Dead Men Walking

Forum Archive 2023 => Archived Raid Tactics => Boss Compendiums => World of Warcraft - Dead Men Raiding => dMw Gaming => Gaming Archive => Firelands (Tier 12) => Topic started by: TeaLeaf on September 16, 2011, 08:43:11 AM

Title: HEROIC - Rhyolith - DEFEATED 11/10/11
Post by: TeaLeaf on September 16, 2011, 08:43:11 AM
Quote from: Heroic ChangesIn Heroic Difficulty, 10 Liquid Obsidian creatures spawn around him.
Liquid Obsidian â€" The Liquid Obsidian moves towards Lord Rhyolith, and casts Fuse when it reaches him.
  Fuse â€" The Liquid Obsidian fuses with Lord Rhyolith, increasing his damage reduction by 1%.

 In Heroic Difficulty Lord Rhyolith creates 10 Fragments of Rhyolith instead of 5.

P2 - Unleashed Flame  â€" Lord Rhyolith unleashes beams of fire which pursue random players, inflicting 10000 Fire damage to all players within 5 yards of the beam's impact location.


Good addon for anyone who might DPS the legs to help steer - install it!
http://wow.curse.com/downloads/wow-addons/details/lord-rhyolith-footers.aspx

Title: HEROIC - Rhyolith - DEFEATED 11/10/11
Post by: TeaLeaf on September 26, 2011, 07:31:28 AM
Bump on this for Tuesday for RGT.  We need to make some quick progress on this boss as we intend to clear the remainder of the instance on Tuesday, so let's be prepared!
Title: HEROIC - Rhyolith - DEFEATED 11/10/11
Post by: Twyst on September 26, 2011, 11:22:10 AM
Considering how laughably easy he now is post Nerf I think he should go down even with the time constraint of needing to clear all bosses.
Nice trick from the guide though, using an AA priest as the tank healer on the spark.
Title: HEROIC - Rhyolith - DEFEATED 11/10/11
Post by: TeaLeaf on September 26, 2011, 01:41:02 PM
The only way we could do that would be with me running AA/ atonement spec as I do not think Amber has that spec. I do not anticipate dps as being an issue though, so it may not be needed given the Nerfbat that was applied to this boss twice already.

Sent from my Xoom using Tapatalk
Title: HEROIC - Rhyolith - DEFEATED 11/10/11
Post by: Azunai on September 26, 2011, 01:54:58 PM
If "do it as normal, but focus on proper execution" is what we have to do, it could be a loooong night judging from last night's raid ;-)

Nah in all honesty I can see this go down. Just get rid of adds in time, stay alive and dodge lazerz in P2.
Title: HEROIC - Rhyolith - DEFEATED 11/10/11
Post by: TeaLeaf on September 26, 2011, 02:17:55 PM
Basic difference as I see it is:
-try to avoid doubling back on yourself when driving Rhyo (little oozes are following him, so just keep kiting)
-more dps needed for the adds (but we're way ahead of the curve there anyway), slightly more healing from melee damage from adds.  Planning to one tank it again, but we'll have to see if that option works.
-P2 is a marginally more movement required fight due to the addition of 'pewpewlazerbeams'.

Other that it should go smoothly if we can not stand in fire....!
Title: HEROIC - Rhyolith - DEFEATED 11/10/11
Post by: Twyst on September 26, 2011, 02:48:53 PM
Quote from: Azunai;333573If "do it as normal, but focus on proper execution" is what we have to do, it could be a loooong night judging from last night's raid ;-)

The difference here that that for heroic we had to treat Shannox with a radically different strat, whereas this is exactly what we've been doing.
Title: HEROIC - Rhyolith - DEFEATED 11/10/11
Post by: Azunai on September 26, 2011, 04:05:33 PM
Quote from: TeaLeaf;333575-try to avoid doubling back on yourself when driving Rhyo (little oozes are following him, so just keep kiting)

While there's a certain RNG involved with the volcano spawns, so far we've more or less always driven Ryolith in a 'circle' -> that is, always the same turn direction. I haven't had to go zig zag yet as I recall it. Should be good.
Title: HEROIC - Rhyolith - DEFEATED 11/10/11
Post by: JonnyAppleSeed on September 26, 2011, 05:40:00 PM
If you only turn in one direction we get an achivement too :P
Title: HEROIC - Rhyolith - DEFEATED 11/10/11
Post by: Azunai on September 26, 2011, 08:09:24 PM
Has to be left though I think? I'm more of a right kinda guy ;-)
Title: HEROIC - Rhyolith - DEFEATED 11/10/11
Post by: Grimnar on September 27, 2011, 10:34:39 PM
I don't have a clue about how to solve the stacks at the moment but those wern't our only problems with him.

