http://ptr.wowhead.com/npc=53691
Short fight tactics, will be updated once live versions appear...
-Dont run in to traps. Kite the dogs in to them. Immolation for damage, crystal for resetting dog buff stacks/resetting tank debuffs.
-Rotate tanks to avoid too many bleed debuff stacks.
-Hit Rageface for 30k+ single hit dmg when he uses Face Rage on someone. Immolation trap debuff helps.
-Dont get hit by spear or by the spears lava waves.
-Kill dogs before Shannox reaches 30%
-Burn after dogs die to prevent too many spear stacks.
http://25man.com/firelands/shannox
Here's a note. The thing they say about being able to get riplimb far enough away the spear thing doesn;t ebcome a problem? It's ficed. get the dogs too far away from teh boss and he gets a buff.
Here's a guide I'm finding quite useful: http://www.icy-veins.com/shannox-detailed-strategy
Last nights fight. The biggest problem for the tanks is Jagged Tear and handling it. The tac we used, the idea is to tank Riplimb away from the boss and then try to get him to trigger a crystal trap once the spear has been thrown. This didn;t work too well. I did experiment. Here's my idea's:
Riplimb tank takes Riplimb 30-40 yards from boss (check range on Seperation Anxiety) holds him there until spear is cast. When spear is cast then the Riplimb tanks legs it back to the Shan tank, dragging Riplimb as far away from the spear as possible. (ideally over a hunter slow trap/mushrooms/crystal trap) Then once Rip has got the spear, the tank heads back to max range. If done right then the time between the spear being thrown and Riplimb returning it to Shann is over 30 seconds and the stacking debuff has dropped. For the Shannox tank this isn;t a stand still fight either. You have to keep an eye out for the big red circle on the ground (which donates spear throw) and try to get a crystal trap between the circle and the boss. This means that Riplimb should run over it on his way back.
Now if this fails once it isn;t a raid wiper as tank can take up to 10 stacks without being in trouble, but 10 stacks reaches the desperate healing stage.
I have to say I tihnk the traps are going to prove the hardest bit of this fight. It's very easy not to notice them with everything else going on, they look like normal hunter traps. I noticed that someone in the raid had a nice addon announcing the traps on them which made things alot easier. If that person could reveal the addon I would appreciate it.
Any thoughts?
What seems to be a successful tactic atm:
1. Start the pull, but put a 55-60 yard separation on Shannox and Riplimb. Exceed 60 yards and they both enrage.
2. Kill Rageface first. The Shannox tank gets hit much harder as a result, but it's easier to deal with that than whatever Rageface will dish out.
3. AFter Ragefce dies, melee go to Shannox while ranged go to Riplimb.
4. When Shannox throws his spear, the Riplimb tank immediately runs towards Shannox. This causes the spear and Riplimb to be 30 yards apart when the spear lands, so Riplimb has to run 30 yards just to get to the spear, then another 60 yards to get back to Shannox. If you can slow Riplimb, or even get him in a crystal trap in the path he takes to run to the spear and back, will give both tanks enough time to lose their debuffs. In the event that the Shannox tank doesn't lose his debuff completely, he should still be able to survive until the next spear throw
5. DPS Shannox down to 35%, then DPS Riplimb down to death, then kill Riplimb, pop Lust and cooldowns, and kill Shannox.
Edit: This was posted before we tried it like this.
Melee DPS point of view:
I don't have much to say here.... i fell almost asleep during this fight as for me as melee dps it was freaking boring... and i aint used to easy fights just to say....
But here is what i did:
You first wait 10/15 secs for the tank to have agro (boss aint tauntable) then just
NUKE the CRAP out of the boss during the whole fight:devil: You just have to stay out of stuff on the ground and call out on TS if there is a CRYSTAL trap near you.
Traps and fire are bad things to stay in so stay out of them... Also a doggy can attack you and it will hurt! so save some little cd's for that if you can and have them.
Sometimes you have a raider that fell indeed asleep and walked into a crystal trap and you yes you have to free that sleepy person, so also keep a lookout for that.
For the rest make sure your big dps boosts are ready for the last phase as you will need it at that point.
So just nuke the boss the whole time and watch out for stuff on the ground...
**for the ferals among us**
Damn easy just nuke the boss, when you have a full rotation going on use beserk when avail. I used it 2 times in a try and had it avail again for last phase. For the rest use barskin for when that dog is attacking you.
Also use your innervate as much as possible on any healer.
Pretty much what slush said below me, with some more notes:
-Do not stand on crap on the floor, but use it at your own advantage.
-In the start usually it takes a bit more time for the dps to get rageface out of his designated target, so be prepared to assign 2 healers on the job while keeping an eye on both tanks (raid should be relatively safe).
-Do not stand on crap on the floor, but use it at your own advantage.
