[h=1]
Sith Marauder Guide (http://swtorhumanrelations.com/2012/01/18/sith-marauder-guide)[/h] (http://swtorhumanrelations.com/wp-content/uploads/2011/12/sith-marauder2.jpg)
Table of Contents - Marauder PvE Builds â€" Carnage (http://swtorhumanrelations.com/2012/01/18/sith-marauder-guide/#carnage-spec) (http://swtorhumanrelations.com/2012/01/18/sith-marauder-guide/#carnage-spec)
(http://swtorhumanrelations.com/2012/01/18/sith-marauder-guide/#carnage-spec)
- Marauder Stat Priority (http://swtorhumanrelations.com/2012/01/18/sith-marauder-guide/#carnage-stats) (http://swtorhumanrelations.com/2012/01/18/sith-marauder-guide/#carnage-stats)
- DPS Rotation (http://swtorhumanrelations.com/2012/01/18/sith-marauder-guide/#carnage-dps-rotation) (http://swtorhumanrelations.com/2012/01/18/sith-marauder-guide/#carnage-dps-rotation)
(http://swtorhumanrelations.com/2012/01/18/sith-marauder-guide/#carnage-dps-rotation)
- Marauder PvE Gear (http://swtorhumanrelations.com/2012/01/18/sith-marauder-guide/#pve-gear) (http://swtorhumanrelations.com/2012/01/18/sith-marauder-guide/#pve-gear)
(http://swtorhumanrelations.com/2012/01/18/sith-marauder-guide/#pve-gear)
- Tier 1 Tionese Gear (http://swtorhumanrelations.com/2012/01/18/sith-marauder-guide/#tionese-gear) (http://swtorhumanrelations.com/2012/01/18/sith-marauder-guide/#tionese-gear)
- Tier 2 Columi Gear (http://swtorhumanrelations.com/2012/01/18/sith-marauder-guide/#columi-gear) (http://swtorhumanrelations.com/2012/01/18/sith-marauder-guide/#columi-gear)
- Tier 3 Rakata Gear (http://swtorhumanrelations.com/2012/01/18/sith-marauder-guide/#rakata-gear) (http://swtorhumanrelations.com/2012/01/18/sith-marauder-guide/#rakata-gear)
(http://swtorhumanrelations.com/2012/01/18/sith-marauder-guide/#rakata-gear)
- Marauder PvP Builds (http://swtorhumanrelations.com/2012/01/18/sith-marauder-guide/#pvp-spec) (http://swtorhumanrelations.com/2012/01/18/sith-marauder-guide/#pvp-spec)
(http://swtorhumanrelations.com/2012/01/18/sith-marauder-guide/#pvp-spec)
- Annihilation PvP (http://swtorhumanrelations.com/2012/01/18/sith-marauder-guide/#annhilation-spec) (http://swtorhumanrelations.com/2012/01/18/sith-marauder-guide/#annhilation-spec)
- Rage PvP (http://swtorhumanrelations.com/2012/01/18/sith-marauder-guide/#rage-spec) (http://swtorhumanrelations.com/2012/01/18/sith-marauder-guide/#rage-spec)
(http://swtorhumanrelations.com/2012/01/18/sith-marauder-guide/#rage-spec)
- Marauder PvP Gear (http://swtorhumanrelations.com/2012/01/18/sith-marauder-guide/#pvp-gear) (http://swtorhumanrelations.com/2012/01/18/sith-marauder-guide/#pvp-gear)
(http://swtorhumanrelations.com/2012/01/18/sith-marauder-guide/#pvp-gear)
- Tier 1 Centurion Gear (http://swtorhumanrelations.com/2012/01/18/sith-marauder-guide/#centurion-gear) (http://swtorhumanrelations.com/2012/01/18/sith-marauder-guide/#centurion-gear)
- Tier 2 Champion Gear (http://swtorhumanrelations.com/2012/01/18/sith-marauder-guide/#champion-gear) (http://swtorhumanrelations.com/2012/01/18/sith-marauder-guide/#champion-gear)
- Tier 3 Battlemaster Gear (http://swtorhumanrelations.com/2012/01/18/sith-marauder-guide/#battlemaster-gear) (http://swtorhumanrelations.com/2012/01/18/sith-marauder-guide/#battlemaster-gear)
(http://swtorhumanrelations.com/2012/01/18/sith-marauder-guide/#battlemaster-gear)
[/LIST]
(http://swtorhumanrelations.com/2012/01/18/sith-marauder-guide/#battlemaster-gear) [h=2]
Sith Marauder PvE Carnage Build[/h]
Carnage Spec â€" 3/33/5 (http://swtorhumanrelations.com/wp-content/uploads/2012/01/carnage-spec.png)
The data below is using gear at an average gear rating of 136 (a mixture of Columi and Rakata gear) with all level 56 and 58 mods, enhancements and armorings and without changing the Columi or Rakata mods (meaning you have a lot of accuracy and little Surge/Crit).
