Dead Men Walking

Forum Archive 2023 => Archived Raid Tactics => Boss Compendiums => World of Warcraft - Dead Men Raiding => dMw Gaming => Gaming Archive => Firelands (Tier 12) => Topic started by: TeaLeaf on May 20, 2011, 02:11:03 PM

Title: Baleroc, the Gatekeeper - Defeated 24/07/11
Post by: TeaLeaf on May 20, 2011, 02:11:03 PM
Placeholder
Title: Baleroc, the Gatekeeper - Defeated 24/07/11
Post by: TeaLeaf on June 16, 2011, 07:30:23 AM
Short fight tactics, will be updated once live versions appear...

Only one phase currently.

-This is primarily a healer fight. The tanks health will continually rise, while his damage taken will as well.
-Have DPS stand close to the crystals that Balerog spawns. Rotate so that the damage doesnt become too high.
-Healers healing the targets with crystal debuff stacks (use fast heals for more stacks!) gain a stack of a heal buff, which increases healing done to tank. Keep this buff up & stacking so healing the tank doesnt become impossible (the tank can have above 1mil hp by end of fight).
-If you get hit by countdown, simply move together. Do NOT run in to players with Torment stacks or they will spread.
Title: Baleroc, the Gatekeeper - Defeated 24/07/11
Post by: TeaLeaf on June 16, 2011, 02:50:13 PM
http://25man.com/firelands/baleroc
Title: Baleroc, the Gatekeeper - Defeated 24/07/11
Post by: TeaLeaf on July 07, 2011, 11:41:31 AM
Nice guide here:
http://www.icy-veins.com/baleroc-detailed-strategy

Also Tankspot's Guide:
QuoteWhat's up everybody and welcome back to the Firelands raid guide. My name is Lore, and I'll be guiding you through the 25-man Normal version of the Baleroc encounter.

Baleroc is a one-phase encounter that seems very complicated at first, but once you've gotten the jist of what you're supposed to be doing, everything else just kinda clicks into place. You'll need 2 tanks, 6 healers, and a healthy mix of melee and ranged DPS. You want no fewer than 6 of either to make things as simple as possible.

There are three main mechanics that all work together on this fight, and they're all fairly difficult to understand without first understanding the others. So bear with me as I work through these - everything will make sense at the end.

Let's look at the tank's job first. The primary mechanic for tanks to handle is a debuff called Blaze of Glory. He'll stack this up periodically on whichever tank he's currently attacking. Each stack increases the amount of physical damage you take by 20%, but also increases your maximum health by 20%. On top of that, whenever he applies a stack of Blaze of Glory, regardless of who he applies it to, he also buffs his own Fire damage by 20%.

He'll also occasionally use one of two Blade abilities: Decimation Blade makes him attack much slower, but each attack will do either 250,000 damage OR 90% of your health, whichever number is greater. Obviously, if your health is under 250,000, that's a 1-shot, so you'll need a few stacks of Blaze of Glory to survive it. When he uses Inferno Blade, his melee attacks deal Fire damage instead of Physical damage. Basically that means that instead of dealing with the increased physical damage from your Blaze of Glory stacks, you're now dealing with his own increased Fire damage.

The easiest way we found to handle these mechanics was to have two tanks: one who would only handle Decimation Blade, and another who would tank the boss the rest of the time, including during Inferno Blade. The Decimation Blade tank should pull the boss and only take enough stacks of Blaze of Glory to break the 250k mark. At that point, the other tank taunts and holds onto him. Whenever Baleroc uses Decimation Blade, our Decimation tank taunts, eats the Decimation Blade hits, and then the other tank grabs it back immediately as soon as Decimation Blade ends. This way we have a tank with very high health to be able to survive Inferno Blade, and a tank with much lower health to reduce the amount of healing required for Decimation Blade.

On to DPS. The mechanics that the DPS and healers will manage on this fight are very closely related, so bear with me if some of this doesn't seem to make sense until I get to the healer section. DPS will be the ones managing the Shards of Torment. These are the little pink crystals you see from time to time. He spawns one shard in melee and one shard at range, usually pretty close to where someone is currently standing. You can tell where a shard is about to spawn by the purple pillar of light that appears.

