Dead Men Walking

Forum Archive 2023 => Games of old that no longer float our boat........ => dMw Gaming => Gaming Archive => Battlefield Bad Company 2 => Topic started by: GhostMjr on May 14, 2010, 06:23:55 PM

Title: Community Night official relaunch tonight!
Post by: GhostMjr on May 14, 2010, 06:23:55 PM
The server has been updated and configured for tonight and for every other night and is no longer set to hardcore on and ff is now off.

The password for tonight is the same as cs on meathook.

Enjoy and happy gaming.
Title: Community Night official relaunch tonight!
Post by: obsolum on May 14, 2010, 07:18:21 PM
Just out of curiosity, how many dMw members are active BC2 players? 'Cause I reckon if you're gonna password the server you're not gonna get any pubbies in, regardless of whether or not the server is listed as HC, so you're left with only dMw members to get a good game going, and from what I've seen in this subforum there don't seem to be an awful lot of BC2 players.
Title: Community Night official relaunch tonight!
Post by: GhostMjr on May 14, 2010, 07:28:57 PM
I hear where you are coming from.

The idea is this to be our night so people can play and try the game who haven't tried it before with familiar faces.

This is the case on this night only otherwise it is open to everyone.

If the general consensus is players want the password off this can be done with a simple server profile change and a reboot providing all players agree and an admin with sufficient privileges is online.


Quote from: obsolum;310368Just out of curiosity, how many dMw members are active BC2 players? 'Cause I reckon if you're gonna password the server you're not gonna get any pubbies in, regardless of whether or not the server is listed as HC, so you're left with only dMw members to get a good game going, and from what I've seen in this subforum there don't seem to be an awful lot of BC2 players.
Title: Community Night official relaunch tonight!
Post by: kregoron on May 14, 2010, 08:56:42 PM
relaunch night is going AWSOME... wait.. no

1. server is listed as unranked?
2. PB off?
3. Passworded.. were not gonna fill the server with dmw members atm, so its limited how many people we get in..
Title: Community Night official relaunch tonight!
Post by: OldBloke on May 14, 2010, 09:10:16 PM
Quote from: kregoron;310373relaunch night is going AWSOME... wait.. no

1. server is listed as unranked?
2. PB off?
3. Passworded.. were not gonna fill the server with dmw members atm, so its limited how many people we get in..

Tonight is a relaunch of Community Night. Get on the server and enjoy.
Title: Community Night official relaunch tonight!
Post by: Benny on May 14, 2010, 10:34:23 PM
So after a few teething issues and some griping, the server is full. Good games, some good, albeit loose tactics, but good fun.

Good comms, cheers guys, enjoyed that.
Title: Community Night official relaunch tonight!
Post by: kregoron on May 14, 2010, 11:16:27 PM
yeah its community night i know, but with our current active bc2 people we can fill about 1 squad on each side.. so it would be smarter for the time being to keep it open, and when we get a regular full server we can talk about putting a PW on fridays, tho i still find friday to be a bad night.
Title: Community Night official relaunch tonight!
Post by: Blunt on May 14, 2010, 11:49:08 PM
Quote from: kregoron;310379yeah its community night i know, but with our current active bc2 people we can fill about 1 squad on each side.. so it would be smarter for the time being to keep it open, and when we get a regular full server we can talk about putting a PW on fridays, tho i still find friday to be a bad night.
You're correct about the numbers joining when the server's open, it filled up in minutes tonight once we got the pw off.
And also correct about the numbers of members playing.

gg's tonight despite being PB kicked every 15 mins or so (heartbeats) a dozen kicks before I gave up:angry:
Title: Community Night official relaunch tonight!
Post by: Tutonic on May 15, 2010, 09:07:49 AM
Quote from: kregoron;310379yeah its community night i know, but with our current active bc2 people we can fill about 1 squad on each side.. so it would be smarter for the time being to keep it open, and when we get a regular full server we can talk about putting a PW on fridays, tho i still find friday to be a bad night.

Kreg, community night has been passworded to give dMw members a chance to learn the game in a quiet environment. If you're new to BC2, jumping straight into a 32 player frag-fest can be a bit daunting.

As for the ranked comment, that is the price you pay for having a password. But it's not about playing for stats now, is it?

Once we've developed the game in-house a bit more, I'm sure we'll start having 'open' community nights.
Title: Community Night official relaunch tonight!
Post by: sheepy on May 15, 2010, 09:45:53 AM
was a good night last night really enjoyed the games
Title: Community Night official relaunch tonight!
Post by: kregoron on May 15, 2010, 09:49:53 AM
So you want 8 people to run around on a 32 slot server 1 night a week, the only night half of those 8 actually play the game, rest of the week servers dead. And when the new chaps finally learn the ropes we open up and WHAM they get their asses kicked because their not used to 32 people on a server.?

and about the unranked, the new people wont have a chance of ranking up on a unranked server, so they will get slaughtered none the less when the server is opened up.
No its not about the stats, but myself i got a goal to reach top 200 leaderboards, so i dont play on unranked.

suggestion remove the password on community nights for now, and decrease the size of the server to some 16 people for that night.


other then that, GG last, it was fun
Title: Community Night official relaunch tonight!
Post by: DannagE on May 15, 2010, 09:55:30 AM
I'm just going to go ahead and say this. Passwording the server for community night on a friday night is a bad idea. The best nights are on fridays when there are more people on to shoot at, be it DMW or randoms.

