Dead Men Walking

Forum Archive 2023 => Star Wars: The Old Republic => Games of old that no longer float our boat........ => dMw Gaming => Gaming Archive => Classes => Topic started by: KKND on July 27, 2011, 03:54:54 PM

Title: Warrior Class Info
Post by: KKND on July 27, 2011, 03:54:54 PM
This info is shamelessly stolen via Tex's great find in the Star Wars  The Old Replublic Forum, original post and kudos goes to Jxspyder:

Sith Warrior

 Champion of the Dark Side


 General:
Races:
Possible Races:
*Apparently the Zabrak and Cyborg are officially unconfirmed, yet still possible..

 Weapons:

 Single Blade Lightsaber (http://www.swtor.com/sites/all/files/en/classes/sith-warrior/images/ca3_800x450.jpg).
Armor:
Abilities:
Unspecified Confirmed Abilities:
Specialization:

 Sith Marauder (http://www.swtor.com/sites/all/files/en/ss/SS_20100514_AC02_800x450.jpg): "Wielding  two sabers and unmatched aggression, Sith trained as Marauders slice  through enemy ranks, dealing death with merciless efficiency. Able to  intuit precisely how to attack in order to maximize every strike, their  adversaries become victims in the blink of an eye. Whether annihilating a  squad of Republic troops or cutting down a single Jedi, the Marauder  sees and exploits every weakness to exact the greatest toll. Never  hesitating, never faltering, there is no swifter bringer of pain and  damage in the galaxy."
Sith Juggernaut (http://www.swtor.com/sites/all/files/en/classes/sith-warrior/images/advclass/ss2_800x450.jpg): "Sith  who train in the stalwart arts of the Juggernaut boast unrivaled  stamina in battle. Through diligence and clarity, the Juggernaut shapes  the Force to his will to become nearly invulnerable. Damage that would  destroy others is shrugged off, and futility fills the Juggernaut's foes  with doubt and despair. Protecting their allies and punishing their  adversaries, they charge into the thick of any fray, and take the brunt  of the assault and are even able to drain the energy of their enemies to  further strengthen their resolve."
**Talent Trees:
 Sith Juggernaut:
Sith Marauder:
Shared:
Companions:
Additional:
Edited to reflect current information. ** denotes newest links.
Title: Warrior Class Info
Post by: Rain on December 31, 2011, 11:31:50 AM
Marauder
I found this link the other day, and i have to agree, best build ive tried yet.
http://www.torhead.com/skill-calc#100bIrRroMcGzZhGb.1

Here are some more tips on how to use the build:
http://www.swtor.com/community/showthread.php?t=34316
Title: Warrior Class Info
Post by: KKND on February 16, 2012, 02:49:04 PM
[h=1]Sith Marauder Guide (http://swtorhumanrelations.com/2012/01/18/sith-marauder-guide)[/h] (http://swtorhumanrelations.com/wp-content/uploads/2011/12/sith-marauder2.jpg)
 Table of Contents
 
 (http://swtorhumanrelations.com/2012/01/18/sith-marauder-guide/#carnage-dps-rotation)
 (http://swtorhumanrelations.com/2012/01/18/sith-marauder-guide/#rakata-gear)
 (http://swtorhumanrelations.com/2012/01/18/sith-marauder-guide/#rage-spec)
 (http://swtorhumanrelations.com/2012/01/18/sith-marauder-guide/#battlemaster-gear)
[/LIST]
  (http://swtorhumanrelations.com/2012/01/18/sith-marauder-guide/#battlemaster-gear) [h=2]Sith Marauder PvE Carnage Build[/h] Carnage Spec â€" 3/33/5
 (http://swtorhumanrelations.com/wp-content/uploads/2012/01/carnage-spec.png)
 

