Dead Men Walking

Forum Archive 2023 => dMw Gaming => Gaming Archive => It's a game ...but it ain't got its own topic! => Topic started by: Tutonic on August 23, 2011, 07:50:19 PM

Title: Aliens: Colonial Marines
Post by: Tutonic on August 23, 2011, 07:50:19 PM
All right, sweethearts, what are you waiting for? Breakfast in bed?

Title: Aliens: Colonial Marines
Post by: Liberator on August 23, 2011, 09:09:01 PM
Another glorious day in the corps! A day in the Marine Corps is like a  day on the farm. Every meal's a banquet! Every paycheck a fortune! Every  formation a parade! I love the corps!


Ooh, me wants.
Title: Aliens: Colonial Marines
Post by: ArithonUK on August 23, 2011, 09:24:30 PM
What are you waitin' for? Assholes and elbows! Hudson! Get over here.
Title: Aliens: Colonial Marines
Post by: Liberator on August 23, 2011, 09:25:45 PM
I have a problem with the story.

The Sulako left Hadleys Hope after the atmosphere processing plant went critical and wiped out the place.

There was no damage to the ship and it was programmed to return to Earth, obviously Hicks was in stasis by this time and Bishop was a bit torn up, but Ripley was a navigation officer on the Nostromo and so would have filed all the details and done the programming of the auto pilot.

The Sulako was destroyed well away from LV-426 by a fire caused when the face hugger entered Ripleys stasis tube, this sent the automated distress signal and evacuation procedure that made the company come to the penal colony.

So why have they dispatched another ship to LV-426 to search for them, when the outpost was destroyed.

Or am I being too critical.

Should have nuked the site from orbit, it was the only way to be sure.
Title: Aliens: Colonial Marines
Post by: ArithonUK on August 24, 2011, 03:16:20 PM
There is no established time line from when the Sulako left lv426 and crashed on the Fury prison planet. It may well have been months.

It is not impossible that any communication Ripley *might* have sent from the Sulako, post Alien-Queen bust up may not have got through. In the intervening months a second ship could have been dispatched *just to be sure* :D
Title: Aliens: Colonial Marines
Post by: Tutonic on August 25, 2011, 08:32:06 AM
If I'm not mistaken, The Company knew about the location of the Derelict and its cargo of eggs.

It also isn't known whether the nuclear blast at the colony destroyed the Derelict, so maybe the second batch of marines are being used by The Company to secure them some eggs.

Somebody wake up Hicks....

Sent from my Desire HD using Tapatalk
Title: Aliens: Colonial Marines
Post by: Liberator on August 25, 2011, 02:12:16 PM
Now that sounds more like it, as long as they don't revisit the Hadley's compound because that would have been destroyed.

We're in the pipe 5 by 5.
Title: Aliens: Colonial Marines
Post by: Ranualf on September 15, 2011, 11:31:24 AM
yea the atmoshphere generator went BOOM-
you have 5 minutes to reach mimimum safe distance....

"the sarg is gone ! Lets get the FK outa here !!!"
Title: Aliens: Colonial Marines
Post by: target on September 17, 2011, 11:21:26 AM
Looks very good....


We're on an express elevator to Hell, goin' down!
Title: Aliens: Colonial Marines
Post by: BrotherTobious on February 11, 2013, 10:22:25 AM
My copy has been dispatched woo hoo
Title: Aliens: Colonial Marines
Post by: Milli on February 11, 2013, 12:01:01 PM
My copy already pre-loaded
Title: Aliens: Colonial Marines
Post by: Tutonic on February 11, 2013, 12:48:04 PM
I'm not shelling out until somebody tells me how awesome it is...

Sent from my Galaxy S3 LTE.
Title: Aliens: Colonial Marines
Post by: J1nx80 on February 11, 2013, 01:02:00 PM
my copy preloaded and rdy to go
Title: Aliens: Colonial Marines
Post by: Ranualf on February 11, 2013, 11:36:42 PM
DL`d and ready

Time to ROCK N ROLL !

