Dead Men Walking

Old Server Admin Section => Archived Topics => PCS Discussion => Topic started by: Doorman on September 10, 2002, 09:02:18 AM

Title: Team balancing
Post by: Doorman on September 10, 2002, 09:02:18 AM
A thought. Team balancing was a bit of an issue last night when one side or another was undermaned someone was asked to change 'why me, ffs' etc. etc. ensued and whoever was the big cheese at the time had to insist. Quite rightly. This would be avoided if, IF,people Auto selected when joining a game, or, as on some servers I have been on, team balancing is carried out automatically. No arguments, you suddenly find yourself in a different uniform! There must be a programme for it. Something to ponder maybe?  :sunny:
Title: Team balancing
Post by: OldBloke on September 10, 2002, 09:50:57 AM
There are a couple of things to make clear regarding 'balance'.

Balance is achieved when both teams are as evenly matched as possible. :roll:
Having the same number of players in each team does not automatically make them balanced.
Balance is dynamic and has to be 'jigged' to maintain.
Yelling 'TEAMS FFS' does not balance the teams. :x
Different maps require different balance.
Unbalanced teams result in a crap game.

Guidelines:

Map change - Alternate teams. If you just played as a CT then choose T.
Joining - Spend a little time looking at the scores before selecting a team. Make your decision based on balance not personal preference. If in any doubt then after joining ask if your selection was OK.
If the scores indicate that balance is shot then at the start of a round both teams stay at spawn and get it sorted.
If you are asked to swap sides then do so with no verbals and no delay.

When the new server is running we will look at the auto-balance plug-in. Until then could everyone please use their common sense to make playing on the Meat Hook a pleasurable experience for both teams.
Title: Team balancing
Post by: FBG on September 10, 2002, 10:31:44 AM
I think auto balance would suck. Like you said balanced teams has to take into account the map being played and the skill of the players on the team.

To be honest isn't PCS about cooperation!! if we cant sort out fair sides without complaining then were kind of missing the point.
Title: Team balancing
Post by: Dr Sadako on September 10, 2002, 11:52:32 AM
Quote
Joining - Spend a little time looking at the scores before selecting a team. Make your decision based on balance not personal preference. If in any doubt then after joining ask if your selection was OK.
If the scores indicate that balance is shot then at the start of a round both teams stay at spawn and get it sorted.
If you are asked to swap sides then do so with no verbals and no delay.

Just want to add. If the teams and score are balanced join CT on bomb maps and hostage maps (and VIP). On bomb maps it is obvoius why you should join CT. On hostage maps the hostages are together at one spot and are easier to defend than 2 bombspots i.e. the CTs are in need of the extra guy instead of T.

There are maps where hostages are spread out (not in dMw rotation though) where you can look at the situation as two bombsites. Then you should of course join the Ts instead. One example of such a map is cs_swarm that is in the rotation on Network 42 PCS.
Title: Team balancing
Post by: Gone_Away on September 10, 2002, 12:49:55 PM
QuoteThere are a couple of things to make clear regarding 'balance'.



When the new server is running we will look at the auto-balance plug-in. Until then could everyone please use their common sense to make playing on the Meat Hook a pleasurable experience for both teams.

Auto Balance is running at N42 and it has it's good and bad points. As we play to 9 wins or to time (20min?) it's a bit crappy when you're on a map that you don't necessarily like and the auto balance keeps the game on that map.

As I'm usually on the lower end of the score sheet (... well OK THE BOTTOM if you're asking :( ) it's OK getting transferred back and forth. I guess if you're at the top it may piss you off a bit.
Title: Team balancing
Post by: Stryker on September 10, 2002, 12:52:35 PM
hmm, I guess if there are thoughtful peeps joing and leaving in mid map then the auto balancer would have the better players bouncing back and forth like a jack in the box.... I dont fair to well at that either! when I've been autobalanced in the past I've had a few...ermmm TK incidents :-)

But yes, I think human logic is always going to be the best choice.... however getting players to follow what oldie said re teams is the difficult one... :x

ooh, me pants are wet... better go to the can  :toilet:
Title: Team balancing
Post by: Doorman on September 10, 2002, 01:55:15 PM
So that's a 'definately, maybe, no-way, certainly, you must be 'avin' a larf, great idea, piss off!' then.  :D
Title: Team balancing
Post by: Anonymous on September 10, 2002, 04:33:34 PM
I reckon that any team with me in it is unbalanced  :o|:
Title: Team balancing
Post by: Anonymous on September 10, 2002, 04:37:42 PM
I usually pick "auto" when I join the server. If the teams start becoming unbalanced (which happens, lets face it) then someone usually prompts us and says "can someone join other team". Thats no big deal, I just change teams (then keep killing the same people I did before :-))

I don't like autobalance. Team balance, as OldBloke says, is a bit of an art and isn't necessarily down to evening the numbers. I like the way that we can join any team we want and even it up that way.