The data below is using gear at an average gear rating of 136 (a mixture  of Columi and Rakata gear) with all level 56 and 58 mods, enhancements  and armorings and without changing the Columi or Rakata mods (meaning  you have a lot of accuracy and little Surge/Crit).
 For the people who have specific inquires to the actual numbers used  for these calculations, the calculations were conducted at: 1356  Strength, 344 Total Bonus Damage, 411 Accuracy Rating, 327 Critical  Rating, 50% Critical Multiplier, 658 Bonus Force Damage.
 While the absolute numbers may change, the relative numbers should  remain relatively constant with the currently available gear and you can  use them to get a general sense of how much damage each ability does  per time and per rage spent.
 It is important to note that as we begin to get more critical chance,  that Massacre, Force Scream and our Ataru strikes will begin to  significantly outweigh our other abilities by a landslide.
 These numbers are the average damage done, including their critical chance and critical multiplier.
 [TABLE=class: withsmallborders]
 [TR]
 [TD=bgcolor: #900000, colspan: 7]
[h=3]Sith Marauder Carnage Abilities[/h] [/TD]
 [/TR]
 [TR]
 [TD]Ability[/TD]
 [TD]Rage[/TD]
 [TD]Damage[/TD]
 [TD]Damage/Rage[/TD]
 [TD]Cast Time[/TD]
 [TD]DPS**[/TD]
 [TD]CD[/TD]
 [/TR]
 [TR=class: t1]
 [TD]Massacre[/TD]
 [TD]3[/TD]
 [TD]1850*[/TD]
 [TD]616.7 [/TD]
[TD]1.5 Secs[/TD]
 [TD]1233.4[/TD]
 [TD]None[/TD]
 [/TR]
 [TR]
 [TD]Ravage[/TD]
 [TD]0[/TD]
 [TD]3715[/TD]
 [TD]Rage Free[/TD]
 [TD]3 Secs[/TD]
 [TD]1239.3[/TD]
 [TD]27 Secs[/TD]
 [/TR]
 [TR=class: t1]
 [TD]Force Scream[/TD]
 [TD]2[/TD]
 [TD]1850.6[/TD]
 [TD]925.3[/TD]
 [TD]1.5 Secs[/TD]
 [TD]1233.7[/TD]
 [TD]9 Secs[/TD]
 [/TR]
 [TR]
 [TD]Rupture[/TD]
 [TD]2[/TD]
 [TD]1609[/TD]
 [TD]804.5[/TD]
 [TD]1.5 Secs[/TD]
 [TD]1072.7[/TD]
 [TD]15 Secs[/TD]
 [/TR]
 [TR=class: t1]
 [TD]Battering Assault[/TD]
 [TD]+6[/TD]
 [TD]899.6[/TD]
 [TD]+6 Rage[/TD]
 [TD]1.5 Secs[/TD]
 [TD]599.8[/TD]
 [TD]12 Secs[/TD]
 [/TR]
 [TR]
 [TD]Assault[/TD]
 [TD]+2[/TD]
 [TD]1096.7[/TD]
 [TD]+2 Rage[/TD]
 [TD]1.5 Secs[/TD]
 [TD]731.2[/TD]
 [TD]None[/TD]
 [/TR]
 [TR=class: t1]
 [TD]Gore[/TD]
 [TD]3[/TD]
 [TD]1352[/TD]
 [TD]3[/TD]
 [TD]1.5 Secs[/TD]
 [TD]901.3[/TD]
 [TD]15 Secs[/TD]
 [/TR]
 [TR]
 [TD]Force Charge[/TD]
 [TD]+4[/TD]
 [TD]776[/TD]
 [TD]+4 Rage[/TD]
 [TD]1.5 Secs[/TD]
 [TD]517.3[/TD]
 [TD]15 Secs[/TD]
 [/TR]
 [/TABLE]
 *Includes Guaranteed Ataru Strike.
**Damage per Time Spent Casting
Force Scream and Massacre account for the extra 30% crticial strike bonus damage from Sever Talent.




 [h=3]Single Target DPS Rotation[/h]
As a side note, if you do not have 9+ rage and your Gore CD is ready you have two options. You can use [Assault] (http://www.torhead.com/ability/5DLsTWY/assault)  once (if your at 8 rage), or if you only have 6-7 rage AND your Ravage  ability is ready AND Force Scream is NOT Ready, then use [Gore] (http://www.torhead.com/ability/foRDnA4/gore), [Massacre] (http://www.torhead.com/ability/84jDyL3/massacre), then Ravage. But just keep in mind that using Gore with less than 9 Rage is sub-optimal.
 