Once a shard is active, it'll latch onto whoever is closest and start stacking up a debuff called Torment. Each stack of Torment does an increasing amount of Shadow damage. You want to let this stack up as high as you possibly can, for two reasons. One is that it helps out your healers, and I'll explain why in the healer section. The other is that as soon as the Torment effect wears off, you get a debuff Tormented. It reduces the healing you do by 50%, which is why healers can't take Torment, and it also increases the shadow damage you take by 250%, which is not only why tanks can't take Torment, but means that you can't take it either until the debuff wears off. It lasts just long enough that you'll only be able to reliably take stacks every 3rd shard. It should only take two players to handle each Shard, so that's why you want at least 6 DPS in melee and 6 DPS at range. Oh, and if you try to just outrange the Shard, it starts AOE'ing the crap out of your raid, so make sure you manage Torment properly. We found it easiest to just set up a simple rotation and have everyone pay attention to when the guy before him starts taking Torment. Make sure you're using defensive cooldowns such as Divine Protection and Dispersion as well - it helps a lot.

As a side note, although the dungeon journal states that you can pass the Tormented debuff to other players by getting too close (that's the one that makes you take extra damage), that wasn't happening for us in our kill. As you can see, we're all just kind of hanging out in melee. Some of us have the debuff and some of us don't. It's possible that that mechanic only occurs on Heroic mode.

Alright healers, it's your turn. Thankfully, your mechanic is a bit simpler to explain, now that we've laid the ground work. Every time you heal someone who currently has stacks of Torment - that's the DPS debuff we were just talking about - you stack up your own debuff called Vital Spark. This is a good thing. You get one Vital Spark for every 3 stacks of Torment on your target, which is why DPS should be stacking it as high as they can. Note that you only get stacks by using a direct heal - AOE heals won't give you anything.

Now, why is that a good thing? Well, as soon as you switch over and heal someone with Blaze of Glory -- that's the tank debuff that increases their health and damage taken -- your Vital Sparks turn into Vital Flame, which increases your healing done by 5% for each stack of Vital Spark you had for 15 seconds. As soon as Vital Flame runs out, you get all your Vital Sparks back, so you can continue building it up from where you left off.

This is how you keep up with the tanks' ever-climbing health pools. As long as the DPS are managing Torment properly, there should only be 3 people taking damage at any point - the current tank, and the two DPS with Torment. So, you can split your healers into groups of 2. At the start, one group should be healing the tank, and the rest should be healing the DPS with Torment to stack up Vital Sparks. Around the same time the DPS do their first Torment swap, the healers should rotate; the two that were healing the tank should start building stacks of Vital Spark, and one of the other groups should move on to the tank. That'll activate their Vital Flame debuff. As soon as that falls off, or is about to, healers should rotate again. The group that's just been building sparks should move over to the tank, and the previous group should begin building sparks again. From then on it's just a matter of rotating every time the current tank healers are about to lose their Vital Flame debuff.

And that's basically the entire fight! Let's do a quick recap. Tanks, one of you will be holding the boss for the majority of the fight, while the other gets just enough stacks of Blaze of Glory to survive Decimation Blade - that's at least 250k health. Make sure you stay away from the Shards of Torment - you really don't want that debuff.

DPS, organize yourselves as much as you see fit and make sure you're handling Torment properly. Remember, you want to hold onto it as long as possible so that the healers can build stacks faster - use your personal defensive cooldowns!

Healers, set yourselves up into groups of 2 and rotate between healing the tank and building up Vital Sparks. And make sure you're watching closely for those purple pillars of light - it doesn't matter how many Sparks you've got if you catch the 50% healing debuff from standing too close to to a Shard.
Title: Baleroc, the Gatekeeper - Defeated 24/07/11
Post by: TeaLeaf on July 07, 2011, 11:48:07 AM
Other purloined info.

QuoteThere is only 1 shard on 10man. As far as I know all other mechanics are the same. Use a 3-healer rotation instead of 6 healers in groups of 2 (or just 2 healers alternating if you can get away with it).