STAY FROSTY !
Title: Aliens: Colonial Marines
Post by: BrotherTobious on February 11, 2013, 11:41:59 PM
My gpu went pop this evening :(

Sent from 3 foot behind you.
Title: Aliens: Colonial Marines
Post by: Ranualf on February 12, 2013, 12:23:56 AM
Did it go BEEEEEEEEP, BEEEEEEEEEEEP

"You now have 15 minutes to reach minimal safe distance!" :doh:
Title: Aliens: Colonial Marines
Post by: Blunt on February 12, 2013, 12:31:21 AM
It was a very sad occasion as there were at least 10 people who wanted to shoot him.
Myself, I would knife him :P
Hope you get yourself sorted dead quick Toby, I need to feel my knife between your ribs
Title: Aliens: Colonial Marines
Post by: Milli on February 12, 2013, 02:03:01 AM
Jinx, midd and myself jumped in on release and played out first part of the co-op ..... needless to say impressed - a lot of good work has been done since the failure of AvP.

Not going to give spoilers away - but from what I've personally seen so far - it looks goooooood.  Few places had us jumping and wondering what was coming.  Cant wait to play more later :)
Title: Aliens: Colonial Marines
Post by: Tutonic on February 12, 2013, 12:15:04 PM
PC Gamer have absolutely savaged it in their review... 48%!

http://www.pcgamer.com/review/aliens-colonial-marines-review/

What a shame. I think I'll wait until it's in the sale :(
Title: Aliens: Colonial Marines
Post by: TommyGuner on February 12, 2013, 12:44:03 PM
Quote from: Tutonic;366522PC Gamer have absolutely savaged it in their review... 48%!

http://www.pcgamer.com/review/aliens-colonial-marines-review/

What a shame. I think I'll wait until it's in the sale :(

They did say the Competitive part (player aliens vs humans) was the best part.
Who wants to get this and have some alien vs scared human fun?
Title: Aliens: Colonial Marines
Post by: Tutonic on February 12, 2013, 12:53:41 PM
Quote from: TommyGuner;366523They did say the Competitive part (player aliens vs humans) was the best part.
Who wants to get this and have some alien vs scared human fun?

These guys disagree :(

http://www.rockpapershotgun.com/2013/02/12/played-aliens-colonial-marines-multiplayer/
Title: Aliens: Colonial Marines
Post by: Ranualf on February 12, 2013, 01:26:17 PM
i`m on the campaign and .. somewhere into it, yea some of the moments are.. exciting (scary), but its quite well done, the aliens are a bit tough, go for the eyes !

a note on the weapons, shot gun is you friend, " i keep this for when its close up and personal", DAMN STRAIGHT !

But when you come to upgrade, remember, if you press B, you can change your weapon load out(i discovered this at rank 5) so there`s no need to stick with one weapon, tho the pulse rifle + laser dot is v good... but the pump action is the dogs for when they get close- and oh yes, they do get up close and in your "grill"


so far im` enjoying it, not had a chance to play co-op yet ( no games found) but its early days

Time to lock n load !

I`m Fistrall on steam, find me, and lets go hunt some bugs !
Title: Aliens: Colonial Marines
Post by: Milli on February 12, 2013, 01:59:21 PM
Will add you just shortly amber - me jinx n Midd are halfway thru Hadley's hope.
And likewise - enjoying it also.  I really don't see where people are giving it such a hard time from.  Stuck quite close to a lot of scenarios from the film - seeing the aftermath of key points is awesome.  

Only briefly played pvp - lasted about 3 mins before I died whilst placing down a sentry turret then whoever was hosting left and finished the game prematurely.

My only gripe so far.
Title: Aliens: Colonial Marines
Post by: ArithonUK on February 12, 2013, 03:05:44 PM
My copy hit the mat this morning. Will be installing it tonight. or Now. Damn the web is cool.

(http://www.battlefieldthree.co.uk/fast_enough.jpg)
Title: Aliens: Colonial Marines
Post by: Vargen on February 12, 2013, 05:13:42 PM
Quote from: TommyGuner;366523They did say the Competitive part (player aliens vs humans) was the best part.
Who wants to get this and have some alien vs scared human fun?

