Dead Men Walking

Forum Archive 2023 => Games of old that no longer float our boat........ => dMw Gaming => Gaming Archive => Brink => Topic started by: Abberz on September 02, 2010, 08:16:18 PM

Title: Brink
Post by: Abberz on September 02, 2010, 08:16:18 PM
You have allot of good looking games there but not Brink? How can you not have brink there? If you wanna check it out go to //www.brinkthegame.com (not trying to promote its just if you want to know what im talking about)
Splash Damage are in the development of this game atm which pre-beta as i have heared    . Its one of the coolest games ive ever seen.
Title: Brink
Post by: Naldo on September 02, 2010, 11:38:49 PM
Yup..... The "Move and shoot system"

CAN'T WAIT for this game :)
Title: Brink
Post by: Tutonic on March 16, 2011, 10:08:36 AM
I'm reviving the bloated, zombified corpse of this thread because Brink is looking more and more awesome.

New trailer:

Title: Brink
Post by: T-Bag on March 16, 2011, 07:28:52 PM
Ok, I've got around to pre-purchasing this now. Been meaning to for a while, this just reminded me.
Title: Brink
Post by: Snokio on March 16, 2011, 09:08:30 PM
Pre-ordered mine last year :D
Title: Brink
Post by: ArithonUK on April 11, 2011, 02:07:28 PM
'Nother new Brink trailer
[video=youtube;7EhdKfi4764]http://www.youtube.com/watch?v=7EhdKfi4764[/video]

With all the customisation, we could all be unique, and yet have a dMw. uniform (i.e. all wear green combat trousers). I wonder if custom textures are possible? A clan tattoo or back-badge? How cool would that be?

The game appears a hybrid of Mirror's Edge, Killzone and Battlefield with a smattering of Enemy Territory. UK based developer Splash Damage has developed this one. I liked ET: Quake Wars, but that game practically REQUIRED a clan to play, so as a lone player it generally sucked and I gave up.
Title: Brink
Post by: T-Bag on April 12, 2011, 09:17:25 AM
And it's coming out a week early: http://bethblog.com/index.php/2011/04/11/brink-it-forward-release-date-moved-up-one-week/

I'm still not regretting my preorder. This looks seriously fun.
Title: Brink
Post by: GhostMjr on April 20, 2011, 10:29:09 PM
steam pre order £29.99 instead of £34.99.

http://store.steampowered.com/app/22350/
Title: Brink
Post by: Tutonic on April 21, 2011, 11:21:29 AM
There's a good hands-on preview up at RPS: http://www.rockpapershotgun.com/2011/04/20/brink-body-types-preview/

Sounds like it's got potential, plus it's going to support dedicated servers.
Title: Brink
Post by: Tutonic on April 30, 2011, 11:34:33 AM
Bumpity bump.

You can get Brink for £21.85 from here (http://www.thehut.com/games/platforms/pc/brink-includes-the-anger-bandana-mask/10072700.html), and it registers on Steam. Use coupon code 'BHB2'.
Title: Brink
Post by: KKND on May 01, 2011, 10:54:21 AM
This game looks awsome!
Preorderd.....
Title: Brink
Post by: BrotherTobious on May 03, 2011, 11:50:15 AM
Pre-ordered as well damn you Tut!!!
Title: Brink
Post by: KKND on May 07, 2011, 08:24:01 AM
[video=youtube;G3gm7zLK5tw]http://www.youtube.com/watch?feature=player_detailpage&v=G3gm7zLK5tw[/video]
Title: Brink
Post by: KKND on May 07, 2011, 11:27:19 AM
Game was in my mailbox today,so install and lets see if it's any good.
EDIT: Seems that the game is locked till 13 May...................................
Title: Brink
Post by: GhostMjr on May 09, 2011, 06:54:10 AM
Found this on the EA forums.

Not sure on the true source of the quote though!

Looks like dedicated servers might be available on steam for free too!

