P.S.: To everyone interested, i need some help using the grid (yes, again, and i'm sorry for that), but i'll post this on the proper thread.
The dispel .... it needs to be done soon (tho not instantly) the infection hits for about 4k and reduces healing by 50% ... once dispeled the little ooze has an aoe aura 10 yards that hits all for 4k ish. I would be happy for the dispel to be done when the infected player has moved to 10 yards min
Another problem we get is later on when it gets busy ..the slime spray hitting people that are running round to drop off an ooze with both the slime hitting them and the aoe aura and the healing reduction it all heads south very quicky.
I think we're getting close to end this fight tho. If i remember right, the first attempt of the 2 we had last night was the best one so far, so we're improving, and to me that's important. Now what i would like is some more practice on this fight. I'm not talking about spending a whole night wiping at rotface, but 2 attempts are a bit too few to get used to it.
Quote from: Tirkad;303740Now what i wanted to ask is: is it too selfish from me to ask every other raid memeber to be aware that if by mistake i cleanse the wrong person/cleanse the debuff too early they have to move out anyway and kite the little ad where is supposed to be, and not going back to the dps camp? Or is it just up to me and i need to do it better (and i'm sure i can do it better, it just will take some more wipe, i reckon).
It's down to people to know they have the debuff and to run to the drop zone. If the debuff disappears they should continue to run to the drop zone as they have their little ooze friend in tow with them. So it is most definitely down to the raider not the dispeller to run to the drop zone, irrespective of when the dispel happens.
last night on our first attempt i was dps, so ifound it nice to run to the OT, and then call for a dispell on me
It puts the pressure on the individual raider to not get tunnel vision and to kite the little snot ball. Not the cleanser to keep track of who is standing where. Plus like Jas says the debuff hurts and reduces healing. So it makes sense to be removing it as soon as the person starts running. If it transfers to a healer (a bug imo) then they move instead.
The negative side will be when the debuff casting reaches its peak and 2 people in the pack can end up with it, its then the person cleansing will have to start timing the cleanse so there is some distance between the debuffed raiders. So we don't get un-kited big ones in the pack. Altho doesn't take much to grab aggro on it and drag it over to the OT.
btw are the small blobs able to be stunned or even pushed-back by thunderstorm? My spidey sense says no.
Quote from: Deminion;303754last night on our first attempt i was dps, so ifound it nice to run to the OT, and then call for a dispell on me
totally agree that worked very well all should do that, and it worked very nice last time even if we only had 15 min on boss. So not really needed to change it tbh ppl just need to move, but we might have to vchange some stuff for when more adds spawn it deff do not work there to dispell it all or you will have a lot of ooze running around. tbh i see no reason to change anything regarding the ooze or kitting of the big version as it worked fine, what we need is ppl to focus on the debuff and to move when it is up and i think we have it. Though i wont say we aint gonna change anything but what we did last worked, so if we get to 30 % and we have problem with ooze we will change it for now i see no reason, if you had bin to the fight Pandizar then you prob would agree.