I smell late night LAN play with the lights out ;D
Title: Aliens: Colonial Marines
Post by: smilodon on February 12, 2013, 06:53:24 PM
Quote from: Vargen;366555I smell late night LAN play with the lights out ;D
My mind is awash with witty retorts
Title: Aliens: Colonial Marines
Post by: Tutonic on February 12, 2013, 09:32:31 PM
This makes it sound like a complete car-crash of a game :(

http://www.rockpapershotgun.com/2013/02/12/wot-i-think-aliens-colonial-marines-single-player/
Title: Aliens: Colonial Marines
Post by: smilodon on February 12, 2013, 11:05:01 PM
The video clips is quite telling and the clipping in the last vid is truly dreadful. Is it really as bad as the review says?
Title: Aliens: Colonial Marines
Post by: Milli on February 12, 2013, 11:12:09 PM
Well you've heard what amber and myself have said about it.  Haven't played single player campaign as of yet. (been playing co-op) and really enjoying the game.

It might not be to everyone's tastes but if you are any sort of fan of the alien franchise you'll love going back and seeing the iconic areas of the film.  From dancing about in loaders to seeing the accurately depicted sentry guns in the tunnel that once fended of an army of bugs.

Overall I'd give it 8/10.  Good campaign game (so far), multiplayer gets really fun once able to handle aliens.  A few silly call outs from npcs as reported but thats  not a major issue imho.
Title: Aliens: Colonial Marines
Post by: Vargen on February 13, 2013, 09:10:35 AM
Quote from: smilodon;366564My mind is awash with witty retorts

Lol, yeah bad choice of words seeing what people were doing at that hour last LAN.

Still what I ment was it should be cool to play this game at the LAN ;)
Title: Aliens: Colonial Marines
Post by: Ranualf on February 13, 2013, 09:49:48 AM
well i`ve finished the game- on soldier level, now onto hardened, then Ultimate Badass

So far the pvp bit is great fun, although coms is a must, as we showed the high level players yesterday, a bunch of noobs can stick it to the man... we were all lvl 13/14 and they were 25/26 and got themselves killed. By us- laughing all the way :P
Then they basically copied our plans, but we killed them really fast, as we identified the potential weakness in the plan(swarm technique) FTW !

The campaign is pretty good, although the story line is somewhat stretched, and the ending.. not my choice, and rather .... ...

Gameplay wise its great, it looks exactly like it does in the film (bit of a Aliens nutter) and the sounds, and looks of the weapons is perfect, right down to the stutter of the pulse rifle when you unload a extended burst into the aliens face...

so overall i`d give it a good 8/10
Yes the graphics could of been sharper, and more fancy, bit its supposed to be dark, scary and gritty, so it works for me
The story line is weak after.. a certain part, but it flows quite nice, end wrap up is not my taste.. i feel it needs more violence

But it leave room for expansions, lets hope they have them out soon

So overall its a great game if your a Aliens fan if you not, and you plays "fancy FPS" then it`ll be ok.. but great fun at a LAN

OORAH to Ashes !
Title: Aliens: Colonial Marines
Post by: ArithonUK on February 13, 2013, 02:05:55 PM
"That… could have gone better."

The pulse-rifle "sound effect" is a sound clip that plays, but doesn't match the gun animation - it's basically a sound-bite from Aliens applied like an amateur mod. You'd be less phased if you pulled the trigger and it clucked like a chicken!

The xenomorph A.I. is terrible - they run in circles or just stand around. When attacking they walk (yep walk) up to you and stand up in front of you an swipe repeatedly at your face, at which point you are prompted (every time) to "Press V" to knock them back. When killed they fade to smoke.
That's nothing compared to the dire state of the Non-Player Character A.I. - I've seen three Aliens standing next to my NPC "squad mate" who switches to his motion tracker and turns his back on them. The aliens then danced the funky chicken next to him for a bit before one peeled off and attacked me, once, then walked away. Huh? They didn't attack him, he ignored them.
At one point my NPC got stuck in a doorway and I couldn't proceed because he was required to open a door. Start again.