And all this about it being daunting joining a full 32man server, WHAT? Get on there, get involved and have fun!
Title: Community Night official relaunch tonight!
Post by: DannagE on May 15, 2010, 09:57:37 AM
Quote from: kregoron;310388other then that, GG last, it was fun

Yeah GG, was fun once we got the server config sorted to allow people on :D
Title: Community Night official relaunch tonight!
Post by: obsolum on May 15, 2010, 11:44:57 AM
Quote from: Tutonic;310386If you're new to BC2, jumping straight into a 32 player frag-fest can be a bit daunting.
It sure can. But how else are they gonna learn? BC2 is the first shooter I've played in 6 or 7 years (haven't played any online since CS 1.6, and last single player one was CoD2) so needless to say I was completely out of touch with how modern shooters are played. And I admit that after my first attempts at playing the game I regretted buying it; I was completely overwhelmed with it all and felt I'd never be any good at it. But I persevered and little by little I got the hang of it and as I started to unlock weapons and gadgets I started to enjoy it more and more (although it still annoys the **** out of me on a regular basis but that's probably just me :D)

Like Kreg said, if people are gonna try it out on a closed server with only a couple of people they know, they're gonna get a wrong idea of how the game is played and still gonna get their asses handed to them when the server's open for the public and the big guns join in.

And as for the "playing for stats" argument... they are a major part of the game, no matter how you look at it. Maybe not so much "stats" but you need to score points if you want to move up through the ranks and get better equipment which in turn will (maybe) help you get better at the game, thus making you enjoy it more :)
Title: Community Night official relaunch tonight!
Post by: OldBloke on May 15, 2010, 12:22:06 PM
As someone who was really looking forward to playing on our private server ... here's a view from my side of the house.

This game is continually being judged (quite rightly) on its suitability as a dMw game. Is it just a spawn/rush/gun/die/repeat game or does it offer the potential for considered gameplay involving organised offence and defence (no prizes for guessing which one it should be)? The simple fact is that after all this time the jury is still out on this. My personal perception is that it is the former. A private session allows the current players to demonstrate to me (and any others who share my view) that, actually, my perception is wrong.

I don't see low numbers as being an issue (I believe there would certainly be more than 8 though). The maps are small enough to cope well and the lower numbers must make it easier to organise teams, surely?

I'm not daunted by jumping on a full server, I just know I wouldn't find it fun. Your mileage may differ - I appreciate that.

So I left early a bit disappointed that the server was not private and I wasn't to be shown the game being played in the way I was hoping for.

Now before you all flame me let me just say that I am fully aware that it could simply be that I am not suited to BC2 which of course doesn't mean that BC2 isn't suited to dMw. Maybe next week will tell.
Title: Community Night official relaunch tonight!
Post by: Snokio on May 15, 2010, 02:40:12 PM
Must say that it started off tactically, and with more dMw members it got better, with a few pubbies to is was good. When it reached it's peek in numbers, there was little tactics to be seen because I found it to be a little too chaotic, how many people were on the server at it's peek? Is it worth switching it to a 16 slot, which will not only keep it tactical and avoid the near instant spawn deaths, but better for learning the game for first timers and keeping it fun?
Title: Community Night official relaunch tonight!
Post by: kregoron on May 15, 2010, 03:14:48 PM
i agree that BC2 can be hectical, so maybe as snokio suggested, set the amount for 16 players on community nights.
 
But for the time being i dont see why it should be passworded
 
1. because as previously stated, you dont progress in ranks while playing on a unranked server.
2. Community night is the one night where dmw people actually join the server (atleast they joined last night) which makes pubs join.
 
 just warn people that we kick for members if the problem ever should arrise that some dmw was stuck in Queue
 
the upcoming onslaught mode will is something i for one look forward too, 4 m8's (L4D style) kicking ass agaisnt hordes.
Title: Community Night official relaunch tonight!
Post by: Tutonic on May 15, 2010, 05:28:51 PM
I should have probably pointed out that the password idea was requested by people who said they wanted to learn in a quiet environment.

Personally, I don'd mind if it's passworded or not as long as the teamwork is there - but we need to listen to people's preferences.

Kreg, it doesn't matter if you're not gaining ranks/XP - thats not what DMW are about imo.
Title: Community Night official relaunch tonight!
Post by: kregoron on May 15, 2010, 05:45:58 PM
im well aware what DMW is about, so dont lecture me on that.
 
