Dead Men Walking

Forum Archive 2023 => ARMA => dMw Gaming => Gaming Archive => Mission Review => Topic started by: Liberator on March 07, 2011, 02:47:04 PM

Title: Domination
Post by: Liberator on March 07, 2011, 02:47:04 PM
Thanks to Mr Logic taking people through the basics of the "Domination" map pack.

Now, as requested by Toby, lets give feedback of the maps.
Title: Domination
Post by: Liberator on March 07, 2011, 02:59:19 PM
As this was a new type of map code and people were eager to experiment, we were a little disjointed in our approach. something we will hopefully grow out of as we get comfortable with it.

Differing squads appeared to be an issue as it meant that the overall command of the map wasn't visible to the nominated commander. This is more down to the squad allocations of the map and we can probably make changes to that.

Also we found that "Seize" means destroy all enemy location as well as the troops. This was after wandering around looking for enemy before deciding to blow up the tank factory in the centre.

I think a future rule was forming in the minds of the admins to not allow the 2nd mobile to be used as a means to teleport back to the base in future, mainly because this was seen as cheating slightly. Bringing up a chopper and leaving it near the mobile spawn should be enough to allow ferrying of thing back and forth.

Chinook is a definite requirement for getting the mobile up into a safe position.

Implementation of the revive scripts is being looked at to stop having to respawn at base after a death.

I guess we'll have to make up rules as we go along to try and form the playing of the maps to the dMw game play ethos.
Title: Domination
Post by: Tutonic on March 07, 2011, 03:49:24 PM
I liked the bit where we shot those guys.

More seriously, I think the whole thing hinges on someone coming up with a plan and then effectively communicating it to the other players. Unlike the standalone missions where we have an objective and eveyone just bumbles along, Domination requires a very clearly defined strategy otherwise it decends into chaos.

It's got to be tough job leading this one with lots of players, maybe we should structure it a little differently? Perhaps have a mission commander, who gives orders to squad leaders. Squad leaders then only have to worry about co-ordinating their group.

Is it possible to split the in-game voice comms into seperate channels? Often there are times where I want to communicate something important to the chap I'm stood next to, but I don't want to clutter up the main TS channel with stuff that isn't relevent to anyone else. Maybe we should have 'radio silence' in TS, other than mission leaders talking to squad leaders?

QuoteI think a future rule was forming in the minds of the admins to not  allow the 2nd mobile to be used as a means to teleport back to the base  in future, mainly because this was seen as cheating slightly. Bringing  up a chopper and leaving it near the mobile spawn should be enough to  allow ferrying of thing back and forth.

Agreed, it's a loop-hole that we really shouldn't abuse. Loading up a chinook with ammo and flying supply runs is much more fun imo (I'm sure the pilots among us would agree).
Title: Domination
Post by: Blunt on March 07, 2011, 04:06:30 PM
Quote from: Tutonic;321057Is it possible to split the in-game voice comms into seperate channels?  Often there are times where I want to communicate something important to  the chap I'm stood next to, but I don't want to clutter up the main TS  channel with stuff that isn't relevent to anyone else. Maybe we should  have 'radio silence' in TS, other than mission leaders talking to squad  leaders?
I may be wrong, but doesn't double tapping Caps-Lock give you team/squad chat?
Title: Domination
Post by: Benny on March 07, 2011, 05:28:09 PM
using the default key (caps) you can talk on whatever channel you're in at the time. Change channel using the '>' key to talk to squad,global,vehicle,commander I think in that order.

Double tapping caps opens comms and leaves it on.