To Make Things Simple, DPS Starting Order:
[Force Charge] (http://www.torhead.com/ability/6X4UAzp/force-charge) -> [Battering Assault] (http://www.torhead.com/ability/c7Pg6vb/battering-assault) -> [Gore] (http://www.torhead.com/ability/foRDnA4/gore) -> [Massacre] (http://www.torhead.com/ability/84jDyL3/massacre) -> Power/Surge Relic -> [Force Scream] (http://www.torhead.com/ability/cRZ1G4W/force-scream) -> [Massacre] (http://www.torhead.com/ability/84jDyL3/massacre) Spam -> [Ravage] (http://www.torhead.com/ability/FivnSJ/ravage) -> [Battering Assault] (http://www.torhead.com/ability/c7Pg6vb/battering-assault)
 Then DPS Priorities:
[Force Scream] (http://www.torhead.com/ability/cRZ1G4W/force-scream) (Must have used a Massacre in past 6 seconds for Blood Frenzy Buff) > [Battering Assault] (http://www.torhead.com/ability/c7Pg6vb/battering-assault) > [Gore] (http://www.torhead.com/ability/foRDnA4/gore) (Only if you have 9+ Rage) > [Beserk] (http://www.torhead.com/ability/9OfVd1z/berserk) ([Frenzy] (http://www.torhead.com/ability/edcqlFd/frenzy) if Needed) > [Massacre] (http://www.torhead.com/ability/84jDyL3/massacre) Spam > [Ravage] (http://www.torhead.com/ability/FivnSJ/ravage) > [Assault] (http://www.torhead.com/ability/5DLsTWY/assault)


 [h=4]DPS Tips[/h]
[h=3]Multiple Target DPS Rotation[/h]
Multiple Target DPS Priority:
[Battering Assault] (http://www.torhead.com/ability/c7Pg6vb/battering-assault) > [Smash] (http://www.torhead.com/ability/5K4KxC8/smash) > [Sweeping Slash] (http://www.torhead.com/ability/bcExtNK/sweeping-slash) > [Assault] (http://www.torhead.com/ability/5DLsTWY/assault)
 Incase it’s not obvious, marauders are not the best AOE class. (http://swtorhumanrelations.com/wp-includes/images/smilies/icon_razz.gif)
 


 [h=3]Sith Marauder Carnage Stat Priority[/h] First and foremost Strength is your #1 attribute/stat. Then get your Overall Accuracy to 110%  (even though it appears although soft cap for current bosses is 120%).  Then stack Power, which has high multipliers for our special attacks  such as Massacre. Then Critical rating > Surge > Accuracy over  110%.


 [h=4]Stat/Attribute Priority:[/h] Strength > Overall Accuracy to 110% > Power > Critical > Surge > Overall Accuracy over 110%


The Accuracy debate:
During my testing of recording 563 attacks over multiple attempts on  Bonethrasher (Hard and Nightmare modes) I only had 3 main hand misses  (0.53%) while I did have 12% offhand misses (partial Massacre hits for  decreased damage and a “Dodge” or “Miss” text). I currently have 11.99%  accuracy (414 points) + 6.00% from talents. This puts my main hand at  117.99% accuracy and my offhand at 84.99%.
 With that being said it appears although bosses currently have a  defense of 20%, with the main hand special attack accuracy capping at or  below 120% and offhand accuracy capping at 97% (both including the  bosses 20% defense).
 It appears although any accuracy over 120% for main hand special  attacks goes to waste and it begins to only benefit your offhand and  force abilities. However, Offhand Massacre damage is approximately worth  22.7% of massacre crit damage (including the guaranteed Ataru proc in  the calculation). Force scream is also not capped at 118% spell  accuracy, so accuracy is not completely useless after 120% main hand  accuracy.
 Total accuracy cap for current bosses appears to be 120% Overall Accuracy.  However, to get 120% Overall Accuracy would take approximately 690  Accuracy rating (From my current calculations including the Diminishing  Returns and talents).
 This amount of accuracy is currently unattainable without seriously  sacrificing other stats, including ones that are not present on our  current gear and thus have not began to be effected by diminishing  returns, like Surge for example.
 Notes on accuracy: If you think you’re not missing, you need to look  closer. Damage Flytext is present for an entire 2 seconds on your  screen, however “Miss” and “Dodge” marker flytext is only present for  0.5 seconds, its about 1/4 the size and it is almost always faded out  (Swtor’s attempt to keep you interested in “Big” Numbers?). Take a look  below:


