Not public because it lifts Norrins revive, so as long as you credit it when you're done..
[SPOILER=sqm file]version=11;
class Mission
{
addOns[]=
{
"cacharacters2",
"takistan",
"CAWheeled_E",
"cacharacters_e",
"cawheeled_e_suv",
"caweapons_e",
"caweapons_e_ammoboxes",
"CATracked_E_M2A2_Bradley",
"cawheeled_e_s1203",
"CAWheeled_E_SCUD",
"CAWheeled_E_LandRover",
"caair_e_an2",
"ca_modules_functions",
"ca_l39",
"camisc_e",
"catracked_e_t55",
"CATracked_E",
"camisc_e_wf",
"CAAir_E",
"cacharacters_baf",
"caair_e_ch_47f",
"camisc3",
"cawheeled_e_brdm2",
"castructures_e_misc_misc_interier",
"cawheeled_e_v3s",
"cawheeled_d_baf",
"CAAir_E_UH1H_EP1"
};
addOnsAuto[]=
{
"cacharacters_e",
"ca_modules_functions",
"CAWheeled_E",
"takistan"
};
randomSeed=13391921;
class Intel
{
briefingName="Vanilla";
briefingDescription="respawn template";
resistanceWest=0;
resistanceEast=1;
startWeather=0.39999998;
forecastWeather=0.39999998;
year=2009;
month=9;
day=28;
hour=12;
minute=0;
};
class Groups
{
items=3;
class Item0
{
side="WEST";
class Vehicles
{
items=12;
class Item0
{
position[]={9326.4277,355.6051,1770.8043};
azimut=55;
special="NONE";
id=1;
side="WEST";
vehicle="US_Soldier_HAT_EP1";
player="PLAYER COMMANDER";
leader=1;
rank="CAPTAIN";
skill=0.58882231;
text="pleb1";
init="""UPS"" setMarkerAlpha 0; ""cheat"" setMarkerAlpha 0; ""air"" setMarkerAlpha 0;";
};
class Item1
{
position[]={9316.0957,354.47122,1773.4711};
azimut=50;
special="NONE";
id=2;
side="WEST";
vehicle="US_Soldier_AT_EP1";
player="PLAY CDG";
rank="SERGEANT";
skill=0.41622531;
text="pleb2";
};
class Item2
{
position[]={9313.8359,354.24854,1774.5377};
azimut=55;
special="NONE";
id=3;
side="WEST";
vehicle="US_Soldier_AAT_EP1";
player="PLAY CDG";
rank="CORPORAL";
skill=0.41622531;
text="pleb3";
};
class Item3
{
position[]={9310.9209,353.79819,1778.0878};
azimut=65;
special="NONE";
id=4;
side="WEST";
vehicle="US_Soldier_MG_EP1";
player="PLAY CDG";
rank="LIEUTENANT";
skill=0.41622531;
text="pleb4";
};
class Item4
{
position[]={9314.3145,353.89813,1778.1029};
azimut=45;
special="NONE";
id=0;
side="WEST";
vehicle="US_Soldier_GL_EP1";
player="PLAY CDG";
skill=0.41622531;
text="pleb5";
};
class Item5
{
position[]={9310.2012,353.45856,1781.4468};
azimut=50;
special="NONE";
id=6;
side="WEST";
vehicle="US_Soldier_Medic_EP1";
player="PLAY CDG";
rank="CORPORAL";
skill=0.67831647;
text="pleb6";
};
class Item6
{
position[]={9308.4746,353.59534,1779.5248};
azimut=65;
special="NONE";
id=7;
side="WEST";
vehicle="US_Soldier_Medic_EP1";
player="PLAY CDG";
skill=0.60799944;
text="pleb7";
};
class Item7
{
position[]={9312.207,353.64087,1780.0372};
azimut=60;
special="NONE";
id=5;
side="WEST";
vehicle="US_Soldier_Marksman_EP1";
player="PLAY CDG";
rank="LIEUTENANT";
skill=0.41622531;
text="pleb8";
};
class Item8
{
position[]={9312.3955,353.98743,1776.536};
azimut=60.027908;
special="NONE";
id=11;
side="WEST";
vehicle="US_Soldier_MG_EP1";
player="PLAY CDG";
skill=0.60000002;
text="pleb9";
};
class Item9
{
position[]={9316.6406,354.13287,1776.4987};
azimut=38.039902;
special="NONE";
id=12;
side="WEST";
vehicle="US_Soldier_AR_EP1";
player="PLAY CDG";
rank="CORPORAL";
skill=0.60000002;
text="pleb10";
};
class Item10
{
position[]={9318.4346,354.3092,1775.3094};
azimut=38.039902;
special="NONE";
id=13;
side="WEST";
vehicle="US_Soldier_B_EP1";
player="PLAY CDG";
rank="CORPORAL";
skill=0.60000002;
text="pleb11";
};
class Item11
{
position[]={9317.9609,354.70673,1772.215};
azimut=38.039902;
special="NONE";
id=14;
side="WEST";
vehicle="US_Soldier_Sniper_EP1";
player="PLAY CDG";
rank="SERGEANT";
skill=0.60000002;
text="pleb12";
};
};
};
class Item1
{
side="LOGIC";
class Vehicles
{
items=1;
class Item0
{
position[]={11529.77,611.5896,5071.147};
id=8;
side="LOGIC";
vehicle="FunctionsManager";
leader=1;
lock="UNLOCKED";