For the people who have specific inquires to the actual numbers used for these calculations, the calculations were conducted at: 1356 Strength, 344 Total Bonus Damage, 411 Accuracy Rating, 327 Critical Rating, 50% Critical Multiplier, 658 Bonus Force Damage.
While the absolute numbers may change, the relative numbers should remain relatively constant with the currently available gear and you can use them to get a general sense of how much damage each ability does per time and per rage spent.
It is important to note that as we begin to get more critical chance, that Massacre, Force Scream and our Ataru strikes will begin to significantly outweigh our other abilities by a landslide.
These numbers are the average damage done, including their critical chance and critical multiplier.
[TABLE=class: withsmallborders]
[TR]
[TD=bgcolor: #900000, colspan: 7]
[h=3]
Sith Marauder Carnage Abilities[/h] [/TD]
[/TR]
[TR]
[TD]
Ability[/TD]
[TD]
Rage[/TD]
[TD]
Damage[/TD]
[TD]
Damage/Rage[/TD]
[TD]
Cast Time[/TD]
[TD]
DPS**[/TD]
[TD]
CD[/TD]
[/TR]
[TR=class: t1]
[TD]Massacre[/TD]
[TD]3[/TD]
[TD]1850*[/TD]
[TD]616.7 [/TD]
[TD]1.5 Secs[/TD]
[TD]1233.4[/TD]
[TD]None[/TD]
[/TR]
[TR]
[TD]Ravage[/TD]
[TD]0[/TD]
[TD]3715[/TD]
[TD]Rage Free[/TD]
[TD]3 Secs[/TD]
[TD]1239.3[/TD]
[TD]27 Secs[/TD]
[/TR]
[TR=class: t1]
[TD]Force Scream[/TD]
[TD]2[/TD]
[TD]1850.6[/TD]
[TD]925.3[/TD]
[TD]1.5 Secs[/TD]
[TD]1233.7[/TD]
[TD]9 Secs[/TD]
[/TR]
[TR]
[TD]Rupture[/TD]
[TD]2[/TD]
[TD]1609[/TD]
[TD]804.5[/TD]
[TD]1.5 Secs[/TD]
[TD]1072.7[/TD]
[TD]15 Secs[/TD]
[/TR]
[TR=class: t1]
[TD]Battering Assault[/TD]
[TD]+6[/TD]
[TD]899.6[/TD]
[TD]+6 Rage[/TD]
[TD]1.5 Secs[/TD]
[TD]599.8[/TD]
[TD]12 Secs[/TD]
[/TR]
[TR]
[TD]Assault[/TD]
[TD]+2[/TD]
[TD]1096.7[/TD]
[TD]+2 Rage[/TD]
[TD]1.5 Secs[/TD]
[TD]731.2[/TD]
[TD]None[/TD]
[/TR]
[TR=class: t1]
[TD]Gore[/TD]
[TD]3[/TD]
[TD]1352[/TD]
[TD]3[/TD]
[TD]1.5 Secs[/TD]
[TD]901.3[/TD]
[TD]15 Secs[/TD]
[/TR]
[TR]
[TD]Force Charge[/TD]
[TD]+4[/TD]
[TD]776[/TD]
[TD]+4 Rage[/TD]
[TD]1.5 Secs[/TD]
[TD]517.3[/TD]
[TD]15 Secs[/TD]
[/TR]
[/TABLE]
*Includes Guaranteed Ataru Strike.