I like the idea of squad based comms with no chat in the TS channel. Squads are the way to go here....oh, that and getting revive working.
Title: Domination
Post by: Logik on March 07, 2011, 07:42:42 PM
Glad you all enjoyed a dabble with xeno's domination just so you are all aware the settings where quite tight as para drops on public servers are infinite and the tele port back to base is normally enabled for quick rearm,but playing it seriously with the numbers we had [and keen pilots] i think it does not need enabling. Clan settings for domination vary wildly, on some servers promotion is quick along with bonus vehicles with much more air power and tanks available even a c130 gunship with carpet bombs! Radio chatter does become a problem and i think i saw an article on sim hq highlighting there expected conduct and i recommend an admin pm's our guys the link just to let them have a read? http://www.simhq.com/_land2/land_091a.html (http://www.simhq.com/_land2/land_091a.html)
Im sure there will be an easier way to split the squads as the teams each had a squad leader which allowed for large or small squads if required,the pilots may be a little trickier,but then a squad per mhq would make sure they looked after it. An overall commander would be good and he could guide through in game chat on the correct channels for control but im not sure he would be heard that clearly. I think we are barely scratching the surface with domination at the moment and many members will enjoy all its features and team play,i recommend a session or 2 on some modded versions on other clans servers to see if there are features we could do with or without. :D
Title: Domination
Post by: sulky_uk on March 08, 2011, 09:20:34 AM
i had fun. i thought some of the targeting issues were interesting but once i got used to them everything was ok. As for destroying everything, yep bit probmatic that one, lib john and I spent a good 20 mins running/flying around looking for any red dots on the map to appear. I then got bored and said lets blow that factory up......bingo mission finished. so Remember to destroy the world and it should be fine. Apart from that i didnt have any real issues as i was ferrying a lot of the time and i dont mind doing that, so im good with tuts idea. Also the mobile as we found out early on needs to be hidden as well, either in trees or among building as random enemy helos will fire at them. As for command  channels on ts look below at the link. On vent you can set up a key binding that lets only certain people, say the team leader in a different channel to hear you , but the rest of the squad dont, yes it means the team leader has to the team and the leader, but the overall leader only listens to his team leaders.

just some thoughts

Read to the bottom (http://forum.teamspeak.com/showthread.php/46577-on-Todo-Channel-Commander)

apparently it sort of works
Title: Domination
Post by: Logik on March 15, 2011, 07:40:17 PM
Has anyone got any new suggestions for tactics and game play for Domination im sure some of you will have suggestions and comments after playing it for this long? Just dont want to be seen as the only one having a moan really!!
Title: Domination
Post by: Benny on March 15, 2011, 08:07:39 PM
moan? right......you've opened the floodgates now.

I suggest...no artillery, one squad leader and everyone else shuts up or gets kicked :)
Focus on sneaky to the target, take the radio tower out and carry on.
Title: Domination
Post by: Logik on March 15, 2011, 10:32:16 PM
I think you have read my mind Benny and probably of some other members?
Title: Domination
Post by: DrunkenZombiee on March 15, 2011, 10:33:36 PM
Really good mission tonight guys!

It worked well with the team organisation =). Lots of kills and very few deaths.

I would like to point you to the screenshot below of our wedge formation when taking the village.

(http://cloud.steampowered.com/ugc/541762401462391944/0108D56893683B3F1E3B4570A1A5A71125EE5B0B/)

To get the image directly from steam linkable on the forums upload the image to steam, open the full size image and click "view source". You will end up with something like this (remove "DZ" but had to edit to get to display)


[DZ html>
[DZ body style="margin: 0px;">
[DZ img  style="-webkit-user-select: none" src="http://cloud.steampowered.com/ugc/541762401462391944/0108D56893683B3F1E3B4570A1A5A71125EE5B0B/">
[DZ /body>
[DZ /html>


Simply use the link from within the IMG SRC tag and post on the forums.

=) Happy days with no messing about in uploading.
Title: Domination
Post by: sulky_uk on March 15, 2011, 11:05:02 PM
ill get me coat

other hints tonight taken as well
Title: Domination
Post by: Tutonic on March 16, 2011, 07:52:14 AM
Is that OldBloke hiding at the back again?
Title: Domination
Post by: Benny on March 16, 2011, 07:54:45 AM
given you only had one accidental death Sulks I'd be fairly chuffed in your shoes.
Title: Domination
Post by: Sn00ks on March 16, 2011, 08:46:20 AM
Quote from: Benny;321595given you only had one accidental death Sulks I'd be fairly chuffed in your shoes.