Dodge: It is right under that attack for 977
 (http://swtorhumanrelations.com/wp-content/uploads/2012/01/dodge.png)
 

Miss: It is right under that attack for 954
 (http://swtorhumanrelations.com/wp-content/uploads/2012/01/miss2.png)
 


 [h=3]Sith Marauder PvE Gear[/h] For PvE the current BiS (best in slot) is the Rakata gear set with the addition of the Tier 2 Weapons, [Punisher] (http://www.torhead.com/item/brw0PxT/punisher) and [The Fall of Atris] (http://www.torhead.com/item/cN4RBAl) Lightsabers instead of the Tier 3 weapons.



 [h=3]Tier 1 PvE Set â€"  Tionese Gear[/h] Tier 1 PvE set is the Tionese gear. These items can be bought from  the Tionese Vendors in the Supply District of the Imperial Fleet for  Tionese Commendations and Tionese Crystals, which are obtained from hard  mode flashpoints and flashpoint dailies.
 (http://swtorhumanrelations.com/wp-content/uploads/2012/01/marauder-tionese-gear.png)  
 [TABLE=class: withsmallborders]
 [TR]
 [TD=bgcolor: #900000, colspan: 2]Sith Marauder Tier 1 PvE Gear[/TD]
 [/TR]
 [TR]
 [TD]Head[/TD]
 [TD] [Tionese Weaponmaster's Headgear] (http://www.torhead.com/item/9rYv1fY/tionese-weaponmasters-headgear)
 [/TD]
 [/TR]
 [TR]
 [TD]Chest[/TD]
 [TD] [Tionese Weaponmaster's Vest] (http://www.torhead.com/item/1o0Y90X/tionese-weaponmasters-vest)
 [/TD]
 [/TR]
 [TR]
 [TD]Leggings[/TD]
 [TD] [Tionese Weaponmaster's Leggings] (http://www.torhead.com/item/5rrNbkg/tionese-weaponmasters-leggings)
 [/TD]
 [/TR]
 [TR]
 [TD]Gloves[/TD]
 [TD] [Tionese Weaponmaster's Gloves] (http://www.torhead.com/item/fblQ2oa/tionese-weaponmasters-gloves)
 [/TD]
 [/TR]
 [TR]
 [TD]Boots[/TD]
 [TD] [Tionese Weaponmaster's Boots] (http://www.torhead.com/item/481hLpR/tionese-weaponmasters-boots)
 [/TD]
 [/TR]
 [TR]
 [TD]Bracers[/TD]
 [TD] [Tionese Weaponmaster's Bracers] (http://www.torhead.com/item/aCupyni/tionese-weaponmasters-bracers)
 [/TD]
 [/TR]
 [TR]
 [TD]Waist[/TD]
 [TD] [Tionese Weaponmaster's Waistcord] (http://www.torhead.com/item/fom4848/tionese-weaponmasters-waistcord)
 [/TD]
 [/TR]
 [TR]
 [TD]Implants[/TD]
 [TD] 2x[Tionese Weaponmaster's Package] (http://www.torhead.com/item/9IfEI2Z/tionese-weaponmasters-package)
 [/TD]
 [/TR]
 [TR]
 [TD]Ear[/TD]
 [TD] [Tionese Weaponmaster's Device] (http://www.torhead.com/item/4e7nDCu/tionese-weaponmasters-device)
 [/TD]
 [/TR]
 [TR]
 [TD]Mainhand Lightsaber[/TD]
 [TD] [Hatred] (http://www.torhead.com/item/f25wOEi/hatred)
 [/TD]
 [/TR]
 [TR]
 [TD]Offhand Lightsaber[/TD]
 [TD] [Fear] (http://www.torhead.com/item/d8oQzFp/fear)
 [/TD]
 [/TR]
 [/TABLE]
 