QuoteTrash in front of baleroc isn't that hard. Just keep your char away from baleroc, because you will get hit by little adds spawning from vulcanos knocking you back.
Setup: 2 tank, 3 healers and 5 dps

Keep in mind that the shard will always spawn in melee range at the boss. Using the tol barad trinket with any other self defensive cooldowns to handle the torment helps healers A LOT.
For example a DK with his anti magic shell can stack up to 20+
QuoteSomewhat the Decimation Blade is definitely the harder to heal blade from what our healers said for most of the fight. Due to having to put out 234k+ healing between the hits. Its very very slow between attacks I think it was like 5 seconds between hits.

I found that there is some luck to it. Not that its ever not doable but the fight is significantly easier the less decimation blades you get. I had an attempt that I got it back to back as the first 2 blades and it sucks. The reason, every time I tanked the decimation blade I took 1 extra stack of Blaze of Glory (comes between first and second hit). So at the end when I had just under 400k health I was very hard to heal during decimation blade. Haven't tried a fast taunt swap in the middle to avoid but it might be possible but would take good timing.

In the last 15% of the fight the the MT had so much health and was taking so much dmg that he just became very hard to heal they said. Basically the dmg the MT takes scales slightly faster than the healing buff the healers get. I believe this is also cause when I'd get an extra stack during decimation blade, the boss would deal greater fire dmg but the MT wouldn't have the benefit of the extra health. Our Healers started having troubles at 23 stacks on the MT. I was up to 6 stacks at this point as the OT. He was taking 330k hits during normal periods (no blade active).

TLDR; yes similar to chimaeron but also different in other ways. I had a 1;30 second period I didn't even have to touch the boss as the decimation tank.
Quote from: outbackjack;515615Our Holy Paladin was having trouble last week with the Vital Spark stacking and we were at a loss as to why he wasn't gaining stacks like our other healers. I read something during the PTR (http://us.battle.net/wow/en/forum/topic/2516692739#11) about Beacon interfering with Vital Spark application if a Paladin healed a player with Torment and a tank with Blaze of Glory at the same time. Is this still the case? Is this working as intended and should he not place Beacon on the tank? Or am I completely misunderstanding the mechanic?
Title: Baleroc, the Gatekeeper - Defeated 24/07/11
Post by: TeaLeaf on July 07, 2011, 03:51:03 PM
This looks a very doable fight.  Good fight for AMS?
Title: Baleroc, the Gatekeeper - Defeated 24/07/11
Post by: Twyst on July 07, 2011, 04:46:57 PM
Quote from: TeaLeaf;328308This looks a very doable fight.  Good fight for AMS?

Yes and no. AMS stops the application of debuffs and the mechanic of the tanking requires at least some debuff to handle The Decimation Blade. So if the other tank handles that, just like my normal role on HC Chim for double attack, then it should help if I take Inferno Blade so I can reduce the number of stack applications every 45 seconds. Note this will not reset my stacks, my stop them being applied for a short period.
Title: Baleroc, the Gatekeeper - Defeated 24/07/11
Post by: TeaLeaf on July 14, 2011, 07:25:35 AM
This is next after Rhyolith, so prep up for this week.
Title: Baleroc, the Gatekeeper - Defeated 24/07/11
Post by: Azunai on July 20, 2011, 10:15:16 AM
For DPS: Might be handy to set up Power Aura's (if you're using that) to show a graphical/audio warning of some sort when you reach (your max stack of debuffs) -1. Perhaps another entry that checks the stacks of the person you're supposed to take over from is handy as well. This may help clean up TS communication.