What about an everybody v Smite match when he comes back :-)
Title: Team balancing
Post by: smite on September 10, 2002, 05:41:12 PM
Oldie are there any admin mods that allow you to change people to another side rather than asking, i know asking is better but at the end of the day you still want them to move and that is what an admin is for..

Bollox to your smite Vs everyone ploy aswell i think everyone Vs Frenzy :twisted:
Title: Team balancing
Post by: Anonymous on September 10, 2002, 06:50:03 PM
is that normal bollox or bluebollox?
Title: Team balancing
Post by: FBG on September 11, 2002, 12:50:36 PM
like i said before if people cant take orders, something that clan matches are predominately reliant upon for a win, then kick them. May seem harsh but selfishness is the cause of frag monkeys, which i detest.

Theres no reason not to swap teams if asked and insolent replies gone unpunished breeds contempt. If you dont want to swap then ask and see if someone else will.
Title: Team balancing
Post by: DogMeat on September 11, 2002, 02:35:39 PM
There are provisions in Admin Mod to forcibly swap players, lock teams (i.e. stop new players joining teh win) and so on.  Should I wait for Blackadder or start the promotions now?  Hmm, good idea for a poll... 8)
Title: Team balancing
Post by: JonnyAppleSeed on September 12, 2002, 12:45:30 AM
team change no problem....im in it for the game win or loose. as a pcs player it should be part of the job to change and level the teams ....But.....to do this at the right time is hard ....and who should change is not clear....at the end of the game the score should be close thus making the game better for all

god bless you
Title: Team balancing
Post by: Doorman on September 12, 2002, 09:04:39 AM
Another thought  :idea: . God, I'm full of 'em! Wouldn't it be nice if a map was played for X amount of time, then we ALL swopped round and played as the opposite team ala match play? Then change the map.

Just thought I'd throw that in the pond and watch the ripples  :D
Title: Team balancing
Post by: DogMeat on September 12, 2002, 09:55:56 AM
QuoteAnother thought :idea: . God, I'm full of 'em! Wouldn't it be nice if a map was played for X amount of time, then we ALL swopped round and played as the opposite team ala match play? Then change the map.

Just thought I'd throw that in the pond and watch the ripples :D

Not really.  Just thought I'd throw you in the pond and watch the splash... :twisted:
Title: Team balancing
Post by: Doorman on September 12, 2002, 09:59:05 AM
Charming!
Title: Team balancing
Post by: Stryker on September 12, 2002, 10:19:56 AM
That is a wonderful idea doorman, alas typical players do not posses the grey matter to make it work smoothly.
Title: Team balancing
Post by: DogMeat on September 12, 2002, 10:25:24 AM
QuoteThat is a wonderful idea doorman, alas typical players do not posses the grey matter to make it work smoothly.

...sez the bloke without a buy script.
Title: Team balancing
Post by: Doorman on September 12, 2002, 10:46:37 AM
Yep! I reckon the hairs on his TANGO have been tied together this morning  :D
Title: Team balancing
Post by: DogMeat on September 12, 2002, 10:53:54 AM
Stryker, can Doorman borrow your handbag?  You know, the special one...

 8)
Title: Team balancing
Post by: LardieTheOverweightYardie on September 12, 2002, 12:13:53 PM
QuoteAnother thought :idea: . God, I'm full of 'em! Wouldn't it be nice if a map was played for X amount of time, then we ALL swopped round and played as the opposite team ala match play? Then change the map.

Just thought I'd throw that in the pond and watch the ripples :D

Ripples or Tidal Wave  :biggrin:

But seriously I have often found that using the AutoTeam on joining the server does not always make the teams EVEN the server places you in a team according to scores, which is why when I joined a server yesterday I ended up on the T's team 9 vs 6 cause the T team was getting owned.
Title: Team balancing
Post by: TeaLeaf on September 12, 2002, 08:33:49 PM
...and you did the right thing by joining the T's.  As we have said, auto doesn't always allow for the reality of a gang rape.

TL.  8)