QuoteWe’ve always been dedicated to our PC fanbase, and with Brink hitting  shelves in less than two weeks, we’re here today to clarify just what we  have in store for PC players regarding dedicated server support.
One additional note before we get down to business â€" we’re currently  shooting to have Brink available to pre-load on Steam prior to the  game’s release. We’ll have more specific info on that in the days to  come.
Now, let’s get this FAQing underway:
 
What is the Brink Standalone Dedicated Server?
The Brink Standalone Dedicated Server allows anyone to run multiplayer  servers for the PC version of Brink. As the server is standalone, it  does not require a full version of Brink to be installed and is  completely free.
 
Where will I be able to get the Brink Standalone Dedicated Server?
The Brink Standalone Dedicated Server will be available for download via  Steam prior to release. Once the server is available, you can simply  browse to the Tools tab in your Steam client and grab it from there.
 
Will I be able to run several instances of the Brink Standalone Dedicated Server on a single machine?
Yes. The Brink Standalone Dedicated Server comes with several pre-made  bat files that automatically define different ports for each instance.  It’s also possible for you to set your own, custom ports.
 
In terms of available game options, how customizable will the Brink Standalone Dedicated Server be?
The Brink Standalone Dedicated Server includes several different game  configuration files covering all of the regular game modes, including  campaign, stopwatch, objective, and co-op challenges. In addition, there  are a variety of server-side commands available that allow you to  further customize your server, including team sizes, time limits and  overtime, warm-up rules, friendly fire, voice chat, availability of  Command Post buffs, rank restrictions, number of bots, and password.
 
I represent a Game Server Provider. How can my company offer servers for Brink?
Easy! Once the Standalone Dedicated Server is available on Steam, you’ll  be able to start getting Brink game servers up for your customers.  We’re currently aiming to have the server files available before release  so you’ll be all set when the game comes out.                      
Title: Brink
Post by: TeaLeaf on May 11, 2011, 11:01:57 AM
Bought it.
Title: Brink
Post by: GhostMjr on May 11, 2011, 11:47:54 AM
Game feels alot like wolfenstein enemy territory which I loved!

Preordered via amazon affiliate link.
Title: Brink
Post by: Tutonic on May 11, 2011, 11:59:06 AM
Patiently waiting for my copy to arrive in the post....
Title: Brink
Post by: KKND on May 11, 2011, 08:56:04 PM
Servers Brink can already get rent,max players 16.
And also can be tested ...http://www.multiplaygameservers.com/game-servers/brink/
Title: Brink
Post by: Oberg on May 12, 2011, 07:02:48 AM
Preordered it from the link on page 1.

Don´t know if it will arrive before the game is released. but for 25£ it was worth it. don´t want to pay 49.99â,¬ that steam sells it for!
Title: Brink
Post by: Tutonic on May 12, 2011, 08:21:06 AM
If anyone is yet to order, you can get brink for £20.89 delivered from here (http://www.mymemory.co.uk/PC-Games/Games-For-Windows/Brink-%28PC%29-%28DVD%29), and it should register on Steam.

Use code 'AMA5' at checkout to get the discount.
Title: Brink
Post by: Ranualf on May 12, 2011, 11:29:07 AM
its time to lock n load boys !

tho i didnt see any females out there with guns- like ***- WE WANT THE ESCHER !
Title: Brink
Post by: KKND on May 12, 2011, 11:36:56 AM
Quote from: Amberleigh;324843its time to lock n load boys !

tho i didnt see any females out there with guns- like ***- WE WANT THE ESCHER !

Whe got SJ...:dribble:
Title: Brink
Post by: Gone_Away on May 12, 2011, 01:06:56 PM
Quote from: Tutonic;324834If anyone is yet to order, you can get brink for £20.89 delivered from here (http://www.mymemory.co.uk/PC-Games/Games-For-Windows/Brink-%28PC%29-%28DVD%29), and it should register on Steam.

Use code 'AMA5' at checkout to get the discount.