I know we tried using all 5 dps yesterday for the crystals, in a rotation of 3 per crystal, but I think it'll be much easier to use 4 dps, 2 per crystal, with 1 dps not dealing with crystals at all. These DPS will take quite some dmg near the end, *but* at any given time there's only 2 people taking damage: The tank and the person with Torment. So it's not like it would split healers' attention up that much. Doing this makes the fight easier as you don't have to constantly rethink whose turn it is, but can pre-arrange the order, and set up 2 teams of 2. This in turn may leave you more time to focus on DPS, which as we saw yesterday was what we lacked ;-)

I think a crystal lasts for 20 seconds? So 10-11 stacks each, taking into account switching time. I reckon that's workable as the damage is very predictable (order of people is predefined and no one beside that person and the tank is taking damage).
Title: Baleroc, the Gatekeeper - Defeated 24/07/11
Post by: TeaLeaf on July 20, 2011, 06:01:01 PM
DPS Torment Soaking:
I ran some Fraps last night just to confirm timing:

Crystal lasts for 25 seconds
10 second gap between end of one crystal and new one appearing
Tormented debuff lasts for 40 seconds

We need 5 dps in the soak rotation
Each one needs to aim for 8.5 seconds of soaking
This means we'll never be short of an un-debuffed player for soaking and
There will never be less than a 3 second gap after buff expiring before needing to take another Torment soak and
If we let a DPS player die to Torment we will wipe as we'll have too few DPS to cover the Torment soaking (without CD use e.g. dispersion)

So, DPS have it sorted.  I'd suggest we start macroing this into channels to free up TS.


Positioning:
 now we have the mechanism down & sorted, we need to group a LOT closer to the crystal.  We just need to not be the closest unless you are the one soaking.  This will increase dps a lot and smooth healing as only a few steps will be needed, not 15 yards.


Trinket thoughts:
Mirror of Broken Images is good for tonks.
DK best for MT as most magic resistance via AMZ & Trinks etc.


Healing:
Note: [Vital Flame] will refresh every 15 seconds when healing the tank. You can allow it to refresh only ONCE during your tank healing cycle (right in the middle) stretching your tank healing time to a MAXIMUM of 30 seconds. Drop a big rolling hot/renew at the last few seconds of its duration at ~25-28 seconds of healing the tank, pump a last heal and make sure you swap off to enter the dps healing cycle. Whatever you do, never renew the buff twice as you will half the amount of stacks you build up during the dps healing cycle (you cannot build stacks with the healing buff active) and later on the tank will drop.

protip: Make sure your UI isset it up to show, stacks and duration on yourself of Vital Spark, and Vital Flame,it will tell you exactly how you build up and how much time you have to switch. (or use an addon like TellMeWhen)

Healing on this looks complicated but is really not, the only thing you need to remember is your targets in order, Tormented DPS (for a total of max 30 seconds) then tank for 30 seconds.

Note:
Serenity does not trigger Spark buff on tanks
rolling hots will continue after buff expires.
beacon does not trigger spark, can be used to continue tank heals.


Best Try last night:

16% at the enrage.  Not bad for the first few tries on the first night of a brand new boss.  We kill Baleroc this week.
Title: Baleroc, the Gatekeeper - Defeated 24/07/11
Post by: Whitey on July 21, 2011, 09:21:20 AM
http://www.icy-veins.com/baleroc-tank-strategy

With the healers we have we should be able to single tank this fight.
Title: Baleroc, the Gatekeeper - Defeated 24/07/11
Post by: TeaLeaf on July 21, 2011, 09:45:00 AM
Very true, worth a try me thinks.  Another one tank fight.....grrr.
Title: Baleroc, the Gatekeeper - Defeated 24/07/11
Post by: Twyst on July 21, 2011, 02:05:27 PM
One tank would certainly reduce the number of unforced tank errors :)

