Dead Men Walking

Forum Archive 2023 => Archived Raid Tactics => Boss Compendiums => World of Warcraft - Dead Men Raiding => dMw Gaming => Gaming Archive => Dragon Soul (Tier 13) => Topic started by: TeaLeaf on December 19, 2011, 11:40:50 AM

Title: HEROIC Yor'sahj the Unsleeping - DEFEATED 24/01/12
Post by: TeaLeaf on December 19, 2011, 11:40:50 AM
Title: HEROIC Yor'sahj the Unsleeping - DEFEATED 24/01/12
Post by: TeaLeaf on December 22, 2011, 06:33:02 PM
(P)RYB - stack

BP(Y)G - Heal carefully

(G)RBB - stack

BBP(Y) - heal carefully

P(G)BB - stack

G(Y)BR - mass AOE heal


1 Tank
2 Heal
7 DPS
Title: HEROIC Yor'sahj the Unsleeping - DEFEATED 24/01/12
Post by: JonnyAppleSeed on January 05, 2012, 09:59:23 PM
Deep CorruptionReceiving healing or absorbtion effects will trigger a detonation at 5 stacks.

still being updated

http://us.battle.net/wow/en/forum/topic/3657444001

QuoteSome awesome guy on mmo forums wrote:
 Druid
Effloresence - NO STACKS
Lifebloom - 1 stack per cast. (NO STACKS on bloom)
Rejuvenation - 1 stack on initial application
Swiftment - 1 stack on the person swiftmended.
Tranquility - 1 stack per tick (i.e. a raid killer)
Wild Growth - 1 stack for each person hit by Wild Growth

Shaman
Chain Heal - 1 stack for each person it bounces to.
Healing Rain - 1 stack upon entering. If you leave and re-enter, you gain another stack.
Healing Stream Totem - NO STACKS
Riptide - 1 stack on initial application
Spirit Link - NO STACKS

Paladin
Beacon of Light - NO STACKS
Lay on Hands - NO STACKS
Holy Radiance - 1 stack for initial application (i.e. if it hits 4 people, 4 people get 1 stack).
Word of Glory - NO STACKS

Priest
Atonement - 1 stack
Divine Hymn - 1 stack per tick (i.e. will wipe your raid)
Echo of Light (Holy Mastery) - NO STACKS
Holy Fire (with Atonement) - 1 stack per tick. Do not use if you have atonement.
Holy Word: Sanctuary - 1 stack upon entering. If you leave and re-enter, you gain another stack.
Holy Word: Serenity - 1 stack
Lightwell - 1 stack per buff gain (i.e. when the person clicks)
Penance - 1 stack for the whole channeled cast (i.e. not 1 per tick)
Power Word: Shield - 1 stack (even when glyphed)
Prayer of Healing - 1 stack
Prayer of Mending - NO STACKS
Renew - 1 stack on initial application (possibility that if you spec out  of Divine Touch that there are no stacks but I'd want to see further  confirmation of this. Also, renewing it while in Serenity Chakra with a  direct heal only adds 1 stack from the direct heal and none from the  renewing the Renew).

Other Abilities
Deathknight Deathstrike - no stacks
Deathknight Death Pact - possibility of stack
Deathknight Rune Tap - possibility of stack
Druid Leader of the Pack - no stacks
Hunter Chimera Shot - no stacks
Priest Vampiric Embrace - no stacks
Rogue Recuperate - no stacks
Warlock Drain Life - no stacks
Warlock Fel Armor - no stacks
Warlock Healthstones - no stacks

Title: HEROIC Yor'sahj the Unsleeping - DEFEATED 24/01/12
Post by: Slush on January 06, 2012, 11:37:39 AM
I've been looking around on this boss, and there are.. Alot of kills out there with 3 healers setup. If the dps is ok... we should land on 230-250k raid dps. (Lots of aoe included).

One thing im really really really curious about... Could it be 1 healed? If the dps splits in two and kill two globules?
Title: HEROIC Yor'sahj the Unsleeping - DEFEATED 24/01/12
Post by: Azunai on January 06, 2012, 11:53:55 AM
You can't. Once you kill a slime the others become immune to damage ;-)
Title: HEROIC Yor'sahj the Unsleeping - DEFEATED 24/01/12
Post by: TeaLeaf on January 08, 2012, 07:44:29 PM
http://pastebin.com/1P30i4aa

Weak auras string for this fight
Title: HEROIC Yor'sahj the Unsleeping - DEFEATED 24/01/12
Post by: Azunai on January 08, 2012, 10:15:38 PM
Not much to add for my part... I'm Bladestorming every add-phase, using TC + Demo shout, reduces damage by 10% and time between attacks by 20%. Not much else I can do to help this fight really, apart from whacking it with my squiggly worm (and sword).
Title: HEROIC Yor'sahj the Unsleeping - DEFEATED 24/01/12
Post by: Grimnar on January 08, 2012, 10:16:29 PM
Well new fight and my little points i had to say:narnar:


An innervate to the correct healer (a reminder after a healer swap)
A tranq when no purple is up.