Sweet Tut.. Ordering tomorrow..
Title: Brink
Post by: Oberg on May 13, 2011, 07:42:12 AM
i will get my copy in 10-15 days! :S

funny that a package from Germany takes 1-3 days but a package from England takes 10-15 days.
Title: Brink
Post by: BrotherTobious on May 13, 2011, 07:54:38 AM
Still awaiting delivery
Title: Brink
Post by: Tutonic on May 13, 2011, 07:59:56 AM
Quote from: Darkenss;324899i will get my copy in 10-15 days! :S

funny that a package from Germany takes 1-3 days but a package from England takes 10-15 days.

Welcome to Royal Mail.
Title: Brink
Post by: GhostMjr on May 13, 2011, 08:00:51 AM
Can't seem to find brink in Steam  store anymore.

Anyone else having the same issue?
Title: Brink
Post by: Jewelz^ on May 13, 2011, 10:07:56 AM
Hopefully tesco have a copy for me after work :)
Title: Brink
Post by: T-Bag on May 13, 2011, 11:41:47 AM
I gave it a play at around 3am this morning. It seems fun, it's confusing seeing people all wearing different colours which don't have anything to do with the team, and the AI aren't especially smart...but as with all online games I don't care so much about the AI, I'm going to have to see what it's like with real players. I think that's my plan for tonight.

EDIT: Also, I can't see it in the Steam Store either. If I select "Go to Store Page" on the game in my Library then it goes:

 "An error was encountered while processing your request:

This item is currently unavailable in your region"

Not sure what going on...but it probably explains why I could play it this morning and not at a more sensible launch time.
Title: Brink
Post by: GhostMjr on May 13, 2011, 11:53:04 AM
Arrived in the mail just now.

Installed and activated fine :)
Title: Brink
Post by: Liberator on May 13, 2011, 01:33:53 PM
Damn you all to heck, ordered it.

£18.80 ish.

:D

Ordered through MyMemory with the 5% AMA5 code and did it through TopCashBack (http://www.topcashback.co.uk/ref/liberator) for 10% cashback.

1. Go to TopCashBack (http://www.topcashback.co.uk/ref/liberator)
2. Click through to MyMemory from there
3. Pay with the AMA5 code
Title: Brink
Post by: Ranualf on May 13, 2011, 04:00:30 PM
deal !

i`m gonna get and GUN YOU ALL DOWN !

ofc 2 secs later i`ll be fubar...
Title: Brink
Post by: KKND on May 13, 2011, 04:04:29 PM
Tweak Quick Guide

Tweak Quick Guide -Everything Here has been verified unless noted - everyone will not see improvements but most should
 
 
 First Turn video quality down AA and Vsync off in game options menu
 
 Open Console
add" +com_allowconsole 1" in your command line after the exe in steam
use the tilde ~ key above left tab to open console
Can  also use Ctrl + Alt + Tide (~) and putting in your config is also  possible (remember if overwrites unles you put it in autoconfig)
 
 Show FPS
com_showfps 1
 
 Turn Off Shadows
r_shadows 0
 
 Turn Off Motion Blur
 
 can do this in game options
r_useHighQualityPostProcess 0
 r_useMotionBlur
 
 MultiCore Optimizations (this one helps a lot)
 
 Add -rthread to your launch/command line options, and throw this into your autoexec.cfg:
 seta r_useThreadedRenderer "2"
 
 Field of View
 
 g_fov [70-xx] -It distorts after about 85 esp when using SMART
 
 Turn Vsync Off
 
 Vsync keeps your framerate the same as your monitor refresh
 
 Turn off Triple Buffering
 
 In your video Card Options
 
 
 ATI Video Card Fixes
 
 ATI HOTFIX LINK (http://support.amd.com/us/kbarticles/Pages/AMDCatalyst115ahotfix.aspx)
 
 USE Catalyst Control Panel- reinstall drivers Playing with Catalyst you can find some things that help
 
 Turn Vsync ON
 Turn Triple Buffering ON
 
 Set Catalyst A.I to max (about Catalyst AI (http://www.hardwareheaven.com/articles/atiop/)) You can also try disabling this as this is machine specific
 
 For SLI/Crossfire users, try to disable SLI/Crossfire if you are having bad framerates
 
 GENERAL TWEAKS
 
 You can go to Task Manager and manually heighten the priority to force it to use more CPU See Picture  (http://img402.imageshack.us/img402/708/taskmanagerf.jpg)
 
 See How your Graphics Video Card Stacks UP (http://www.videocardbenchmark.net/)
 
 Make sure you have the latest video and sound drivers
 
 Disable or turn off your antivirus programs. Be sure to turn them back on after playing.
 