The leg group had a very big problem with the boss making some weird huge turns and then sort of auto ajusting himself. Those moves where a big pain with doing the calls and the movement.
Also with a Concussive Stomp it went on with those weird movements.. Normally with a stomp he resets our movement but today i had a feeling that didn't always happen.

Another note is that with our movement even a full circle around the area will not stop loads of those little adds reaching him at some point in the fight. With each stomp they get closer and closer and hit him...
The boss continues his movement after a stomp pretty late which gives the adds loads of time.

Also with the dps needed on the boss there is no real change that the melee is able to kill them, not even with splash damage. i tried it 2 tries and at the end i killed a few but a few aint enough and the dps on the legs dropped way to much.
Title: HEROIC - Rhyolith - DEFEATED 11/10/11
Post by: Azunai on September 27, 2011, 11:06:37 PM
Near the end it was a lot better than at the start. We were getting far less damage boost stacks at the end (0-3) and his armor stacks were dropping a little faster too. Still too slow though, or we're not doing enough DPS, or both. It seemed to be he was at 30-40 stacks of armor at ~1 minute before Superheat. You can manage with a bit of superheat at the end of phase 1, but not much longer than maybe 10 seconds. The longer he stays superheated in P1, the bigger his damage boost in P2. This was the damage boost I was thinking of.

As a driver (apart from the silly confusions of left and right xD), what's most troubling is finding a balance between avoiding inactive volcano's (will boost damage done if he steps on them) and kiting/avoiding oozes (will increase his armor stack). With our current dps on the legs - that is Grim, Noreia and me - we can't seem to do both. When we add more DPS (as we did with Sheepy), obviously the boss goes down faster but he also becomes a lot harder to control, increasing likelyhood of stepping on inactive volcano's, increasing his damage output.

Add in the RNG of which volcano's become active and where - right next to 2 dormant volcanoes is very different to being on its own somewhere far away from others, which again is wholly different to three active ones in a line - and you have a pretty challenging fight.

All in all I think legwork isn't too far off. Especially in the later tries we were getting lower stacks of armor/dropping off entirely and having very little to no damage boosts up by the time he hits Superheated. However he would often be at 40-50%, which is still pretty far off from the 25% we need.

N.B.: I'm about 80% sure that if he loses all his armor stacks, the little oozes will not add any stacks back when they reach him. So if we're lucky we can get a couple of clustered active volcanoes, that will instantly drop him down to 0.
Title: HEROIC - Rhyolith - DEFEATED 11/10/11
Post by: TeaLeaf on September 28, 2011, 08:58:03 AM
One of things we could do is drop to 2 healers which would give us the ability to put another on the legs full-time.  However;

I think our problem last night was our dps.  Put simply, last night our dps on Rhyo was horrible.  During the decent length tries, we just peaked over 100k rdps, which is a little higher than the average dps of the average wipe on WoL for this boss.  We need to be seeing closer to 130k rdps which is the typical rdps for a HC Rhyo kill.

Across all the wipes (which will understate slightly our actual rdps) we did this:

Name|DPS|DPS(e)
Teaell     |24895.1   |20255.8   
Sheepat     |16343.1   |14275.9
Jesung     |18072.6   |14088.2   
Grimnar   |12819.3   |12291.1   
Whytee   |13231.0   |11457.3
Torgen   |11573.7   |11295.1
Noréia     |8536.8   |8072.9
Totals   |92250.7   |91883.6[/table]

There's our problem.  Now the numbers are skewed so take them with a pinch of salt.  They include *all* of our wipes, so shorter tries with fewer adds or dps time will mean the numbers show lower.  AOE-whores like me will look pro for no good reason simply because I get to AOE 10 adds every 30 seconds, so AOE needs to be discounted.  Torgen has to make steering calls so has a harder time on rotation, so his figures will be lwoer due to his role.  Legs DPSers have to swap targets all the time so might be a little nerfed.  BUT we still have issued with the level of DPS and need more.