But seriously, I want more 3 tank fights like HC Chim! Giggity :D
Title: Baleroc, the Gatekeeper - Defeated 24/07/11
Post by: Twyst on July 22, 2011, 09:19:06 AM
Just a little update - there was at least 3 times when Hal missed a taunt and each time I ate Decimation blade which killed me because I didn't have 91% HP.
Given this, do our healers think it's still a viable strat as there's only 1 tank to keep up?
Title: Baleroc, the Gatekeeper - Defeated 24/07/11
Post by: TeaLeaf on July 22, 2011, 01:40:54 PM
It's clearly viable as people have done it - but it's a healing issue as to whether or not it works.  I think we need to look at logs and post up what we think a healing rotation is looking like as we lost the MT at exactly the same point each time - so where in the rotation is that point, and how are we timing/managing the rotation?
Title: Baleroc, the Gatekeeper - Defeated 24/07/11
Post by: TeaLeaf on July 22, 2011, 09:47:30 PM
A 1xTank kill from Aszune.  
Title: Baleroc, the Gatekeeper - Defeated 24/07/11
Post by: JonnyAppleSeed on July 23, 2011, 01:10:03 AM
We need to overlap healing so that 2 healers are covering the tank at all times. One thing I can do is blow tree form at the start and instacast like hell on the torment. The stacks I get should carry me thu to the end of the fight just healing the tank making rotation super simple. It may be enough to boost the stacks and get us enough heals for the 90% hits
Title: Baleroc, the Gatekeeper - Defeated 24/07/11
Post by: TeaLeaf on July 23, 2011, 08:57:45 AM
One thing worth looking at is the timing of healing on Decimate.  Limited number of strikes, time to heal up in between, if stacks are there we should be ok.
Title: Baleroc, the Gatekeeper - Defeated 24/07/11
Post by: JonnyAppleSeed on July 23, 2011, 11:28:19 AM
QuoteThis boss requires managing two buffs that are mutually exclusive in that they cannot be up at the same time. These power aura exports will let you track your Vital Spark and Vital Flame buffs. Note: i spend like 30 sec making them so the graphics sux, u can switch them to whatever you want.

Vital Spark:
Version:4.21; icon:INV_Elemental_Mote_Fire01; buffname:Vital Spark; x:-317; raid:true; texture:13; mine:true; inVehicle:0; stacksOperator:>; ismounted:0; timer.enabled:true; timer.x:-415; timer.ShowActivation:true; stacks.enabled:true; stacks.x:-219

Vital Flame:
Version:4.21; icon:INV_Elemental_Primal_Fire; buffname:Vital Flame; x:-325; texture:6; mine:true; timer.h:2.29; timer.enabled:true; timer.x:-215
 

Ill have a try at adding these for sunday
Title: Baleroc, the Gatekeeper - Defeated 24/07/11
Post by: JonnyAppleSeed on July 24, 2011, 12:45:53 PM
Ok so healing rotation......First of all healers are going to pop into a seperate TS (cause we are special)

example 1

Fight start  all Healing on Tank. When the torment starts one healer will start to gain stacks at 15 stacks the rotation will start (probs me as i can gain stacks super quick in tree form) then we change each 2nd roatoation of vital flame


Jas           Torment       >>>Tank>>> >              Tank>>>>>>                Torment
Slush    Tank>>>                Torment>>>     Tank>>>>>>                 Tank
Puja       Tank>>>>                 Tank>>>>>                 Torment>>>>       Tank

