We have a Brink server up and running, but we're seeing errors in the console and not seeing it in the server browser in-game.
77.108.135.45:27015 - dMw Brink
Anyone else see it?
Gonna try to connect and see if noticed any..
If i try too connect with Direct play,you need to fill in the ip and port i'm getting disconnect from server.
If i use server browser in-game i cant find it.
timing out for me.
(http://cache.www.gametracker.com/server_info/77.108.135.45:27015/b_560_95_1.png) (http://www.gametracker.com/server_info/77.108.135.45:27015/)
It looks like people are playing on our server. Not sure how long it will stay up this time though.
eagly awaiting my copy to be delivered- then you`ll hear the roar of my guns and the laughter after......
I got on there once I realised TLs IP was wrong. Using the one in Whiteys sig image worked fine.
Quote from: T-Bag;324939I got on there once I realised TLs IP was wrong. Using the one in Whiteys sig image worked fine.
I see no difference between TL and Whitey's IP..
Seems that it looks like that finding the server is hard just like when BO came out....it refresh not all the servers.
Btw server rent from Clanforge.?
I updated it. I used the IP of the web NIC not the gaming NIC by accident.
..and no, not rented. Dedicated server files on BA4, why pay when it is free?
Server is currently offline
Restarted.
Showing as offline again here.
Server Summary
Name: dMw Brink (http://www.gametracker.com/server_info/77.108.135.45:27015/)
Game: Brink Browse: Brink Servers (http://www.gametracker.com/search/brink/)
Address: 77.108.135.45 Port: 27015 Status: Dead (http://www.gametracker.com/server_info/server.php?GSID=1390802)
There is a server update that I am applying now. Hopefully it will be more stable once restarted.
Quote from: Whitey;324977There is a server update that I am applying now. Hopefully it will be more stable once restarted.
Thnx Whitey.
The server is now updated and running (as verified by Gametracker).
Quote from: Whitey;324982The server is now updated and running (as verified by Gametracker).
Aye server is running,but cant still connect "Timed Out"
TOGA is running also Dedi server and had same probs even after the update.
Nobody can connect.
Zero have send me their Current Config maybe that help us....
[FONT="]Hi mate, i hope this helps, but failing that, our new brink gsp is at http://forums.gamingdeluxe.net/
//-------------- BRINK GLOBAL SETTINGS ----------------//
//Server name
si_name "THEOLDGITSARMY.COM"
si_adminName "Zero"
si_email "info@theoldgitsarmy.com (info@theoldgitsarmy.com)"
si_irc ""
si_motd_1 "Welcome to TheOldGitsArmy.com server"
si_motd_2 ""
si_motd_3 ""
si_motd_4 ""
si_website "http://www.theoldgitsarmy.com (http://www.theoldgitsarmy.com/)"
si_serverURL ""
//Rcon password
net_serverRemoteConsolePassword "yourpasswrd"
//Private server password
g_password
si_needpass 0
//Allow borrowing your game server to players which are playing coop mode [0 = no, 1 = yes ]
net_serverAllowHijacking 0
//Setting the game server to multiplayer mode ( don't change this setting! )
si_onlineMode 3
//Maximum player rank [ 0 = Rank 1 players only, 1 = rank 1 and 2 players only , 2 = rank 1,2,3 players only
// 3 = rank 1,2,3 and 4 players only , 4 = all ranks allowed
si_maxRank 4
//-------------- GAMEPLAY CONFIGURATION ----------------//
si_rules sdGameRulesObjective // Rules [ Multiplayer = sdGameRulesStopWatch, sdGameRulesObjective ] Singleplayer [ sdGameRulesChallenge, sdGameRulesCampaign ]
si_playmode 2 // [ 0 = solo, 1 = coop , 2 = versus ]
si_teamDamage 1 // Friendly fire [ 0 = off , 1 = on ]
si_minPlayers 0 // Minimum number of players to start a match
si_spectators 0 // Enable spectating [ = off, 1 = on ]
si_timelimit 20 // Time limit in minutes [ default = 20 ]
si_teamForceBalance 1 // Sets if player can join only the team if less players [ 0 = off , 1 = on ]
si_disableVoting 1 // Disable voting [ 0 = off, 1 = on ]
si_botDifficulty 1 // Bot difficulty [ -1 = ANY, 0 = EASY, 1 = NORMAL, 2 = HARD ]
si_readyPercent 51 // Percentage of players needed to start a match [ default = 51 ]
si_warmupSpawn 1 // Allow warmup spawning [ 0 = off , 1 = Allow and restart when enough players , 2 = Allow and don't restart when enough players ]
si_enemyTintEnabled 1 // Rim lighting tints on enemies [ 0 = off, 1 = on ]
si_allowLateJoin 1 // Allow player to join the game without waiting for round to finish [ 0 = Don't allow , 1 = Allow ]
si_allowOvertime 1 // Allow Overtime [ 0 = off, 1 = on ]
si_disableGlobalChat 0 // Global chat [ 0 = enabled , 1 = disabled ]
//-------------- VOIP ----------------//
si_globalVoipEnabled 1 // GLobal VOIP [ 0 = off, 1 = on ]
si_teamVoipEnabled 1 // Team VOIP [ 0 = off , 1 = on ]
//-------------- LOAD GAMETYPE ----------------//
// Modes:
// Campaign - This is the game mode to be used for playing Brinks's campaign mode, which takes the player through each faction's story campaign and the maps in order.