1 of the melee full time on the boss.

ranged on the void no melee!
Title: HEROIC Yor'sahj the Unsleeping - DEFEATED 24/01/12
Post by: Siffredi on January 08, 2012, 10:17:54 PM
Tessy stuff for this fight:

To freely use Aura Mastery i need to have either paladin or shaman use spell casting interuptions (Conzentration aura, tranquil totem)
To avoid using divine plea with starting purple phase i should get innervate
Using divine shield midway/ending trafficlight phase to avoid dying and focussing more on others.
Beacon on pet with healing talent to increase healing done on tank that does not add stacks of corruption.
Blowing all cooldowns on traffic light phase: 1. Divine favor, then after 10 sec Avenging Wrath, and then after some while GoAK.
Title: HEROIC Yor'sahj the Unsleeping - DEFEATED 24/01/12
Post by: Azunai on January 09, 2012, 01:32:35 AM
Anyone else think "The Black Trafficlight" phase has a really dark and ominous sound to it?
Title: HEROIC Yor'sahj the Unsleeping - DEFEATED 24/01/12
Post by: TeaLeaf on January 09, 2012, 08:15:45 AM
Mage tip from the US forums:

Quote[If you DO NOT have 4pc Tier13]
Do not use your initial Combustion.
When the 1st set of slimes colors are announced, if black slime is present and you are NOT killing black, save combust for black adds.
However, if black slime is NOT present (or you are killing black slime), use your 1st combust immediately (within 5secs). You want to Combust immediately b/c there are no adds to AoE, and more importantly, if you use Combust within 5sec of when the 1st set of slime colors are announced, your Combust will be up again for the 2nd set of slimes (assuming there is a black slime in 2nd set you're not killing, which will spawn adds). Your Combust will be up just in time to AoE the black adds in the 2nd set of slimes (which most likely there will be black slime in 2nd set if there was not a black slime in 1st set of slimes).

[If you HAVE 4pc Tier13]
You still want to hold your 1st Combustion (in case 1st set of slimes has a black slime).
4pc T13 is REALLY nice on this fight. Assuming you have 10 stacks of Stolen Time when you Combust, your Combust is up for each wave of slimes (to Combust black adds everytime).
Title: HEROIC Yor'sahj the Unsleeping - DEFEATED 24/01/12
Post by: TeaLeaf on January 09, 2012, 08:21:06 AM
Quote from: TeaLeaf;341624http://pastebin.com/1P30i4aa

Weak auras string for this fight
Within this code:

Raid CDs - means we use all of our personal & AOE mitigation abilities to reduce damage during this phase whilst we cannot AOE heal.

Heal CDs - means need to blow all of our AOE heals during this phase, possibly also with a raidwall.

General Rule for Healers:
Throughput is more important than MP5 on this fight, so make sure you switch your gear set accordingly to give you the highest throughput.
Title: HEROIC Yor'sahj the Unsleeping - DEFEATED 24/01/12
Post by: hubbah on January 09, 2012, 09:38:27 AM
And for me, bring pet that has the 40% healing received so tessy can put beacon on the tank and heal the pet :)
Title: HEROIC Yor'sahj the Unsleeping - DEFEATED 24/01/12
Post by: Leggs on January 09, 2012, 02:54:56 PM
I could be wrong here but I don't think we used bloodlust last night, this would be a huge healing CD as well as a way to get small adds or maybe even a mana void down.
Title: HEROIC Yor'sahj the Unsleeping - DEFEATED 24/01/12
Post by: TeaLeaf on January 09, 2012, 03:15:36 PM
True, we did not.  It might be worth using it to tide us through the feared black traffic light.
Title: HEROIC Yor'sahj the Unsleeping - DEFEATED 24/01/12
Post by: Jesung on January 13, 2012, 04:26:20 PM
I think I will change to Demo for this fight, it has a bit more of a burst style damage as opposed to affliction. which will help with the oozes, and it also has damn good AoE for the adds phases.
Title: HEROIC Yor'sahj the Unsleeping - DEFEATED 24/01/12
Post by: Whitey on January 13, 2012, 06:57:55 PM
We had a quick chat in officers after the raid about dropping back to 2 healers but adding a tank so that we could tank swap on 3 stacks of the debuf, resulting in greatly reduced healing requirement on the tank.  We also gain some extra dps versus the 3 healer strategy.  I found some logs of guilds using a 2 healer/2 tank strategy to look at as it might be something for us to try.  Saying that, most go with 2 healers and 1 tank.

