Dead Men Walking

Forum Archive 2023 => Games of old that no longer float our boat........ => dMw Gaming => Gaming Archive => Battlefield Bad Company 2 => Topic started by: ArithonUK on July 14, 2011, 03:47:00 PM

Title: Love is a Battlefield
Post by: ArithonUK on July 14, 2011, 03:47:00 PM
There's a great article on Rock, Paper, Shotgun (http://www.rockpapershotgun.com/2011/07/14/love-is-a-battlefield/) on the Pros and Cons of the BattleField series, in particular BFBC2 and what they hope to see in the next installment.

QuoteOkay, let’s hit the obvious one to start with: destructible scenery. The  capacity to blow holes in walls is probably the most thrilling and  interesting element of BFBC2. You can use it to gain access to a  building, to remove cover from the enemy, or just to feel like you  actually destroyed something. It’s a brilliant feature that will almost  certainly be done even better in Battlefield 3. My hope is, however,  that it will also be used to shape the experience of play. What I mean  is this: imagine a multiplayer map where the attacking team didn’t just  incidentally flatten a few houses as they attacked the objective, but had to punch holes through walls and defensive lines to get their troops inside to secure particular points.
Title: Love is a Battlefield
Post by: BrotherTobious on July 14, 2011, 03:59:45 PM
Duane: You Know what they say about love and war.
Tim: Yeah, one of them involves a large amount of physical and psychological pain and the other's war.
Title: Love is a Battlefield
Post by: TwoBad on July 15, 2011, 08:42:53 AM
Quote... where the attacking team didn’t just  incidentally flatten a few houses ...
They obviously haven’t seen me play :norty:
Title: Love is a Battlefield
Post by: TheDvEight on July 15, 2011, 12:30:45 PM
Quote from: TwoBad;328774They obviously haven’t seen me play :norty:

LMAO thats true, I Think it would work better if they did it on a game type similar to Squad rush on BC:2 cant see it being fun on a 32 or 62 man server with everyone being dug in behind/infront of this wall/objective/house you have to break into