// It can be played in solo or Co-Op. This mode is essentially the traditional singleplayer/co-op style story mode.
//
// Challenge - These are small scripted maps that set the player a challenge to complete with the best score they can get. This mode can be played solo or Co-Op
//
// Objective - This is the basic multiplayer mode and shares similar rules to Campaign, it will be familiar to players of Wolf:ET and ETQW. Initially this is likely to be the
// most popular mode for multiplayer Brink
//
// Stopwatch - Stopwatch is a variant of Objective, where at the completion of a match the teams are swapped over and the defenders during the first half of the match attempt
// to set a faster time than the one the attackers set. This will also be familiar to players of Wolf:ET and ETQW.
// Uncomment ( remove // in front ) ONLY 1 type of the game type you want to start ( If you don't uncomment server will run with custom (Gameplay configuration) )
//exec server_objective_standard_vs.cfg
//exec server_objective_oldskool_vs.cfg
//exec server_objective_competition_vs.cfg
exec server_objective_advanced_vs.cfg
//exec server_stopwatch_standard_vs.cfg
//exec server_stopwatch_oldskool_vs.cfg
//exec server_stopwatch_competition_vs.cfg
//exec server_stopwatch_advanced_vs.cfg
//exec server_challenge_coop2.cfg
//exec server_challenge_coop3.cfg
//exec server_challenge_coop4.cfg
//exec server_campaign_security_coop.cfg
//exec server_campaign_resistance_coop.cfg
//-------------- MAP ROTATION ----------------//
//Execute map rotation [ Working only with si_rules = sdGameRulesObjective or si_rules = sdGameRulesStopWatch ]
//=== g_mapRotationVote ===
//If g_mapRotationFixed isn't set it checks if
//g_mapRotationVote is set. If it is then it restricts the
//maps players can vote on based on this string. Any invalid
//map names are ignored. If all map names are invalid then a
//single random valid map will be chosen for voting.
//
//----------------MAPS------------------//
// mp/aquarium
// mp/ccity
// mp/reactor
// mp/refuel
// mp/resort
// mp/sectow
// mp/shipyard
// mp/terminal
//g_mapRotationVote "mp/ccity,mp/sectow,mp/refuel" // allow players to vote for ccity, sectow and refuel
g_mapRotationFixed "mp/ccity,mp/refuel,mp/aquarium,mp/reactor,mp/resort,mp/sectow,mp/shipyard,mp/terminal"
//Start a server with a map
spawnServer mp/aquarium[/FONT]
yeah, theres a few of us trying to connect even though it's showing online....
There are still a few bugs with Brink:
Some sounds stop working (shooting)
Difficulty in joining custom games / Not seeing custom servers when invited
Text missing in both menu's and in games
Teamspeak coms go quiet (although may not be game related, but could be Steam / TS related)
So i wouldn't be suprised that not being able to connect to our server is a game issue.
I like the game. It's fun to play etc, but it feels a bit like a beta at the moment. They released it early claiming it was ready. Maybe the should have released it now but called it a beta for people who pre-ordered. Then work solidly to overcome the bugs.
Thanks KKND, I've updated our config with some of the extra settings although i don't think any of them relate to why the server times out. It's currently showing available again if anyone would like to test it out.
still timing out I'm afraid
Edit: not sure if this helps at all, 'Brink â€" Windows Dedicated Server Guide', it was posted at 3:30pm today from KKND's initial post: http://downloads.gamingdeluxe.net/Brink/brink%20-%20windows%20dedicated%20server%201.1.pdf (http://downloads.gamingdeluxe.net/Brink/brink%20-%20windows%20dedicated%20server%201.1.pdf)
Edit 2: The only thing I can see that is missing (If it makes any odds) is a couple of lines in the 'gameplay configuration' :
si_maxplayers 16
si_maxPlayersHuman 16
Quote from: Whitey;324994Thanks KKND, I've updated our config with some of the extra settings although i don't think any of them relate to why the server times out. It's currently showing available again if anyone would like to test it out.