 [h=3]Tier 2 PvE Set â€"  Columi Gear[/h] Tier 2 PvE set is the Columi gear. These items can be bought from the  Columi Vendors in the Supply District of the Imperial Fleet for Columi  Commendations or Unassembeld Colmi Frontline Force parts, which are  obtained from Operations such as Eternity Vault and Karagga’s Palace.
 ***As a side note this set also has the Purple Lightsaber Crystals/color and they are Removable!. These Tier 2 weapons are currently also BETTER than the Tier 3 Rakata Weapons!
 (http://swtorhumanrelations.com/wp-content/uploads/2012/01/marauder-columi-gear.png)  
 [TABLE=class: withsmallborders]
 [TR]
 [TD=bgcolor: #900000, colspan: 2]Sith Marauder Tier 2 PvE Gear[/TD]
 [/TR]
 [TR]
 [TD]Head[/TD]
 [TD] [Columi Weaponmaster's Headgear] (http://www.torhead.com/item/2ruopSe/columi-weaponmasters-headgear)
 [/TD]
 [/TR]
 [TR]
 [TD]Chest[/TD]
 [TD] [Columi Weaponmaster's Vest] (http://www.torhead.com/item/bZ4DFd1/columi-weaponmasters-vest)
 [/TD]
 [/TR]
 [TR]
 [TD]Leggings[/TD]
 [TD] [Columi Weaponmaster's Leggings] (http://www.torhead.com/item/g2vsFnW/columi-weaponmasters-leggings)
 [/TD]
 [/TR]
 [TR]
 [TD]Gloves[/TD]
 [TD] [Columi Weaponmaster's Gloves] (http://www.torhead.com/item/8aRJrUy/columi-weaponmasters-gloves)
 [/TD]
 [/TR]
 [TR]
 [TD]Boots[/TD]
 [TD] [Columi Weaponmaster's Boots] (http://www.torhead.com/item/b8voNnd/columi-weaponmasters-boots)
 [/TD]
 [/TR]
 [TR]
 [TD]Bracers[/TD]
 [TD] [Columi Weaponmaster's Bracers] (http://www.torhead.com/item/1qK4lW/columi-weaponmasters-bracers)
 [/TD]
 [/TR]
 [TR]
 [TD]Waist[/TD]
 [TD] [Columi Weaponmaster's Waistcord] (http://www.torhead.com/item/4NioDU0/columi-weaponmasters-waistcord)
 [/TD]
 [/TR]
 [TR]
 [TD]Implants[/TD]
 [TD] 2x[Columi Weaponmaster's Package] (http://www.torhead.com/item/2HLy6VL/columi-weaponmasters-package)
 [/TD]
 [/TR]
 [TR]
 [TD]Ear[/TD]
 [TD] [Columi Weaponmaster's Device] (http://www.torhead.com/item/ePb2OCu/columi-weaponmasters-device)
 [/TD]
 [/TR]
 [TR]
 [TD]Mainhand Lightsaber[/TD]
 [TD] [Punisher] (http://www.torhead.com/item/brw0PxT/punisher)
 [/TD]
 [/TR]
 [TR]
 [TD]Offhand Lightsaber[/TD]
 [TD] [The Fall of Atris] (http://www.torhead.com/item/cN4RBAl)
 [/TD]
 [/TR]
 [/TABLE]
 