http://www.worldoflogs.com/reports/rt-gef07rtoa9rgvggu/sum/damageDone/?s=6578&e=7217
[URL=http://www.worldoflogs.com/reports/vs54jo5bxdihx9dx/sum/damageDone/?s=2798&e=3415]http://www.worldoflogs.com/reports/vs54jo5bxdihx9dx/sum/damageDone/?s=2798&e=3415
 (http://www.worldoflogs.com/reports/rt-gef07rtoa9rgvggu/sum/damageDone/?s=6578&e=7217)http://www.worldoflogs.com/reports/rt-p38pc6jvu1blgumd/sum/damageDone/?s=1874&e=2482
 (http://www.worldoflogs.com/reports/rt-p38pc6jvu1blgumd/sum/damageDone/?s=1874&e=2482)http://www.worldoflogs.com/reports/1s4y17jyy7atxzey/sum/damageDone/?s=8942&e=9550
[/URL]
 (http://www.worldoflogs.com/reports/rt-gef07rtoa9rgvggu/sum/healingDone/?s=6578&e=7217)Another thing from looking at logs...

Riptide and earth shield on tank before purple phase starts and don't cancel earth shield.
Title: HEROIC Yor'sahj the Unsleeping - DEFEATED 24/01/12
Post by: TeaLeaf on January 16, 2012, 07:38:46 AM
2 tanks, 2 healers and 6 dps worked well last night and we saw good progress.  

DPS was more or less spot on to beat the enrage timer with this set up.

Black traffic light (AOE Heal phase) was handled using:
Heroism>Hymn>Tranquility>Spirit Link>Hymn>Candy   (depending on timing a DG might also be available from Whitey - 2 min CD)
We found we needed to use the DG to get best results and generally needed to aim to keep people above 50k health to stop a random bolt killling them.

The worst purple Raidwall phase was handled well and dealt with using:
DG>DG>PWB>RC


Our tries are getting steadily better for this encounter and we're on the edge of converting it to a kill imo.
Title: HEROIC Yor'sahj the Unsleeping - DEFEATED 24/01/12
Post by: TeaLeaf on January 18, 2012, 07:55:08 AM
The challenge continues.......

Last night we had some really good solid tries with our best being boss at 32% with 3 minutes to go on the enrage timer (that's slightly ahead of the DPS curve).   We're handling ALL of the aspects of this fight now on a fairly regular basis without deaths, including the Black Traffic Light oozes,  the Raidwall oozes and the mana orbs.

The thing that killed us on our otherwise 'first kill' tries was the second set of adds following the Black Traffic Light oozes.   We agreed last night (but ran out of time to test) that we would try to stay in mid and remain stacked for a few seconds to AOE the second wave of adds during that ooze set before then moving out to the new Ooze target.  This is what we need to work on this reset.  

Once we handle that final element of the fight, then we've got him and the bugger will drop phat purplz for us :thumbsup:
Title: HEROIC Yor'sahj the Unsleeping - DEFEATED 24/01/12
Post by: TeaLeaf on January 18, 2012, 09:18:04 AM
A possibility for the second set of adds might be to use the initial window before Fixate where threat can be directed or pulled and put ToT & MD to the tank?   That should clear some adds off the ranged and then we can finish them after ooze.   A combination of a slight delay, ToT/MD to get them off ranged and onto tanks might do the job?
Title: HEROIC Yor'sahj the Unsleeping - DEFEATED 24/01/12
Post by: Whitey on January 18, 2012, 06:09:44 PM
Quote from: TeaLeaf;342227A possibility for the second set of adds might be to use the initial window before Fixate where threat can be directed or pulled and put ToT & MD to the tank?   That should clear some adds off the ranged and then we can finish them after ooze.   A combination of a slight delay, ToT/MD to get them off ranged and onto tanks might do the job?

I had to stop taunting them because of the extra damage from the adds in combination with the debuf (even on just 3 stacks it's close without the adds).  We can try it again but I don't think it will work.
Title: HEROIC Yor'sahj the Unsleeping - DEFEATED 24/01/12
Post by: Azunai on January 18, 2012, 09:24:51 PM
What I'm worried about most is the ooze. If we focus on the adds once they spawn until they're dead, we're going to be very late on the ooze I reckon. I think at least Jesung was oom at that point, maybe others as well. Because of that, I think if we want to get the ooze down, we may be better off to find some way to survive through the adds whilst killing the ooze, then dealing with the adds afterwards, rather than trying to kill them before/during the ooze. Either that or just save all mana resources to AoE that 2nd batch down.
Title: HEROIC Yor'sahj the Unsleeping - DEFEATED 24/01/12
Post by: hubbah on January 19, 2012, 07:57:32 AM
Think its possible for the dps to save a few cooldowns to get the ooze down faster?
Not sure if its possible, i usually blow my haste cooldown on the first ooze and the atackpower cooldown for the first round of little spawns ( if we dont get them i still use it but then to single target the boss ).
This way i can again use em 5 min into the fight ( 2nd round of oozes )