Zero did make some changes,this is what he did and their server is now up and running on Dedi Box.
Basically on your dedi server, you need to install the following redist packages - directx, vcredist_x86[2008].exe, and .NET Framework 4.
I found the directx and vcredit in my homefront game folder, then had to download the correct framework 4 version and install that.
Also make sure that hldsupdatetool is installed into your progfiles\tcadmin\monitor folder and then run steam update on your brink server.
EDIT: When you get the server up and running there's still one point thats need a fix.
People are able to connect to it for challenges and co-op play which takes the number of slots down to 4 or 8. When it empties, it returns to 16 for normal multiplay.
Quote from: KKND;325014Zero did make some changes,this is what he did and their server is now up and running on Dedi Box.
Basically on your dedi server, you need to install the following redist packages - directx, vcredist_x86[2008].exe, and .NET Framework 4.
I found the directx and vcredit in my homefront game folder, then had to download the correct framework 4 version and install that.
Also make sure that hldsupdatetool is installed into your progfiles\tcadmin\monitor folder and then run steam update on your brink server.
The latest versions of DirectX and the .Net Framework 4 are already installed. The Visual C++ redistributable 64 bit package was already installed but i've also installed the 32bit now. I also re-ran the update script for brink but no further updates are available.
I tried to connect to that IP/port tonight and it timed out :(
Quote from: Tutonic;325093I tried to connect to that IP/port tonight and it timed out :(
It seems to be offline all the time,if the server gets restarted it goes offline after some time.
Some more info,dont know if it works or if you have done it..
Description: Brink - How to set up dedicated server.
Forward Your Ports
You need to forward these three ports to correctly setup Brink Dedicated Server.
TCP/UDP 27015, 27016, 8766.
Don’t forget to forward 8766, because the server authenticates with Steam via this port.
Optimizing Brink Server Machine
Brink uses a scaling jobs system that can run multiple threads if multiple cores are available on the server. If you are to host the server on multi-core machine, don’t leave this option to unlimited or Brink may end up loading the CPU.
You can control the value using the command line tweak ‘exec_maxThreads’. This cvar will have to be set on the command line as ‘+set exec_maxThreads ‘ to limit the number of instances of Brink Servers running on your machine.
Setup Brink Dedicated Server
Follow the simple instructions in this section to setup and launch your very own Brink Dedicated Server.
Dedicated Server .bat Files
The default Brink dedicated server comes with three .bat files that can be used to launch the game:
Brink_ded1.bat
Brink_ded2.bat
Brink_ded3.bat
These .bat files have simple server configuration settings, like server name, server port and server port master. You can use .bat files as an example to customize and create your own custom server configuration file to launch your server.
Or, you can edit the si_name cvar in one of the .bat files, set the three port cvars to match the port forwarding rules you setup in your Firewall, save and execute the .bat file to launch your Brink Dedicated Server.
Dedicated Server Console
Once you run the .bat file, you would be presented with Brink Dedicated Server Console.
You can enter and execute server commands from this dedicated server console. It also comes with a built-in help option, so you don’t have to type the exact command, type a word and pressing tab will show you all the available suggestions or console commands available for that word.
Execute existing config file and launch the server. To know all the available game modes and settings in Brink Multiplayer check our Brink Multiplayer Guide.
By default Brink offers following config rules files which can be found in the ‘\base folder’. You can execute any of these or customize one to meet your needs and execute it in the Brink Server Console to launch the Dedicated Server.
server_campaign_resistance_coop.cfg
server_campaign_security_coop.cfg
server_challenge_coop2.cfg
server_challenge_coop3.cfg
server_challenge_coop4.cfg
server_objective_advanced_vs.cfg
server_objective_competition_vs.cfg
server_objective_oldskool_vs.cfg
server_objective_standard_vs.cfg (Default)
server_stopwatch_advanced_vs.cfg
server_stopwatch_competition_vs.cfg
server_stopwatch_oldskool_vs.cfg
server_stopwatch_standard_vs.cfg
ou can also create your own config file for your server or add rules to the game from the console but it is recommended that you start with any of these pre-defined config rules files.
For starters, execute the default config file by typing this in console:
Exec server_objective_standard_vs.cfg
Hit enter to apply the config.
Launch Brink Dedicated Server
Now that you have applied the game settings to your server, it’s time to launch this baby. Type spawnServer in console alongwith the name of the map you want to run it.
spawnServer mp/aquarium.entities
Players will be able to connect to the server, once the server has finished loading the map.