-We were running with using the Beacon of Light on Shannox's tank and helping slush on with the Rageface's targets, slush on the raid with prio on the rageface targets, and jas on riplimb's tank and dropping an hot or two around in the spare time.
-Do not stand on crap on the floor, but use it at your own advantage.
-In the last phase it gets quite messy healing wise, becouse both tanks are gonna taking bigger hits, requiring even more attention. However if you follow slush's suggestion (kill rageface first) you will not have to worry about rageface's bursts anymore.
-Did i mention it's important to avoid standing on crap on the floor but use it at your own advantage?
Hope this helps! :D
Quote from: Ice Hawk;328190Melee DPS point of view: .
really good to know tacts for melee too :)
so many thanks to one cat from another
We created 3 MT spots with raid markers. Let's call them 1-2-3.
MT took boss to the corner 1 and raid stood between corners 1 & 3.
This means traps are dropped between corners 1 & 3 for use by OT.
Trigger for moving to a new corner was when too many Immo Traps were on the ground (immo traps hitting dog causes a debuff and crystal trap then does not work, so when it is busy you need a clear space where dog will not get hit by untriggered traps)
OT is the one who calls the move to new corners as he is the one who can see how busy the floor is!
At corner switch we moved:
-MT from 1 to 2
-raid from between 1-3 to between 1-2.
After the move everyone is back in fresh space again and it is easier to kite dog through traps again withouth picking up an inadvertent trap & triggering the debuff.
The *real* stupid part is when the raid leader gets the transition calls wrong (yes, I'm flagellating myself right now as I type).
DPS all burn Rage down and kill.
Then burn boss down to 35%.
Now kill Rip.
Then kill boss.
My error was misjudging the dps we had on boss and the boss hit 30% (ie Phase 2) with about 1m HP left on Rip. As a result, the boss thermo-nuked our tanks then gently raped our raid into oblivion. Rohipnol would have been kinder. Other than that it was going to be a kill that try, it was going real smooth. Raidwall rotation at end as normal.
Stacks of Jagged tear dropped off nicely by tanking riplimb next to a crystal trap and moving him into it as the spear is cast.
Quote from: TeaLeaf;328220The *real* stupid part is when the raid leader gets the transition calls wrong (yes, I'm flagellating myself right now as I type).
Wikipedia: Flagellation or flogging is the act of methodically beating or whipping (Latin flagellum, "whip") the human body. Specialised implements for it include rods, switches, the cat o' nine tails and the sjambok. Typically, flogging is imposed on an unwilling subject as a punishment; however, it can also be submitted to willingly, or performed on oneself, in religious or sadomasochistic contexts.
Quote from: TeaLeaf;328220As a result, the boss thermo-nuked our tanks then gently raped our raid into oblivion. Rohipnol would have been kinder.
Relax, sister. We will take him down on thursday. :-) Thanks for all the mental images.
Remember the Da vinci Code movie? There was a flagellant called Silas. Citation below from Wikipedia.
"Silas is an albino numerary of the Catholic organization Opus Dei, who practices severe corporal mortification (he is seen using a metal cilice and flogging himself)"
Here you go Tea, maybe a new "alter ego"!?:devil:
Logs are from last night, sorry for the delay.
We clearly need to work up something different for P2. Let's get out there onto the forums and gather what info we need. Something I remembered too late was a raidwall rotation like the one we used for Beth. Too much other stuff going on and it slipped my mind, but as we missed by a mere 1m HP I reckon that might be enough on its own. It would be nice to get P2 under tighter control than that though.
Going through the logs at the moment:
First thing to notice is that we did eventually get a handle on 'avoid the trap' thing. When we did we got consistent P2 tries.
Second thing to notice is that our raid dps was seriously poor and this is why we hit P2 with about 8 mins gone. Fight should take 7 mins 30 or so roughly and we're 15k dps down on average.
were the melee switching alot? and moving?
Rage moves but not massively so, so melee had to follow; traps force everyone to move every 10 secs or so, then Rip also moves. A lot of moving. Am thinking of dropping to only 1 melee for this fight, but I was hoping to be able to do it with two.
In terms of target switching, very little happened. We burned Rage down first, then Shannox to 40%, then killed Rip, then pushed Shannox over 30% into P2.
I moved a lot, thats why I only got trapped once during all the attempts but my dps was not really impressing. I understood that it is no dps race but a survival and not getting trapped game. We had so many trapped all the time. When this goes away, the dps should be fine. Don't you think? We had him at 6% once. Pretty close.
Then i think the dps should be abit higher ye.. maybe its because it was a new fight for most ppl.
If i check logs from other guilds alot of em are around the 20k dps.. so that should be possible for us as well :)
Lets work abit harder sunday and get his down so we can start on the next boss :)
Hey ya'll,
First off, i know ill be talking about both bosses we fighting now in the same post but its a bit stupid split up the post into 2 parts :).
So yesterday was our 6th? day in firelands and had a few try's on shannox and got beth down.