Seeing both of em are on a 5 min and the fight is on 8 min it is possible to delay using the cooldowns for the first 3 min but after that i risk not being able to use em twice.
Not sure how it is with the rest of us :) but maybe this is an idea.
Title: HEROIC Yor'sahj the Unsleeping - DEFEATED 24/01/12
Post by: Azunai on January 19, 2012, 11:25:47 AM
I'm more or less the same. Though I haven't been using recklessness on the oozes, I use it right at the start, before the first ooze spawns. I'm basically running all my dmg cooldowns during that period, including a prepot. I can do all of them almost exactly within the timeframe of start->first ooze. Recklessness will only be up for that tricky ooze if it comes after ~5:20 into the fight. I have plenty of other CDs though that are on a much shorter timer, but I have to keep using them and can't really save them. DPS loss on the boss would be too big I reckon. I guess I can use a 2nd pot when we get that tricky ooze.
Title: HEROIC Yor'sahj the Unsleeping - DEFEATED 24/01/12
Post by: Niel on January 22, 2012, 10:25:58 PM
First of all - apologies for getting a little tetchy in healer channel. When i cock up normally i hold my hands up..... But a few times tonite i was scratching my head.....what was in the log did not quite match what i saw on my screen. As for the healing on this fight.....its a bitch.......either loads of mana with little to do or no mana and lots to do.

We did seem to make some progress and all phases are doable and if we could choose the order they came in we'd be looking at a dead boss - as it is we have to play it as it is.

Purple phases - tanks will get 4 heals every buff period.....end of....it'll be 4 x GHW........tanks sometimes switch a little early with Whytee on only 2 stacks......you can really wait until 3 or of course but its not been an issue with contributing to wipes generally ( i can even call when i push Whytee to 3 if u like so that you have exact timing ).....sometimes Hal has had his 4 though and it's a tense count to the buff reset. On purple phases the damage tends to be more staged rather than big single hits so i will trigger a ghw when tank hits < two thirds HP as i want to be sure that whatever healing i do is not overhealing.

I'm not 100% sure about Jas's tranq in the CD rotation.........we seem to lose as much as we gain when he switches to do that and the healing becomes general rather than specific and i often see a few emergencies - as Jas is the main raid healer tonite that makes it 50/50 i think.

I wish i could suggest more but i generally think we're on the path already and its just a case of doing it.

Cheers

Niel
Title: HEROIC Yor'sahj the Unsleeping - DEFEATED 24/01/12
Post by: TeaLeaf on January 23, 2012, 07:11:09 AM
We talked this through in officer channel last night.   The feeling was that we are now sufficiently ahead on dps throughout the fight and now that we are, we ought to be able to move from a 2 tank, 2 healer setup to a 1 tank 3 healer set up.   We'd lose circa 15k dps from the boss (but we think we have this amount in hand), but we'd gain a beacon for the tank by using Whitey to heal Hubbah's pet (which avoids the purple debuff and therefore should keep the 1 tank alive) and it would alleviate the tremendous strain on healers for this fight and provide additional, CDs.  

The only way to tell is to try it, so our plan is to give it a bash on Tuesday's raid.  

We've had multiple really good attempts down to 20% now which were ahead of the DPS curve, so let's nail this one to the flag pole on Tuesday and hoist up the victory!
Title: HEROIC Yor'sahj the Unsleeping - DEFEATED 24/01/12
Post by: hubbah on January 23, 2012, 07:32:53 AM
We would not only lose the tanks dps but my dps will drop as well seeing i have to use a "tank" pet wich wont give me any dps boosts.
And lets say we dont have Grimnar for next run we will be missing the 5% crit buff as well. Just someting to think about :)
I know that we want to make the healers life eazier by doing this but how hard do you want to make it on the dps? :P
Title: HEROIC Yor'sahj the Unsleeping - DEFEATED 24/01/12
Post by: TeaLeaf on January 23, 2012, 08:14:43 AM
Just hard enough for the kill!

It's a tricky balance Hubbah, but at the moment we've spent the best part of 3 full nights on the current tactic and not quite made it, so some changes are probably worth a try, even if only to rule them out.   And I'm sure Grim will do his best to cover us until our new ele shaman is geared and up to speed for us.
Title: HEROIC Yor'sahj the Unsleeping - DEFEATED 24/01/12
Post by: TeaLeaf on January 23, 2012, 08:41:56 AM
Just found this little nugget:

Quote from: as at 14th JanuaryAlso your resto shaman can cheat group healing by chain healing through a pet since only the first hit causes stacks.

Not sure if it still works, but it was only a week ago this was posted.
Title: HEROIC Yor'sahj the Unsleeping - DEFEATED 24/01/12
Post by: hubbah on January 23, 2012, 02:15:44 PM
Guess the boss will be down when we get slush & puja in chain healing the whole raid via my pet ;) hehe..