**Damage per Time Spent Casting
Force Scream and Massacre account for the extra 30% crticial strike bonus damage from Sever Talent.
[h=3]
Single Target DPS Rotation[/h]
- If you can, start with a [Force Charge] (http://www.torhead.com/ability/6X4UAzp/force-charge) which will give you 4 Rage.
- Then use [Battering Assault] (http://www.torhead.com/ability/c7Pg6vb/battering-assault) to build another 6 rage, for a total of 10 rage.
- Then use [Gore] (http://www.torhead.com/ability/foRDnA4/gore) to apply the 100% armor penetration for 6 seconds.
- Now use your [Massacre] (http://www.torhead.com/ability/84jDyL3/massacre) ability (which will get use of the Gore buff), which will give you an extra 30% to proc an Ataru strike and will give you Execute.
- Now pop a power or surge relic and use [Force Scream] (http://www.torhead.com/ability/cRZ1G4W/force-scream) for a Guarenteed crit that will also take advantage of Execute.
- Then spam [Massacre] (http://www.torhead.com/ability/84jDyL3/massacre), which will still benefit from Gore and your relic.
- Now that you are out of rage, use [Ravage] (http://www.torhead.com/ability/FivnSJ/ravage). By this time your [Battering Assault] (http://www.torhead.com/ability/c7Pg6vb/battering-assault) should be back up.
- From this point on you will use [Battering Assault] (http://www.torhead.com/ability/c7Pg6vb/battering-assault) to build rage, use [Gore] (http://www.torhead.com/ability/foRDnA4/gore) when you have at least 9 rage and then spam [Massacre] (http://www.torhead.com/ability/84jDyL3/massacre) until your rage bar is at 2 or 3, then use [Force Scream] (http://www.torhead.com/ability/cRZ1G4W/force-scream).
- Use [Ravage] (http://www.torhead.com/ability/FivnSJ/ravage) as a filler when you don’t have enough rage for a Massacre.
As a side note, if you do not have 9+ rage and your Gore CD is ready you have two options. You can use [Assault] (http://www.torhead.com/ability/5DLsTWY/assault) once (if your at 8 rage), or if you only have 6-7 rage AND your Ravage ability is ready AND Force Scream is NOT Ready, then use [Gore] (http://www.torhead.com/ability/foRDnA4/gore), [Massacre] (http://www.torhead.com/ability/84jDyL3/massacre), then Ravage. But just keep in mind that using Gore with less than 9 Rage is sub-optimal.
To Make Things Simple, DPS Starting Order: [Force Charge] (http://www.torhead.com/ability/6X4UAzp/force-charge) -> [Battering Assault] (http://www.torhead.com/ability/c7Pg6vb/battering-assault) -> [Gore] (http://www.torhead.com/ability/foRDnA4/gore) -> [Massacre] (http://www.torhead.com/ability/84jDyL3/massacre) -> Power/Surge Relic -> [Force Scream] (http://www.torhead.com/ability/cRZ1G4W/force-scream) -> [Massacre] (http://www.torhead.com/ability/84jDyL3/massacre) Spam -> [Ravage] (http://www.torhead.com/ability/FivnSJ/ravage) -> [Battering Assault] (http://www.torhead.com/ability/c7Pg6vb/battering-assault)
Then DPS Priorities:[Force Scream] (http://www.torhead.com/ability/cRZ1G4W/force-scream) (Must have used a Massacre in past 6 seconds for Blood Frenzy Buff) > [Battering Assault] (http://www.torhead.com/ability/c7Pg6vb/battering-assault) > [Gore] (http://www.torhead.com/ability/foRDnA4/gore) (Only if you have 9+ Rage) > [Beserk] (http://www.torhead.com/ability/9OfVd1z/berserk) ([Frenzy] (http://www.torhead.com/ability/edcqlFd/frenzy) if Needed) > [Massacre] (http://www.torhead.com/ability/84jDyL3/massacre) Spam > [Ravage] (http://www.torhead.com/ability/FivnSJ/ravage) > [Assault] (http://www.torhead.com/ability/5DLsTWY/assault)
[h=4]
DPS Tips[/h]
- As long as you keep using Massacre at least once every 6 seconds you will build an extra 1 rage every 6 seconds from Blood Frenzy.