skill=0.60000002;
};
};
};
class Item2
{
side="LOGIC";
class Vehicles
{
items=1;
class Item0
{
position[]={11437.316,555.12299,5073.2266};
id=9;
side="LOGIC";
vehicle="Logic";
leader=1;
skill=0.60000002;
text="server";
};
};
};
};
class Vehicles
{
items=5;
class Item0
{
position[]={10016.629,238.66681,6415.4561};
azimut=370.30499;
id=10;
side="EMPTY";
vehicle="TT650_TK_EP1";
lock="UNLOCKED";
skill=0.27559072;
};
class Item1
{
position[]={9354.1084,357.08566,1785.7925};
azimut=260;
id=15;
side="EMPTY";
vehicle="M1030_US_DES_EP1";
lock="UNLOCKED";
skill=0.60000002;
};
class Item2
{
position[]={9356.6016,357.00168,1788.2858};
azimut=260;
id=16;
side="EMPTY";
vehicle="M1030_US_DES_EP1";
lock="UNLOCKED";
skill=0.60000002;
};
class Item3
{
position[]={9358.207,356.83502,1790.7784};
azimut=260;
id=17;
side="EMPTY";
vehicle="M1030_US_DES_EP1";
lock="UNLOCKED";
skill=0.60000002;
};
class Item4
{
position[]={9360.5264,356.78876,1792.9152};
azimut=260;
id=18;
side="EMPTY";
vehicle="M1030_US_DES_EP1";
lock="UNLOCKED";
skill=0.60000002;
};
};
class Markers
{
items=4;
class Item0
{
position[]={9328.8301,356.63052,1762.6302};
name="base";
type="Empty";
};
class Item1
{
position[]={1722.6458,528.84448,2392.4429};
name="boot_hill";
type="Empty";
};
class Item2
{
position[]={9226.4629,214.13742,6620.6577};
name="center";
type="Empty";
};
class Item3
{
position[]={9343.6318,356.01666,1785.712};
name="uscamp1";
type="Faction_USA_EP1";
};
};
};
class Intro
{
addOns[]=
{
"takistan"
};
addOnsAuto[]=
{
"takistan"
};
randomSeed=4752573;
class Intel
{
startWeather=0.40000001;
forecastWeather=0.40000001;
year=2009;
day=28;
hour=16;
minute=20;
};
};
class OutroWin
{
addOns[]=
{
"takistan"
};
addOnsAuto[]=
{
"takistan"
};
randomSeed=14403439;
class Intel
{
startWeather=0.40000001;
forecastWeather=0.40000001;
year=2009;
day=28;
hour=16;
minute=20;
};
};
class OutroLoose
{
addOns[]=
{
"takistan"
};
addOnsAuto[]=
{
"takistan"
};
randomSeed=3873101;
class Intel
{
startWeather=0.40000001;
forecastWeather=0.40000001;
year=2009;
day=28;
hour=16;
minute=20;
};
};
[/SPOILER]
Okay, thats not going to work, NORRINS revive script subdirectory and initialisation scripts are also required, as well as an entry in the init sqf.
The "addons" section at the top can also be cleared down to almost nothing, all those are there because the modules were used to do all the vehicles and characters in my ScudBase map
such a moody pants. I did say I'd have to post up the rest....et voila.....
(it's still got the extras in it, because I don't know what's what and there's not really an impact other than keeping the code clean)
The revive works, there's a basic template and err....stuff.
Can I be a pain and request this again? A bare-bones, revive enabled template would get me and possibly others off to a good start :thumb:
I'll do this tonight and post up a pbo. In the interim you'll need to download pboviewer...which I can't find the link for, so I'll post that too.
oh, and the rar I posted will work......the addons aren't major and it won't impact anything.
Quote from: Benny;317392oh, and the rar I posted will work......the addons aren't major and it won't impact anything.
The rar you posted appears to have disappeared with the forum server move - hence my request for an update :-)
try that :)
Quote from: Benny;317412try that :)
That doesn't work for me either ... or is it neither :g:
ah feck it, emailed :)
Mr. Murray's editing guide (http://files.deadmen.co.uk/Misc/Editing-Guide-SE102-EN.zip). Armaholic is down at the moment so attached here. There is a new version in the works that will contain more scripting info. There's also a Deluxe version out there but appears to only be available as web content here (http://www.battlegroup-xtra.eu/index.php?option=com_wrapper&view=wrapper&Itemid=75).