Dead Men Walking

Forum Archive 2023 => dMw Gaming => Gaming Archive => ARMA => Topic started by: OldBloke on June 30, 2011, 06:20:30 PM

Title: Zargabad Mayhem
Post by: OldBloke on June 30, 2011, 06:20:30 PM
Top, top night of ArmA OA on 'Barnyard Animal' last night. Intense, close quarters firefights - low/no ammo - sneaky AI flankers - MI-24, T72, UAZ, BMP ....

"MAN DOWN, MAN DOWN"

Bloody marvellous :yahoo:
Title: Zargabad Mayhem
Post by: BrotherTobious on June 30, 2011, 06:50:43 PM
It was a bloody great time I think my best hotzone landing ever
Title: Zargabad Mayhem
Post by: Tutonic on June 30, 2011, 07:25:12 PM
Incredible game last night, apologies for cutting my participation short.

My highlight: Getting surrounded and outnumbered in a tiny compound, slowly running out of ammo. I don't think I've ever played a game of Arma/OA where I've so completely run out of ammo, and been forced to take on the advancing hordes with nothing but a pistol and my stiff upper lip.

Quality stuff.
Title: Zargabad Mayhem
Post by: Logik on June 30, 2011, 07:33:02 PM
It sounded great on teamspeak only trouble was i couldnt get to you [im sure theres a script/option for players joining to choose spawn location], could the mev not be deployed? I guess even then i would have to die to get there on respawn! Good to get some more games like this running.
Title: Zargabad Mayhem
Post by: Tutonic on June 30, 2011, 07:46:21 PM
The MEV on this map lets you heal, and the commander can build things near it - no respawning (that's what the MASH tent is for).

To be honest, if people could just spawn next to us it would have completely spoiled it. It was much more fun desperately hanging on waiting for the cavalry to come charging down in a Blackhawk :D
Title: Zargabad Mayhem
Post by: Logik on June 30, 2011, 07:53:49 PM
Il saddle a horse next time!
Title: Zargabad Mayhem
Post by: smilodon on June 30, 2011, 08:57:02 PM
Agreed it was a stellar night and possibly the best evenings ArmA I've had. Nice that it was an unplanned event as well, being a non ArmA night.

However I agree it could be slightly tweaked for us. I get the impression it's meant for a bigger mechanised squad. The dedicated pilot and crewmen slots make me think the use of the choppers was meant to be more important as well. If we want to play it as an infantry CQC map I think we need to tweak the healing a little. The idea of all players being able to part heal is good, but rather than have to stay close to the MEQ/Blackhawk a medic could provide the final heal to get us back to 100%. The medic would need to stay away from the hardest fighting and act as a sort of limited mobile MEV. Otherwise the medic could just be the only healer but get a player back to 100%. Allowing anyone to give full heals would probably be a step too far and the map would become very difficult rather than insanely impossible which we love :D

The alternative would be to change our play style and spend more time building up the base in a defendable location. We could then leap frog forward using the Blackhawk and then bring up the vehicles.... then leap frogging forward again with the Blackhawk and so on. It will obviously end in us getting something crucial blown to bits but wars hell eh.
Title: Zargabad Mayhem
Post by: Logik on June 30, 2011, 09:05:27 PM
Agree with that Smilo with all the ied's and tough battles a dedicated chopper service would cure the get to location problem, a small team would have to concentrate on making sure we had air supremacy and it was maintained.