Dead Men Walking

Forum Archive 2023 => World of Warcraft - Dead Men Raiding => dMw Gaming => Gaming Archive => DMR Members Only => Topic started by: Arcticfire on June 27, 2011, 11:50:36 AM

Title: RGW and 4.2
Post by: Arcticfire on June 27, 2011, 11:50:36 AM
Since the patch is getting up soon I would like to ask your opinion on the part if we should finish BWD ect.
 
My opinion is yes clear first and start with Firelands a bit later.
 
However, I would also like to put RGT to the challenge and get some kills before they do, even when they do have better gear.
 
So please, discuss.....
Title: RGW and 4.2
Post by: Legolei on June 27, 2011, 12:41:18 PM
My suggestion:
- first week we try the first 4 bosses
- second week and later: 1 night Firelands and 1 night BWD/BoT/TotFW until all team members have the kill achievement.
- After achievement: Firelands / new discussion
Title: RGW and 4.2
Post by: Twyst on June 27, 2011, 02:55:06 PM
Quote from: Legolei;327765and 1 night BWD/BoT/TotFW until all team members have the kill achievement.

Not everyone in RGT has every kill. I myself am currently missing Al'Akir.
Title: RGW and 4.2
Post by: Arcticfire on June 27, 2011, 03:47:05 PM
I dont find an achievement a valid reason, we can easily pug bosses after the nerf.

A reason not to go to Firelands first is lack of good enough gear.
Title: RGW and 4.2
Post by: Nimsraedian on June 27, 2011, 04:01:18 PM
The achievement is not that important to me. So i don't have any problems to just start raiding Firelands unless the bossfights are too hard for Raids with "only" t11 items. So imo gief T12 shinies :woot2:
Also i understand that we would still need the t11 shoulder and head tokens to get the t12 ones so in the end we would still need to clear BWD and Bot if i'm not mistaken.

So i say start raiding Firelands and clear BWD and Bot when we get to the bosses that drop the t12 shoulder and head tokens.
Title: RGW and 4.2
Post by: JonnyAppleSeed on June 27, 2011, 04:31:28 PM
From the outside of rwg I would like to see you guys get in there as soon as possible .. We don't now how difficult they will be but I would be surprised if the first bosses are not possible with current gear levels
Title: RGW and 4.2
Post by: Sharpfang on June 27, 2011, 04:37:53 PM
firelands straight away has my vote, hit the ground running
Title: RGW and 4.2
Post by: Treach on June 27, 2011, 05:09:52 PM
As I said in Wednesday's raid. I think RGW has a great chance of beating RGT to a kill or 2. So we should go for it.

Tonight we WILL down Chogal.

I would be quite happy spending 1 raid night a week in Firelands and 1 a week in BoT/BWD/ToTFW until content is cleared.
Title: RGW and 4.2
Post by: TeaLeaf on June 27, 2011, 05:12:20 PM
Quote from: Nimsraedian;327779Also i understand that we would still need the t11 shoulder and head tokens to get the t12 ones so in the end we would still need to clear BWD and Bot if i'm not mistaken.
Afiaa that PTR requirement was dropped a couple of builds ago, so you can go direct to Firelands and not be missing out on loot.
Title: RGW and 4.2
Post by: Sithvid on June 27, 2011, 05:21:42 PM
I think a bit of both I would like to get cho gall down after wiping so many times but no too fussed on the other end bosses as we never tried  if we didnt do firelands until all bosses down we may miss out for weeks. am I correct that they will nerf bot and co?
Title: RGW and 4.2
Post by: Switchback on June 27, 2011, 10:25:46 PM
Firelands for the 1st raid....if we have enought people.....

RGW is being mad of alts atm so tbh i dont think we should go there

Lets have a poke about there on weds and then bk to kill chog and nef....sod the wind dude....crap lewt
Title: RGW and 4.2
Post by: Ranualf on June 28, 2011, 02:50:18 PM
Quote from: Sithvid;327787am I correct that they will nerf bot and co?

i think they are nerfing 20% off the health(this is a lot) and downgrading all justice to honour - so in essence you are forced to use the new stuff to gear up more- not a bad thing since there`s masses of new dailies.
there`s probably more to it than that, after the patch goes life- see how much of a walk over it is
Title: RGW and 4.2
Post by: Arcticfire on June 28, 2011, 03:15:35 PM
They nerf health damage done and most of the abilties and adds are nerfed aswell.
Title: RGW and 4.2
Post by: TeaLeaf on June 28, 2011, 05:46:02 PM
There's a *lot* of nerfing in current (pre--4.2) raid content.  20% has been knocked off most things, HP, damage done etc.