As has been said elsewhere, the Non Player Characters randomly teleport from place to place and the motion tracker only picks up aliens that have spawned, so an empty room (according to the tracker) spouts a dozen aliens from thin air as you walk into the room. And they don't crawl or climb in, for the most part, they teleport in half-out of a vent or doorway. The motion tracker measures in metres. But metres in what universe I have no idea! It detects movement in front of you 3M away when clearly nothing is there. The alien being detected turns out to be about 20m down the corridor outside the room and not in the direction indicated.
Major flashbacks to the monster-in-the-closet scenario of DOOM3. They mostly come out of thin air, mostly.

The Alien animations look more like something from a DOOM II mod than an Unreal 3 Engine game. They have two positions (1) stand to attack (2) run on all fours, with no transition. It's horrible to behold. We’re on an express elevator to Q.A. hell, going down!

After playing a while you start to unlock weapons. Like the flamethrower - that doesn't throw flame further than a zippo lighter - it has, at most, a 2 metre range. Nothing like the eight metre jet of flame Ripley enjoyed.

I have yet to try the multi-player, which by all accounts it a lot better than the main game.

They've lovingly applied sound effects to the menus (they're great) which have been made authentic to the Aliens universe. Yet the game feeling jarringly thrown together. All the right elements are present, but they just haven't been put together right or made to work at all.

With the curved-glass HUD the game made me think this was a hastily made Aliens mod for Star Wars: Republic Commando (https://www.youtube.com/watch?feature=player_detailpage&v=6tGZqWKYC7Y#t=921s) (another unreal engine game).

If GearBox made this game (which is in some doubt (http://www.mcvuk.com//news/read/of-course-gearbox-made-aliens-colonial-marines-sega-insists/0110827)), then they deserve an award for making the first "Daikatana (http://en.wikipedia.org/wiki/Daikatana#Reception_and_controversy)" of the 21st century.

Did SEGA sabotage the cash support and jettison the developers on the trip home? It was a bad call, SEGA. A bad call…

What were they thinking? My verdict: “You Steam Sale that sh#t, Hudson!”.

Nuke it from your wish-list. It's the only way to be sure.
Title: Aliens: Colonial Marines
Post by: Milli on February 13, 2013, 03:06:47 PM
From what reviews are out and what has been posted here.

What I'd really suggest us playing the game co-op.  as that's what I've been doing and why I found the poor reviews as harsh as they were.

I agree some aspects of the game have glitches - teleporting in front for example is annoying.  If I'm locked out behind doors then that's my fault and should die due to it or have to cut the door back open for example.

But back to my main point - play it co-op and I believe you'd have a better experience.
Title: Aliens: Colonial Marines
Post by: ArithonUK on February 14, 2013, 09:00:50 AM
From RPS  (http://www.rockpapershotgun.com/2013/02/13/who-made-aliens-heres-what-we-sorta-know/?utm_source=feedburner&utm_medium=feed&utm_campaign=Feed%3A+RockPaperShotgun+%28Rock%2C+Paper%2C+Shotgun%29)today:-
Quotethe short version claimed in the post is that Gearbox kept delaying  Aliens in favor of other projects (Borderlands, Duke, etc), and Sega  finally cracked the whip. Gearbox, however, decided to outsource so it  could keep focusing on breadwinners like Borderlands 2, which is where  TimeGate, Demiurge, and Nerve entered the picture. Then things allegedly  got very, very messy.

QuoteSomehow the schedules for [Aliens' codename] Pecan and Borderlands 2  managed to line up, and GBX realized that there was no ****ing way they  could cert and ship two titles at the same time. Additionally, campaign  (which was being developed by TimeGate) was extremely far behind, even  as Pecan’s Beta deadline got closer and closer. In April or May (can’t  remember which), Pecan was supposed to hit beta, but GBX instead came to  an agreement with SEGA that they would push the release date back one  more time, buying GBX around 9 [month] extension.

Explains why the campaign was so dire.

The multiplayer is very good and once I'd got the controls down, it's cracking. Even playing the campaign co-op!?

So play online only and you're five by five.
Title: Aliens: Colonial Marines
Post by: DarkAngel on February 14, 2013, 09:09:05 AM
Being as this is released on both PC & Mac; will their coop and multiplayer combine both platforms?
Title: Aliens: Colonial Marines
Post by: kregoron on February 15, 2013, 09:26:56 AM
The game is absolutely rubbish... its even worse then the previous..