If thats not enough to gain stacks in time for the blade attack then

Example 2

Jas       Torment, >>>>Full time on the tank (Using a fast stack method at the start for 30 secs)
Slush   Tank,>>>>>Torment
Puja     Torment,>>>>Tank
Title: Baleroc, the Gatekeeper - Defeated 24/07/11
Post by: Ranualf on July 24, 2011, 07:14:46 PM
there`s also a good guide on l2raid.com
Title: Baleroc, the Gatekeeper - Defeated 24/07/11
Post by: JonnyAppleSeed on July 24, 2011, 09:43:39 PM
After a few wipes and Healers getting very mixed up on rotation we went down the route of 1 Healer full-time on Tank ... Other 2 alternate as vital flame drops off. I took the first torment and managed to get 50+ stacks as the first torment finished Then we began the vital flame rotation. A countdown of vital flame on ts was a must. Mana wise its tight, so when healing the tank you can find huge chunks of time where Uber Phat heals are not needed. Raid Regen cooldowns blown asap. All healing cooldowns saved for decimation blade phases
Title: Baleroc, the Gatekeeper - Defeated 24/07/11
Post by: Slush on July 24, 2011, 10:35:07 PM
Aha. Thx. Gz on kill, us! :-D
Title: Baleroc, the Gatekeeper - Defeated 24/07/11
Post by: Tirkad on July 24, 2011, 10:43:19 PM
As Jas already said, we got a kill with Jas stacking up a lot in the start and then going full time on the tank, while me and Amber were alternating on tormented people and tank.
I'll make a few in depth consideration here, since i think this can be made a lot easier with an holy pally in the raid. In one of the last tries, i got more than 100 stacks of the buff, and just my heals from the beacon (50% of the direct heal) while i was healing the tormented targets was about as high as Jas' biggest heal (beacon of light 90k, healing touch 110k). That means that in the whole last phase Jas was acting like an healer with the tormented debuff on, spending WAY more mana than needed to do the job.
On the last attempts, i deviated slightly from the usual strategy: in the first minute i waited a few seconds before going back on the tank when called, so i could get more stack (of course i was checking the decimating strike cooldown). In addition, i started with jas getting my stacks up, since in the start the tank is very easy to heal. This tactic worked out for the best, but we were very tight on mana in the end, and just a couple of seconds more could have leaded to a 1% wipe.
This strategy will work once every healer will have the 2p t12 bonus, and thus a better mana regen, but until then i suggest a new strategy.
What i was thinking about is one healer (holy pally would be best becouse of the beacon) full time on tormented people (let's call him H1) while the other 2 healers are alternating on the tank (H2 and H3). H1 will get back on tank only to help on decimating strikes, while H2 and H3 will never have to change their rotation. When the boss will be at about 20%, H1 will be full time on tank untill the boss dies.
This very simple tactic will allow to avoid 2 major issues that were happening tonight, both due to a bad timing swap (can't help it, the healers are bound to the buff cooldown): swap just after decimating blow, and swap with an half dead tormented person high on stacks. In fact, the tank will be covered with the best heals around during the topping off after decimating, and the healing team will be at its full power during the last part of the fight, where the mana is low and we need the heaviest heals. As experienced on the kill, it's ok for 2 healers to start the fight on the tormented people for a bit more, to allow them to build some more stacks.
Again, this is what i understood from the fight (it was the first time for me tonight) but it seems the best way to do it, since as i said in the start of this post Jas was heavily burdened in the end by the low amount of stacks.
So, resuming up:
0:00 - 0:30
H3 on tank, H1 and H2 on tormented people stacking the buff up.
0:30 - 1:00
H2 on tank, H1 and H3 on tormented people stacking the buff up.
1:00 - end
H2 and H3 will swap normally (every 15 secs)
On decimating blades
H1 will go healing the tank to help the temporary healer topping the tank and securing eventual impending swaps. After 15 secs he will be back on raid
Last 20-30%
H1 will be permanently on the tank with the other healers still swapping in and out.

Of course this is just my point of view that may be biased by playing an holy paladin. But i'd like to know what do you think about it, and if you think it may work out better than the strategy we used for the kill.
Title: Baleroc, the Gatekeeper - Defeated 24/07/11
Post by: Grimnar on July 25, 2011, 10:11:47 AM
Well i think i don't have much say for this boss fight at all, but here it goes.
 
It was my first time there yesterday and first try was me getting used to stuff and yes i went to far on stacks.....
So after that i knew when and what to do on the right time.
 
So for any new people around there who are going to do this fight, if you are in the crystal rotation move when you have 8 stacks (normal rotation) with that it means you will get nr 9 when moving out and the next person takes over. (i failed at that point as i moved when i was at 9...)
 
For the rest it is a dps race and it is easy to do, the dps "crystal" rotation have one thing to make sure that happens and that is that the correct person steps in at the correct time. If that rotation goes well it will be a kill if the healers (who have the hardest part of the fight) can keep the tank up.
 
So in short dps the hell out of the boss and keep the "crystal" rotation going.
 
Helping healers:  If you are a dps and able to help out the healers with an innervate or any mana regen then use that, they will like it and need it!
 
