Dead Men Walking

Forum Archive 2023 => Archived Raid Tactics => Boss Compendiums => World of Warcraft - Dead Men Raiding => dMw Gaming => Gaming Archive => Cataclysm (Tier 11) => Topic started by: Whitey on February 17, 2011, 12:32:18 PM

Title: Blackwing Descent: Magmaw - Defeated Jan 6th 2011
Post by: Whitey on February 17, 2011, 12:32:18 PM
http://www.wowwiki.com/Magmaw
[video=youtube;kVZMP1RCivs]http://www.youtube.com/watch?v=kVZMP1RCivs&feature=player_embedded[/video]

Quote(http://www.tankspot.com/images/misc/quote_icon.png) Originally Posted by Aliena                                      
                 Hello and welcome to the TankSpot Blackwing  Descent Raid Guide! My name is Aliena, and in this video I'll show you  all you have to know about Magmaw, one of

the first bosses you encounter in this instance. We completed this fight  with 1 tank, 7 healers and 17 DPS, but similar raid configurations may  do just as

well.

Magmaw has two different phases and a LOT of abilities. In the first,  regular phase, you deal normal damage to him and your goal is to keep  the fight

controlled by keeping everyone healed and killing adds in a timely  manner. In the second phase, when correctly executed, you deal double  damage to Magmaw while

your healers can replenish their mana.

Let's start going over Magmaw's phase 1 abilities and how to deal with  them. First up, positioning. You want to have three basic camps - one  for your tank, one

for your melee and one for your ranged attackers and healers. Both the  ranged and the melee need to have room to change their camps by at least  15 yards or so.

This is because of Magmaw's signature ability, Pillar of Flame.

Pillar of Flame has a short cast time and is usually directed at a  random ranged raid members but can occasionally target a melee. When  Magmaw casts it, a red

swirl shows up on the ground of the targetted raid member and 2 seconds  after, a pillar will erupt in its spot and anyone remaining in the area  will get lifted

into the air and take massive damage.

That's not all however. Along with the damage, lots of Lava Parasites  will drop onto the ground from where the Pillar erupted. These little  guys are vicious.

If they manage to attack a raid member, that person will get infected  with a debuff and after 10 seconds, the debuff will explode, dealing a  ton of damage to

anyone around and spawning more parasites.

To avoid this, it's really important to make sure that no raid member  gets hit by the pillar and moves as soon as they're aware of it. Once  the swirl appears,

immediately have a hunter apply a frost trap to the area and then have  your ranged raid members - and potentially some rogues if you have  trouble taking them

down in time - take out the parasites.

Pillar of Flame is roughly on a 30 second timer, so that sets the timeframe you have to kill all parasites.

Magmaw will also occasionally attempt to eat your tank with an ability  called Mangle. When he places this on your tank, he takes massive damage  every 5 seconds

and after 30 seconds, he will be unable to take any action while Magmaw  does his omnomnom thing. To counter this, either run two tanks or, if  you prefer to to

it with 1 tank, have him use a strong cooldown right before the timer is up.

All throughout the phase, Magmaw will shoot the raid with Lava Spew -  ranged missiles that hit everyone and need to be healed through. His  last phase 1 ability is Ignition. Ignition happens every phase 1 and  will ignite about half of the room. It's easily visible since the ground  starts steaming. To counter this, make sure your raid always keeps  somewhat close to the middle of the room and can easily change sides.

Phase two happens when Magmaw slumps forward and the emote "Magmaw  slumps forward, exposing his pincers!" appears. When this happens, three  melee need to jump onto his head using the spike and spam the ability  they then gain - Constricting Chains. If executed correctly, after a  short while Magmaw's head will become impaled on the spike and he will  take double damage while being unable to do anything.

This is the perfect opportunity for bloodlust, time warp and heroism and  also for your healers to regen some mana. After a little while, Magmaw  will recover and phase 1 starts over.

It's worth noting that if there's no one in Magmaw's melee range, he'll  enrage and basically wipe the raid, so make sure to always have people  near him.

That about covers Magmaw's abilities. I'll attach video of the full  encounter so you can see in detail how we dealt with his various  mechanics. Good luck and have fun!
Title: Blackwing Descent: Magmaw - Defeated Jan 6th 2011
Post by: Arcticfire on March 18, 2011, 07:13:35 PM
Bump for Wednesday
Title: Blackwing Descent: Magmaw - Defeated Jan 6th 2011
Post by: Arcticfire on March 24, 2011, 12:05:05 PM
Problems we came up with:

Healing
we are 1 healer short, Sithy had to fill in but isnt a healer normaly, so hereby also a request for Council to open recruitment for a healer(paladin would be awesome).
Sithy did his best but 5K HPS is just to low, the other healers cant carry the difference for an entire fight.

DPS
-DPS, we need more, in my opinion you should be over 10K dps or atleast close to it.
Also the DPS on the adds need to increase which we will hopefully be fixed by taking an extra ranged DPS instead of a melee.
Title: Blackwing Descent: Magmaw - Defeated Jan 6th 2011
Post by: TeaLeaf on March 24, 2011, 12:16:35 PM
Nps with getting more players in, we'll look at apps that come in and try to act on them as soon as possible.
Title: Blackwing Descent: Magmaw - Defeated Jan 6th 2011
Post by: Legolei on March 24, 2011, 12:29:04 PM
Quote from: Arcticfire;322164Also the DPS on the adds need to increase which we will hopefully be fixed by taking an extra ranged DPS instead of a melee.

Personally I think this was the bigger problem compared to low dps. Also I noticed that on several occasions I needed to finish off several adds by myself while the rest of the (ranged) dps was already back on the boss. That left me hardly anytime to set the traps for the next flame pillar, and no time to dps the boss.
With the dps we had we would have killed him before the enrage timer.
Title: Blackwing Descent: Magmaw - Defeated Jan 6th 2011
Post by: TeaLeaf on March 24, 2011, 01:28:53 PM
Sounds like as big a problem was the ranged dps not staying on task and finishing the adds before doing anything else.  Adds has to be a main prio.
Title: Blackwing Descent: Magmaw - Defeated Jan 6th 2011
Post by: Deminion on March 24, 2011, 04:26:15 PM
well, as a result of being that melee-heavy, i brought my mage. But as arcane i don't have the that great aoe, and perhaps i should have used nameplates, as i had trouble seeing if any of the parasites where still moving.