We have 6 dps in the group.
We need 30k more rdps.
We need 5k more dps per person.
How do we get it?

(There are a few 110k rdps kills, but I'd like a safety margin above that please!)
Title: HEROIC - Rhyolith - DEFEATED 11/10/11
Post by: Slush on September 28, 2011, 09:18:54 AM
Quote from: TeaLeaf;333781I think our problem last night was our dps.  

I disagree to some degree. Our problem last night was... That we took too easy on the task. We were not fully updated on boss mechanics before we started the pulls.

As the night went on, we learned more and got more confident in all aspects of the fight. We caught up with him... Last try was at 20% and he had a couple of stacks (Superheated) at that time.. If we just repeat the cycle, we will be able to push him into p2 without any stacks at all.
Dps always rises when all understand the mechanics.

Btw; We should have some calls for when to switch DPS to Legs-> Spark -> Rhyo when things are heating up.

Edit; Healing perspective p2:
Seeing the death log for Whytee on the last try makes me happy. Jas was the only one who healed him last 10 secs. :-)
We need tank to call out when Rhyo goes "active". This way we can throw some heals on MT/HoT him up. You might think us healers are able to see when the taunt is made... but this is not clear to us at all yet.
Fact: Rhyo hits for 50k on Whytee every 2 secs. In addition to this, the immolation ticks for 10k every sec.
Title: HEROIC - Rhyolith - DEFEATED 11/10/11
Post by: JonnyAppleSeed on September 28, 2011, 10:26:31 AM
Looking on logs from other guilds a 2 healer strat seems to be the norm. The kills seem to be under or just after the 5 min superheat. The Healing out is around 20k hps eeek
Title: HEROIC - Rhyolith - DEFEATED 11/10/11
Post by: TeaLeaf on September 28, 2011, 10:38:09 AM
I think we knew enough about mechanics, we got confused over some of the names, but it turned out that we knew that aspect anyway in the end when we looked it up again.  It was not mechanics that killed us, it was simply not getting to the second phase before Superheated.

Interesting to note Jas' comments about logs showing 2 healers on this fight, this will help, but we still need more dps.  If you add another DPS at our average we're still below where we should be and need more from people.  Moving to 2 healers/7 dps/1 tank might just squeeze it to the kill for us, but I'd really like to see more consistently higher DPS than we're seeing.

Let's go 2 healers tonight when we try it again.

As for 20k hps, looking at the logs I see a shed load of damage being taken that we can avoid by stepping out of it before we get hit!
Title: HEROIC - Rhyolith - DEFEATED 11/10/11
Post by: Azunai on September 28, 2011, 11:16:48 AM
While dps of course needs to go up, the problem for melee dps is not so much the steering - any decent raider should be able to keep up a rotation while switching targets and slightly on the move. My steering calls don't really impact my overall dmg output much either, while I can't pull off perfect rotations all the time. Rather, I think we need to work on dropping his armor stacks as fast as possible, as these are the biggest obstructions to dps. You can see that this is the problem when you look at how many armor stacks we still had up by the time he goes superheated on some tries. I've seen 40+ which is more than half.

This is very much tied to RNG - get two active volcanoes right infront of him and you do 20% more dps in a matter of seconds. Have the bad fortune that the volcs are miles apart and his hp will crawl down. This makes it essential that we don't oversteer (as happened a lot last night, especially with more dps on legs) and miss active volcanoes.

If I say "left" everyone seems to dive on left and he goes almost 180 degrees, despite Grim going on opposite leg. I wonder if it wouldn't be possible to have equal dps on both legs, with only one person switching around to do steering, at his own descretion? i.e. Put Grim on one, Noreia on another (or two per if we're going with more dps on legs), and in order to steer, I'll just hit the leg I want to turn. My only concern with this is that he may steer too slowly. But if it works it could make the steering aspect more controlled, especially without my erratic shouting "left! Noo right! Noo left again!"
Title: HEROIC - Rhyolith - DEFEATED 11/10/11
Post by: TeaLeaf on September 28, 2011, 11:38:48 AM
Yes, and I did forget to mention armor in my post, but I meant to include it in the general scheme of things.  Faster armor drops increase dps too, so we can then all hit decent numbers.  Every lil'bit helps!
Title: HEROIC - Rhyolith - DEFEATED 11/10/11
Post by: Slush on September 28, 2011, 12:05:35 PM
Howcome we dont move with rhyolith? Having the whole group only 5-25 yards behind him would increase splash damage on fragments and legs ALOT.
As soon as the Spark spawns, MT pulls it out. A dedicated few rdps kills the sparks... then back to legs/fragments.