 Manually add Brink to your antivirus or firewall exceptions list.
 




General Info
Sample Config File **Link** (http://www.fragworld.org/frag/Sample%20Config%20File%20**Link**)
Brink Console Commands **Link**  (http://pastebin.com/7Qfxd8aZ)
Brink Config Variables (CVARS)**Link** (http://pastebin.com/QVj2gkUz)
Brink Configurator Program**LINK** (http://www.fragworld.org/frag/brink-resources/brink-configurator-program.html) (Please Comment and Rate Program and other resources in that Section)
 
 How to Open Up Console
add" +com_allowconsole 1" in your command line after the exe in steam
use the tilde ~ key above left tab to open console
Ctrl + Alt + Tide (~) and putting in your config is also possible
 
 Location of your Config File
It is located where ever you installed steam (numbers may be different) file name is brinkconfig.cfg
E:\Games\steam\userdata\36284877\22350\local\base\brinkconfig.cfg for example
 
Remove Enemy Tint
'g_enemyTintEnabled' is a client side option to enable/disable enemy tints
'si_enemyTintEnabled' is a server side option. If set to 0, it will force all enemy tints to be disabled on clients.l
 Get Rid of Cutscenes and Videos
Simply rename your assets folder to anything else (e.g. asset-bak:
 Steam\steamapps\common\brink\base\video\assets
 
 Get Rid of Opening Video
 
 Move/Rename C:\Program Files\Steam\steamapps\common\brink\base\video\assets\pubdevlegal_splash.bik
 
 How to Play in Windowed Mode
 
 Lower  the resolution in your options to below our desktop (you can then  resize) This is helpful if you alt tab often or have multiple monitors
 
 Also add -windowed in game launch options in Steam
 
 Custom Resolution for Eyefinity/Nvidia Surround
 
 seta r_mode "-1"
 seta r_customWidth "5760"
 seta r_customHeight "1080"
 seta r_aspectRatio "-1"
 seta r_customAspectRatioH "16"







Performance Tips
 
 Not Fully Tested (Some from Tweakguides -ETQW (http://www.tweakguides.com/ETQW_9.html))
 
 Show FPS
com_showFPS
 
 for example to bind a key to show your FPS type bind F10 toggle com_showFPS in console or add it to your config file
 
 Unlock FPS
com_unlock_maxFPS [FPS rate]
com_unlockFPS [0,1]
com_unlock_timingMethod [0,1,2]
 
 Custom Resolution for Eyefinity/Surround
seta r_mode "-1"
 seta r_customWidth "5760"
 seta r_customHeight "1080"
 seta r_aspectRatio "-1"
 seta r_customAspectRatioH "16"
 seta r_customAspectRatioV "3"
 
 DIAGNOSTICS
com_videoRam [MB]  - Shows the detected amount of video memory on your graphics card in  MB. If this value is incorrect, set it to the correct value at startup  to improve performance.
sys_cpuSpeed [GHz]  - Shows the detected CPU Speed. If this value is incorrect, set it to  the correct value at startup to improve performance. Remember that for  mult-core CPUs the speed is per core, not the sum of all cores.
sys_cpuPhysicalCount [value]  - Shows the number of separate physical CPU cores the game has  detected. If you have a multi-core CPU make sure this matches the number  of cores you actually have. Note that the sys_cpuLogicalCount value may differ, since a single core hyperthreading CPU for example can have two 'logical' cores, but only one physical core.
com_showMemoryUsage [0,1] - If set to 1, shows the amount of memory allocated to the game and various assets.