The Graphics, certain bits are pretty enough, tho most animations are as Arithon nicely put it, looks like something from DOOM II..
The physics or lack of same are probably some of the worst ive seen in recent years, the game feels incredibly static and has no flow.
The A. I.... or whatever they claim it to be, reminds me of the A.I. from Redline (a 1999 game) had the same bugs, and acts quite similar, run past a enemy and they fail.


Like Arithon said, they got all the right elements, its just been throw together in the worst possible way.. 2/10 from me (if in doubt, read arithons post again, hes absolutely right(man hes actually spot on, who would have guessed that to happen ;) ))
Title: Aliens: Colonial Marines
Post by: Milli on February 15, 2013, 10:34:07 AM
Well there is an 8gb patch supposedly in pipeline very soon so hopefully will sort out a lot of the flaws everyone hates.
Title: Aliens: Colonial Marines
Post by: BrotherTobious on February 15, 2013, 10:47:47 AM
thats not patch thats a new game!!!!
Title: Aliens: Colonial Marines
Post by: Tutonic on February 15, 2013, 11:43:30 AM
8GB! That is a patch of Soldner-esque proportions. What are they going to do, re-animate everything?
Title: Aliens: Colonial Marines
Post by: kregoron on February 15, 2013, 11:47:07 AM
They need to completely redo most of the game... so 8Gig is a bit on the low side...
Title: Aliens: Colonial Marines
Post by: kregoron on February 15, 2013, 11:54:46 AM
http://www.tomshardware.com/news/Aliens-Colonail-Marines-FPS-Bomb-Gearbox,21092.html


i love the video in the end tho
Title: Aliens: Colonial Marines
Post by: BrotherTobious on February 15, 2013, 12:03:37 PM
Well I still have the game in shrink rap and I am too depressed to even install it
Title: Aliens: Colonial Marines
Post by: kregoron on February 15, 2013, 12:05:07 PM
Install it brother, you might like its quirky nature ;)
Title: Aliens: Colonial Marines
Post by: BrotherTobious on February 15, 2013, 12:09:51 PM
what are you trying to say about me mate?
Title: Aliens: Colonial Marines
Post by: kregoron on February 15, 2013, 12:15:59 PM
oh sorry didnt think id touch a nerve there ;)


 i love you m8 ;D
Title: Aliens: Colonial Marines
Post by: BrotherTobious on February 15, 2013, 12:51:37 PM
You hadn't mate forgot the :D

Sent from 3 foot behind you.
Title: Aliens: Colonial Marines
Post by: Milli on February 15, 2013, 12:55:02 PM
Well the game is 5.5 - 6gb in size so with an 8gb "patch" we can only hope for some hi res textures.  The path notes are out there just am on my phone just now and haven't got ye direct link at hand.

To be honest - and have reiterated throughout this post - I can see why reviews have been "bad" but honestly try it in co-op mode.  That's how I played most of the game to date and have enjoyed it. I know there are a few flaws but I'm a massive aliens fan and have loved visiting hadleys hope and seeing the aftermath.  But each to their own I suppose.
Title: Aliens: Colonial Marines
Post by: Tutonic on February 15, 2013, 01:10:17 PM
Quote from: Milli;366726Well the game is 5.5 - 6gb in size so with an 8gb "patch" we can only hope for some hi res textures.  The path notes are out there just am on my phone just now and haven't got ye direct link at hand.

To be honest - and have reiterated throughout this post - I can see why reviews have been "bad" but honestly try it in co-op mode.  That's how I played most of the game to date and have enjoyed it. I know there are a few flaws but I'm a massive aliens fan and have loved visiting hadleys hope and seeing the aftermath.  But each to their own I suppose.