Pros:
-This probably means there will be alot less dps-downtime because Rhyo will never be out of range for rdps.
-Easier to 2-heal because mdps will not be out of range.
-Mdps AOE splash damage on Fragments will increase the dps on legs for rdps.

Cons:
-Raid group needs to be more mobile.
-Hard for whytee to know what direction to pull Spark to.

Any thoughts?
Title: HEROIC - Rhyolith - DEFEATED 11/10/11
Post by: Azunai on September 28, 2011, 12:12:49 PM
Could work, although I'm not sure if AoE affects leg movement (I know dots don't) -> gonna be quite hard to steer him when you lot are AoEing him straight. Might actually kill some of the oozes in the process too.

Another 2 cons:
- Have to be a lot more dynamic with the fire lines.
- Within 20 yards of the stomp you get knocked back (or was this removed, I can't remember?)
 

Though I can't shake the feeling something's horribly wrong with it and it'll just lead to a quick death xD

EDIT: Fatboss guide shows 2 healers, as well as 4 dps split on the two legs with a 5th dps freely assisting where needed (and 2 dps on small adds). Note: Yesterday we had 3 dps on legs, with Sheepy assisting, though not assigned in a split manner (2 per leg).

[video=youtube;ejAKEb_NSRQ]http://www.youtube.com/watch?v=ejAKEb_NSRQ[/video]

They also have just the 2 melee steering (switching targets) and the other 2 dps on their assigned leg fulltime.

EDIT: Another tactic I read is somewhat related to Slush's idea:

Quotehave your off tank pull the fragments of ryolith between his legs where your dps start aoeing them down meaning you succesfully damage the legs to speed up p1 and deal with the adds, do not worry about having an impact on his trajectory since you`ll be aoeing you`ll be hitting both legs and the damage from one cancels out the damage the other meaning you will have no impact on where he moves.

before you start saying " but hey dont we need more dpsers and not tanks for this fight to beat the soft enrage timer of Superheated? " stop and think for a few seconds.
you`ll be losing half the dps that 1 player would deal to 1 leg and you`ll be gaining the dps that 2 or maybe 3 players deal to 2 legs. why half the dps? well cause a tank still can deal some dps to the legs even though he`s in tank spec.

this tactic works miracles on heroic mode where we struggled a lot with beating the superheated soft enrage. we got from him getting superheated at 30% legs health during p1 to him getting superheated at 8% during p2

With a DPS instead of the OT, this should work even better. You then end up with Slush's idea. ALthough I'm still not convinced of the impact it'll have on steering.
Title: HEROIC - Rhyolith - DEFEATED 11/10/11
Post by: Grimnar on September 29, 2011, 09:15:43 AM
Here is what i have seen and what i thought that worked or has to be changed a bit.

It is about the last few tries of the night after our 4% wipe.

We had some changes in how to dps the legs and get him moving.

For the main leg dps team i can see a tactic that can work and we tried it but didn't go so well if it was up to us or the placement of he volcanos (yes that is our biggest problem and not really our movement)
We had Hal and myself (Grimnar) each on one leg. Hal on the left leg and i was on the right one all the time. It sounds like a good tactic and it should work with two others doing the movement. But the dps difference between Hal and myself are a little problem aswell. A Ret pally has very little down time inbetween attacks, where a Feral druid has alot of downtime inbetween his attacks. A pally has direct damage where a druid has damage over time. In theory the two others should/can adjust that but for what i have seen yesterday was that it didn't go as we wanted it to go. Also a little problem with direct damage to the legs sometimes even on critical moments is that we loose 1 or 2 dps for a little while.
Those are TL and myself mainly. TL doing his mana and healing special abilities and me doing an innervate or battleress. With that i am the biggest dps loss at that point.
I have to walk away from the legs do what i needed to do then swap back into feral and start moving back to the boss again, while TL can sort of stay in the middle and starts his attacks again.
This happend a few times and to be honest it will happen again.