QuoteThe Bastion of Twilight
The damage modifier on normal difficulty has been reduced for Arion, Elementium Monstrosity, Feludius, Ignacius, and Terrastra.
One of each type of bound elemental in the Ascendant Council chamber has been removed.
Bound Deluge's Frost Whirl ability now deals 50% less damage.
Arion
Chain Lightning damage and chain distance has been reduced.
Cho'gall
Health, melee damage, Health of Corrupting Adherent, Depravity damage, Corrupting Crash damage, Flaming Destruction damage, and Unleashed Shadows damage have all been reduced by 20%.
Corrupting Crash and Depravity
The amount of Corruption they give has been reduced to 5, down from 10.
Corrupted Bite effect caused by Blood of the Old God has been reduced.
Damage taken from Corruption of the Old God per Corrupted Blood has been reduced from 3% per stack to 2% per stack.
Debilitating Beam damage has been reduced by 20%.
The duration of Twisted Devotion has been reduced by 25%.
Dragon Siblings
Health, melee damage, Twilight Meteorite damage, Devouring Flames, Blackout damage, Unstable Twilight damage, Twilight Zone damage, Twilight Blast damage, and Fabulous Flames damage have all been reduced by 20%.
Elementium Monstrosity
Electrical Instability damage has been reduced.
Feludius
Damage due to being frozen while Waterlogged has been reduced.
Halfus
Health, melee damage, Fireball/Fireball Barrage damage, Furious Roar damage, Scorching Breath damage, and Shadow Nova damage have all been reduced by 20%.
Nether Scion, Slate Dragon, Storm Rider, Time Warden, and Orphaned Emerald Whelp health has been reduced by 20%.
Shadow Nova base cast time has been increased.
Ignacious
Rising Flames now increases damage by 3% per stack, down from 5%.
Terrastra
Harden Skin now increases physical damage dealt by 20%, down from 100%.

Blackwing Descent
Atramedes
Health, melee damage, modulation damage, Roaring Flame Breath damage, and Searing Flame damage have all been reduced by 20%.
Modulation no longer causes Sound in normal difficulty.
Sound given by Sonar Pulse has been reduced to 3, down from 5.
Chimaeron
Health has been reduced by 20% and melee damage has been reduced by 10%.
Chimaeron will now only cast two caustic slimes per 30-second cycle.
Drakeadon Mongrel
Time Lapse no longer stuns.
Frost Burn silence is now 3 seconds.
Dwarven Kings
Whirlwind no longer drops threat.
Execution Sentence now deals damage only.
Shield of Light absorption has been reduced.
Magmaw
Damage and hit points have been reduced by 20%.
Lava Parasites have been diminished.
Lava Spew damage, Magma Spit damage, Massive Crash damage, and Infectious Vomit damage have all been been reduced.
Mangled Lifeless no longer instantly kills, and its damage has been reduced.
Parasitic Infection has been decreased.
Maloriak
Health, damage, Aberration health/damage, Arcane Storm damage, Prime Subject damage, Flash Freeze/Shatter damage, and Scorching Blast damage have all been decreased by 20%.
The Aberration stacking damage buff has been decreased.
Prime Subjects no longer fixate, and are no longer immune to taunt effects.
Nefarian
Health and melee damage has been reduced by 20%.
Animated Bone Warriors take 33 seconds to fall over, down from 50. In addition, fewer Animated Bone Warriors spawn.
Blast Nova cast time has been increased.
Chromatic Prototype health has been reduced by 20%.
Electrocute damage has been reduced by 30%.
Magma Stacking debuff effect has been reduced by 75%.
Nefarian's Shadowblaze cast frequency cannot increase beyond 1 once every 15 seconds.
Onyxia health and melee damage has been reduced by 20%.
Shadowflame Barrage damage has been reduced by 20%.
Tail Lash damage has been reduced by 50%.
Omnotron Council
Health, Melee damage, Electrical Discharge damage, Lightning Conductor damage, Health of Poison Bomb, Incineration Security Measure damage, and Arcane Annihilator damage have all been reduced by 20%.
Barrier absorb amount has been increased by 100%.
The cooldown on Power Conversion (Converted Power chance) has been increased.
Flamethrower damage has been reduced by 40%.
Static Shock caused by Unstable Shield damage and Poison Bomb damage has been decreased by 50%.

Throne of the Four Winds
Al'Akir
Acid Rain now stacks every 20 seconds, up from 15.
Electrocute now pulses every 1 second, up from 0.5.
Feedback duration has been increased to 30 seconds, up from 20.
Health, damage, and Wind Burst damage have all been reduced by 20%.
Lightning and Lightning Rod recast time has been increased.
Lightning Strike friendly chain damage has been reduced by 50%.
Static Shock will no longer be used on normal difficulty in phase 1 or phase 2.
Conclave of the Four Winds
Rohash, Anshal, Nezir melee, Ravenous Creeper health/damage, Ravenous Creeper toxic spores damage, Hurricane damage, Sleet Storm damage, Permafrost damage , Slicing Gale, and Wind Blast damage have all been reduced by 20%.
Gathering Strength cast time has been increased.
Ice Patch slow effect is now 5% per stack, up to 10 stacks, down from 10% per stack, up to 30 stacks, and damage has been reduced by 20%.
Wind Chill damage has been decreased by 20% and now increases damage taken by 5% per stack.
Title: RGW and 4.2
Post by: Nimsraedian on June 28, 2011, 10:04:10 PM
Quote from: TeaLeaf;327785Afiaa that PTR requirement was dropped a couple of builds ago, so you can go direct to Firelands and not be missing out on loot.

Ok so then i say off to firelands and ignore current raid content.
Title: RGW and 4.2
Post by: Legolei on June 29, 2011, 05:32:44 AM
No matter where we are going to wipe kill bosses, we should start with killing a Molten Lord (http://www.wowhead.com/npc=53115).
To start the epic weapon quest chain (http://us.battle.net/wow/en/forum/topic/2661036137#5), you either need to have a BWD/BoT/TotFW achievement, or kill a Molten Lord.