Dead Men Walking

Forum Archive 2023 => ARMA => dMw Gaming => Gaming Archive => Mission Review => Topic started by: Benny on February 08, 2010, 09:22:08 AM

Title: co05_rcir_port_arms
Post by: Benny on February 08, 2010, 09:22:08 AM
Again, a pretty interesting one this. The only downside I can see is the 3k yomp to target, but once there, there's plenty of options for cqb and long range sniping.

We found the final hangar in the end, but up to that point it was proving a bit of a test of patience. With some transport it may be better, it's by no means a bad mission but it's not the best we've got.

Thoughts?
Title: co05_rcir_port_arms
Post by: BrotherTobious on February 08, 2010, 09:29:43 AM
I enjoyed it and want to play again but yeah its a hell of tab !!!
Title: co05_rcir_port_arms
Post by: OldBloke on February 08, 2010, 09:48:47 AM
Like a lot of these missions, once we figure out how to edit them (without them breaking) we can adjust things like the spawn point.

Where was the hanger?
Title: co05_rcir_port_arms
Post by: delankster on February 08, 2010, 09:49:16 AM
personally i liked the missions tasks but as said with a 3k romp to start with and hardly any hostiles on route i feel  that unless we can find transport the mission is a non starter.

worth another look thou
Title: co05_rcir_port_arms
Post by: delankster on February 08, 2010, 09:52:26 AM
Quote from: OldBloke;303601Where was the hanger?

was in the centre of town, we passed right by it on the entrance to the town :rolleyes:
Title: co05_rcir_port_arms
Post by: OldBloke on February 08, 2010, 09:54:30 AM
Quote from: delankster;303605was in the centre of town, we passed right by it on the entrance to the town :rolleyes:

I've shot my crow and hired an eagle which should have better eyesight :)