I hear what you're saying, but £30 is a lot of cash to drop onto a game with a broken single player campaign :(

I'll probably pick this up when it, inevitably, drops into a Steam sale.
Title: Aliens: Colonial Marines
Post by: Milli on February 15, 2013, 01:31:07 PM
I agree with the £30 price tag being too much at the moment as single
Player might not be for all with glitches and bugs.   But personally I've had no bad feelings with paying the £30 - my experiences of the co-op campaign and especially multiplayer death matches have been worth it.
Title: Aliens: Colonial Marines
Post by: ArithonUK on February 26, 2013, 12:02:10 PM
What went wrong: Gearbox made a mess. TimeGate fixed it. Gearbox broke it again to make it run on a PS3.

We SHOULD have got what TimeGate released to SEGA as the "in-game demo".

Trailer (what was promised)
[video=youtube;EfOOOAN9e9w]http://www.youtube.com/watch?v=EfOOOAN9e9w[/video]

Demo from E3 2012 (what we should have had)
[video=youtube;4w3vlks9lYY]http://www.youtube.com/watch?feature=player_detailpage&v=4w3vlks9lYY#t=46  s[/video]

So why didn't we? Gearbox, Borderlands and the limits of the PS3 it seems...
QuoteKotaku’s (http://kotaku.com/5986694/from-dream-to-disaster-the-story-of-aliens-colonial-marines) tracked down alleged sources close to the project, who tell the semi-familiar (http://www.rockpapershotgun.com/2013/02/13/who-made-aliens-heres-what-we-sorta-know/)  tale of Gearbox outsourcing ACM to Timegate in the wake of Borderlands  doing so well. In theory Gearbox had been working on ACM for four years  by that point, but allegedly what Timegate received was “”basically a  hodgepodge” of assets which required an enormous amount of work to turn  into anything like a game. Later in the process, these sources allege that Sega were requesting a  more Call of Duty-esque, manshoot experience, while writers from both  studios were doing stuff on fly and the level designers had to race to  adapt to frequent changes. On top of that, “You could not pick two  companies whose general workflow is more diametrically opposed. Gearbox  is used to ‘work, work, work, iterate, iterate.’ TimeGate is the exact  opposite â€" they’re always about shipping the product.”
 The now in-famous “in-game” demo which looked so much better than the  rather murkier final game, meanwhile, was specially created to run on  an ultra-powerful PC beyond the means of consumers. “We were told many  times through demo production, ‘Don’t worry about performance, just make  it awesome,’There was a reason [the demos] were never playable.” I’m  not personally sure that entirely explains why the final game was so  dialled down, as a mid-range PC could muster far more than what we did  get, but apparently what Timegate had made wouldn’t run on PS3. For that  reason, plus the rather important allegation that what Timegate had  made was pretty rubbish, once Gearbox finally returned to ACM after  shipping Borderlands 2, they felt they needed to change anything they  could.
 â€œDesign elements were altered or redone entirely. It looks like a lot  of [TimeGate's] assets remained intact, with the exception of lower-res  textures and faster-performing shaders,” alleges Kotaku’s source.
 Six years after being commissioned to make the game by Sega,  allegedly Gearbox by this point felt they had to finish the damn thing  by hook or by crook. So they did. And here’s the kicker: “The game feels  like it was made in nine months, and that’s because it was.”
 With both Gearbox and Sega keeping tellingly mum about what went on,  and Kotaku also reporting rumours that the studios behind the game are  worried about being sued, this may be as close to the real story as we  ever get. Sure, a bad game is a bad game and to some extent the reasons  for that don’t matter, but it’s fascinating/horrifying to see just how  convoluted and chaotic a high-profile, high-budget game can get.


Source Rock, Paper, Shotgun (http://www.rockpapershotgun.com/2013/02/26/ripleying-yarns-more-on-colonial-marines-strange-history/)
Title: Aliens: Colonial Marines
Post by: kregoron on February 27, 2013, 07:13:17 AM
http://www.tomshardware.com/news/Embezzle-Borderlands-Aliens-Duke-Nukem-Forever-Gearbox,21268.html
Title: Aliens: Colonial Marines
Post by: Ranualf on February 27, 2013, 02:03:25 PM
Oh well done !

Get caught with one hand in the jam pot, with the other hand covered in jam, and proclaim " IT WASN`T ME!"

Seriously though, if they have "embezzled" Sega, and the financial blood hounds are unleashed, then I fear time at GBX are up "Game over man, GAME OVER!