But joking aside, ofcourse we have to try all tactics to see what works for us and what doesnt, im just abit scared that we wont be able to make up for the dps loss we will have by switching to this tactic. Maybe im just being paranoid:P
Im looking forward to have a few more try's on this boss and to get him down because im getting abit sick at seeing him still standing after a whole evening on wipes :P
Title: HEROIC Yor'sahj the Unsleeping - DEFEATED 24/01/12
Post by: JonnyAppleSeed on January 23, 2012, 02:24:10 PM
http://www.mmo-champion.com/threads/1048577-Yor-sahj-the-Unsleeping-10M-Heroic-Help

This is worth a read ... many people having the same problems... 3 healer 1 tank dps require 33k avarage to beat enrage ...... so we are in the ballpark and it must be worth a try

also some tips on the types of healz for each type of combination tho with 3 healers we should have some breathing room
Title: HEROIC Yor'sahj the Unsleeping - DEFEATED 24/01/12
Post by: hubbah on January 23, 2012, 02:59:08 PM
And the 33k is with the tank doing how mutch?
There are a few people in the mmo post that are saying "More like 38" blabla, is that with the tank then?
And how are we going to handle with the tank being on 4 stacks and not being able to heal him? You wont have a tank to taunt off him?
Title: HEROIC Yor'sahj the Unsleeping - DEFEATED 24/01/12
Post by: Azunai on January 23, 2012, 03:04:55 PM
I share Hubbah's concern. But of course I'll ramp up the DPS as high as I can to see if we can make it work :-)

That said, I'm really all out of ideas otherwise... We're doing the whole thing right, it's just we seem to be in that area where we're only *just* losing people. If we won't make it tomorrow, then some extra gear and we're going to make it through, I'm positive.
Title: HEROIC Yor'sahj the Unsleeping - DEFEATED 24/01/12
Post by: hubbah on January 23, 2012, 03:42:16 PM
Dont get me wrong, ofcourse its possible. I been looking at a few logs the last hour or so and there is room for improvement on our side :) but checking our logs for the longest try ( the 15% wipe ? ) we had the following numbers:

40k
38k
38k
32k
30k
24k
----Total
202k / 6 = 33.67k Each

Wich is cutting it close :P
And with losing a tank everyone has to go up at least 2.5k to make up for that.
( I did not add the tanks because im still not sure if the numbers posted by the guys in the MMO post are Incl tanks or excl tanks. )

I know i messed up my rotation quite a few times & i been trying a few things to make the dps go up so i think ( only talking for my self here ) it is possible to do it, we just need a perfect run.
Title: HEROIC Yor'sahj the Unsleeping - DEFEATED 24/01/12
Post by: Leggs on January 23, 2012, 03:58:31 PM
I would be in favour of us trying 3 healing again, it would hopefully eliminate "bad luck" deaths and put this fight in the hands of our DPS - 33.3k average seems something we can handle
Title: HEROIC Yor'sahj the Unsleeping - DEFEATED 24/01/12
Post by: TeaLeaf on January 23, 2012, 04:31:08 PM
I think we'll quickly find out if it works or not and keep in mind the dps numbers steadily increase in the final 25% of the fight with talented abilities.
Title: HEROIC Yor'sahj the Unsleeping - DEFEATED 24/01/12
Post by: Azunai on January 23, 2012, 04:47:38 PM
I've also seen a vid where they basically get an ooze summon @ the last 8% or so, and they just focus 100% on the boss rather than going for the ooze. We may want to do the same when we get to that point.
Title: HEROIC Yor'sahj the Unsleeping - DEFEATED 24/01/12
Post by: Slush on January 24, 2012, 12:24:52 PM
Quote from: TeaLeaf;342613The feeling was that we are now sufficiently ahead on dps throughout the fight and now that we are, we ought to be able to move from a 2 tank, 2 healer setup to a 1 tank 3 healer set up.

Im slightly frustrated it took officers 90 wipes to consider this option. Feel free blame it on the "we havent had the sufficient dps until now". But we should have tried this long time ago just to see if we could hit an enrage, and also to see if any smaller adjustments could be made to force the kill through with 3 healers.

On a side note: Are adds hitting us from behind? If so: can we do an extra effort to avoid this from happening?
Title: HEROIC Yor'sahj the Unsleeping - DEFEATED 24/01/12
Post by: TeaLeaf on January 24, 2012, 12:36:31 PM
Quote from: Slush;342742Im slightly frustrated it took officers 90 wipes to consider this option. Feel free blame it on the "we havent had the sufficient dps until now". But we should have tried this long time ago just to see if we could hit an enrage, and also to see if any smaller adjustments could be made to force the kill through with 3 healers.

On a side note: Are adds hitting us from behind? If so: can we do an extra effort to avoid this from happening?
I think this is slightly unfair Slush.  I share your frustration, but we could have immediately gone to 3 healers and wiped on the first ooze phase of each pull as the ooze was only just going down in time with the extra dps *and* we were behind the overall dps curve.

In the early pulls we'd already made the assessment that we would not have made the enrage or even close with 3 healers.   Back then we were doing 190k rdps whereas we're now pushing 225-230k rdps.  This boost meant that it was noticeable on the last night of tries that the ooze was going down a lot earlier than before *and* we were now ahead on the dps curve, this gave us the flexibility to explore this change in setup.  