 
 
 CPU
r_useThreadedRenderer [0,1,2 ]
 
 Graphics
r_shadows [0,1] 0=off 1=on Turning off can help performance
r_megadrawmethod [0,1,2,3]
image_filter [GL_LINEAR_MIPMAP_NEAREST, GL_LINEAR_MIPMAP_LINEAR]
r_skip
image_PicMipEnable
image_useCompression [0,1]
r_visDistMult [0.8-1.2]  - Determines the maximum visible viewing distance in the game, the  higher the value the further you can see, but the lower your  performance. For gameplay purposes you shouldn't lower this below its  default, and it's best to set it to 1.2 for maximum advantage.
g_decals [0,1]  - If set to 0, disables all decals (e.g. bullet holes). This can  improve performance, especially in heavy combat, at the cost of realism.
r_lightScale [value]  - All light sources are multiplied by this value. Increasing this value  increases the intensity of all visible light sources, lowering it  reduces them (cheat).
r_detailTexture [0,1]  - If set to 0, disables Detailed Textures, which are the detailed  surface effects shown on a texture, such as the gravel on a road.
r_detailRatio [value]  - Determines the ratio of detail textures to main textures. The higher  this value, the more detail textures are shown per unit of main texture,  however at very high values (and very low values) textures will look  blurry. A moderate value of between 4 and 14 can look good, but has  varying impact on performance.
r_detailFade [0-1] - Determines the way in which detail textures fade in the distance, the lower the value the sharper closer details will be.
g_showPlayerShadow [0,1]  - If set to 1, the player will cast a shadow when standing near light  sources. If set to 0, the player casts no shadow, which improves  performance.
image_lodbias [-1-1]  - Determines the Level of Detail (LOD) bias for mipmapped images. The  higher the number, the less detail is visible on surrounding objects.  This can improve performance, but reduces image quality. The default is  0, and values approaching 1 reduce detail quite heavily, while negative  values approaching -1 increase detail, so experiment with fractional  values such as 0.2 or -0.5.
 
image_lodDistance [value]  - This determines the distance at which images don't need to be shown  at full resolution, with the higher the value the better the image  quality but the lower the performance.
r_md5LodBias [value]  - Determines the Level of Detail (LOD) bias for mipmapped images. The  higher the number, the less detail is visible on surrounding objects,  such as vehicles. This can improve performance, but reduces image  quality. The default is 0, and a value such as 1 reduces detail quite  heavily, while negative values increase detail, so experiment with  fractional values such as 0.2 or -0.5.
r_md5LodScale [value]  - This determines the rate at which higher level of detail becomes  visible on objects. The higher the value the more detail is visible on  distant objects but the lower the performance.
r_renderProgramLodDistance [value]  - Determines the distance at which general rendering details are shown,  such as bump mapping on surfaces. The higher the value the more detail  and effects will be shown in the distance but the lower the performance.
r_stuffFadeStart [value] - Sets the distance at which 'stuff' (i.e. mainly grass) begins to fade out of view.
r_stuffFadeEnd [value] - Sets the maximum visible distance for 'stuff' (i.e. mainly grass). Using a combination of r_stuffFadeStart and r_stuffFadeEnd you can in effect have more or less grass visible. For example try r_stuffFadeStart 0 and r_stuffFadeEnd 1000 together to give a thinned out grass effect for better performance without removing grass altogether.
r_stuffCacheMegs [MegaBytes] - Determines the amount of memory to use for caching stuff effects. The default is fine, however if you raise the r_stuffFadeEnd value above in particular, you may need to increase the cache to prevent stuttering and errors.