- Using Cloak of Pain when you are taking damage will help you to build 1 rage every 3 seconds
- Using Beserk will save you 1 rage for every time you use Massacre, so when you are 9+ rage, pop relic, Beserk (Frenzy first if needed), then gore, then spam Massacre for optimal DPS.
- If you only have 2 rage it is NOT worth using Rupture. Instead use Assault then Massacre. Assault does 3 swings which procs an Ataru Attack making Rupture less DPS than Assault + Massacre 2
[h=3]
Multiple Target DPS Rotation[/h]
- There must be 3 or more enemies to AOE, if there is 2 or less you want to single target them down
- [Force Charge] (http://www.torhead.com/ability/6X4UAzp/force-charge) to start
- [Battering Assault] (http://www.torhead.com/ability/c7Pg6vb/battering-assault)
- [Smash] (http://www.torhead.com/ability/5K4KxC8/smash) whenever Cooldown is ready
- Spam [Sweeping Slash] (http://www.torhead.com/ability/bcExtNK/sweeping-slash)
- [Assault] (http://www.torhead.com/ability/5DLsTWY/assault) for rage until you have 3 rage, then [Sweeping Slash] (http://www.torhead.com/ability/bcExtNK/sweeping-slash), repeat until [Battering Assault] (http://www.torhead.com/ability/c7Pg6vb/battering-assault) or [Smash] (http://www.torhead.com/ability/5K4KxC8/smash) is Back up
- It is important to note that Sweep Slash is an AOE effect that works in a cone in front of you, regardless of who you are targeting. So be sure to be facing all the mobs you are going to AOE
Multiple Target DPS Priority:[Battering Assault] (http://www.torhead.com/ability/c7Pg6vb/battering-assault) > [Smash] (http://www.torhead.com/ability/5K4KxC8/smash) > [Sweeping Slash] (http://www.torhead.com/ability/bcExtNK/sweeping-slash) > [Assault] (http://www.torhead.com/ability/5DLsTWY/assault)
Incase it’s not obvious, marauders are not the best AOE class. (http://swtorhumanrelations.com/wp-includes/images/smilies/icon_razz.gif)
[h=3]
Sith Marauder Carnage Stat Priority[/h] First and foremost Strength is your #1 attribute/stat. Then get your
Overall Accuracy to 110% (even though it appears although soft cap for current bosses is 120%). Then stack Power, which has high multipliers for our special attacks such as Massacre. Then Critical rating > Surge > Accuracy over 110%.
[h=4]
Stat/Attribute Priority:[/h]
Strength > Overall Accuracy to 110% > Power > Critical > Surge > Overall Accuracy over 110%The Accuracy debate:During my testing of recording 563 attacks over multiple attempts on Bonethrasher (Hard and Nightmare modes) I only had 3 main hand misses (0.53%) while I did have 12% offhand misses (partial Massacre hits for decreased damage and a “Dodge†or “Miss†text). I currently have 11.99% accuracy (414 points) + 6.00% from talents. This puts my main hand at 117.99% accuracy and my offhand at 84.99%.
With that being said it appears although bosses currently have a defense of 20%, with the main hand special attack accuracy capping at or below 120% and offhand accuracy capping at 97% (both including the bosses 20% defense).
It appears although any accuracy over 120% for main hand special attacks goes to waste and it begins to only benefit your offhand and force abilities. However, Offhand Massacre damage is approximately worth 22.7% of massacre crit damage (including the guaranteed Ataru proc in the calculation). Force scream is also not capped at 118% spell accuracy, so accuracy is not completely useless after 120% main hand accuracy.
Total accuracy cap for current bosses appears to be
120% Overall Accuracy. However, to get 120% Overall Accuracy would take approximately 690 Accuracy rating (From my current calculations including the Diminishing Returns and talents).