That's from the pdf that comes with the dedicated server and was what I used to initially set up the server..
Quote from: Whitey;325216That's from the pdf that comes with the dedicated server and was what I used to initially set up the server..
I'm out off options then.
Ah well was worth it to try;-)
well there`s the other option
create a private game- with a password and play it that way
ofc ive gotta rebing my mic setting as i use my mouse ofr that- np though
and yes its a damn fine game
re- steam bug wont let me play it- been sourcing infor and attempting to fix it !
There seem to be issues (from reading other forums) with dedicated servers running on multiple IP addresses (as we are). There is a cvar to fix the IP but it doesn't look like it's been fully implemented yet so hopefully it will be fixed soon. There is also a Dedicated Linux server on the way and we may have more luck with it. I'll update this thread when I have more info.
So, do I buy it?
or wait till it's a freebie?
Quote from: Blunt;325303So, do I buy it?
or wait till it's a freebie?
Go buy it Blunt:)
Quote from: Blunt;325303So, do I buy it?
or wait till it's a freebie?
It's good fun and has the room to mature into something quite tactical as higher character levels means greater customisation. Like all heavily team based games it depends on who you play it with, but when our server issues get fixed you know there'll be some cool people (**cough**me**cough**) who have it that you can play with.
Considering it can be found for less than £22 in a google (and people have posted about how to get it even cheaper) it's worth seriously considering. The game has it's glitches at the moment, a range of different abilities, well thought out maps (with more free ones on the way), interesting movement system and the knockdown system all distinguish it from the recent trend of FPS games trying to be CoD (even CoD games are emulating other CoD games now -- it's a bit stale). I haven't played a fresh original FPS with the much promise since CoD 4.
Could be a game changer after a patch or two. Buy it now and get some practice in.
It's worth £20, in my humble opinion.
I got my copy installed finally.. will give it a spin later tonight me thinks..
Latest News
Brink PC Update and New Dedicated Server Released 23 May..
General:
• Fixed sound dropping out when playing networked games
• Improved graphical performance, especially when using Ambient Occlusion
• Fixed voice packs being reset to default when you delete another character
• Removed ability to use certain cheat protected commands in challenges
• Fixed memory leak/crash when alt-tabbed out
User Interface:
• Full servers are no longer filtered out of the browser
• Added support for entering a range of numbers (i.e. 10-12) in server filters
• Reduced font size in the server browser
• Exiting Head customization returns to the correct menu
• Fixed being unable to bind KP_Enter in the UI
• Increased font size of in-game text chat
• ‘Enter’ now closes text chat prompt if empty
• Fixed challenge in menu flashing even after completion
Dedicated Servers:
• Improved dedicated server CPU performance
• Fixed NPC not spawning for escort objectives online on servers using unsupported cvars
The dMw Server has been updated and restarted.
Cheers mate
It's still showing as offline.
Are we certain its nothing our end?
Quote from: GhostMjr;325608Are we certain its nothing our end?
No, i'm open to suggestions. Everything i've read point to issues related to multiple nics but happy to try anything.
I'm on the server with some bots.!
So it seems it's working so far..:)
When you join and if your alone it will fill the server with bots.
Quote from: Whitey;325632No, i'm open to suggestions. Everything i've read point to issues related to multiple nics but happy to try anything.
There are some new updates for Brink servers!
Quote from: TeaLeaf;324929We have a Brink server up and running, but we're seeing errors in the console and not seeing it in the server browser in-game.
77.108.135.45:27015 - dMw Brink
Anyone else see it?
This for Pc Right?
http://www.game.co.uk/search.aspx?s=brink&cm_mmc=BMM-G-_-Promotions-_-Brink%20-%20All%20Formats-_-brink
19£ brand new this weekend only too
Yup, it's a PC server. That price is very good for a brand new game. Plus it's a steamworks game so you get to link it with steam (for some reason it disappeared from the steam store at release, so not sure exactly how much you would have save...atleast £10 though)
Dont think im going to purchase it though doesnt look my sort of game
Server offline again can this be kicked?
Thanks!
Quote from: GhostMjr;326418Server offline again can this be kicked?
Thanks!
There's a thread in the GL section for this. Please append your request there otherwise Server Admins end up having to trawl the entire forum 'just in case'. Thanks.
Quote from: TeaLeaf;326427There's a thread in the GL section for this. Please append your request there otherwise Server Admins end up having to trawl the entire forum 'just in case'. Thanks.
And where do whe append our request for booting the server?
In here. But GM's got access to the GL section, so it will get noticed in there sooner than a request here.
It's been updated and restarted.