Some Sound Problems are map specific
 
 (try Go into your Steam/steamapps/common/brink/directx
 Run DXSETUP.EXE)
 
 Realtek Sound which is on most motherboards is notoriously bad. Make sure you have the latest Realtek drivers
 
 Downgrade your in game sound - play in stereo
 
 From (Tweakguides ETQW (http://www.tweakguides.com/ETQW_9.html))s_driver [best, openal, dsound]  - Determines the audio API used for the game. The default of dsound is  DirectSound which is optimal in Windows XP, however you can set this to  openal to attempt to force OpenAL audio, either to try to fix audio  glitches on your system, or in particular for Windows Vista users who  want to have full hardware audio acceleration. If you want to force  OpenAL mode, see s_libOpenAL below for details.
 
s_libOpenAL [path/file] - Determines the path and filename of the correct OpenAL32.dll file to use if OpenAL sound mode is chosen using the s_driver variable. Most sound cards have hardware support for OpenAL, and thus you should have an OpenAL32.dll file under your \Windows\System32 directory. So you would use the s_libOpenAL command in this way: s_libOpenAL C:\Windows\System32\OpenAL32.dll. You would then make sure to use the s_driver openal command, and if doing so during an active game, use the s_restart command to restart the sound system.
 
s_force22kHz [0,1] - If set to 1, this forces lower quality (22kHz) audio, which reduces sound quality but can improve performance (cheat).
 
s_numberOfSpeakers [2,4,5,6]  - This value shows the number of speakers the game has detected, based  on the your general Windows settings and In-Game settings. You can  manually alter this value, however make sure it matches your current  speaker setup otherwise you will have missing audio channels.
 
s_maxSoundsPerShader [value]  - This setting determines the maximum number of sounds to use per  shader, that is how diverse the sounds effects are. Increasing this  value may increase sound variety but also increases memory usage and can  reduce performance.
 
s_useOcclusion [0,1]  - Occlusion is a basic audio method which muffles sounds which aren't  clearly heard, such as those behind walls and objects. If set to 0, this  method is disabled reducing realism and losing many distant sounds but  it may increase performance (cheat).
 
s_noSound [0,1] - If set to 1, disables all sounds. Should be used primarily to troubleshoot potentially sound-related problems.




      Multiplayer/PORTs


UDP/TCP 27015, 27016 and 8766
 
 **Link**how to port forward** (http://portforward.com/)
 
 Commandsconnect [servername] - Connects to a multiplayer server with the given name
disconnect - Closes the current game map.
reconnect - Reconnects to the last server connected to successfully.
say [text] - Says the provided text in Global Chat in multiplayer.
sayFireTeam [text] - Says the provided text in Fireteam Chat in multiplayer.
sayTeam [text] - Says the provided text in Team Chat in multiplayer.
serverInfo - Shows information about the current server when in multiplayer.
net_clientLagOMeter [0,1]  - If set to 1, a small graphical display is shown at the bottom of the  screen only during multiplayer games. It looks like a set of green,  yellow or red blocks, and tells you various things about your  connection. In essence however the main thing is for you to note whether  it is predominantly green, which is good, or if there are lots of  yellow and/or red blocks which indicate connection problems. If you  switch to another server and these go away, then the problem is likely  with the server and/or you may be quite far away from the server. If it  happens on all servers however the problem is likely with your  connection.
net_clientMaxRate [Bytes]  - This setting controls the maximum amount of data in bytes per second  you can receive from a server every second. By default, most servers  only provide 16000 bytes per second. If you're having connection  problems or lag, first try lowering this value to see if it reduces and  stabilizes your ping when playing ET:QW online. Try values such as 10000  or 12000. Note that just as values which are too high can cause  problems, so too can values which are too low - ET:QW multiplayer is not  designed for dialup speeds (i.e. values of 6000 or less).
net_clientPrediction [milliseconds]  - Determines the number of additional milliseconds by which the client  (your machine) will try to predict and offset any ping lag. The default  is 20ms, but if you're experiencing connection problems and lag and/or  have a high ping, raising this value may improve things. Remember  however that your ping is the round-trip time to a server (e.g. a 150  ping means 75ms taken for your data to get to a server, 75ms for it to  get back). So your ping divided by 2 will give you the best prediction  value, and usually only if your ping is higher than 150ms.
DEMOS (I haven't found a demo folder yet but we will keep trying)
 
 Demo Commands (NOT CONFIRMED)
 
 The following commands record and play back in-game demos.
 