This amount of accuracy is currently unattainable without seriously sacrificing other stats, including ones that are not present on our current gear and thus have not began to be effected by diminishing returns, like Surge for example.
Notes on accuracy: If you think you’re not missing, you need to look closer. Damage Flytext is present for an entire 2 seconds on your screen, however “Miss†and “Dodge†marker flytext is only present for 0.5 seconds, its about 1/4 the size and it is almost always faded out (Swtor’s attempt to keep you interested in “Big†Numbers?). Take a look below:
Dodge: It is right under that attack for 977
(http://swtorhumanrelations.com/wp-content/uploads/2012/01/dodge.png)
Miss: It is right under that attack for 954
(http://swtorhumanrelations.com/wp-content/uploads/2012/01/miss2.png)
[h=3]
Sith Marauder PvE Gear[/h] For PvE the current BiS (best in slot) is the Rakata gear set with the addition of the Tier 2 Weapons, [Punisher] (http://www.torhead.com/item/brw0PxT/punisher) and [The Fall of Atris] (http://www.torhead.com/item/cN4RBAl) Lightsabers instead of the Tier 3 weapons.
[h=3]
Tier 1 PvE Set â€" Tionese Gear[/h] Tier 1 PvE set is the Tionese gear. These items can be bought from the Tionese Vendors in the Supply District of the Imperial Fleet for Tionese Commendations and Tionese Crystals, which are obtained from hard mode flashpoints and flashpoint dailies.
(http://swtorhumanrelations.com/wp-content/uploads/2012/01/marauder-tionese-gear.png)
[TABLE=class: withsmallborders]
[TR]
[TD=bgcolor: #900000, colspan: 2]
Sith Marauder Tier 1 PvE Gear[/TD]
[/TR]
[TR]
[TD]Head[/TD]
[TD] [Tionese Weaponmaster's Headgear] (http://www.torhead.com/item/9rYv1fY/tionese-weaponmasters-headgear)
[/TD]
[/TR]
[TR]
[TD]Chest[/TD]
[TD] [Tionese Weaponmaster's Vest] (http://www.torhead.com/item/1o0Y90X/tionese-weaponmasters-vest)
[/TD]
[/TR]
[TR]
[TD]Leggings[/TD]
[TD] [Tionese Weaponmaster's Leggings] (http://www.torhead.com/item/5rrNbkg/tionese-weaponmasters-leggings)
[/TD]
[/TR]
[TR]
[TD]Gloves[/TD]
[TD] [Tionese Weaponmaster's Gloves] (http://www.torhead.com/item/fblQ2oa/tionese-weaponmasters-gloves)
[/TD]
[/TR]
[TR]
[TD]Boots[/TD]
[TD] [Tionese Weaponmaster's Boots] (http://www.torhead.com/item/481hLpR/tionese-weaponmasters-boots)
[/TD]
[/TR]
[TR]
[TD]Bracers[/TD]
[TD] [Tionese Weaponmaster's Bracers] (http://www.torhead.com/item/aCupyni/tionese-weaponmasters-bracers)
[/TD]
[/TR]
[TR]
[TD]Waist[/TD]
[TD] [Tionese Weaponmaster's Waistcord] (http://www.torhead.com/item/fom4848/tionese-weaponmasters-waistcord)
[/TD]
[/TR]
[TR]
[TD]Implants[/TD]
[TD] 2x[Tionese Weaponmaster's Package] (http://www.torhead.com/item/9IfEI2Z/tionese-weaponmasters-package)
[/TD]
[/TR]
[TR]
[TD]Ear[/TD]
[TD] [Tionese Weaponmaster's Device] (http://www.torhead.com/item/4e7nDCu/tionese-weaponmasters-device)
[/TD]
[/TR]
[TR]
[TD]Mainhand Lightsaber[/TD]
[TD] [Hatred] (http://www.torhead.com/item/f25wOEi/hatred)
[/TD]
[/TR]
[TR]
[TD]Offhand Lightsaber[/TD]
[TD] [Fear] (http://www.torhead.com/item/d8oQzFp/fear)
[/TD]
[/TR]
[/TABLE]
[h=3]
Tier 2 PvE Set â€" Columi Gear[/h] Tier 2 PvE set is the Columi gear. These items can be bought from the Columi Vendors in the Supply District of the Imperial Fleet for Columi Commendations or Unassembeld Colmi Frontline Force parts, which are obtained from Operations such as Eternity Vault and Karagga’s Palace.