Dropping a dps when we were already behind the dps curve was simply not an option for us back then imo.  Sorry. :sad:

Edit: I forgot to add that adding a dps has been problematic recently due to Grimreaper disappearing, Grimnar retiring, Incendia's new addition and various others being late for a particular raid etc.
Title: HEROIC Yor'sahj the Unsleeping - DEFEATED 24/01/12
Post by: hubbah on January 24, 2012, 01:20:41 PM
And dident we start by trying the 3 healers 1 tank and dident we fail pretty hard? ( see try's on day 1 )
The way we did it the past week is the way it has been working for a lot of guilds, why would it not work for us? We had a few pretty awsome try's and wiped due to losing tanks mostly.
I agree with the fact that we should try a different tactic and this might be the one that will work for us now seeing the dps went up quite abit.
I dont really understand where your frustration is comming from Slush.
Title: HEROIC Yor'sahj the Unsleeping - DEFEATED 24/01/12
Post by: hubbah on January 24, 2012, 01:54:50 PM
Quote from: Slush;342742Im slightly frustrated it took officers 90 wipes to consider this option. Feel free blame it on the "we havent had the sufficient dps until now". But we should have tried this long time ago just to see if we could hit an enrage, and also to see if any smaller adjustments could be made to force the kill through with 3 healers.

On a side note: Are adds hitting us from behind? If so: can we do an extra effort to avoid this from happening?

Thats really someting we can see when we are stacked and you cant see anything but adds and a boss on your face.
Title: HEROIC Yor'sahj the Unsleeping - DEFEATED 24/01/12
Post by: Whitey on January 24, 2012, 05:57:48 PM
Quote from: TeaLeaf;342744I think this is slightly unfair Slush.

I think it's more than slightly unfair.... We did try this already, we had at least half a night with three healers but we didn't have the dps.  We dropped to 2 healers and added an extra tank to try and ease the load on the healers a bit as it was proving difficult with the tank on > 4 stacks of the debuf and with the tank doing 10-15k dps, this put us back on track with the dps.  So we have tried 2 healers 1 tank, 3 healers 1 tank and 2 healers 2 tanks...So to say we haven't been trying anything for 90 attempts makes me more than frustrated Slush :sad:

The dps has improved a lot since the last time we tried 3 healing and so we feel it's worth another try.
Title: HEROIC Yor'sahj the Unsleeping - DEFEATED 24/01/12
Post by: Azunai on January 24, 2012, 06:46:47 PM
I agree that we might have gotten better results if we'd stuck with 3 healers, but at the time we weren't getting further because the MT was dying. So we switched to 2 tanks, which consequently resulted in 2 healers. I guess we'll see tonight if we can keep the tank up with 3 healers after all...

Otherwise though, we nailed all other aspects of the fight by now, and our time's definetly not been a waste.
Title: HEROIC Yor'sahj the Unsleeping - DEFEATED 24/01/12
Post by: Slush on January 24, 2012, 09:11:50 PM
Quote from: TeaLeaf;342744I think this is slightly unfair Slush.  I share your frustration, but we could have immediately gone to 3 healers and wiped on the first ooze phase of each pull as the ooze was only just going down in time with the extra dps *and* we were behind the overall dps curve.

Ok, I was properly proven wrong tonight by TL. The dps barely lasted. Gz RGT on the kill, and yay for a fun fight. :D
Title: HEROIC Yor'sahj the Unsleeping - DEFEATED 24/01/12
Post by: Azunai on January 24, 2012, 11:01:34 PM
I haven't got it on paper but I think our 2nd time to get so low, which was the actual kill, we actually had quite some time before the enrage, like 20 seconds or so..?
Title: HEROIC Yor'sahj the Unsleeping - DEFEATED 24/01/12
Post by: Treach on March 08, 2012, 06:20:36 PM
I just needed to stand there, hit the boss and suck up the damage can't really make any comments. What do you think caused the wipes?
Title: HEROIC Yor'sahj the Unsleeping - DEFEATED 24/01/12
Post by: hubbah on March 09, 2012, 08:28:44 AM
getting used to the fight.. i was on TS hearing how eazy the fight was etc.. it isnt :) you have to get used to every combo and you will wipe to get it perfect.
Title: HEROIC Yor'sahj the Unsleeping - DEFEATED 24/01/12
Post by: Azunai on March 09, 2012, 11:17:20 AM
Out of the heroics we've done so far as RGT, I would definitely consider Yorsahj to be the hardest. Reason for this is that there are six diiferent situations you have to get used to, and in completely random order too, which makes it hard to practice, at least in short time. That, and the dps requirement is still pretty steep I'd say. Purely because of the mechanics you can expect to bang your head against this one for quite a while. Just don't take that as lack of progress per se, rather as learning to handle each combo correctly.
Title: HEROIC Yor'sahj the Unsleeping - DEFEATED 24/01/12
Post by: TeaLeaf on March 09, 2012, 11:30:42 AM
...and I'd say the opposite.  