 [h=3]Tier 3 PvE Set â€"  Rakata Gear[/h] Tier 3 PvE set is the Rakata gear. These items can be bought from the  Rakata Vendors in the Supply District of the Imperial Fleet for  Unassembeld Rakata Frontline Force parts, which are obtained from  Operations such as Hard/Nightmare Mode Eternity Vault and Karagga’s  Palace. Rakata does not drop on normal mode operations.
 For PvE the current BiS (best in slot) is the Rakata gear set with the addition of the Tier 2 Weapons, [Punisher] (http://www.torhead.com/item/brw0PxT/punisher) and [The Fall of Atris] (http://www.torhead.com/item/cN4RBAl) Lightsabers instead of the Tier 3 weapons.
 ***As a side note this set also has the Black core with Red outline (Black-Red) Lightsaber Crystals/color and they are Removable!. These Tier 3 weapons are currently worse than the Tier 2 Columi Weapons.
 (http://swtorhumanrelations.com/wp-content/uploads/2012/01/marauder-rakata-gear.png)  
 [TABLE=class: withsmallborders]
 [TR]
 [TD=bgcolor: #900000, colspan: 2]Sith Marauder Tier 2 PvE Gear[/TD]
 [/TR]
 [TR]
 [TD]Head[/TD]
 [TD] [Rakata Weaponmaster's Headgear] (http://www.torhead.com/item/5WJrI2Y/rakata-weaponmasters-headgear)
 [/TD]
 [/TR]
 [TR]
 [TD]Chest[/TD]
 [TD] [Rakata Weaponmaster's Vest] (http://www.torhead.com/item/fujGVOV/rakata-weaponmasters-vest)
 [/TD]
 [/TR]
 [TR]
 [TD]Leggings[/TD]
 [TD] [Rakata Weaponmaster's Leggings] (http://www.torhead.com/item/cxgpmQy/rakata-weaponmasters-leggings)
 [/TD]
 [/TR]
 [TR]
 [TD]Gloves[/TD]
 [TD] [Rakata Weaponmaster's Gloves] (http://www.torhead.com/item/4FCG98s/rakata-weaponmasters-gloves)
 [/TD]
 [/TR]
 [TR]
 [TD]Boots[/TD]
 [TD] [Rakata Weaponmaster's Boots] (http://www.torhead.com/item/7DglveB/rakata-weaponmasters-boots)
 [/TD]
 [/TR]
 [TR]
 [TD]Bracers[/TD]
 [TD] [Rakata Weaponmaster's Bracers] (http://www.torhead.com/item/e7JsRau/rakata-weaponmasters-bracers)
 [/TD]
 [/TR]
 [TR]
 [TD]Waist[/TD]
 [TD] [Rakata Weaponmaster's Waistcord] (http://www.torhead.com/item/8ixrWhk/rakata-weaponmasters-waistcord)
 [/TD]
 [/TR]
 [TR]
 [TD]Implants[/TD]
 [TD] 2x[Rakata Weaponmaster's Package] (http://www.torhead.com/item/6d0BpDB/rakata-weaponmasters-package)
 [/TD]
 [/TR]
 [TR]
 [TD]Ear[/TD]
 [TD] [Rakata Weaponmaster's Device] (http://www.torhead.com/item/ISk18c/rakata-weaponmasters-device)
 [/TD]
 [/TR]
 [TR]
 [TD]Mainhand Lightsaber[/TD]
 [TD] [The Heart of Ragnos] (http://www.torhead.com/item/1bMplWI/the-heart-of-ragnos)
 [/TD]
 [/TR]
 [TR]
 [TD]Offhand Lightsaber[/TD]
 [TD] [The Oath of Ragnos] (http://www.torhead.com/item/gTDvOwm)
 [/TD]
 [/TR]
 [/TABLE]
 




 [h=2]Sith Marauder PvP Builds[/h] The two primary specializations for Marauder PvP is Annhiliation or Rage depending on your play style.
  [h=3]Annhilation PvP Spec[/h] Annhilation specialization is based very heavily on bleed  effects to damage your enemy, which has some pro’s and cons. The first  benefit of Annhilation bleed effects is that they will continue to tick  on your opponent even if they get outside of your melee range. However,  since most of your damage is DoT (damage over time) for example the  ability [Rupture] (http://www.torhead.com/ability/awks8Mm/rupture),  that means you are also limited on burst damage, like the burst damage  that both Carnage (PvE spec) and Rage (PvP Spec) have. Another major  benefit of the Annhilation spec is that your bleeds do a signficant  amount of constant healing to yourself when they crit via [Hungering] (http://www.torhead.com/ability/4frcOKO)( 2% of your max heal everytime a bleed crits). One of the main abilities obtained from Annihilation spec is the [Annihilate] (http://www.torhead.com/ability/3DVDE1m/annihilate) ability, which is most of the spec’s only burst, this ability deals about 150% of the damage that [Massacre] (http://www.torhead.com/ability/84jDyL3/massacre) does (from the Carnage PvE Spec).
 Annihilation Spec â€" 33/5/3
 (http://swtorhumanrelations.com/wp-content/uploads/2012/01/annihilation-spec.png)