***As a side note this set also has the Purple Lightsaber Crystals/color and they are
Removable!. These Tier 2 weapons are currently also
BETTER than the Tier 3 Rakata Weapons!
(http://swtorhumanrelations.com/wp-content/uploads/2012/01/marauder-columi-gear.png)
[TABLE=class: withsmallborders]
[TR]
[TD=bgcolor: #900000, colspan: 2]
Sith Marauder Tier 2 PvE Gear[/TD]
[/TR]
[TR]
[TD]Head[/TD]
[TD] [Columi Weaponmaster's Headgear] (http://www.torhead.com/item/2ruopSe/columi-weaponmasters-headgear)
[/TD]
[/TR]
[TR]
[TD]Chest[/TD]
[TD] [Columi Weaponmaster's Vest] (http://www.torhead.com/item/bZ4DFd1/columi-weaponmasters-vest)
[/TD]
[/TR]
[TR]
[TD]Leggings[/TD]
[TD] [Columi Weaponmaster's Leggings] (http://www.torhead.com/item/g2vsFnW/columi-weaponmasters-leggings)
[/TD]
[/TR]
[TR]
[TD]Gloves[/TD]
[TD] [Columi Weaponmaster's Gloves] (http://www.torhead.com/item/8aRJrUy/columi-weaponmasters-gloves)
[/TD]
[/TR]
[TR]
[TD]Boots[/TD]
[TD] [Columi Weaponmaster's Boots] (http://www.torhead.com/item/b8voNnd/columi-weaponmasters-boots)
[/TD]
[/TR]
[TR]
[TD]Bracers[/TD]
[TD] [Columi Weaponmaster's Bracers] (http://www.torhead.com/item/1qK4lW/columi-weaponmasters-bracers)
[/TD]
[/TR]
[TR]
[TD]Waist[/TD]
[TD] [Columi Weaponmaster's Waistcord] (http://www.torhead.com/item/4NioDU0/columi-weaponmasters-waistcord)
[/TD]
[/TR]
[TR]
[TD]Implants[/TD]
[TD] 2x[Columi Weaponmaster's Package] (http://www.torhead.com/item/2HLy6VL/columi-weaponmasters-package)
[/TD]
[/TR]
[TR]
[TD]Ear[/TD]
[TD] [Columi Weaponmaster's Device] (http://www.torhead.com/item/ePb2OCu/columi-weaponmasters-device)
[/TD]
[/TR]
[TR]
[TD]Mainhand Lightsaber[/TD]
[TD] [Punisher] (http://www.torhead.com/item/brw0PxT/punisher)
[/TD]
[/TR]
[TR]
[TD]Offhand Lightsaber[/TD]
[TD] [The Fall of Atris] (http://www.torhead.com/item/cN4RBAl)
[/TD]
[/TR]
[/TABLE]
[h=3]
Tier 3 PvE Set â€" Rakata Gear[/h] Tier 3 PvE set is the Rakata gear. These items can be bought from the Rakata Vendors in the Supply District of the Imperial Fleet for Unassembeld Rakata Frontline Force parts, which are obtained from Operations such as Hard/Nightmare Mode Eternity Vault and Karagga’s Palace. Rakata does not drop on normal mode operations.
For PvE the current BiS (best in slot) is the Rakata gear set with the addition of the Tier 2 Weapons, [Punisher] (http://www.torhead.com/item/brw0PxT/punisher) and [The Fall of Atris] (http://www.torhead.com/item/cN4RBAl) Lightsabers instead of the Tier 3 weapons.
***As a side note this set also has the
Black core with Red outline (Black-Red) Lightsaber Crystals/color and they are
Removable!. These Tier 3 weapons are currently worse than the Tier 2 Columi Weapons.