I have my own reason for not wanting to play on a unranked server yeah, but thats not what im talking about there.
 
But as yourself previously mentioned that people wanted to learn the game in a quiet enviroment.
 
But by unranking the server your locking the people with their current items, a lot of the members arent above 24 yet, which means they dont have all the items/weapons yet.
And by locking the server in unranked mode, you dont give them the ability to gain those items in the nicely secure enviroment, with people that know how the items work and can help them get better with em. they will be forced to go play on other servers where there isnt the control we can have on a community night.
so for those under rank 24, points actually do matter.
 
so my two cents are still, decrease the server to 16 slots on a community night, this makes the game less messy, and still gives a small chance of getting regulars in and showing em what we are about, without them being able to controll or mess up to much. This way we can encurage squad play and if someone just wants to f*** about spamming CG's and stuff, well then show em the door. (which is the same thing we have been doing in other games for ages)
Title: Community Night official relaunch tonight!
Post by: GhostMjr on May 15, 2010, 06:49:00 PM
Several points have come out of this topic and i will get a thread up shortly for you to all vote for the features that have been suggested.

This will weigh up whether there is a strong backing for say password or no password and the player limit on friday nights.

The community night is to make sure we all have fun if people feel they need to leave early as they aren't enjoying it we can tweak settings and thats part of the trial hopefully leading to a successful outcome.
Title: Community Night official relaunch tonight!
Post by: obsolum on May 16, 2010, 07:56:37 AM
Quote from: OldBloke;310396Is it just a spawn/rush/gun/die/repeat game or does it offer the potential for considered gameplay involving organised offence and defence (no prizes for guessing which one it should be)? (...) My personal perception is that it is the former.

Quote from: Snokio;310397(...) When it reached it's peek in numbers, there was little tactics to be seen because I found it to be a little too chaotic, how many people were on the server at it's peek? Is it worth switching it to a 16 slot, which will not only keep it tactical and avoid the near instant spawn deaths, but better for learning the game for first timers and keeping it fun?

I think these are very valid points. In my opinion this is the nature of the Rush mode. The name says it all: spawn, rush to the M-Com stations shooting at anything that moves and try to stay alive as long as possible, rinse, repeat. With 8vs8 teams there's a little room for tactics, albeit little IMO. With 16vs16 it becomes nothing more than a deathmatch fragfest where there is no place for tactics. The Rush maps are considerably smaller than the Conquest maps, and all the action is centered around the M-Com stations. For me, being used to playing Conquest mode, this is just sheer madness and I've usually had more than enough of it after only 1 round.

I've said it in the other thread where I suggested a different game mode, and I still stand by my point that Conquest mode offers for far more tactical play as

a) the maps are much much larger so you don't get 32 players squeezed in one small part of the map
b) the action is spread out across the entire map, with up to 4 different flagpoints teams have to attack/defend
c) the Conquest games are usually a lot less fast paced than the Rush mode games.

You can have different squads move on different flagpoints simultaneously, or you can choose to have them move on one single flagpoint from different angles to surround the enemy. Lay down AT mines, C4 and motion sensors on strategic locations, have snipers placed on tactical spots overlooking flagpoints and informing the rest of their squad/team on the whereabouts of the enemy, etc... Many of these things you don't see in Rush mode, I find. It's just spawn, rush, shoot, get killed.

Especially for players wanting to learn the game I think Conquest maps are the better option because of the above stated point C: it's much slower paced. The average lifetime in Rush mode is probably around 30 - 45 seconds. In Conquest mode it's well above the 1 minute mark if you take your time moving through the map.

This is just my opinion as a fan of the Conquest mode, but I think these are valid points.
Title: Community Night official relaunch tonight!
Post by: Gone_Away on May 16, 2010, 09:35:29 AM
Good Post Obsolum.

I like both modes for different reasons. That's why a rotation of game modes would be ace..

NF
Title: Community Night official relaunch tonight!
Post by: target on May 17, 2010, 12:11:45 PM
If we were to keep the server passworded on Community Nights (and therefore unranked), is there a mechanism to either unlock everything for everyone or to lock it down to the starting weapons (plus repair, ammo, heal and defib)?  Much like you can do in CoD4, should the desire ever take you....

This would have the effect of balancing everyone to the same level, whilst people learn the game in the "quiet" environment of community members.

Just a thought...

Now better go lay down, that thought hurt...

PS, I'd like to try Conquest mode - what I've seen of it looks fun :)
Title: Community Night official relaunch tonight!
Post by: kregoron on May 17, 2010, 12:22:39 PM
Quote from: target;310507If we were to keep the server passworded on Community Nights (and therefore unranked), is there a mechanism to either unlock everything for everyone or to lock it down to the starting weapons (plus repair, ammo, heal and defib)?  Much like you can do in CoD4, should the desire ever take you....

You cant do anything like that afaik
Title: Community Night official relaunch tonight!
Post by: target on May 17, 2010, 01:17:00 PM
Oh well nvm :(