Was Sulks 'accidently' shot in the back again?
Title: Domination
Post by: BrotherTobious on March 16, 2011, 09:05:40 AM
No he crashed his bike :(
Title: Domination
Post by: DrunkenZombiee on March 16, 2011, 02:29:13 PM
Forgot to mention OB's TK of the night by taking out the Chinook with the MRV due to a disconnect. Also managed to take about 5 of us out around the chopper due to the explosion.

That was impressive!
Title: Domination
Post by: sulky_uk on March 16, 2011, 06:09:36 PM
soz guys had some bad news in work......which has now be replaced by good news.... ill tell all later
Title: Domination
Post by: Logik on March 17, 2011, 07:36:41 PM
HHmmm all we require now are some more screen shots of us all in "action",prize of [insert suggestions] to the best screen shot of a Tuesday or Sunday night. Suppose a sticky thread entitled combat photography would be more apt? Can anyone capture video i dont fancy paying to record game footage is there a free ap?
Title: Domination
Post by: Benny on March 17, 2011, 08:07:33 PM
Quote from: Logik;321728to record game footage is there a free ap?
Playclaw
Title: Domination
Post by: Benny on March 21, 2011, 12:51:53 PM
Until someone pulls me in, I'm going to keep tweaking the map. I've added squads and changed some vehicles and made the AI more intelligent. Tonight I'll be mostly fixing the medic loadout, changing the vehicle revive on the new vehicles and removing the respawn option.

I'm also tempted to drop the lives to 5 rather than 10, so speak now.....before I go ahead and butcher it some more.
Title: Domination
Post by: Logik on March 21, 2011, 08:58:01 PM
Nice work Benny my only gripe is the ammo crate load out may need a tweak or two as sniper mags are limited to an unrealistic level and locking missiles are in a shorter supply than is necessary. We have had sessions where we had taken the town within an hour and a half with no artillery or extra armored vehicles so im gonna say do we really need extra help? Squads will be an excellent feature for ease of control for the leader and maybe leader should be an earned position based on ability. Tweaking the ai to a higher level normally means they will shoot you from an incredibly long distance with an ak47 which isnt humanly replicable in game. Just my 2 pence worth.
Title: Domination
Post by: smilodon on May 05, 2011, 09:19:14 AM
Is it me or are there weird things going on with equipment load outs in Domination. My normal method is to equip a Mk17 and a RPG/Stinger. I then put the Mk17 into the back pack and then equip a sniper rifle. However when out in the game I sometimes loose the ability to switch a back-pack weapon for my active weapon. The mouse scroll won't show me a back pack rifle at all. I've tried switching back and forward between rifle and RPG to see if that clears it. Nothing seems to work and then suddenly a few minutes later the back pack is available again.

I've noticed a few other people mention loosing weapons suddenly. I thought it was that you had to be standing to swap out a gun rather than crouching or crawling but that doesn't seem to make a difference. Anyone else had this or know what I'm doing wrong. I know sometimes 'revive' and 'enter vehicle' can be a bit buggy if you're not standing in a specific spot relative to your target/team mate. Also the anti-material sniper is so big it won't allow another weapon to be added i.e. Stinger or MAAWS. So maybe it's just a combination of weapons that messes things? I don't know.
Title: Domination
Post by: Logik on May 11, 2011, 11:04:56 PM
Its a heavy weapons limit Smilo some weapons may let themselves be carried in a backpack but not be used, if you had say MG or heavy sniper you could not carry RPG of any type unless in back pack it stops people going in over weaponed,even worse is some classes loads are even lighter like medic.