(http://swtorhumanrelations.com/wp-content/uploads/2012/01/marauder-rakata-gear.png)
[TABLE=class: withsmallborders]
[TR]
[TD=bgcolor: #900000, colspan: 2]
Sith Marauder Tier 2 PvE Gear[/TD]
[/TR]
[TR]
[TD]Head[/TD]
[TD] [Rakata Weaponmaster's Headgear] (http://www.torhead.com/item/5WJrI2Y/rakata-weaponmasters-headgear)
[/TD]
[/TR]
[TR]
[TD]Chest[/TD]
[TD] [Rakata Weaponmaster's Vest] (http://www.torhead.com/item/fujGVOV/rakata-weaponmasters-vest)
[/TD]
[/TR]
[TR]
[TD]Leggings[/TD]
[TD] [Rakata Weaponmaster's Leggings] (http://www.torhead.com/item/cxgpmQy/rakata-weaponmasters-leggings)
[/TD]
[/TR]
[TR]
[TD]Gloves[/TD]
[TD] [Rakata Weaponmaster's Gloves] (http://www.torhead.com/item/4FCG98s/rakata-weaponmasters-gloves)
[/TD]
[/TR]
[TR]
[TD]Boots[/TD]
[TD] [Rakata Weaponmaster's Boots] (http://www.torhead.com/item/7DglveB/rakata-weaponmasters-boots)
[/TD]
[/TR]
[TR]
[TD]Bracers[/TD]
[TD] [Rakata Weaponmaster's Bracers] (http://www.torhead.com/item/e7JsRau/rakata-weaponmasters-bracers)
[/TD]
[/TR]
[TR]
[TD]Waist[/TD]
[TD] [Rakata Weaponmaster's Waistcord] (http://www.torhead.com/item/8ixrWhk/rakata-weaponmasters-waistcord)
[/TD]
[/TR]
[TR]
[TD]Implants[/TD]
[TD] 2x[Rakata Weaponmaster's Package] (http://www.torhead.com/item/6d0BpDB/rakata-weaponmasters-package)
[/TD]
[/TR]
[TR]
[TD]Ear[/TD]
[TD] [Rakata Weaponmaster's Device] (http://www.torhead.com/item/ISk18c/rakata-weaponmasters-device)
[/TD]
[/TR]
[TR]
[TD]Mainhand Lightsaber[/TD]
[TD] [The Heart of Ragnos] (http://www.torhead.com/item/1bMplWI/the-heart-of-ragnos)
[/TD]
[/TR]
[TR]
[TD]Offhand Lightsaber[/TD]
[TD] [The Oath of Ragnos] (http://www.torhead.com/item/gTDvOwm)
[/TD]
[/TR]
[/TABLE]
[h=2]
Sith Marauder PvP Builds[/h] The two primary specializations for Marauder PvP is Annhiliation or Rage depending on your play style.
[h=3]
Annhilation PvP Spec[/h]
Annhilation specialization is based very heavily on bleed effects to damage your enemy, which has some pro’s and cons. The first benefit of Annhilation bleed effects is that they will continue to tick on your opponent even if they get outside of your melee range. However, since most of your damage is DoT (damage over time) for example the ability [Rupture] (http://www.torhead.com/ability/awks8Mm/rupture), that means you are also limited on burst damage, like the burst damage that both Carnage (PvE spec) and Rage (PvP Spec) have. Another major benefit of the Annhilation spec is that your bleeds do a signficant amount of constant healing to yourself when they crit via [Hungering] (http://www.torhead.com/ability/4frcOKO)( 2% of your max heal everytime a bleed crits). One of the main abilities obtained from Annihilation spec is the [Annihilate] (http://www.torhead.com/ability/3DVDE1m/annihilate) ability, which is most of the spec’s only burst, this ability deals about 150% of the damage that [Massacre] (http://www.torhead.com/ability/84jDyL3/massacre) does (from the Carnage PvE Spec).
Annihilation Spec â€" 33/5/3 (http://swtorhumanrelations.com/wp-content/uploads/2012/01/annihilation-spec.png)