My own feeling that the movement with 1 dps on each leg all the time works while two others do the movement. But also with the weird moves the boss makes it can go weird.. Like the point where i had the feeling tl was on a sort of breaking point that a left was called and the boss still went right.. For atleast on my screen with that new addon all dps where at that point on the left leg, but keep in mind a right call was maked before the left call and for instance if i just put in a full rotation including a tigersfury used then i can sort of see why he was turning abit slow.



That for the main leg dps team:devil: Also what can bring in trouble and almost did a few times where you heared the stress a few times on ts from the leg team is that the others are dps'ing the legs aswell without really knowing the movement calls or how to split the dps. They just might pick a leg and bring in a few attacks and then back to their normal jobs. That is deadly for all of us and i think that played a big role aswell.


That is what i noticed with the last few tries, the 4% wipe we had all free in attacking, with me already doing the counter movement all the time what i felt was working but in a more steady created attack plan it should work what we did the last few tries. But then still our main problem will be our biggest pain and that is how will the volcanos spawn and activate... that is just pure luck and a few times bad luck for us.
Title: HEROIC - Rhyolith - DEFEATED 11/10/11
Post by: Azunai on September 29, 2011, 12:42:40 PM
Nothing really contributing - I'm with Ice, I don't think we're using a wrong tactic, but we're just really dependant on what RNG gives us. We can do our best to act accordingly, and I think our current setup - 2 on legs full time, 1 melee steering and one ranged splitting dps - is working. Although I get the feeling we're often acting on instinct as well, which may help us a lot, or it may break the attempt.

But just so people not on the legs at all get an idea of what it's like... I have this analogy which I think sums it up: If you ever played football as a kid (or as a grown man :P) and the ball landed in a nearby pond, you'll know what I mean. In order to get the ball out we would throw stuff in the water on the opposite side of where we wanted the ball to go, so the ripples would carry the ball in a certain direction. Very inaccurate and it could take a good few minutes before the ball would slowly drift towards the bank. The delay between your action and the result, and the echo of your previous action resounding in your new one, is sort of what this fight reminds me of.
Title: HEROIC - Rhyolith - DEFEATED 11/10/11
Post by: Niel on October 02, 2011, 04:05:09 PM
I was initially sceptical about 2 healers - however it does seem it is possible.....I know others have done it with two but for me it feels I'm squeezing about as much as I can at the mo. It is pretty intense healing wise and is really on the edge and highly susceptible to RNG......but I think if we continue to improve as we have then the last hurdle to really overcome is the gather and raid shield coordination whilst avoiding the beams.

No real suggestions on improvements but I think we're on the right track already.
Title: HEROIC - Rhyolith - DEFEATED 11/10/11
Post by: TeaLeaf on October 04, 2011, 03:29:03 PM
I've been reading into this further and these are the things I think we need to work on:

-heroism after 3rd Spark dies, it speeds the boss HP down to P2 and is quicker than trying to get the armor down further (ideally circa 50% HP and 40% or lower armor and frags down - the heroism takes us to 25%).
-we need to use Sheepy to constantly knockback the little tickturds and then use Fragment AOE on them.  If the AOE also hits the legs, so much the better.  
-If we kill the spark pronto then we can use the MT for collecting the fragments alongside the legs.
-all ranged kill spark immediately (no slow burn by 1 dps)
-tranq for the first stomp in P2
-raidwall any other stomps, P2 does not last long
-Balance number of hits not dps on the legs for better steering.
-during burn phase all focus the same 1 foot
Title: HEROIC - Rhyolith - DEFEATED 11/10/11
Post by: Slush on October 10, 2011, 06:36:08 AM
I count 10 tries yesterday between 4 and 6 minutes. Hrmf.
Title: HEROIC - Rhyolith - DEFEATED 11/10/11
Post by: TeaLeaf on October 10, 2011, 10:18:04 AM
305 seconds is about average for a heroic kill, so the first kill might be slightly slower, but we're there or there abouts at the moment, we just need to stay alive into P2 and finish the last 2.5m hp.
Title: HEROIC - Rhyolith - DEFEATED 11/10/11
Post by: TeaLeaf on October 12, 2011, 10:18:27 AM
First kill was 302 seconds, so we were spot on.