As you all probably know i ( almost ) always say whats on my mind and sometimes thats not really motivational ( ofcourse sorry for that part.. im trying not to blurr everything out :) )
I'm ok with wiping on a boss if we are learning, trying new stuff or even getting new ppl to try new roles.
Ok now that that part is out of the way..
Yesterday we thought we would swing by Beth kill it and go on to shannox to have a few nice attempts on it and maybe even kill it.. ( maybe im abit to optimistic ) :).
But what do you know.. it was like we were never there before.
The only reason we are not flying trew the content is because we "raiders" are screwing our selfs over.
The small mistakes are whats wiping us.
Hitting Heroism at the start, falling down holes, not saying when a tank is out of range, not fast enough on switching, hitting cooldowns when its not called out, standing in traps, taking avoidble dmg, etc etc.
This is really not a hard game if you just pay attention to your suroundings and communicate ( at least thats my opinion ).
I dont know the reason why other ppl are playing, but for me its to raid, thats the main reason.
When im in a raid i try to give my 110%, i try to get the most out my character and do the best at the job thats handed to me by the raidldrs.
Now for the last part wich is just about one thing :)
certain stages in a fight, ill take beth to make my point ..
Phase one is just a survive fight for the ppl downstairs so that the ppl upstairs can get the boss to as low as they can get.
The % you should aim for is 75%.
When the boss is higher then 75% the other ppl ( read healers mostly ) need to make up for that cause we need to survive longer to get it down.
Its not just beth its shannox as well.. when the doggy gets killed sooner its eazier for the healers.
And lets be honest most of this content is really healing intensive.
All im saying is to make this go alot smoother the dps NEEDS to go up or we will get stuck on bosses like balroc ( whatever his name is ).
I know im a **** and i keep bringing this up but its true.
I played a healer for 2 years a tank for 3 and now a dps for a few months ( start of cata. )
I think i can savely say that the more dps there is the less problems it gives for the tank but especialy the healers.
There are probably some spelling errors in here.. but im at work and cant be arsed to fish em out :)
And if people feel targeted, anoyed or whatever.. im sorry but i think stuff needs to be said to get beter.
Hubbah.
Well we downed him today, with what i have seen a very clean kill, everyone was still alive at the end.
We also learned a lesson for the melee dps part.
First few tries:
I stayed full on boss untill boss hit 40% then nuked the last dog. This caused an threat problem for whitey as i was nr 2 on agro with no change of him getting above me.
So i maked an suggestion to let me just kill the dogs and staying away from the boss untill last phase started.
last try:
As i am a melee dps that has no agro dump i went full time on the dogs, started on the "rage" doggie and when that dog died all dps swapped to the boss to nuke him down to 40% while i swapped on my own to "rip" the other dog. To make sure i did not build up any agro on the boss.
So when last phase started we had whitey nice and easy on second place on threat. as all other dps classes could dump their agro when we started phase 2 and i didn't had any agro on it.
But this also ment i was a sort of handicap to the raid dps.
Those dogs run around alot and i just had to tag along the walking.... With also avoiding the fires and mostly the traps. What indeed stopped me for a few seconds from time to time doing any dps. (a time to give away a heal or an innervate if that was from cooldown)
With the burn phase i used my tranc. and Puja and TL used their healing bursts at the end but it felt like it wasn't even needed. At the end it was a very clean kill.
That was my point of view of today from that fight.
Other improvements we made to sort out the threat issue. Hubbah was using MD to me from Shannox whenever he could and I was hitting the boss more than previous attempts. This meant that we had stacks for longer as I was resetting every 2nd spear throw on average rather than every throw. We did clear all of the stacks on Hal immediately before killing rip and going into the burn phase which helped him survive the whole fight with no need for me to tank Shannox at all! (after all of that work getting second on the threat table :narnar:)
Seems we forgot to post these fine screenshots of out first Shannox kill. According to the date of the files, it happened on July 25th, 2011.
Our moment of fame and the successful team
(http://3.bp.blogspot.com/-y1DFZ5cGcU4/Ti5E5mKPM8I/AAAAAAAAAXw/dEAGQq2O8ic/s1600/RGW_Shannox_kill_shot.jpg)
(http://1.bp.blogspot.com/-QKksEvzBHqk/Ti5E-EKMQ4I/AAAAAAAAAX0/ZCErmC50-Vo/s1600/RGW_Shannox_mugshot.jpg)
The winning team of that night: Sharpfang,Treach,Dreaman,Sithysithvid,Vladic,Legolei,Hermioneg,Utrashock,Nimsraedian,Moonslash,Canaan,Deminion,Pälsboll.
is this the gold bonus thingy ?
Quote from: Sithvid;331074is this the gold bonus thingy ?
I heard someone say something about 500g, yes. Personally, when someone sends me money because we first killed Shannox, I'll return it.