Dead Men Walking

Old Server Admin Section => Game Admins => Archived Topics => Arma Admins => Topic started by: Benny on May 12, 2010, 01:45:21 PM

Title: Team Kills
Post by: Benny on May 12, 2010, 01:45:21 PM
Found an interesting little script on Kronzky's page. If you TK or TW it matches the damage to the person doing it.

We've recently had a few occasions where things have got silly toward the end of a mission. Perhaps it's an idea to help retain the focus?

Thoughts?
Title: Team Kills
Post by: OldBloke on May 12, 2010, 01:54:58 PM
Quote from: Benny;310165Found an interesting little script on Kronzky's page. If you TK or TW it matches the damage to the person doing it.

We've recently had a few occasions where things have got silly toward the end of a mission. Perhaps it's an idea to help retain the focus?

Thoughts?

You're kidding, right?

We need a script to stop our members deliberately shooting each other?
Title: Team Kills
Post by: Benny on May 12, 2010, 03:35:55 PM
You are, of course, absolutely right. Posted it in excitement as I spend my day looking at the various scripts and thinking how I can squeeze them into usage. Wait until I figure out a reason to have hordes of wildebeest trampling the scrublands.

Nothing to see here....move along...

FOund a script to generage minefields though, ones where you can see the tops of the mines if you really look. Imagine running away and stumbling into that......tense...especially with revive only and no respawns. :)