The following rules are hereby put into motion on the bc2 dmw server from the time of this post
Quotev1.0 13/4/2010- by GhostMjr
Server Rules:
- No foul or abusive language.
- When joining you will be autoassigned to a team if teams are not balanced use the "switch side" command to manually balance teams. An admin will ensure that team balance is maintained throughout the game.
- If you need to go AFK please exit to the main menu as there is no spectator option in bc2, or risk being kicked by an admin.
Rush:
- No mortar strikes on either attacker or defender spawn site in the first 20 seconds of around.
- The defending players should stay with in a logical distance from either their teams present MCOM station A or B, so to be able to DEFEND the targets.
- Players should be able to justify there position on the map at all times.
- When MCOM station's are changing players should wait for the map to re-adjust and allow them to proceed.
Conquest:
- Both the attackers and defenders main objective is to capture flags during this gameplay.
- The main objective is to work as a team and essentially hold/defend and capture flags.
- This relies on working as a team and holding off the enemy on multiple areas.
Play the objective:
- Your objective is NOT to get as many kills as you can but to help your team defend or plant at MCOM stations in RUSH MODE, capture or defend Flagpoints in CONQUEST MODE .
- Players not doing so are considered to be Frag-Hunter.
- Frag-Hunting is defined as having total disregard for your team and objective at hand and focused on eliminating enemy forces.
- Spawn Rushing is considered a Frag-Hunter tactic and is not allowed.
- Spawn Rushing is where players immediately go engage enemy players near their spawn area.
- Shooting into an enemy spawn point is not allowed as well; however, if the enemy is shooting from their spawn, then they can be engaged.
- During squad member spawning killing is a necessary by-product of the game as players are usually unable to tell the difference between a player that has just spawned and one that hasn't.
Attackers:
- The role of an attacker is to attack an area of interest i.e. and fulfil their primary in-game objective.
- Attackers may use any and all routes available to them to accomplish the mission.
Defender Roles:
- Defenders are to defend their objective and its immediate choke-point entryways.
- Defenders are not to go on hunting parties and aggressively eliminate the enemy away from the MCOM stations; defenders can take any defensive route providing it is within the proximity of the MCOM station in rush mode:
- Do not stray to far away from the present A and B MCOM station
- Protect the MCOM station from the attacking force
- When the MCOM has been activated try to defuse
- The primary purpose of this is to reduce the amount of Frag-Hunting and to maintain consistent team-play.
Team Killing (TKs):
- In the heat of battle friendly fire occurs it is a part of life and all online games, however, intentional TKs or excessive TKs are not acceptable behavior on -=[dMw]=- servers.
- Excessive TKs will result in a kick/ban.
Grenade spam and appropriate use of suppressive fire:
- Random, blind use grenades is prohibited.
- Blind grenades are defined as randomly tossing into locations where no threats have been identified or into locations to clear but failing to following the grenade into that location.