Note for future:  
Ignore last spark before we push P2 as it despawns, just dps boss instead.
Raidwall use is essential, early tranq in P2 to get hp up for the first stomp is a win (good job Sheepy).

Allocation of dps last night:

Full-time on legs: (total of 5 - this was needed to beat the Superheated 5 min enrage)
Driver: Torgen
Single leg focus:  Noreia, Incendia, Sheepat, Grimreaper  (Sheep & Grim did 10 sec dps on new spark then reverted to their focused leg)

Spark & Adds
Jesung & TL
Title: HEROIC - Rhyolith - DEFEATED 11/10/11
Post by: Azunai on October 12, 2011, 04:52:42 PM
To be honest, when looking at the video I was suprised we even made it at all. The leg steering was really dodgy in some points. But it goes to show that the higher DPS makes up for a lot of that, which is good to know.
Title: HEROIC - Rhyolith - DEFEATED 11/10/11
Post by: Slush on October 21, 2011, 11:05:59 AM
I just want to say... We had some pathetic tries yesterday.

Let me explain how this fight works for a healer-POV: OMFGFIREEVERYWHERE!!!

So, when you are standing in the lava lines 10 seconds before boss does a stomp... You are litteraly wiping the raid. The amount of CD's and high-mana/low efficiency heals that went out yesterday was through the roof. This is heroic tries. Its not farm content. And I love using my Nature's Swifness and see those HP bars go full in 2 seconds... but.. but... Its on a 2 minute CD!
So get a grip!
Stay out of those lines. They cut a hole in you, eating 50% of your health, and dont think you "avoided death" in any way when your HP bar goes back up! You might have costed us the bosskill, due to insane usage of mana.

Melee group... Noreia in particular... Dont go to the other side of island from the rest of the group, please. Stay as close as possible to ranged camp while dps'ing your leg. Running out to throw hots and heals on you just cost way too much in this super-thight fight.

Help your healers.
Help yourself.
Dont take unnecessary damage.


I was frustrated. I still am. Grrrr...
Title: HEROIC - Rhyolith - DEFEATED 11/10/11
Post by: hubbah on October 28, 2011, 12:28:00 PM
i said it before, and ill say it again.. This boss is sooooo damn anoying.

Is there a reason we are trying this boss week after week ( well 2 weeks i been here.. but hey :) ) its just so random like you saw yesterday.
All other bosses are just down to our own "skill" ( in lack of a beter word ) and therefor we have a beter chance of killing those instead of Lord Randomlot.
Title: HEROIC - Rhyolith - DEFEATED 11/10/11
Post by: Azunai on October 28, 2011, 12:46:33 PM
I've actually been thinking the same thought. I don't mind wiping if it means progress, but this feels a lot like just throwing ourselves against the boss time and again, hoping for all the RNG pieces to fall into place. I know it's a bit weird to just give up on a boss (and it's not even really giving up, we've killed him once). But last night after Shannox I was feeling pumped. That kill went so smooth I felt we were going to rock the place. Then two or three tries into Ryo I've already lost all of that feeling.

Would it not be a better (or at least better for morale) idea to floor him on normal, go and do other bosses first, where we can actually be in control of our progress and wipes? By the time we get more and better gear, we can compensate better for lack of luck on Ryo, and he'll go down more easily.
Title: HEROIC - Rhyolith - DEFEATED 11/10/11
Post by: Twyst on October 28, 2011, 01:32:21 PM
I would have to agree. I started the night on a high - HC Shannox was a very smooth kill. Ryo was a huge let down.
Alysa would have gone down after a few more goes for sure, as that was going very smoothly in comparison.
Title: HEROIC - Rhyolith - DEFEATED 11/10/11
Post by: TeaLeaf on October 28, 2011, 04:56:22 PM
Quote from: hubbah;335780Is there a reason we are trying this boss week after week
Quote from: Azunai;335784I've actually been thinking the same thought. I don't mind wiping if it means progress, but this feels a lot like just throwing ourselves against the boss time and again, hoping for all the RNG pieces to fall into place.
Quote from: Twisted;335788I would have to agree. I started the night on a high - HC Shannox was a very smooth kill. Ryo was a huge let down.
Alysa would have gone down after a few more goes for sure, as that was going very smoothly in comparison.
I'll stick my neck out here, so prepare to sharpen your knives against it.