Yor'sahj is one of the easier ones because the ooze combos are a doddle when you use a weak aura code to tell you exactly what to do, so zero thought is required, you simply run out and kill the colour called.   We 9 manned it the week before last.

Zon'ozz is still a push and is harder than Yor'sahj & Ultraxion.

Ultraxion was harder due to the DPS hurdle.  Now that the nerfbat has been applied I'd say that Ultraxion is as easy as Yor'sahj.

Hagara is a tricky execution fight, but like most fights becomes a heck of a sight easier once you have figured it out.  Do the right thing quickly at the right time and you end up with a kill.  DPS is not an issue, we 3 healed it and still had a minute to go before the enrage on the first kill.
Title: HEROIC Yor'sahj the Unsleeping - DEFEATED 24/01/12
Post by: Azunai on March 09, 2012, 11:54:11 AM
That's alright, I was only saying how I experienced it :-) I still experience it as one of the harder (although now as in tough, not in execution) ones out of what we have down atm. It's mostly because pretty much 90% of the fight is out of my hands, I guess.
Title: HEROIC Yor'sahj the Unsleeping - DEFEATED 24/01/12
Post by: Niel on March 09, 2012, 04:42:44 PM
Can i go somewhere in the middle of hard and easy ?

Tis like riding a bike this one.......real easy once you've learned to do it, a few bumps n grazes whilst you learn what you can do and can't do. It was one of the harder ones as we went through the process of learnign it........but like TL says.....we 2 heal 9 manned it a couple of weeks ago after Amber decided he needed to lay down for a while near the start of the fight.

Easy once you all know it......hard during the learning as it is not forgiving of cock-ups. The nerf that is current should make the kill process a lot quicker now.

Cheers

Niel
Title: HEROIC Yor'sahj the Unsleeping - DEFEATED 24/01/12
Post by: Treach on March 09, 2012, 05:20:37 PM
Quote from: TeaLeaf;341624http://pastebin.com/1P30i4aa

Weak auras string for this fight

Bumping this for us RGWers to see.
Title: HEROIC Yor'sahj the Unsleeping - DEFEATED 24/01/12
Post by: Azunai on March 10, 2012, 02:07:55 AM
We have one person calling out what that WeakAura's string says, rather than everyone looking at it (or maybe they are, but at least we have someone call it out). :-)
Title: HEROIC Yor'sahj the Unsleeping - DEFEATED 24/01/12
Post by: JonnyAppleSeed on March 10, 2012, 09:56:11 AM
The thing is each person needs to also know what they will do each phase combo... healers are looking for purple / blue... tanks looking to blow cds on yellow... black dps get ready for aoe will you have mana is a blue available ect
Title: HEROIC Yor'sahj the Unsleeping - DEFEATED 24/01/12
Post by: Switchback on March 14, 2012, 06:45:34 PM
/sigh me and my lack of knowledge....got weakauras downloaded but nothing seems to show up like in Torgen's post from a while back....not tonight but if some1 has time to help me set it up and paste that new script in that would be great :)
Title: HEROIC Yor'sahj the Unsleeping - DEFEATED 24/01/12
Post by: Treach on March 21, 2012, 05:58:51 PM
Quote from: Switchback;346657/sigh me and my lack of knowledge....got weakauras downloaded but nothing seems to show up like in Torgen's post from a while back....not tonight but if some1 has time to help me set it up and paste that new script in that would be great :)

Copy paste the large box in the link

Tab into WoW

Type:
/weakauras

"New" button on left.

"Import" button bottom right.

Ctrl+v

Click Import.

Move bar around.

Close Weak Auras
Title: HEROIC Yor'sahj the Unsleeping - DEFEATED 24/01/12
Post by: Cynba on March 29, 2012, 11:10:58 PM
Was wondering how rgt deals with the mana void. You bring the first one down to low hp, but when the next ones spawns and lands, do you guys (when you need to stack on the boss) run together to the low hp mana void or? Cause last raid we dealt with it with whitey death gripping it.. Made it easy, but how to deal with it without a DK?
Title: HEROIC Yor'sahj the Unsleeping - DEFEATED 24/01/12
Post by: Azunai on March 29, 2012, 11:25:36 PM
We take it down to low hp and use mana cooldowns on the first time the Orb appears. That way, when another appears and drains our mana, we can just kill the old one to instantly get it back (rather than have to wait until we kill the entire orb to do so).