 
 
I just like to say aswell:
 
Well done to the healers who where there yesterday, a job well done! Also thanks to the rest of the group ofcourse without us all it wouldn't be a kill.
and it is good to be slowly back raiding ;)
Title: Baleroc, the Gatekeeper - Defeated 24/07/11
Post by: Ranualf on July 25, 2011, 07:15:27 PM
was a pure awsome fight

the healing rotation every 15 secs is tight- esp with a decimation blade timer neatly cutting into the rotation- if this is the case jas called out when it was due.
Me and tirk worked on the calls of 10 secs with a 5,4,3,2 on tank / on torment change call which worked damn well- COMMUNICATION IS A KEY FACTOR !
the fact we had our own TS channel worked great and the dps sorted it out after a few 50%+ wipes, and we quickly saw the % dropping to 40, 30 20 15 then we bagged him !

overall its a quite complex fight, but after watching several videos on the fight and having a good 10 min chat with other healers and TL, we thrashed out a plan !

We used power infusion, heroism, and jas in tree form so he got a major headstart on the healing front- and oh boy it was needed !
when the decimation blade comes in- tank looses 90% hp- yup it hurt, yea he gets a +20% increasing hp stack, but the boss gets a +20% magic damage output... its a tight race and you will need to blow every mana regen trinket/ regen to get to the finish line- even then me, tirk and jas were on 10% or less mana at the end- if one person makes a mistake :taz:its dead dead dead !:taz:

but it all came together, and was a pure win moment when he went down- i only looked up for his %bar to see him at 3% - and though -yea gotcha  !

on a side note- the staff that dropped isnt in the loot tables off either atlas loot or the in game journel.... jas u lucky .....:busted:
Title: Baleroc, the Gatekeeper - Defeated 24/07/11
Post by: Grimnar on July 25, 2011, 07:17:06 PM
Quote from: Amberleigh;329444on a side note- the staff that dropped isnt in the loot tables off either atlas loot or the in game journel.... jas u lucky .....

it is a shared boss loot item :p  so any boss can drop it.
Title: Baleroc, the Gatekeeper - Defeated 24/07/11
Post by: Ranualf on July 25, 2011, 07:20:29 PM
Quote from: ice hawk;329446it is a shared boss loot item :p  so any boss can drop it.

:taz::taz:noeeeeeeeeeeeeeeeeeeeeeeeeees !!!:taz::taz:
Title: Baleroc, the Gatekeeper - Defeated 24/07/11
Post by: Grimnar on August 14, 2011, 10:36:25 AM
Here is a vid on how we did it last time. Should be helpfull for the dps front. It doesn't show the healers their job but it is somewhat the same as for the dps front.
If one of them makes a mistake it is a wipe. (counts for both fronts)

[YOUTUBEHD]UQGpIOD4btQ[/YOUTUBEHD]


The vid has no music so you can hear TS better.
Title: Baleroc, the Gatekeeper - Defeated 24/07/11
Post by: Azunai on August 14, 2011, 05:01:10 PM
Bewaare!!
Title: Baleroc, the Gatekeeper - Defeated 24/07/11
Post by: pälsboll on August 18, 2011, 09:44:15 AM
Quote from: Ice Hawk;330935The vid has no music so you can hear TS better.

I just wanna say thanks for putting these vids up :yahoo: I think they are great and gives a lot more then ordinary vids from tankspot and such in the sence that we in RGW do "copy" and learn a lot from RGT :)  makes sence to all the comments ya all write down
Title: Baleroc, the Gatekeeper - Defeated 24/07/11
Post by: Twyst on August 18, 2011, 11:22:54 AM
Yeah nice vids. As tank I reallly had little clue what the dps were doing with the crystals as i had a bad flaming boss in the way. Now I know :)
Title: Baleroc, the Gatekeeper - Defeated 24/07/11
Post by: Grimnar on August 18, 2011, 01:06:11 PM
your welcome
Title: Baleroc, the Gatekeeper - Defeated 24/07/11
Post by: Grimnar on August 21, 2011, 10:30:51 PM
We have this boss now on farm but every try i get a bit ****ed off as someone seems not being able to use his mic or think for himself...