The decision to go to Rhyo was an officer one, but I was pushing for it hard.  I don't do 'skip this boss' very well, I never have, so you can apportion a big chunk of blame at my door because I don't like backing down and I don't believe in RNG.  Call me a stubborn old fool, but heroic raid bosses are the challenge, the fun and the entertainment in raiding and I hate killing a boss on lol-mode when we're a decently-geared heroic raid guild and have already killed this boss on Heroic.  I consider RNG as an indication that we're failing to implement the correct strategy or making personal errors - and by and large I believe this holds true in our raiding.    Due to my raiding history I'm also very used to wiping, analysing and correcting - we seem to regularly manage the first two but fail on the third (as evidenced by some of the ridiculous wipes we had last week).  

I just hate backing down when I know we can do it when we all perform at the same time, to the same high level.
RNG is not what is killing us.  We are the ones killing us.  
Why are we having to blow BR's on people all the time in phase 1?
We have people dying on stuff that should not be damaging them - why?
We're the ones performing poorly - that's not RNG!
We made the enrage timer on the first & third pulls last night, so it's not poor healing.
In the main it was not RNG volcanos that killed us, it was personal errors.

When we killed Heroic Rhyo we pulled 115k rdps.
Last night we averaged 87k rdps.

*that's* what is killing us.  


OTOH, I honestly do see your point of view and it is valid.  Whether we redirect time from this boss to others is something we'll pick up in DMR Council and discuss.  We'll let the raid know what the outcome is on Sunday.
Title: HEROIC - Rhyolith - DEFEATED 11/10/11
Post by: Azunai on October 28, 2011, 05:52:00 PM
I'm not blaming you or anything TL, not at all. And I agree with the points on why we are failing - heck I was even guilty to some of em last night. I do want to add that you have to take into account that raid DPS will undeniably go up if his armor stacks go down. Those armor stacks go down if he stomps a volcano. If those volcano's are miles apart, it's going to take longer to drop the stacks and overall dps will be (much) lower. There were a few tries where the RNG of volcano placement was in our favor and we were dropping his HP by plenty. On those tries, we messed up because someone died to something they shouldn't have to. I haven't watched the logs but I'm willing to wager that on quite a few other ones we are lagging behind due to volcano's being miles apart - not only does that reduce the damage he takes, but it also increases damage we receive from the volcano eruptions. Dying half way should not happen and I am not making excuses for that. But whatever way you look at it, volcano's placed miles apart makes the fight a good deal tougher on both healers and DPS, and this is a factor we can't control. A better gearset overall might help us compensate for bad luck though, and with Shannox, Alys and Domo HC all very doable, we have access to quite a few upgrades still.

Regardless, don't take this as me saying I never want to do this fight anymore. Heck I've seen my fair share of raiding and wiping throughout the years as much as you have. I just wish we had some way to make it more reliable, other than to stop dying, is all.
Title: HEROIC - Rhyolith - DEFEATED 11/10/11
Post by: Twyst on October 29, 2011, 12:34:09 AM
Quote from: TeaLeaf;335803RNG is not what is killing us.  We are the ones killing us.  
Why are we having to blow BR's on people all the time in phase 1?
We have people dying on stuff that should not be damaging them - why?
We're the ones performing poorly - that's not RNG!
We made the enrage timer on the first & third pulls last night, so it's not poor healing.
In the main it was not RNG volcanos that killed us, it was personal errors.

So if it's personal errors, then we should man up and talk about them.

Whilst tanking the spark, I sometimes go out of range due to the healers moving away from me, or me moving away from the melee (and thus away from healers). That is a personal error.
I also sometimes deliberately cross a lava line to pull the spark out of range/melle camps. Unsure if it's a personal error as such as I can AMS through it (maybe, not checked logs to verify) or self heal enough to make the healing cost to myself outweight the cost to the range/melee camp.
Whilst DPSing the feet, I was popping DPS CD's until told not to. Again, this was a personal error as I should have been aware of this before taking on the role.