As for making sure you get mana from it: We don't kill it in the middle per se. We just kill it wherever it is, unless it's *really* all the way out of range. The range on it is pretty big, it's just up to the mana users to be on the 'orb side' of the boss so they are in range when it blows up. You obviously can't really do this when you're stacking for Red debuff, so just wait until it's floated back in a bit if it's far out. But really, you don't have to be smack bang on top of it. I think the radius is 30 yards on it.
Title: HEROIC Yor'sahj the Unsleeping - DEFEATED 24/01/12
Post by: Cynba on March 30, 2012, 12:45:36 AM
Oh alright, thought the range was alot less :) then we won't have too much trouble next time. Had a couple tries last raid almost killing the boss. Should be down next time then! :boxing:
Title: HEROIC Yor'sahj the Unsleeping - DEFEATED 24/01/12
Post by: Niel on March 30, 2012, 06:14:57 PM
Sometimes it has been killed out of range.........you have to live with it tbh. Save mana potion and any spare regen for such circumstances. Depending on colour combo it is hard to move too far off centre sometimes.
Title: HEROIC Yor'sahj the Unsleeping - DEFEATED 24/01/12
Post by: Treach on April 16, 2012, 05:12:08 PM
Quote from: TeaLeaf;341624http://pastebin.com/1P30i4aa

Weak auras string for this fight

re bumping this for wednesday and wagging my finger at those people that complained that the oozes weren't killed fast enough when installing an addon and copy pasting some text will tell you which one to kill so you can start moving straight away and not stand around aimlessly waiting to be told what to do.
Title: HEROIC Yor'sahj the Unsleeping - DEFEATED 24/01/12
Post by: Cynba on April 16, 2012, 05:57:01 PM
I also have it now
Title: HEROIC Yor'sahj the Unsleeping - DEFEATED 24/01/12
Post by: Switchback on May 02, 2012, 10:22:27 PM
RGW finally defeated on 2/5/12....using an alt and OS heals we did well gz all....

wish it would drop nicer loot :P
Title: HEROIC Yor'sahj the Unsleeping - DEFEATED 24/01/12
Post by: Azunai on May 02, 2012, 11:04:39 PM
Gz! Now on to the next few! :-)
Title: HEROIC Yor'sahj the Unsleeping - DEFEATED 24/01/12
Post by: Hendrikjaan on May 03, 2012, 03:52:22 PM
Nicer loot? Best loot ever!
Title: HEROIC Yor'sahj the Unsleeping - DEFEATED 24/01/12
Post by: Cynba on May 03, 2012, 05:51:40 PM
Quite silly of me, never thought of it & guess I overlooked it when reading tactics before but I'll use Aspect of the Wild (http://www.wowhead.com/spell=20043/aspect-of-the-wild) from now on whenever there's a green ooze (and we're not killing it). Gives 195 resistance, about 25% dmg reduction on incoming nature dmg.
Title: HEROIC Yor'sahj the Unsleeping - DEFEATED 24/01/12
Post by: Switchback on May 03, 2012, 06:30:44 PM
o0 good find Cynba and top job on the orb and calls and same to you hendrik
Title: HEROIC Yor'sahj the Unsleeping - DEFEATED 24/01/12
Post by: Sithvid on May 03, 2012, 07:39:49 PM
Quote from: Hendrikjaan;349867Nicer loot? Best loot ever!

Grrr more Druid loot
Title: HEROIC Yor'sahj the Unsleeping - DEFEATED 24/01/12
Post by: hubbah on May 03, 2012, 08:06:28 PM
There are only 2 people in rgw that deserve the best loot! :-D now let the battle of "who is hubbah talking about" begin!!!1!!1!!!!!
Title: HEROIC Yor'sahj the Unsleeping - DEFEATED 24/01/12
Post by: Switchback on May 04, 2012, 10:41:33 AM
well 1 is obviously me :P
Title: HEROIC Yor'sahj the Unsleeping - DEFEATED 24/01/12
Post by: Slush on May 04, 2012, 12:06:22 PM
My eyes bleeds when I see these numbers:
  http://www.worldoflogs.com/reports/rkbcdnsydl2ve71c/sum/healingDone/?s=2432&e=2818

Can we gkick the tank who pretends he is a healer plz? Or like... nerf him so my numbers look better?
Joke aside... I tried to heal as little as possible, to check if it would be possible to actually 1 heal it. I think it is. Total hps for the 3 healers is... 17k'ish. :D
Title: HEROIC Yor'sahj the Unsleeping - DEFEATED 24/01/12
Post by: hubbah on May 04, 2012, 12:08:02 PM
your acting like its the first time you got outhealed by a DK .. ;-) hehehe!
But funny stuff.. maybe try to 1 heal it next week for fun :P
Title: HEROIC Yor'sahj the Unsleeping - DEFEATED 24/01/12
Post by: Slush on May 04, 2012, 12:11:17 PM
Quote from: hubbah;349940your acting like its the first time you got outhealed by a DK .. ;-) hehehe!

Ouch!
... It is.
Title: HEROIC Yor'sahj the Unsleeping - DEFEATED 24/01/12
Post by: Niel on May 04, 2012, 02:38:43 PM
Ach....ignore DK mechanics......without the "self-heal" and damage absorbtion shield from death strike they'd be kissing the pavement in 3 seconds flat....tis not real healing ;)