 recordDemo [demoname] - Records a demo of your current (singleplayer) gameplay with the name specified.
 
 stopRecording - Stops recording the current singleplayer demo.
 
 playDemo [demoname] - Plays back a singleplayer demo with the name specified.
 
 recordNetDemo [demoname] - Records a demo of your current gameplay on a multiplayer server.
 
 stopNetDemo - Stops recording the current multiplayer demo.
 
 playNetDemo [demoname] - Plays back a multiplayer demo with the name specified.
 
 pauseNetDemo - Pauses/unpauses the playback of a network demo.
 
 timeNetDemo [demoname] - Runs a timedemo on the demo name provided and provides framerate results in the console after the demo is finished.
 
 com_preloadDemos [0,1]- Preloads all demos before playing them. Set to 0 will reduce memory usage, but loading demos will take longer.
 
 com_compressDemos [0,1] - If set to 1 will compress demo files recorded, reducing their size. These files may take longer to load.
 
 demoShot [demoname] - Creates a screenshot for the demo file specified.
 
 demo_noclip [0,1] - If set to 1 allows you to noclip through a demo, so you can fly around while the demo is playing back.
 
 g_showDemoHud [0,1] - Toggles the display of useful information on the HUD during the playback of a demo.
 
 g_autoScreenshot - Automatically takes a screenshot of the scoreboard at the end of a map.
 
 g_autoRecordDemos - Automatically starts & stops demos at the start & end of a map.
 
 g_autoScreenshotNameFormat [format] - Determines the format in which auto screenshots are saved when using the g_autoScreenshot  command. Type the command without any value to see the default format,  and the types of arguments you can use to construct a new format.
 
 g_autoDemoNameFormat [format] - Determines the format in which auto demos are recorded when using the g_autoRecordDemos  command. Type the command without any value to see the default format,  and the types of arguments you can use to construct a new format

Offcourse i copy paste this..;-)
Title: Brink
Post by: KKND on May 16, 2011, 09:49:45 AM
Some more info bout the classes,weapons and all stuff that you need to know.
http://brink.wikia.com/wiki/Brink_Wiki
Title: Brink
Post by: Snokio on May 17, 2011, 10:32:39 AM
Brink Config tool - Download link below - This is a small program to make changing settings easy, you can change pretty much everything you could possibly want
 
http://www.pcgamer.com/2011/05/16/tweak-brinks-fov-mouse-settings-and-more-with-brink-config-1-4/?ns_campaign=article-feed&ns_mchannel=ref&ns_source=steam&ns_linkname=0&ns_fee=0
Title: Brink
Post by: TeaLeaf on May 20, 2011, 07:31:43 AM
Quick update on the dMw Brink server problems.

From research done by our Server Gurus (thanks Whitey :worship:) it appears that the vast majority of the people having issues with their dedicated server are those running multiple NICs (like we do on BA4).  So what we're seeing is similar to what we saw with Arma and its NIC swapping, so the server appears up and running when we check via RDC but appears offline when others check via the normal IP.  Basically the bit of the config which sets which NIC to use is broken and therefore you can set it to one and it will then switch to another - and that's the point at which we then get feedback that the server appears offline, despite the fact that console is showing it running on BA4.

This is something Brink need to fix.  We could swap the server onto BA3 and run it under Linux and a single NIC, but Brink have not yet finished and issued their Linux dedicated server, so this is not yet an option.  

More evidence of Beta code being sold as and for Gold I'm afraid. :frusty:
Title: Brink
Post by: Gone_Away on May 20, 2011, 07:19:11 PM
TL.

Do you know if it is possible to join direct to our server via the IP / Port that it's on?

NF
Title: Brink
Post by: Tutonic on May 20, 2011, 07:56:27 PM
Quote from: Ninja_Freak;325364TL.

Do you know if it is possible to join direct to our server via the IP / Port that it's on?

NF

Didn't work when I tried the other night.
Title: Brink
Post by: TeaLeaf on May 20, 2011, 08:51:44 PM
Not aware the game allows it and haven't tried editing the game link to do it.