As to people dying, we went through the pain of this on raggy and I suspect we'll do the same here seeing as he's our "bogey" boss.
I died as tank 1st once due to being out of range of the healers (see above), so my fault.
All other times I was one of the last to die. So, to the others that died early (and before his stacks got too high causing wipe) - man up and say your piece also.

I'm happy to fight Ryo more - but I think we need more acceptance of mistakes, learn what's killing us and improve.

Quote from: TeaLeafI'll stick my neck out here, so prepare to sharpen your knives against it.

I'll stick my neck out and say that the officers should have called the move to another boss sooner. The last half of the pulls was basically TL saying more DPS, don't die and you know what you have to do and as it wore on, the tone of his voice kinda told the mood. When this happened, no analysis, no blame, just acceptance, row the dice and go again. Heck, I'd rather end the night on a high and make some good attempts or go back and face roll some T11 (I'm still missing the Al'kir kill btw ;) ) or try more T11 heroic so I am glad that we did change to another boss for a few goes just to mix things up.
Title: HEROIC - Rhyolith - DEFEATED 11/10/11
Post by: hubbah on October 29, 2011, 01:09:45 AM
yoyo,

i have read all the comments and i agree to a certain degree. Yes there are a few / alot ( depends on the night ) of personal errors. But that doesnt change the fact that the mechanics of the fight are random..
I asked the question becuase i was wondering if there was a special reason to keep hitting your head on this one, nothing else.
This boss was the one boss i did on normal pre nerf that i hated the most in my raiding time ( it was Twins in AQ40 before.. but this one took the spot ) and now in heroic it just seems more random ( maybe iuts just me ).
I will ofcourse be there for future tries.. i just wonderd.. nothing more :)
Title: HEROIC - Rhyolith - DEFEATED 11/10/11
Post by: Slush on November 25, 2011, 12:24:21 AM
I remember TL saying: "We need you guys on 20k HPS for this fight".
I said... "Sure, then we'll get WoL ranked".

And here here he is:
dMr first ranked player in Firelands.... PUJA!!!!
     http://www.worldoflogs.com/rankings/players/Firelands/Lord_Rhyolith/10H/Restoration_Shaman/?page=5

Ranked as 171th resto shaman in the world... with a kickass hps of 18.9k!!!

Dude... thats srsly awesomeness! Thanks for carrying me tonite through this fight.
Title: HEROIC - Rhyolith - DEFEATED 11/10/11
Post by: Arcticfire on November 25, 2011, 06:24:01 AM
gz on the ranking, but this shows how less Slush pays attention :P :  44    Dreaman       16-11-11    Shannox    10    Normal    Normal    13864    4 578 939            47.2 %    05:30 171    Dreaman             14-09-11    Beth'tilac    10    Normal    Normal    17845    7 802 867            37.5 %    07:17 114    Jas                    31-07-11    Baleroc    10    Normal    Normal    32223    10 870 533    45.7 %    05:37 120    Moonslash    07-09-11    Baleroc    10    Normal    Normal    32048    10 519 320    42.9 %    05:28
Title: HEROIC - Rhyolith - DEFEATED 11/10/11
Post by: TeaLeaf on November 25, 2011, 07:25:55 AM
http://www.worldoflogs.com/guilds/38782/rankings/players/
Title: HEROIC - Rhyolith - DEFEATED 11/10/11
Post by: Slush on November 25, 2011, 08:12:41 AM
Lol. Damn that whisky :-D
Thx drea! Haahaha
Title: HEROIC - Rhyolith - DEFEATED 11/10/11
Post by: Twyst on November 25, 2011, 11:05:11 AM
Heh, even I ranked on the shannox normal kill.
But sadly my ranking on HC chim seems to have been surpassed by others now as it's no longer listed :(
Title: HEROIC - Rhyolith - DEFEATED 11/10/11
Post by: Niel on November 25, 2011, 03:33:15 PM
TBH - in my mind high healing numbers mean people are taking too much damage and we're doing something wrong. It's nice to fill the void between peoples actual and max HP and keep it going to the kill but its definitely a team thing and we certainly seem to cover each others backs well........i don't see it as any kind of good personal performance , more of a "whew....got away with that one again". Last week on Domo i struggled to be in the orb team with TL and kept screwing up because i couldn't resolve the problem of the movement required with the healing required and it is possible to do....just i was crap at it tbh.