Can we all sort this as without the communication we will make mistakes and wipe. Clear and easy calls are needed on TS by the person who is at the crystal at that time.
Last time i did that for the raid today Sheepy took that job on him but that shouldn't be the case.

So sort your mic and tactics out plz.


Also for the dps group to sort out is the stacking, we where at points to much spread out and to close to the crystal as a group.
Title: Baleroc, the Gatekeeper - Defeated 24/07/11
Post by: pälsboll on August 22, 2011, 07:38:09 AM
were have our (RGW) raid logs gone? I cant find any from last two raids
Title: Baleroc, the Gatekeeper - Defeated 24/07/11
Post by: Arcticfire on August 22, 2011, 09:27:47 AM
Lego did them, forgot about them wednesday but I tried to do them yesterday but it didnt work :(
Title: Baleroc, the Gatekeeper - Defeated 24/07/11
Post by: pälsboll on August 22, 2011, 10:40:09 AM
good to know .. thanks Drea... :)
but i have a solution for me then.. i can check how grimnar did and pretend its päls :D ohh i did well last raids i see lol /pet myself on the head.. good kitty :P
Title: Baleroc, the Gatekeeper - Defeated 24/07/11
Post by: TeaLeaf on August 22, 2011, 01:12:11 PM
We can sort logs for tonight.  If you want to be able to take and upload logs, just register an account at http://www.worldoflogs.com/ and then apply to the DMR guild.  We can then grant member upload access to the DMR page.  Running the logs is seriously simple and is easiest when done like this:

1. Go to //www.worldoflogs.com
2. Click 'Client' and run the downloaded Java applet (download a fresh app each time you run logs so you get the latest version)
2a. (The first time you run the client only) Go to Edit>Preferences and fill in your username & password and make sure your WoW logs directory is selected
3. Click 'Start a Live Report Session'
4. Make sure combatlogs are running when in-game.  I use the addon 'Loggerhead' for this, it starts logs whenever I zone in to a raid instance.  Otherwise simply type "/combatlog" whislt in-game and console will confirm logs are being recorded.

The beauty of Live Logs is you do not then need to remember to upload the logs at the end of the night when you log off (which is what I always forget, hence my liking Live Logs).  It also means that 30 seconds after a wipe the data for the wipe is uploaded to the server so people can see what is going on.

HTH.
Title: Baleroc, the Gatekeeper - Defeated 24/07/11
Post by: Arcticfire on August 22, 2011, 05:43:30 PM
this was entirly my fault, Lego had some jobs in this RG and that was logs and food, for both jobs I got slacking caus I was used to it being done by someone else.
Title: Baleroc, the Gatekeeper - Defeated 24/07/11
Post by: Sithvid on August 23, 2011, 07:35:09 AM
I want my fish feast job back and my 1/4 master rites can I sign my own petition
Title: Baleroc, the Gatekeeper - Defeated 24/07/11
Post by: Twyst on August 25, 2011, 11:04:02 PM
Holy cow!
I almost topped the healing charts tonight :yahoo:
Title: Baleroc, the Gatekeeper - Defeated 24/07/11
Post by: Arcticfire on November 17, 2011, 09:51:10 AM
Did you RGT guys manage to 2 heal Baleroc on normal?
Title: Baleroc, the Gatekeeper - Defeated 24/07/11
Post by: Grimnar on November 17, 2011, 09:59:39 AM
Quote from: Arcticfire;337621Did you RGT guys manage to 2 heal Baleroc on normal?

So far i know we havn't done that yet, But i remember a comment on TS from our last normal kill that 1 of the healers got bored.
With that it seems we should be able to do it with 2 but i aint sure about it.
Title: Baleroc, the Gatekeeper - Defeated 24/07/11
Post by: Arcticfire on November 17, 2011, 10:33:16 AM
k, well we did it yesterday, with 2 healers. It is possible, we had Switch tank healing, he went to +/-50 stacks and then to the tank obviously, myself was swapping between dps/tank. Tank died once because Switch misclicked once and it took some DPS with him obviously hehe, but that was during the last 10% of the fight so we managed to bring the tank up and finish it.